Artifact 3663615d3892dfa712893b02b671adb706018487
- File
src/win32/directx/d3dx10async.d
-
2015-05-05 06:49:05
- part of checkin
[9b639cf2d6]
on branch trunk
- Working version for update to 2.067.
The problem was __gshared. Replacing it with TLS fixed the issue. Remaining problem is that "hack.d"'s CloseHandle hack is not working anymore.
(user: kinaba) [annotate]
-
2015-05-05 06:49:05
- part of checkin
[9b639cf2d6]
on branch trunk
- Working version for update to 2.067.
/***********************************************************************\ * d3dx10async.d * * * * Windows API header module * * * * Placed into public domain * \***********************************************************************/ module win32.directx.d3dx10async; private import win32.windows; private import win32.directx.d3d10; private import win32.directx.d3d10shader; private import win32.directx.d3d10effect; private import win32.directx.d3dx10; private import win32.directx.d3dx10async; extern(Windows) { HRESULT D3DX10CompileFromFileA(LPCSTR pSrcFile, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult); HRESULT D3DX10CompileFromFileW(LPCWSTR pSrcFile, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult); } version(Unicode) { alias D3DX10CompileFromFileW D3DX10CompileFromFile; } else { alias D3DX10CompileFromFileA D3DX10CompileFromFile; } extern(Windows) { HRESULT D3DX10CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult); HRESULT D3DX10CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult); } version(Unicode) { alias D3DX10CompileFromResourceW D3DX10CompileFromResource; } else { alias D3DX10CompileFromResourceA D3DX10CompileFromResource; } extern(Windows) { HRESULT D3DX10CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult); HRESULT D3DX10CreateEffectFromFileA(LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool pEffectPool, ID3DX10ThreadPump pPump, ID3D10Effect* ppEffect, ID3D10Blob* ppErrors, HRESULT* pHResult); HRESULT D3DX10CreateEffectFromFileW(LPCWSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool pEffectPool, ID3DX10ThreadPump pPump, ID3D10Effect* ppEffect, ID3D10Blob* ppErrors, HRESULT* pHResult); HRESULT D3DX10CreateEffectFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool pEffectPool, ID3DX10ThreadPump pPump, ID3D10Effect* ppEffect, ID3D10Blob* ppErrors, HRESULT* pHResult); HRESULT D3DX10CreateEffectFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool pEffectPool, ID3DX10ThreadPump pPump, ID3D10Effect* ppEffect, ID3D10Blob* ppErrors, HRESULT* pHResult); HRESULT D3DX10CreateEffectFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool pEffectPool, ID3DX10ThreadPump pPump, ID3D10Effect* ppEffect, ID3D10Blob* ppErrors, HRESULT* pHResult); } version(Unicode) { alias D3DX10CreateEffectFromFileW D3DX10CreateEffectFromFile; alias D3DX10CreateEffectFromResourceW D3DX10CreateEffectFromResource; } else { alias D3DX10CreateEffectFromFileA D3DX10CreateEffectFromFile; alias D3DX10CreateEffectFromResourceA D3DX10CreateEffectFromResource; } extern(Windows) { HRESULT D3DX10CreateEffectPoolFromFileA(LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3DX10ThreadPump pPump, ID3D10EffectPool* ppEffectPool, ID3D10Blob* ppErrors, HRESULT* pHResult); HRESULT D3DX10CreateEffectPoolFromFileW(LPCWSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3DX10ThreadPump pPump, ID3D10EffectPool* ppEffectPool, ID3D10Blob* ppErrors, HRESULT* pHResult); HRESULT D3DX10CreateEffectPoolFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3DX10ThreadPump pPump, ID3D10EffectPool* ppEffectPool, ID3D10Blob* ppErrors, HRESULT* pHResult); HRESULT D3DX10CreateEffectPoolFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3DX10ThreadPump pPump, ID3D10EffectPool* ppEffectPool, ID3D10Blob* ppErrors, HRESULT* pHResult); HRESULT D3DX10CreateEffectPoolFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device pDevice, ID3DX10ThreadPump pPump, ID3D10EffectPool* ppEffectPool, ID3D10Blob* ppErrors, HRESULT* pHResult); } version(Unicode) { alias D3DX10CreateEffectPoolFromFileW D3DX10CreateEffectPoolFromFile; alias D3DX10CreateEffectPoolFromResourceW D3DX10CreateEffectPoolFromResource; } else { alias D3DX10CreateEffectPoolFromFileA D3DX10CreateEffectPoolFromFile; alias D3DX10CreateEffectPoolFromResourceA D3DX10CreateEffectPoolFromResource; } extern(Windows) { HRESULT D3DX10PreprocessShaderFromFileA(LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, ID3DX10ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult); HRESULT D3DX10PreprocessShaderFromFileW(LPCWSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, ID3DX10ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult); HRESULT D3DX10PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, ID3DX10ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult); HRESULT D3DX10PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, ID3DX10ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult); HRESULT D3DX10PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, ID3DX10ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult); } version(Unicode) { alias D3DX10PreprocessShaderFromFileW D3DX10PreprocessShaderFromFile; alias D3DX10PreprocessShaderFromResourceW D3DX10PreprocessShaderFromResource; } else { alias D3DX10PreprocessShaderFromFileA D3DX10PreprocessShaderFromFile; alias D3DX10PreprocessShaderFromResourceA D3DX10PreprocessShaderFromResource; } extern(Windows) { HRESULT D3DX10CreateAsyncCompilerProcessor(LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3D10Blob* ppCompiledShader, ID3D10Blob* ppErrorBuffer, ID3DX10DataProcessor* ppProcessor); HRESULT D3DX10CreateAsyncEffectCreateProcessor(LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool pPool, ID3D10Blob* ppErrorBuffer, ID3DX10DataProcessor* ppProcessor); HRESULT D3DX10CreateAsyncEffectPoolCreateProcessor(LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device pDevice, ID3D10Blob* ppErrorBuffer, ID3DX10DataProcessor* ppProcessor); HRESULT D3DX10CreateAsyncShaderPreprocessProcessor(LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorBuffer, ID3DX10DataProcessor* ppProcessor); HRESULT D3DX10CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX10DataLoader* ppDataLoader); HRESULT D3DX10CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX10DataLoader* ppDataLoader); HRESULT D3DX10CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX10DataLoader* ppDataLoader); HRESULT D3DX10CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX10DataLoader* ppDataLoader); HRESULT D3DX10CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX10DataLoader* ppDataLoader); } version(Unicode) { alias D3DX10CreateAsyncFileLoaderW D3DX10CreateAsyncFileLoader; alias D3DX10CreateAsyncResourceLoaderW D3DX10CreateAsyncResourceLoader; } else { alias D3DX10CreateAsyncFileLoaderA D3DX10CreateAsyncFileLoader; alias D3DX10CreateAsyncResourceLoaderA D3DX10CreateAsyncResourceLoader; } extern(Windows) { HRESULT D3DX10CreateAsyncTextureProcessor(ID3D10Device pDevice, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10DataProcessor* ppDataProcessor); HRESULT D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO* pImageInfo, ID3DX10DataProcessor* ppDataProcessor); HRESULT D3DX10CreateAsyncShaderResourceViewProcessor(ID3D10Device pDevice, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10DataProcessor* ppDataProcessor); }