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Artifact 264b779c9b54203fe2bdf076fed5cf577ce747b1


#include <iostream>
#include <sstream>
#include <iomanip>
#include <vector>
#include <string>
#include <map>
#include <set>
#include <algorithm>
#include <numeric>
#include <iterator>
#include <functional>
#include <complex>
#include <queue>
#include <stack>
#include <cmath>
#include <cassert>
#include <cstring>
using namespace std;
typedef long long LL;
typedef complex<double> CMP;

class MazeMaker { public:
	int longestPath(vector <string> maze, int startRow, int startCol, vector <int> moveRow, vector <int> moveCol) 
	{
		const int H = maze.size();
		const int W = maze[0].size();

		typedef pair<int,int> point;

		int cell = 0;
		for(int y=0; y<H; ++y)
			for(int x=0; x<W; ++x)
				if( maze[y][x] == '.' )
					++cell;

		vector<point> q(1, point(startRow, startCol));
		set<point> visited; visited.insert(q[0]);

		for(int step=0 ;; ++step)
		{
			vector<point> q2;
			for(int i=0; i<q.size(); ++i)
				for(int j=0; j<moveRow.size(); ++j)
				{
					int yy = q[i].first+moveRow[j];
					int xx = q[i].second+moveCol[j];
					point pp( yy, xx );
					if( visited.count(pp) || yy<0 || H<=yy || xx<0 || W<=xx || maze[yy][xx]!='.' )
						continue;
					visited.insert(pp);
					q2.push_back(pp);
				}
			q.swap(q2);

			if( q.empty() )
				return (visited.size()==cell ? step : -1);
		}
		assert(false);
	}
};

// BEGIN CUT HERE
#include <ctime>
double start_time; string timer()
 { ostringstream os; os << " (" << int((clock()-start_time)/CLOCKS_PER_SEC*1000) << " msec)"; return os.str(); }
template<typename T> ostream& operator<<(ostream& os, const vector<T>& v)
 { os << "{ ";
   for(typename vector<T>::const_iterator it=v.begin(); it!=v.end(); ++it)
   os << '\"' << *it << '\"' << (it+1==v.end() ? "" : ", "); os << " }"; return os; }
void verify_case(const int& Expected, const int& Received) {
 bool ok = (Expected == Received);
 if(ok) cerr << "PASSED" << timer() << endl;  else { cerr << "FAILED" << timer() << endl;
 cerr << "\to: \"" << Expected << '\"' << endl << "\tx: \"" << Received << '\"' << endl; } }
#define CASE(N) {cerr << "Test Case #" << N << "..." << flush; start_time=clock();
#define END	 verify_case(_, MazeMaker().longestPath(maze, startRow, startCol, moveRow, moveCol));}
int main(){

CASE(0)
	string maze_[] = {"...",
 "...",
 "..."};
	  vector <string> maze(maze_, maze_+sizeof(maze_)/sizeof(*maze_)); 
	int startRow = 0; 
	int startCol = 1; 
	int moveRow_[] = {1,0,-1,0};
	  vector <int> moveRow(moveRow_, moveRow_+sizeof(moveRow_)/sizeof(*moveRow_)); 
	int moveCol_[] = {0,1,0,-1};
	  vector <int> moveCol(moveCol_, moveCol_+sizeof(moveCol_)/sizeof(*moveCol_)); 
	int _ = 3; 
END
CASE(1)
	string maze_[] = {"...",
 "...",
 "..."};
	  vector <string> maze(maze_, maze_+sizeof(maze_)/sizeof(*maze_)); 
	int startRow = 0; 
	int startCol = 1; 
	int moveRow_[] = {1, 0, -1, 0, 1, 1, -1, -1};
	  vector <int> moveRow(moveRow_, moveRow_+sizeof(moveRow_)/sizeof(*moveRow_)); 
	int moveCol_[] = {0, 1, 0, -1, 1, -1, 1, -1};
	  vector <int> moveCol(moveCol_, moveCol_+sizeof(moveCol_)/sizeof(*moveCol_)); 
	int _ = 2; 
END
CASE(2)
	string maze_[] = {"X.X",
 "...",
 "XXX",
 "X.X"};
	  vector <string> maze(maze_, maze_+sizeof(maze_)/sizeof(*maze_)); 
	int startRow = 0; 
	int startCol = 1; 
	int moveRow_[] = {1, 0, -1, 0};
	  vector <int> moveRow(moveRow_, moveRow_+sizeof(moveRow_)/sizeof(*moveRow_)); 
	int moveCol_[] = {0, 1, 0, -1};
	  vector <int> moveCol(moveCol_, moveCol_+sizeof(moveCol_)/sizeof(*moveCol_)); 
	int _ = -1; 
END
CASE(3)
	string maze_[] = {".......",
 "X.X.X..",
 "XXX...X",
 "....X..",
 "X....X.",
 "......."};
	  vector <string> maze(maze_, maze_+sizeof(maze_)/sizeof(*maze_)); 
	int startRow = 5; 
	int startCol = 0; 
	int moveRow_[] = {1, 0, -1, 0,-2, 1};
	  vector <int> moveRow(moveRow_, moveRow_+sizeof(moveRow_)/sizeof(*moveRow_)); 
	int moveCol_[] = {0, -1, 0, 1, 3, 0};
	  vector <int> moveCol(moveCol_, moveCol_+sizeof(moveCol_)/sizeof(*moveCol_)); 
	int _ = 7; 
END
CASE(4)
	string maze_[] = {"......."};
	  vector <string> maze(maze_, maze_+sizeof(maze_)/sizeof(*maze_)); 
	int startRow = 0; 
	int startCol = 0; 
	int moveRow_[] = {1, 0, 1, 0, 1, 0};
	  vector <int> moveRow(moveRow_, moveRow_+sizeof(moveRow_)/sizeof(*moveRow_)); 
	int moveCol_[] = {0, 1, 0, 1, 0, 1};
	  vector <int> moveCol(moveCol_, moveCol_+sizeof(moveCol_)/sizeof(*moveCol_)); 
	int _ = 6; 
END
CASE(5)
	string maze_[] = {"..X.X.X.X.X.X."};
	  vector <string> maze(maze_, maze_+sizeof(maze_)/sizeof(*maze_)); 
	int startRow = 0; 
	int startCol = 0; 
	int moveRow_[] = {2,0,-2,0};
	  vector <int> moveRow(moveRow_, moveRow_+sizeof(moveRow_)/sizeof(*moveRow_)); 
	int moveCol_[] = {0,2,0,-2};
	  vector <int> moveCol(moveCol_, moveCol_+sizeof(moveCol_)/sizeof(*moveCol_)); 
	int _ = -1; 
END
CASE(6)
	string maze_[] = {".X","X."};
	  vector <string> maze(maze_, maze_+sizeof(maze_)/sizeof(*maze_)); 
	int startRow = 0; 
	int startCol = 0; 
	int moveRow_[] = {1};
	  vector <int> moveRow(moveRow_, moveRow_+sizeof(moveRow_)/sizeof(*moveRow_)); 
	int moveCol_[] = {1};
	  vector <int> moveCol(moveCol_, moveCol_+sizeof(moveCol_)/sizeof(*moveCol_)); 
	int _ = 1; 
END
CASE(7)
	string maze_[] = {".X","X."};
	  vector <string> maze(maze_, maze_+sizeof(maze_)/sizeof(*maze_)); 
	int startRow = 0; 
	int startCol = 0; 
	int moveRow_[] = {1};
	  vector <int> moveRow(moveRow_, moveRow_+sizeof(moveRow_)/sizeof(*moveRow_)); 
	int moveCol_[] = {0};
	  vector <int> moveCol(moveCol_, moveCol_+sizeof(moveCol_)/sizeof(*moveCol_)); 
	int _ = -1; 
END

}
// END CUT HERE