Artifact 886c2dae4f8ee53d9c48e8fc1b4155ca974060c3
/***********************************************************************\
* windows.d *
* *
* Windows API header module *
* *
* Translated from MinGW API for MS-Windows 3.10 *
* *
* Placed into public domain *
\***********************************************************************/
module win32.windows;
/*
windows.h - main header file for the Win32 API
Written by Anders Norlander <anorland@hem2.passagen.se>
This file is part of a free library for the Win32 API.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
public import win32.w32api;
public import win32.core;
// We can't use static if for imports, build gets confused.
version (WindowsVista) {
public import win32.winsvc;
} else version (Windows2003) {
public import win32.winsvc;
} else version (WindowsXP) {
public import win32.winsvc;
} else version (WindowsNTonly) {
public import win32.winsvc;
}
public import win32.cderr;
public import win32.dde;
public import win32.ddeml;
public import win32.dlgs;
public import win32.imm;
public import win32.lzexpand;
public import win32.mmsystem;
public import win32.nb30;
public import win32.rpc;
public import win32.shellapi;
public import win32.winperf;
public import win32.commdlg;
public import win32.winspool;
public import win32.ole2;
// Select correct version of winsock. Importing the incorrect
// module will cause a static assert to prevent problems later on.
version (Win32_Winsock1) {
public import win32.winsock;
} else {
public import win32.winsock2;
public import win32.ws2tcpip;
}
/+
#if (_WIN32_WINNT >= 0x0400)
#include <winsock2.h>
/*
* MS likes to include mswsock.h here as well,
* but that can cause undefined symbols if
* winsock2.h is included before windows.h
*/
#else
#include <winsock.h>
#endif /* (_WIN32_WINNT >= 0x0400) */
+/