Artifact 8267c3a32638d8fa5667990a5315342936ac7199
- File
src/win32/directx/d3d9caps.d
-
2015-05-05 06:49:05
- part of checkin
[9b639cf2d6]
on branch trunk
- Working version for update to 2.067.
The problem was __gshared. Replacing it with TLS fixed the issue. Remaining problem is that "hack.d"'s CloseHandle hack is not working anymore.
(user: kinaba) [annotate]
-
2015-05-05 06:49:05
- part of checkin
[9b639cf2d6]
on branch trunk
- Working version for update to 2.067.
/*==========================================================================; * * Copyright (C) Microsoft Corporation. All Rights Reserved. * * File: d3d9caps.h * Content: Direct3D capabilities include file * ***************************************************************************/ module win32.directx.d3d9caps; private import win32.windows, win32.directx.d3d9types; align(4): struct D3DVSHADERCAPS2_0 { DWORD Caps; INT DynamicFlowControlDepth; INT NumTemps; INT StaticFlowControlDepth; } const D3DVS20CAPS_PREDICATION = (1<<0); const D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24; const D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0; const D3DVS20_MAX_NUMTEMPS = 32; const D3DVS20_MIN_NUMTEMPS = 12; const D3DVS20_MAX_STATICFLOWCONTROLDEPTH = 4; const D3DVS20_MIN_STATICFLOWCONTROLDEPTH = 1; struct D3DPSHADERCAPS2_0 { DWORD Caps; INT DynamicFlowControlDepth; INT NumTemps; INT StaticFlowControlDepth; INT NumInstructionSlots; } const D3DPS20CAPS_ARBITRARYSWIZZLE = (1<<0); const D3DPS20CAPS_GRADIENTINSTRUCTIONS = (1<<1); const D3DPS20CAPS_PREDICATION = (1<<2); const D3DPS20CAPS_NODEPENDENTREADLIMIT = (1<<3); const D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT = (1<<4); const D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24; const D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0; const D3DPS20_MAX_NUMTEMPS = 32; const D3DPS20_MIN_NUMTEMPS = 12; const D3DPS20_MAX_STATICFLOWCONTROLDEPTH = 4; const D3DPS20_MIN_STATICFLOWCONTROLDEPTH = 0; const D3DPS20_MAX_NUMINSTRUCTIONSLOTS = 512; const D3DPS20_MIN_NUMINSTRUCTIONSLOTS = 96; const D3DMIN30SHADERINSTRUCTIONS = 512; const D3DMAX30SHADERINSTRUCTIONS = 32768; struct D3DCAPS9 { /* Device Info */ D3DDEVTYPE DeviceType; UINT AdapterOrdinal; /* Caps from DX7 Draw */ DWORD Caps; DWORD Caps2; DWORD Caps3; DWORD PresentationIntervals; /* Cursor Caps */ DWORD CursorCaps; /* 3D Device Caps */ DWORD DevCaps; DWORD PrimitiveMiscCaps; DWORD RasterCaps; DWORD ZCmpCaps; DWORD SrcBlendCaps; DWORD DestBlendCaps; DWORD AlphaCmpCaps; DWORD ShadeCaps; DWORD TextureCaps; DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture9's DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture9's DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's DWORD LineCaps; // D3DLINECAPS DWORD MaxTextureWidth, MaxTextureHeight; DWORD MaxVolumeExtent; DWORD MaxTextureRepeat; DWORD MaxTextureAspectRatio; DWORD MaxAnisotropy; float MaxVertexW; float GuardBandLeft; float GuardBandTop; float GuardBandRight; float GuardBandBottom; float ExtentsAdjust; DWORD StencilCaps; DWORD FVFCaps; DWORD TextureOpCaps; DWORD MaxTextureBlendStages; DWORD MaxSimultaneousTextures; DWORD VertexProcessingCaps; DWORD MaxActiveLights; DWORD MaxUserClipPlanes; DWORD MaxVertexBlendMatrices; DWORD MaxVertexBlendMatrixIndex; float MaxPointSize; DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call DWORD MaxVertexIndex; DWORD MaxStreams; DWORD MaxStreamStride; // max stride for SetStreamSource DWORD VertexShaderVersion; DWORD MaxVertexShaderConst; // number of vertex shader constant registers DWORD PixelShaderVersion; float PixelShader1xMaxValue; // max value storable in registers of ps.1.x shaders // Here are the DX9 specific ones DWORD DevCaps2; float MaxNpatchTessellationLevel; DWORD Reserved5; UINT MasterAdapterOrdinal; // ordinal of master adaptor for adapter group UINT AdapterOrdinalInGroup; // ordinal inside the adapter group UINT NumberOfAdaptersInGroup; // number of adapters in this adapter group (only if master) DWORD DeclTypes; // Data types, supported in vertex declarations DWORD NumSimultaneousRTs; // Will be at least 1 DWORD StretchRectFilterCaps; // Filter caps supported by StretchRect D3DVSHADERCAPS2_0 VS20Caps; D3DPSHADERCAPS2_0 PS20Caps; DWORD VertexTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders DWORD MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed DWORD MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed DWORD MaxVertexShader30InstructionSlots; DWORD MaxPixelShader30InstructionSlots; } // // BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS // // // Caps // const D3DCAPS_READ_SCANLINE = 0x00020000L; // // Caps2 // const D3DCAPS2_FULLSCREENGAMMA = 0x00020000L; const D3DCAPS2_CANCALIBRATEGAMMA = 0x00100000L; const D3DCAPS2_RESERVED = 0x02000000L; const D3DCAPS2_CANMANAGERESOURCE = 0x10000000L; const D3DCAPS2_DYNAMICTEXTURES = 0x20000000L; const D3DCAPS2_CANAUTOGENMIPMAP = 0x40000000L; const D3DCAPS2_CANSHARERESOURCE = 0x80000000L; // // Caps3 // const D3DCAPS3_RESERVED = 0x8000001fL; // Indicates that the device can respect the ALPHABLENDENABLE render state // when fullscreen while using the FLIP or DISCARD swap effect. // COPY and COPYVSYNC swap effects work whether or not this flag is set. const D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD = 0x00000020L; // Indicates that the device can perform a gamma correction from // a windowed back buffer containing linear content to the sRGB desktop. const D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION = 0x00000080L; const D3DCAPS3_COPY_TO_VIDMEM = 0x00000100L; /* Device can acclerate copies from sysmem to local vidmem */ const D3DCAPS3_COPY_TO_SYSTEMMEM = 0x00000200L; /* Device can acclerate copies from local vidmem to sysmem */ // // PresentationIntervals // const D3DPRESENT_INTERVAL_DEFAULT = 0x00000000L; const D3DPRESENT_INTERVAL_ONE = 0x00000001L; const D3DPRESENT_INTERVAL_TWO = 0x00000002L; const D3DPRESENT_INTERVAL_THREE = 0x00000004L; const D3DPRESENT_INTERVAL_FOUR = 0x00000008L; const D3DPRESENT_INTERVAL_IMMEDIATE = 0x80000000L; // // CursorCaps // // Driver supports HW color cursor in at least hi-res modes(height >=400) const D3DCURSORCAPS_COLOR = 0x00000001L; // Driver supports HW cursor also in low-res modes(height < 400) const D3DCURSORCAPS_LOWRES = 0x00000002L; // // DevCaps // const D3DDEVCAPS_EXECUTESYSTEMMEMORY = 0x00000010L; /* Device can use execute buffers from system memory */ const D3DDEVCAPS_EXECUTEVIDEOMEMORY = 0x00000020L; /* Device can use execute buffers from video memory */ const D3DDEVCAPS_TLVERTEXSYSTEMMEMORY = 0x00000040L; /* Device can use TL buffers from system memory */ const D3DDEVCAPS_TLVERTEXVIDEOMEMORY = 0x00000080L; /* Device can use TL buffers from video memory */ const D3DDEVCAPS_TEXTURESYSTEMMEMORY = 0x00000100L; /* Device can texture from system memory */ const D3DDEVCAPS_TEXTUREVIDEOMEMORY = 0x00000200L; /* Device can texture from device memory */ const D3DDEVCAPS_DRAWPRIMTLVERTEX = 0x00000400L; /* Device can draw TLVERTEX primitives */ const D3DDEVCAPS_CANRENDERAFTERFLIP = 0x00000800L; /* Device can render without waiting for flip to complete */ const D3DDEVCAPS_TEXTURENONLOCALVIDMEM = 0x00001000L; /* Device can texture from nonlocal video memory */ const D3DDEVCAPS_DRAWPRIMITIVES2 = 0x00002000L; /* Device can support DrawPrimitives2 */ const D3DDEVCAPS_SEPARATETEXTUREMEMORIES = 0x00004000L; /* Device is texturing from separate memory pools */ const D3DDEVCAPS_DRAWPRIMITIVES2EX = 0x00008000L; /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/ const D3DDEVCAPS_HWTRANSFORMANDLIGHT = 0x00010000L; /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */ const D3DDEVCAPS_CANBLTSYSTONONLOCAL = 0x00020000L; /* Device supports a Tex Blt from system memory to non-local vidmem */ const D3DDEVCAPS_HWRASTERIZATION = 0x00080000L; /* Device has HW acceleration for rasterization */ const D3DDEVCAPS_PUREDEVICE = 0x00100000L; /* Device supports D3DCREATE_PUREDEVICE */ const D3DDEVCAPS_QUINTICRTPATCHES = 0x00200000L; /* Device supports quintic Beziers and BSplines */ const D3DDEVCAPS_RTPATCHES = 0x00400000L; /* Device supports Rect and Tri patches */ const D3DDEVCAPS_RTPATCHHANDLEZERO = 0x00800000L; /* Indicates that RT Patches may be drawn efficiently using handle 0 */ const D3DDEVCAPS_NPATCHES = 0x01000000L; /* Device supports N-Patches */ // // PrimitiveMiscCaps // const D3DPMISCCAPS_MASKZ = 0x00000002L; const D3DPMISCCAPS_CULLNONE = 0x00000010L; const D3DPMISCCAPS_CULLCW = 0x00000020L; const D3DPMISCCAPS_CULLCCW = 0x00000040L; const D3DPMISCCAPS_COLORWRITEENABLE = 0x00000080L; const D3DPMISCCAPS_CLIPPLANESCALEDPOINTS = 0x00000100L; /* Device correctly clips scaled points to clip planes */ const D3DPMISCCAPS_CLIPTLVERTS = 0x00000200L; /* device will clip post-transformed vertex primitives */ const D3DPMISCCAPS_TSSARGTEMP = 0x00000400L; /* device supports D3DTA_TEMP for temporary register */ const D3DPMISCCAPS_BLENDOP = 0x00000800L; /* device supports D3DRS_BLENDOP */ const D3DPMISCCAPS_NULLREFERENCE = 0x00001000L; /* Reference Device that doesnt render */ const D3DPMISCCAPS_INDEPENDENTWRITEMASKS = 0x00004000L; /* Device supports independent write masks for MET or MRT */ const D3DPMISCCAPS_PERSTAGECONSTANT = 0x00008000L; /* Device supports per-stage constants */ const D3DPMISCCAPS_FOGANDSPECULARALPHA = 0x00010000L; /* Device supports separate fog and specular alpha (many devices use the specular alpha channel to store fog factor) */ const D3DPMISCCAPS_SEPARATEALPHABLEND = 0x00020000L; /* Device supports separate blend settings for the alpha channel */ const D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS = 0x00040000L; /* Device supports different bit depths for MRT */ const D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING = 0x00080000L; /* Device supports post-pixel shader operations for MRT */ const D3DPMISCCAPS_FOGVERTEXCLAMPED = 0x00100000L; /* Device clamps fog blend factor per vertex */ const D3DPMISCCAPS_POSTBLENDSRGBCONVERT = 0x00200000L; /* Indicates device can perform conversion to sRGB after blending. */ // // LineCaps // const D3DLINECAPS_TEXTURE = 0x00000001L; const D3DLINECAPS_ZTEST = 0x00000002L; const D3DLINECAPS_BLEND = 0x00000004L; const D3DLINECAPS_ALPHACMP = 0x00000008L; const D3DLINECAPS_FOG = 0x00000010L; const D3DLINECAPS_ANTIALIAS = 0x00000020L; // // RasterCaps // const D3DPRASTERCAPS_DITHER = 0x00000001L; const D3DPRASTERCAPS_ZTEST = 0x00000010L; const D3DPRASTERCAPS_FOGVERTEX = 0x00000080L; const D3DPRASTERCAPS_FOGTABLE = 0x00000100L; const D3DPRASTERCAPS_MIPMAPLODBIAS = 0x00002000L; const D3DPRASTERCAPS_ZBUFFERLESSHSR = 0x00008000L; const D3DPRASTERCAPS_FOGRANGE = 0x00010000L; const D3DPRASTERCAPS_ANISOTROPY = 0x00020000L; const D3DPRASTERCAPS_WBUFFER = 0x00040000L; const D3DPRASTERCAPS_WFOG = 0x00100000L; const D3DPRASTERCAPS_ZFOG = 0x00200000L; const D3DPRASTERCAPS_COLORPERSPECTIVE = 0x00400000L; /* Device iterates colors perspective correct */ const D3DPRASTERCAPS_SCISSORTEST = 0x01000000L; const D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS = 0x02000000L; const D3DPRASTERCAPS_DEPTHBIAS = 0x04000000L; const D3DPRASTERCAPS_MULTISAMPLE_TOGGLE = 0x08000000L; // // ZCmpCaps, AlphaCmpCaps // const D3DPCMPCAPS_NEVER = 0x00000001L; const D3DPCMPCAPS_LESS = 0x00000002L; const D3DPCMPCAPS_EQUAL = 0x00000004L; const D3DPCMPCAPS_LESSEQUAL = 0x00000008L; const D3DPCMPCAPS_GREATER = 0x00000010L; const D3DPCMPCAPS_NOTEQUAL = 0x00000020L; const D3DPCMPCAPS_GREATEREQUAL = 0x00000040L; const D3DPCMPCAPS_ALWAYS = 0x00000080L; // // SourceBlendCaps, DestBlendCaps // const D3DPBLENDCAPS_ZERO = 0x00000001L; const D3DPBLENDCAPS_ONE = 0x00000002L; const D3DPBLENDCAPS_SRCCOLOR = 0x00000004L; const D3DPBLENDCAPS_INVSRCCOLOR = 0x00000008L; const D3DPBLENDCAPS_SRCALPHA = 0x00000010L; const D3DPBLENDCAPS_INVSRCALPHA = 0x00000020L; const D3DPBLENDCAPS_DESTALPHA = 0x00000040L; const D3DPBLENDCAPS_INVDESTALPHA = 0x00000080L; const D3DPBLENDCAPS_DESTCOLOR = 0x00000100L; const D3DPBLENDCAPS_INVDESTCOLOR = 0x00000200L; const D3DPBLENDCAPS_SRCALPHASAT = 0x00000400L; const D3DPBLENDCAPS_BOTHSRCALPHA = 0x00000800L; const D3DPBLENDCAPS_BOTHINVSRCALPHA = 0x00001000L; const D3DPBLENDCAPS_BLENDFACTOR = 0x00002000L; /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */ const D3DPBLENDCAPS_SRCCOLOR2 = 0x00004000L; const D3DPBLENDCAPS_INVSRCCOLOR2 = 0x00008000L; // // ShadeCaps // const D3DPSHADECAPS_COLORGOURAUDRGB = 0x00000008L; const D3DPSHADECAPS_SPECULARGOURAUDRGB = 0x00000200L; const D3DPSHADECAPS_ALPHAGOURAUDBLEND = 0x00004000L; const D3DPSHADECAPS_FOGGOURAUD = 0x00080000L; // // TextureCaps // const D3DPTEXTURECAPS_PERSPECTIVE = 0x00000001L; /* Perspective-correct texturing is supported */ const D3DPTEXTURECAPS_POW2 = 0x00000002L; /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */ const D3DPTEXTURECAPS_ALPHA = 0x00000004L; /* Alpha in texture pixels is supported */ const D3DPTEXTURECAPS_SQUAREONLY = 0x00000020L; /* Only square textures are supported */ const D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = 0x00000040L; /* Texture indices are not scaled by the texture size prior to interpolation */ const D3DPTEXTURECAPS_ALPHAPALETTE = 0x00000080L; /* Device can draw alpha from texture palettes */ // Device can use non-POW2 textures if: // 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage // 2) D3DRS_WRAP(N) is zero for this texture's coordinates // 3) mip mapping is not enabled (use magnification filter only) const D3DPTEXTURECAPS_NONPOW2CONDITIONAL = 0x00000100L; const D3DPTEXTURECAPS_PROJECTED = 0x00000400L; /* Device can do D3DTTFF_PROJECTED */ const D3DPTEXTURECAPS_CUBEMAP = 0x00000800L; /* Device can do cubemap textures */ const D3DPTEXTURECAPS_VOLUMEMAP = 0x00002000L; /* Device can do volume textures */ const D3DPTEXTURECAPS_MIPMAP = 0x00004000L; /* Device can do mipmapped textures */ const D3DPTEXTURECAPS_MIPVOLUMEMAP = 0x00008000L; /* Device can do mipmapped volume textures */ const D3DPTEXTURECAPS_MIPCUBEMAP = 0x00010000L; /* Device can do mipmapped cube maps */ const D3DPTEXTURECAPS_CUBEMAP_POW2 = 0x00020000L; /* Device requires that cubemaps be power-of-2 dimension */ const D3DPTEXTURECAPS_VOLUMEMAP_POW2 = 0x00040000L; /* Device requires that volume maps be power-of-2 dimension */ const D3DPTEXTURECAPS_NOPROJECTEDBUMPENV = 0x00200000L; /* Device does not support projected bump env lookup operation in programmable and fixed function pixel shaders */ // // TextureFilterCaps, StretchRectFilterCaps // const D3DPTFILTERCAPS_MINFPOINT = 0x00000100L; /* Min Filter */ const D3DPTFILTERCAPS_MINFLINEAR = 0x00000200L; const D3DPTFILTERCAPS_MINFANISOTROPIC = 0x00000400L; const D3DPTFILTERCAPS_MINFPYRAMIDALQUAD = 0x00000800L; const D3DPTFILTERCAPS_MINFGAUSSIANQUAD = 0x00001000L; const D3DPTFILTERCAPS_MIPFPOINT = 0x00010000L; /* Mip Filter */ const D3DPTFILTERCAPS_MIPFLINEAR = 0x00020000L; const D3DPTFILTERCAPS_CONVOLUTIONMONO = 0x00040000L; /* Min and Mag for the convolution mono filter */ const D3DPTFILTERCAPS_MAGFPOINT = 0x01000000L; /* Mag Filter */ const D3DPTFILTERCAPS_MAGFLINEAR = 0x02000000L; const D3DPTFILTERCAPS_MAGFANISOTROPIC = 0x04000000L; const D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD = 0x08000000L; const D3DPTFILTERCAPS_MAGFGAUSSIANQUAD = 0x10000000L; // // TextureAddressCaps // const D3DPTADDRESSCAPS_WRAP = 0x00000001L; const D3DPTADDRESSCAPS_MIRROR = 0x00000002L; const D3DPTADDRESSCAPS_CLAMP = 0x00000004L; const D3DPTADDRESSCAPS_BORDER = 0x00000008L; const D3DPTADDRESSCAPS_INDEPENDENTUV = 0x00000010L; const D3DPTADDRESSCAPS_MIRRORONCE = 0x00000020L; // // StencilCaps // const D3DSTENCILCAPS_KEEP = 0x00000001L; const D3DSTENCILCAPS_ZERO = 0x00000002L; const D3DSTENCILCAPS_REPLACE = 0x00000004L; const D3DSTENCILCAPS_INCRSAT = 0x00000008L; const D3DSTENCILCAPS_DECRSAT = 0x00000010L; const D3DSTENCILCAPS_INVERT = 0x00000020L; const D3DSTENCILCAPS_INCR = 0x00000040L; const D3DSTENCILCAPS_DECR = 0x00000080L; const D3DSTENCILCAPS_TWOSIDED = 0x00000100L; // // TextureOpCaps // const D3DTEXOPCAPS_DISABLE = 0x00000001L; const D3DTEXOPCAPS_SELECTARG1 = 0x00000002L; const D3DTEXOPCAPS_SELECTARG2 = 0x00000004L; const D3DTEXOPCAPS_MODULATE = 0x00000008L; const D3DTEXOPCAPS_MODULATE2X = 0x00000010L; const D3DTEXOPCAPS_MODULATE4X = 0x00000020L; const D3DTEXOPCAPS_ADD = 0x00000040L; const D3DTEXOPCAPS_ADDSIGNED = 0x00000080L; const D3DTEXOPCAPS_ADDSIGNED2X = 0x00000100L; const D3DTEXOPCAPS_SUBTRACT = 0x00000200L; const D3DTEXOPCAPS_ADDSMOOTH = 0x00000400L; const D3DTEXOPCAPS_BLENDDIFFUSEALPHA = 0x00000800L; const D3DTEXOPCAPS_BLENDTEXTUREALPHA = 0x00001000L; const D3DTEXOPCAPS_BLENDFACTORALPHA = 0x00002000L; const D3DTEXOPCAPS_BLENDTEXTUREALPHAPM = 0x00004000L; const D3DTEXOPCAPS_BLENDCURRENTALPHA = 0x00008000L; const D3DTEXOPCAPS_PREMODULATE = 0x00010000L; const D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR = 0x00020000L; const D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA = 0x00040000L; const D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR = 0x00080000L; const D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA = 0x00100000L; const D3DTEXOPCAPS_BUMPENVMAP = 0x00200000L; const D3DTEXOPCAPS_BUMPENVMAPLUMINANCE = 0x00400000L; const D3DTEXOPCAPS_DOTPRODUCT3 = 0x00800000L; const D3DTEXOPCAPS_MULTIPLYADD = 0x01000000L; const D3DTEXOPCAPS_LERP = 0x02000000L; // // FVFCaps // const D3DFVFCAPS_TEXCOORDCOUNTMASK = 0x0000ffffL; /* mask for texture coordinate count field */ const D3DFVFCAPS_DONOTSTRIPELEMENTS = 0x00080000L; /* Device prefers that vertex elements not be stripped */ const D3DFVFCAPS_PSIZE = 0x00100000L; /* Device can receive point size */ // // VertexProcessingCaps // const D3DVTXPCAPS_TEXGEN = 0x00000001L; /* device can do texgen */ const D3DVTXPCAPS_MATERIALSOURCE7 = 0x00000002L; /* device can do DX7-level colormaterialsource ops */ const D3DVTXPCAPS_DIRECTIONALLIGHTS = 0x00000008L; /* device can do directional lights */ const D3DVTXPCAPS_POSITIONALLIGHTS = 0x00000010L; /* device can do positional lights (includes point and spot) */ const D3DVTXPCAPS_LOCALVIEWER = 0x00000020L; /* device can do local viewer */ const D3DVTXPCAPS_TWEENING = 0x00000040L; /* device can do vertex tweening */ const D3DVTXPCAPS_TEXGEN_SPHEREMAP = 0x00000100L; /* device supports D3DTSS_TCI_SPHEREMAP */ const D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER = 0x00000200L; /* device does not support TexGen in non-local viewer mode */ // // DevCaps2 // const D3DDEVCAPS2_STREAMOFFSET = 0x00000001L; /* Device supports offsets in streams. Must be set by DX9 drivers */ const D3DDEVCAPS2_DMAPNPATCH = 0x00000002L; /* Device supports displacement maps for N-Patches*/ const D3DDEVCAPS2_ADAPTIVETESSRTPATCH = 0x00000004L; /* Device supports adaptive tesselation of RT-patches*/ const D3DDEVCAPS2_ADAPTIVETESSNPATCH = 0x00000008L; /* Device supports adaptive tesselation of N-patches*/ const D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES = 0x00000010L; /* Device supports StretchRect calls with a texture as the source*/ const D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH = 0x00000020L; /* Device supports presampled displacement maps for N-Patches */ const D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET = 0x00000040L; /* Vertex elements in a vertex declaration can share the same stream offset */ // // DeclTypes // const D3DDTCAPS_UBYTE4 = 0x00000001L; const D3DDTCAPS_UBYTE4N = 0x00000002L; const D3DDTCAPS_SHORT2N = 0x00000004L; const D3DDTCAPS_SHORT4N = 0x00000008L; const D3DDTCAPS_USHORT2N = 0x00000010L; const D3DDTCAPS_USHORT4N = 0x00000020L; const D3DDTCAPS_UDEC3 = 0x00000040L; const D3DDTCAPS_DEC3N = 0x00000080L; const D3DDTCAPS_FLOAT16_2 = 0x00000100L; const D3DDTCAPS_FLOAT16_4 = 0x00000200L;