Artifact 2c1af0c93353982726fce07894a59e7f363b5e26
- File
src/win32/directx/d3d9types.d
-
2015-05-05 06:49:05
- part of checkin
[9b639cf2d6]
on branch trunk
- Working version for update to 2.067.
The problem was __gshared. Replacing it with TLS fixed the issue. Remaining problem is that "hack.d"'s CloseHandle hack is not working anymore.
(user: kinaba) [annotate]
-
2015-05-05 06:49:05
- part of checkin
[9b639cf2d6]
on branch trunk
- Working version for update to 2.067.
/*==========================================================================; * * Copyright (C) Microsoft Corporation. All Rights Reserved. * * File: d3d9types.h * Content: Direct3D capabilities include file * ***************************************************************************/ module win32.directx.d3d9types; private import win32.windows; // Alignment compatibility align(4): // D3DCOLOR is equivalent to D3DFMT_A8R8G8B8 alias TypeDef!(uint) D3DCOLOR; // maps unsigned 8 bits/channel to D3DCOLOR D3DCOLOR D3DCOLOR_ARGB(ubyte a,ubyte r,ubyte g,ubyte b) { return cast(D3DCOLOR)((a<<24)|(r<<16)|(g<<8)|b); } D3DCOLOR D3DCOLOR_RGBA(ubyte r,ubyte g,ubyte b,ubyte a) { return D3DCOLOR_ARGB(a,r,g,b); } D3DCOLOR D3DCOLOR_XRGB(ubyte r,ubyte g,ubyte b) { return D3DCOLOR_ARGB(0xff,r,g,b); } D3DCOLOR D3DCOLOR_XYUV(ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(0xff,y,u,v); } D3DCOLOR D3DCOLOR_AYUV( ubyte a, ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(a,y,u,v); } // maps floating point channels (0.f to 1.f range) to D3DCOLOR D3DCOLOR D3DCOLOR_COLORVALUE(float r, float g, float b, float a) { return D3DCOLOR_RGBA(cast(ubyte)(r*255.0f),cast(ubyte)(g*255.0f),cast(ubyte)(b*255.0f),cast(ubyte)(a*255.0f)); } struct D3DVECTOR { float x; float y; float z; } struct D3DCOLORVALUE { float r; float g; float b; float a; } struct D3DRECT { LONG x1; LONG y1; LONG x2; LONG y2; } struct D3DMATRIX { union { struct { float _11, _12, _13, _14; float _21, _22, _23, _24; float _31, _32, _33, _34; float _41, _42, _43, _44; } float[4][4] m; } } struct D3DVIEWPORT9 { uint X; uint Y; /* Viewport Top left */ uint Width; uint Height; /* Viewport Dimensions */ float MinZ; /* Min/max of clip Volume */ float MaxZ; } /* * Values for clip fields. */ // Max number of user clipping planes, supported in D3D. const D3DMAXUSERCLIPPLANES = 32; // These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE // const D3DCLIPPLANE0 = (1<<0); const D3DCLIPPLANE1 = (1<<1); const D3DCLIPPLANE2 = (1<<2); const D3DCLIPPLANE3 = (1<<3); const D3DCLIPPLANE4 = (1<<4); const D3DCLIPPLANE5 = (1<<5); // The following bits are used in the ClipUnion and ClipIntersection // members of the D3DCLIPSTATUS9 // const D3DCS_LEFT = 0x00000001L; const D3DCS_RIGHT = 0x00000002L; const D3DCS_TOP = 0x00000004L; const D3DCS_BOTTOM = 0x00000008L; const D3DCS_FRONT = 0x00000010L; const D3DCS_BACK = 0x00000020L; const D3DCS_PLANE0 = 0x00000040L; const D3DCS_PLANE1 = 0x00000080L; const D3DCS_PLANE2 = 0x00000100L; const D3DCS_PLANE3 = 0x00000200L; const D3DCS_PLANE4 = 0x00000400L; const D3DCS_PLANE5 = 0x00000800L; const D3DCS_ALL = D3DCS_LEFT | D3DCS_RIGHT | D3DCS_TOP | D3DCS_BOTTOM | D3DCS_FRONT | D3DCS_BACK | D3DCS_PLANE0 | D3DCS_PLANE1 | D3DCS_PLANE2 | D3DCS_PLANE3 | D3DCS_PLANE4 | D3DCS_PLANE5; struct D3DCLIPSTATUS9 { uint ClipUnion; uint ClipIntersection; } struct D3DMATERIAL9 { D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */ D3DCOLORVALUE Ambient; /* Ambient color RGB */ D3DCOLORVALUE Specular; /* Specular 'shininess' */ D3DCOLORVALUE Emissive; /* Emissive color RGB */ float Power; /* Sharpness if specular highlight */ } enum : uint { D3DLIGHT_POINT = 1, D3DLIGHT_SPOT = 2, D3DLIGHT_DIRECTIONAL = 3 } alias TypeDef!(uint) D3DLIGHTTYPE; struct D3DLIGHT9 { D3DLIGHTTYPE Type; /* Type of light source */ D3DCOLORVALUE Diffuse; /* Diffuse color of light */ D3DCOLORVALUE Specular; /* Specular color of light */ D3DCOLORVALUE Ambient; /* Ambient color of light */ D3DVECTOR Position; /* Position in world space */ D3DVECTOR Direction; /* Direction in world space */ float Range; /* Cutoff range */ float Falloff; /* Falloff */ float Attenuation0; /* Constant attenuation */ float Attenuation1; /* Linear attenuation */ float Attenuation2; /* Quadratic attenuation */ float Theta; /* Inner angle of spotlight cone */ float Phi; /* Outer angle of spotlight cone */ } /* * Options for clearing */ const D3DCLEAR_TARGET = 0x00000001L; /* Clear target surface */ const D3DCLEAR_ZBUFFER = 0x00000002L; /* Clear target z buffer */ const D3DCLEAR_STENCIL = 0x00000004L; /* Clear stencil planes */ /* * The following defines the rendering states */ enum : D3DSHADEMODE { D3DSHADE_FLAT = 1, D3DSHADE_GOURAUD = 2, D3DSHADE_PHONG = 3 } alias TypeDef!(uint) D3DSHADEMODE; enum : D3DFILLMODE { D3DFILL_POINT = 1, D3DFILL_WIREFRAME = 2, D3DFILL_SOLID = 3 } alias TypeDef!(uint) D3DFILLMODE; enum : D3DBLEND { D3DBLEND_ZERO = 1, D3DBLEND_ONE = 2, D3DBLEND_SRCCOLOR = 3, D3DBLEND_INVSRCCOLOR = 4, D3DBLEND_SRCALPHA = 5, D3DBLEND_INVSRCALPHA = 6, D3DBLEND_DESTALPHA = 7, D3DBLEND_INVDESTALPHA = 8, D3DBLEND_DESTCOLOR = 9, D3DBLEND_INVDESTCOLOR = 10, D3DBLEND_SRCALPHASAT = 11, D3DBLEND_BOTHSRCALPHA = 12, D3DBLEND_BOTHINVSRCALPHA = 13, D3DBLEND_BLENDFACTOR = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ D3DBLEND_INVBLENDFACTOR = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ D3DBLEND_SRCCOLOR2 = 16, D3DBLEND_INVSRCCOLOR2 = 17 } alias TypeDef!(uint) D3DBLEND; enum : D3DBLENDOP { D3DBLENDOP_ADD = 1, D3DBLENDOP_SUBTRACT = 2, D3DBLENDOP_REVSUBTRACT = 3, D3DBLENDOP_MIN = 4, D3DBLENDOP_MAX = 5 } alias TypeDef!(uint) D3DBLENDOP; enum : D3DTEXTUREADDRESS { D3DTADDRESS_WRAP = 1, D3DTADDRESS_MIRROR = 2, D3DTADDRESS_CLAMP = 3, D3DTADDRESS_BORDER = 4, D3DTADDRESS_MIRRORONCE = 5 } alias TypeDef!(uint) D3DTEXTUREADDRESS; enum : D3DCULL { D3DCULL_NONE = 1, D3DCULL_CW = 2, D3DCULL_CCW = 3 } alias TypeDef!(uint) D3DCULL; enum : D3DCMPFUNC { D3DCMP_NEVER = 1, D3DCMP_LESS = 2, D3DCMP_EQUAL = 3, D3DCMP_LESSEQUAL = 4, D3DCMP_GREATER = 5, D3DCMP_NOTEQUAL = 6, D3DCMP_GREATEREQUAL = 7, D3DCMP_ALWAYS = 8 } alias TypeDef!(uint) D3DCMPFUNC; enum : D3DSTENCILOP { D3DSTENCILOP_KEEP = 1, D3DSTENCILOP_ZERO = 2, D3DSTENCILOP_REPLACE = 3, D3DSTENCILOP_INCRSAT = 4, D3DSTENCILOP_DECRSAT = 5, D3DSTENCILOP_INVERT = 6, D3DSTENCILOP_INCR = 7, D3DSTENCILOP_DECR = 8 } alias TypeDef!(uint) D3DSTENCILOP; enum : D3DFOGMODE { D3DFOG_NONE = 0, D3DFOG_EXP = 1, D3DFOG_EXP2 = 2, D3DFOG_LINEAR = 3 } alias TypeDef!(uint) D3DFOGMODE; enum : D3DZBUFFERTYPE { D3DZB_FALSE = 0, D3DZB_TRUE = 1, // Z buffering D3DZB_USEW = 2 // W buffering } alias TypeDef!(uint) D3DZBUFFERTYPE; // Primitives supported by draw-primitive API enum : D3DPRIMITIVETYPE { D3DPT_POINTLIST = 1, D3DPT_LINELIST = 2, D3DPT_LINESTRIP = 3, D3DPT_TRIANGLELIST = 4, D3DPT_TRIANGLESTRIP = 5, D3DPT_TRIANGLEFAN = 6 } alias TypeDef!(uint) D3DPRIMITIVETYPE; D3DTRANSFORMSTATETYPE D3DTS_WORLDMATRIX(uint index) { return cast(D3DTRANSFORMSTATETYPE)(index + 256); } template T_D3DTS_WORLDMATRIX(uint index) { const D3DTRANSFORMSTATETYPE T_D3DTS_WORLDMATRIX = index + 256; } enum : D3DTRANSFORMSTATETYPE { D3DTS_VIEW = 2, D3DTS_PROJECTION = 3, D3DTS_TEXTURE0 = 16, D3DTS_TEXTURE1 = 17, D3DTS_TEXTURE2 = 18, D3DTS_TEXTURE3 = 19, D3DTS_TEXTURE4 = 20, D3DTS_TEXTURE5 = 21, D3DTS_TEXTURE6 = 22, D3DTS_TEXTURE7 = 23, D3DTS_WORLD = T_D3DTS_WORLDMATRIX!(0), D3DTS_WORLD1 = T_D3DTS_WORLDMATRIX!(1), D3DTS_WORLD2 = T_D3DTS_WORLDMATRIX!(2), D3DTS_WORLD3 = T_D3DTS_WORLDMATRIX!(3) } alias TypeDef!(uint) D3DTRANSFORMSTATETYPE; enum : D3DRENDERSTATETYPE { D3DRS_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */ D3DRS_FILLMODE = 8, /* D3DFILLMODE */ D3DRS_SHADEMODE = 9, /* D3DSHADEMODE */ D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */ D3DRS_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */ D3DRS_LASTPIXEL = 16, /* TRUE for last-pixel on lines */ D3DRS_SRCBLEND = 19, /* D3DBLEND */ D3DRS_DESTBLEND = 20, /* D3DBLEND */ D3DRS_CULLMODE = 22, /* D3DCULL */ D3DRS_ZFUNC = 23, /* D3DCMPFUNC */ D3DRS_ALPHAREF = 24, /* D3DFIXED */ D3DRS_ALPHAFUNC = 25, /* D3DCMPFUNC */ D3DRS_DITHERENABLE = 26, /* TRUE to enable dithering */ D3DRS_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */ D3DRS_FOGENABLE = 28, /* TRUE to enable fog blending */ D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */ D3DRS_FOGCOLOR = 34, /* D3DCOLOR */ D3DRS_FOGTABLEMODE = 35, /* D3DFOGMODE */ D3DRS_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */ D3DRS_FOGEND = 37, /* Fog end */ D3DRS_FOGDENSITY = 38, /* Fog density */ D3DRS_RANGEFOGENABLE = 48, /* Enables range-based fog */ D3DRS_STENCILENABLE = 52, /* BOOL enable/disable stenciling */ D3DRS_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */ D3DRS_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */ D3DRS_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */ D3DRS_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ D3DRS_STENCILREF = 57, /* Reference value used in stencil test */ D3DRS_STENCILMASK = 58, /* Mask value used in stencil test */ D3DRS_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */ D3DRS_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */ D3DRS_WRAP0 = 128, /* wrap for 1st texture coord. set */ D3DRS_WRAP1 = 129, /* wrap for 2nd texture coord. set */ D3DRS_WRAP2 = 130, /* wrap for 3rd texture coord. set */ D3DRS_WRAP3 = 131, /* wrap for 4th texture coord. set */ D3DRS_WRAP4 = 132, /* wrap for 5th texture coord. set */ D3DRS_WRAP5 = 133, /* wrap for 6th texture coord. set */ D3DRS_WRAP6 = 134, /* wrap for 7th texture coord. set */ D3DRS_WRAP7 = 135, /* wrap for 8th texture coord. set */ D3DRS_CLIPPING = 136, D3DRS_LIGHTING = 137, D3DRS_AMBIENT = 139, D3DRS_FOGVERTEXMODE = 140, D3DRS_COLORVERTEX = 141, D3DRS_LOCALVIEWER = 142, D3DRS_NORMALIZENORMALS = 143, D3DRS_DIFFUSEMATERIALSOURCE = 145, D3DRS_SPECULARMATERIALSOURCE = 146, D3DRS_AMBIENTMATERIALSOURCE = 147, D3DRS_EMISSIVEMATERIALSOURCE = 148, D3DRS_VERTEXBLEND = 151, D3DRS_CLIPPLANEENABLE = 152, D3DRS_POINTSIZE = 154, /* float point size */ D3DRS_POINTSIZE_MIN = 155, /* float point size min threshold */ D3DRS_POINTSPRITEENABLE = 156, /* BOOL point texture coord control */ D3DRS_POINTSCALEENABLE = 157, /* BOOL point size scale enable */ D3DRS_POINTSCALE_A = 158, /* float point attenuation A value */ D3DRS_POINTSCALE_B = 159, /* float point attenuation B value */ D3DRS_POINTSCALE_C = 160, /* float point attenuation C value */ D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor D3DRS_POINTSIZE_MAX = 166, /* float point size max threshold */ D3DRS_INDEXEDVERTEXBLENDENABLE = 167, D3DRS_COLORWRITEENABLE = 168, // per-channel write enable D3DRS_TWEENFACTOR = 170, // float tween factor D3DRS_BLENDOP = 171, // D3DBLENDOP setting D3DRS_POSITIONDEGREE = 172, // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default) D3DRS_NORMALDEGREE = 173, // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC D3DRS_SCISSORTESTENABLE = 174, D3DRS_SLOPESCALEDEPTHBIAS = 175, D3DRS_ANTIALIASEDLINEENABLE = 176, D3DRS_MINTESSELLATIONLEVEL = 178, D3DRS_MAXTESSELLATIONLEVEL = 179, D3DRS_ADAPTIVETESS_X = 180, D3DRS_ADAPTIVETESS_Y = 181, D3DRS_ADAPTIVETESS_Z = 182, D3DRS_ADAPTIVETESS_W = 183, D3DRS_ENABLEADAPTIVETESSELLATION = 184, D3DRS_TWOSIDEDSTENCILMODE = 185, /* BOOL enable/disable 2 sided stenciling */ D3DRS_CCW_STENCILFAIL = 186, /* D3DSTENCILOP to do if ccw stencil test fails */ D3DRS_CCW_STENCILZFAIL = 187, /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */ D3DRS_CCW_STENCILPASS = 188, /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */ D3DRS_CCW_STENCILFUNC = 189, /* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ D3DRS_COLORWRITEENABLE1 = 190, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ D3DRS_COLORWRITEENABLE2 = 191, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ D3DRS_COLORWRITEENABLE3 = 192, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ D3DRS_BLENDFACTOR = 193, /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */ D3DRS_SRGBWRITEENABLE = 194, /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */ D3DRS_DEPTHBIAS = 195, D3DRS_WRAP8 = 198, /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */ D3DRS_WRAP9 = 199, D3DRS_WRAP10 = 200, D3DRS_WRAP11 = 201, D3DRS_WRAP12 = 202, D3DRS_WRAP13 = 203, D3DRS_WRAP14 = 204, D3DRS_WRAP15 = 205, D3DRS_SEPARATEALPHABLENDENABLE = 206, /* TRUE to enable a separate blending function for the alpha channel */ D3DRS_SRCBLENDALPHA = 207, /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ D3DRS_DESTBLENDALPHA = 208, /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ D3DRS_BLENDOPALPHA = 209 /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ } alias TypeDef!(uint) D3DRENDERSTATETYPE; // Maximum number of simultaneous render targets D3D supports const D3D_MAX_SIMULTANEOUS_RENDERTARGETS = 4; // Values for material source enum : D3DMATERIALCOLORSOURCE { D3DMCS_MATERIAL = 0, // Color from material is used D3DMCS_COLOR1 = 1, // Diffuse vertex color is used D3DMCS_COLOR2 = 2 // Specular vertex color is used } alias TypeDef!(uint) D3DMATERIALCOLORSOURCE; // Bias to apply to the texture coordinate set to apply a wrap to. const D3DRENDERSTATE_WRAPBIAS = 128UL; /* Flags to construct the WRAP render states */ const D3DWRAP_U = 0x00000001L; const D3DWRAP_V = 0x00000002L; const D3DWRAP_W = 0x00000004L; /* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */ const D3DWRAPCOORD_0 = 0x00000001L; // same as D3DWRAP_U const D3DWRAPCOORD_1 = 0x00000002L; // same as D3DWRAP_V const D3DWRAPCOORD_2 = 0x00000004L; // same as D3DWRAP_W const D3DWRAPCOORD_3 = 0x00000008L; /* Flags to construct D3DRS_COLORWRITEENABLE */ const D3DCOLORWRITEENABLE_RED = (1L<<0); const D3DCOLORWRITEENABLE_GREEN = (1L<<1); const D3DCOLORWRITEENABLE_BLUE = (1L<<2); const D3DCOLORWRITEENABLE_ALPHA = (1L<<3); /* * State enumerants for per-stage processing of fixed function pixel processing * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX. */ enum : D3DTEXTURESTAGESTATETYPE { D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */ D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */ D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */ D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */ D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */ D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */ D3DTSS_BUMPENVMAT00 = 7, /* float (bump mapping matrix) */ D3DTSS_BUMPENVMAT01 = 8, /* float (bump mapping matrix) */ D3DTSS_BUMPENVMAT10 = 9, /* float (bump mapping matrix) */ D3DTSS_BUMPENVMAT11 = 10, /* float (bump mapping matrix) */ D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */ D3DTSS_BUMPENVLSCALE = 22, /* float scale for bump map luminance */ D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */ D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */ D3DTSS_COLORARG0 = 26, /* D3DTA_* third arg for triadic ops */ D3DTSS_ALPHAARG0 = 27, /* D3DTA_* third arg for triadic ops */ D3DTSS_RESULTARG = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */ D3DTSS_CONSTANT = 32 /* Per-stage constant D3DTA_CONSTANT */ } alias TypeDef!(uint) D3DTEXTURESTAGESTATETYPE; /* * State enumerants for per-sampler texture processing. */ enum : D3DSAMPLERSTATETYPE { D3DSAMP_ADDRESSU = 1, /* D3DTEXTUREADDRESS for U coordinate */ D3DSAMP_ADDRESSV = 2, /* D3DTEXTUREADDRESS for V coordinate */ D3DSAMP_ADDRESSW = 3, /* D3DTEXTUREADDRESS for W coordinate */ D3DSAMP_BORDERCOLOR = 4, /* D3DCOLOR */ D3DSAMP_MAGFILTER = 5, /* D3DTEXTUREFILTER filter to use for magnification */ D3DSAMP_MINFILTER = 6, /* D3DTEXTUREFILTER filter to use for minification */ D3DSAMP_MIPFILTER = 7, /* D3DTEXTUREFILTER filter to use between mipmaps during minification */ D3DSAMP_MIPMAPLODBIAS = 8, /* float Mipmap LOD bias */ D3DSAMP_MAXMIPLEVEL = 9, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */ D3DSAMP_MAXANISOTROPY = 10, /* DWORD maximum anisotropy */ D3DSAMP_SRGBTEXTURE = 11, /* Default = 0 (which means Gamma 1.0, no correction required.) else correct for Gamma = 2.2 */ D3DSAMP_ELEMENTINDEX = 12, /* When multi-element texture is assigned to sampler, this indicates which element index to use. Default = 0. */ D3DSAMP_DMAPOFFSET = 13 /* Offset in vertices in the pre-sampled displacement map. Only valid for D3DDMAPSAMPLER sampler */ } alias TypeDef!(uint) D3DSAMPLERSTATETYPE; /* Special sampler which is used in the tesselator */ const D3DDMAPSAMPLER = 256; // Samplers used in vertex shaders const D3DVERTEXTEXTURESAMPLER0 = (D3DDMAPSAMPLER+1); const D3DVERTEXTEXTURESAMPLER1 = (D3DDMAPSAMPLER+2); const D3DVERTEXTEXTURESAMPLER2 = (D3DDMAPSAMPLER+3); const D3DVERTEXTEXTURESAMPLER3 = (D3DDMAPSAMPLER+4); // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position // and normal in the camera space) should be taken as texture coordinates // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from // const D3DTSS_TCI_PASSTHRU = 0x00000000; const D3DTSS_TCI_CAMERASPACENORMAL = 0x00010000; const D3DTSS_TCI_CAMERASPACEPOSITION = 0x00020000; const D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x00030000; const D3DTSS_TCI_SPHEREMAP = 0x00040000; /* * Enumerations for COLOROP and ALPHAOP texture blending operations set in * texture processing stage controls in D3DTSS. */ enum : D3DTEXTUREOP { // Control D3DTOP_DISABLE = 1, // disables stage D3DTOP_SELECTARG1 = 2, // the default D3DTOP_SELECTARG2 = 3, // Modulate D3DTOP_MODULATE = 4, // multiply args together D3DTOP_MODULATE2X = 5, // multiply and 1 bit D3DTOP_MODULATE4X = 6, // multiply and 2 bits // Add D3DTOP_ADD = 7, // add arguments together D3DTOP_ADDSIGNED = 8, // add with -0.5 bias D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product // Arg1 + Arg2 - Arg1*Arg2 // = Arg1 + (1-Arg1)*Arg2 // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha) D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRS_TEXTUREFACTOR // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha) D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color // Specular mapping D3DTOP_PREMODULATE = 17, // modulate with next texture before use D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB // COLOROP only D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A // COLOROP only D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB // COLOROP only D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A // COLOROP only // Bump mapping D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel // This can do either diffuse or specular bump mapping with correct input. // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B) // where each component has been scaled and offset to make it signed. // The result is replicated into all four (including alpha) channels. // This is a valid COLOROP only. D3DTOP_DOTPRODUCT3 = 24, // Triadic ops D3DTOP_MULTIPLYADD = 25, // Arg0 + Arg1*Arg2 D3DTOP_LERP = 26 // (Arg0)*Arg1 + (1-Arg0)*Arg2 } alias TypeDef!(uint) D3DTEXTUREOP; /* * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending * operations set in texture processing stage controls in D3DRENDERSTATE. */ const D3DTA_SELECTMASK = 0x0000000f; // mask for arg selector const D3DTA_DIFFUSE = 0x00000000; // select diffuse color (read only) const D3DTA_CURRENT = 0x00000001; // select stage destination register (read/write) const D3DTA_TEXTURE = 0x00000002; // select texture color (read only) const D3DTA_TFACTOR = 0x00000003; // select D3DRS_TEXTUREFACTOR (read only) const D3DTA_SPECULAR = 0x00000004; // select specular color (read only) const D3DTA_TEMP = 0x00000005; // select temporary register color (read/write) const D3DTA_CONSTANT = 0x00000006; // select texture stage constant const D3DTA_COMPLEMENT = 0x00000010; // take 1.0 - x (read modifier) const D3DTA_ALPHAREPLICATE = 0x00000020; // replicate alpha to color components (read modifier) // // Values for D3DSAMP_***FILTER texture stage states // enum : D3DTEXTUREFILTERTYPE { D3DTEXF_NONE = 0, // filtering disabled (valid for mip filter only) D3DTEXF_POINT = 1, // nearest D3DTEXF_LINEAR = 2, // linear interpolation D3DTEXF_ANISOTROPIC = 3, // anisotropic D3DTEXF_PYRAMIDALQUAD = 6, // 4-sample tent D3DTEXF_GAUSSIANQUAD = 7, // 4-sample gaussian D3DTEXF_CONVOLUTIONMONO = 8 // Convolution filter for monochrome textures } alias TypeDef!(uint) D3DTEXTUREFILTERTYPE; /* Bits for Flags in ProcessVertices call */ const D3DPV_DONOTCOPYDATA = (1 << 0); //------------------------------------------------------------------- // Flexible vertex format bits // const D3DFVF_RESERVED0 = 0x001; const D3DFVF_POSITION_MASK = 0x400E; const D3DFVF_XYZ = 0x002; const D3DFVF_XYZRHW = 0x004; const D3DFVF_XYZB1 = 0x006; const D3DFVF_XYZB2 = 0x008; const D3DFVF_XYZB3 = 0x00a; const D3DFVF_XYZB4 = 0x00c; const D3DFVF_XYZB5 = 0x00e; const D3DFVF_XYZW = 0x4002; const D3DFVF_NORMAL = 0x010; const D3DFVF_PSIZE = 0x020; const D3DFVF_DIFFUSE = 0x040; const D3DFVF_SPECULAR = 0x080; const D3DFVF_TEXCOUNT_MASK = 0xf00; const D3DFVF_TEXCOUNT_SHIFT = 8; const D3DFVF_TEX0 = 0x000; const D3DFVF_TEX1 = 0x100; const D3DFVF_TEX2 = 0x200; const D3DFVF_TEX3 = 0x300; const D3DFVF_TEX4 = 0x400; const D3DFVF_TEX5 = 0x500; const D3DFVF_TEX6 = 0x600; const D3DFVF_TEX7 = 0x700; const D3DFVF_TEX8 = 0x800; const D3DFVF_LASTBETA_UBYTE4 = 0x1000; const D3DFVF_LASTBETA_D3DCOLOR = 0x8000; const D3DFVF_RESERVED2 = 0x6000; // 2 reserved bits //--------------------------------------------------------------------- // Vertex Shaders // // Vertex shader declaration // Vertex element semantics // enum : D3DDECLUSAGE { D3DDECLUSAGE_POSITION = 0, D3DDECLUSAGE_BLENDWEIGHT, // 1 D3DDECLUSAGE_BLENDINDICES, // 2 D3DDECLUSAGE_NORMAL, // 3 D3DDECLUSAGE_PSIZE, // 4 D3DDECLUSAGE_TEXCOORD, // 5 D3DDECLUSAGE_TANGENT, // 6 D3DDECLUSAGE_BINORMAL, // 7 D3DDECLUSAGE_TESSFACTOR, // 8 D3DDECLUSAGE_POSITIONT, // 9 D3DDECLUSAGE_COLOR, // 10 D3DDECLUSAGE_FOG, // 11 D3DDECLUSAGE_DEPTH, // 12 D3DDECLUSAGE_SAMPLE // 13 } alias TypeDef!(uint) D3DDECLUSAGE; const MAXD3DDECLUSAGE = D3DDECLUSAGE_SAMPLE; const MAXD3DDECLUSAGEINDEX = 15; const MAXD3DDECLLENGTH = 64; // does not include "end" marker vertex element enum : D3DDECLMETHOD { D3DDECLMETHOD_DEFAULT = 0, D3DDECLMETHOD_PARTIALU, D3DDECLMETHOD_PARTIALV, D3DDECLMETHOD_CROSSUV, // Normal D3DDECLMETHOD_UV, D3DDECLMETHOD_LOOKUP, // Lookup a displacement map D3DDECLMETHOD_LOOKUPPRESAMPLED // Lookup a pre-sampled displacement map } alias TypeDef!(uint) D3DDECLMETHOD; const MAXD3DDECLMETHOD = D3DDECLMETHOD_LOOKUPPRESAMPLED; // Declarations for _Type fields // enum : D3DDECLTYPE { D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.) D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.) D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.) D3DDECLTYPE_FLOAT4 = 3, // 4D float D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A) D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.) D3DDECLTYPE_SHORT4 = 7, // 4D signed short // The following types are valid only with vertex shaders >= 2.0 D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0 D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1) D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0) D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1) D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0) D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1) D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1) D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1) D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values D3DDECLTYPE_UNUSED = 17 // When the type field in a decl is unused. } alias TypeDef!(uint) D3DDECLTYPE; const MAXD3DDECLTYPE = D3DDECLTYPE_UNUSED; struct D3DVERTEXELEMENT9 { ushort Stream; // Stream index ushort Offset; // Offset in the stream in bytes ubyte Type; // Data type ubyte Method; // Processing method ubyte Usage; // Semantics ubyte UsageIndex; // Semantic index } alias D3DVERTEXELEMENT9 *LPD3DVERTEXELEMENT9; // This is used to initialize the last vertex element in a vertex declaration // array // template D3DDECL_END() { static const D3DVERTEXELEMENT9 D3DDECL_END = { 0xFF,0,D3DDECLTYPE_UNUSED,0,0,0 }; } // Maximum supported number of texture coordinate sets const D3DDP_MAXTEXCOORD = 8; //--------------------------------------------------------------------- // Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter //--------------------------------------------------------------------- const D3DSTREAMSOURCE_INDEXEDDATA = (1<<30); const D3DSTREAMSOURCE_INSTANCEDATA = (2<<30); //--------------------------------------------------------------------- // // The internal format of Pixel Shader (PS) & Vertex Shader (VS) // Instruction Tokens is defined in the Direct3D Device Driver Kit // //--------------------------------------------------------------------- // // Instruction Token Bit Definitions // const D3DSI_OPCODE_MASK = 0x0000FFFF; const D3DSI_INSTLENGTH_MASK = 0x0F000000; const D3DSI_INSTLENGTH_SHIFT = 24; enum : D3DSHADER_INSTRUCTION_OPCODE_TYPE { D3DSIO_NOP = 0, D3DSIO_MOV , D3DSIO_ADD , D3DSIO_SUB , D3DSIO_MAD , D3DSIO_MUL , D3DSIO_RCP , D3DSIO_RSQ , D3DSIO_DP3 , D3DSIO_DP4 , D3DSIO_MIN , D3DSIO_MAX , D3DSIO_SLT , D3DSIO_SGE , D3DSIO_EXP , D3DSIO_LOG , D3DSIO_LIT , D3DSIO_DST , D3DSIO_LRP , D3DSIO_FRC , D3DSIO_M4x4 , D3DSIO_M4x3 , D3DSIO_M3x4 , D3DSIO_M3x3 , D3DSIO_M3x2 , D3DSIO_CALL , D3DSIO_CALLNZ , D3DSIO_LOOP , D3DSIO_RET , D3DSIO_ENDLOOP , D3DSIO_LABEL , D3DSIO_DCL , D3DSIO_POW , D3DSIO_CRS , D3DSIO_SGN , D3DSIO_ABS , D3DSIO_NRM , D3DSIO_SINCOS , D3DSIO_REP , D3DSIO_ENDREP , D3DSIO_IF , D3DSIO_IFC , D3DSIO_ELSE , D3DSIO_ENDIF , D3DSIO_BREAK , D3DSIO_BREAKC , D3DSIO_MOVA , D3DSIO_DEFB , D3DSIO_DEFI , D3DSIO_TEXCOORD = 64, D3DSIO_TEXKILL , D3DSIO_TEX , D3DSIO_TEXBEM , D3DSIO_TEXBEML , D3DSIO_TEXREG2AR , D3DSIO_TEXREG2GB , D3DSIO_TEXM3x2PAD , D3DSIO_TEXM3x2TEX , D3DSIO_TEXM3x3PAD , D3DSIO_TEXM3x3TEX , D3DSIO_RESERVED0 , D3DSIO_TEXM3x3SPEC , D3DSIO_TEXM3x3VSPEC , D3DSIO_EXPP , D3DSIO_LOGP , D3DSIO_CND , D3DSIO_DEF , D3DSIO_TEXREG2RGB , D3DSIO_TEXDP3TEX , D3DSIO_TEXM3x2DEPTH , D3DSIO_TEXDP3 , D3DSIO_TEXM3x3 , D3DSIO_TEXDEPTH , D3DSIO_CMP , D3DSIO_BEM , D3DSIO_DP2ADD , D3DSIO_DSX , D3DSIO_DSY , D3DSIO_TEXLDD , D3DSIO_SETP , D3DSIO_TEXLDL , D3DSIO_BREAKP , D3DSIO_PHASE = 0xFFFD, D3DSIO_COMMENT = 0xFFFE, D3DSIO_END = 0xFFFF } alias TypeDef!(uint) D3DSHADER_INSTRUCTION_OPCODE_TYPE; //--------------------------------------------------------------------- // Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3 // const float[4] D3DSINCOSCONST1 = [-1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f]; const float[4] D3DSINCOSCONST2 = [-0.020833334f, -0.12500000f, 1.0f, 0.50000000f]; //--------------------------------------------------------------------- // Co-Issue Instruction Modifier - if set then this instruction is to be // issued in parallel with the previous instruction(s) for which this bit // is not set. // const D3DSI_COISSUE = 0x40000000; //--------------------------------------------------------------------- // Opcode specific controls const D3DSP_OPCODESPECIFICCONTROL_MASK = 0x00ff0000; const D3DSP_OPCODESPECIFICCONTROL_SHIFT = 16; // ps_2_0 texld controls const D3DSI_TEXLD_PROJECT = (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT); const D3DSI_TEXLD_BIAS = (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT); // Comparison for dynamic conditional instruction opcodes (i.e. if, breakc) enum : D3DSHADER_COMPARISON { // < = > D3DSPC_RESERVED0= 0, // 0 0 0 D3DSPC_GT = 1, // 0 0 1 D3DSPC_EQ = 2, // 0 1 0 D3DSPC_GE = 3, // 0 1 1 D3DSPC_LT = 4, // 1 0 0 D3DSPC_NE = 5, // 1 0 1 D3DSPC_LE = 6, // 1 1 0 D3DSPC_RESERVED1= 7 // 1 1 1 } alias TypeDef!(uint) D3DSHADER_COMPARISON; // Comparison is part of instruction opcode token: const D3DSHADER_COMPARISON_SHIFT = D3DSP_OPCODESPECIFICCONTROL_SHIFT; const D3DSHADER_COMPARISON_MASK = (0x7<<D3DSHADER_COMPARISON_SHIFT); //--------------------------------------------------------------------- // Predication flags on instruction token const D3DSHADER_INSTRUCTION_PREDICATED = (0x1 << 28); //--------------------------------------------------------------------- // DCL Info Token Controls // For dcl info tokens requiring a semantic (usage + index) const D3DSP_DCL_USAGE_SHIFT = 0; const D3DSP_DCL_USAGE_MASK = 0x0000000f; const D3DSP_DCL_USAGEINDEX_SHIFT = 16; const D3DSP_DCL_USAGEINDEX_MASK = 0x000f0000; // DCL pixel shader sampler info token. const D3DSP_TEXTURETYPE_SHIFT = 27; const D3DSP_TEXTURETYPE_MASK = 0x78000000; enum : D3DSAMPLER_TEXTURE_TYPE { D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value D3DSTT_2D = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture) D3DSTT_CUBE = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture) D3DSTT_VOLUME = 4<<D3DSP_TEXTURETYPE_SHIFT // dcl_volume s# (for declaring a volume texture) } alias TypeDef!(uint) D3DSAMPLER_TEXTURE_TYPE; //--------------------------------------------------------------------- // Parameter Token Bit Definitions // const D3DSP_REGNUM_MASK = 0x000007FF; // destination parameter write mask const D3DSP_WRITEMASK_0 = 0x00010000; // Component 0 (X;Red) const D3DSP_WRITEMASK_1 = 0x00020000; // Component 1 (Y;Green) const D3DSP_WRITEMASK_2 = 0x00040000; // Component 2 (Z;Blue) const D3DSP_WRITEMASK_3 = 0x00080000; // Component 3 (W;Alpha) const D3DSP_WRITEMASK_ALL = 0x000F0000; // All Components // destination parameter modifiers const D3DSP_DSTMOD_SHIFT = 20; const D3DSP_DSTMOD_MASK = 0x00F00000; // Bit masks for destination parameter modifiers const D3DSPDM_NONE = (0<<D3DSP_DSTMOD_SHIFT); // nop const D3DSPDM_SATURATE = (1<<D3DSP_DSTMOD_SHIFT); // clamp to 0. to 1. range const D3DSPDM_PARTIALPRECISION = (2<<D3DSP_DSTMOD_SHIFT); // Partial precision hint const D3DSPDM_MSAMPCENTROID = (4<<D3DSP_DSTMOD_SHIFT); // Relevant to multisampling only: // When the pixel center is not covered, sample // attribute or compute gradients/LOD // using multisample "centroid" location. // "Centroid" is some location within the covered // region of the pixel. // destination parameter const D3DSP_DSTSHIFT_SHIFT = 24; const D3DSP_DSTSHIFT_MASK = 0x0F000000; // destination/source parameter register type const D3DSP_REGTYPE_SHIFT = 28; const D3DSP_REGTYPE_SHIFT2 = 8; const D3DSP_REGTYPE_MASK = 0x70000000; const D3DSP_REGTYPE_MASK2 = 0x00001800; enum : D3DSHADER_PARAM_REGISTER_TYPE { D3DSPR_TEMP = 0, // Temporary Register File D3DSPR_INPUT = 1, // Input Register File D3DSPR_CONST = 2, // Constant Register File D3DSPR_ADDR = 3, // Address Register (VS) D3DSPR_TEXTURE = 3, // Texture Register File (PS) D3DSPR_RASTOUT = 4, // Rasterizer Register File D3DSPR_ATTROUT = 5, // Attribute Output Register File D3DSPR_TEXCRDOUT = 6, // Texture Coordinate Output Register File D3DSPR_OUTPUT = 6, // Output register file for VS3.0+ D3DSPR_CONSTINT = 7, // Constant Integer Vector Register File D3DSPR_COLOROUT = 8, // Color Output Register File D3DSPR_DEPTHOUT = 9, // Depth Output Register File D3DSPR_SAMPLER = 10, // Sampler State Register File D3DSPR_CONST2 = 11, // Constant Register File 2048 - 4095 D3DSPR_CONST3 = 12, // Constant Register File 4096 - 6143 D3DSPR_CONST4 = 13, // Constant Register File 6144 - 8191 D3DSPR_CONSTBOOL = 14, // Constant Boolean register file D3DSPR_LOOP = 15, // Loop counter register file D3DSPR_TEMPFLOAT16 = 16, // 16-bit float temp register file D3DSPR_MISCTYPE = 17, // Miscellaneous (single) registers. D3DSPR_LABEL = 18, // Label D3DSPR_PREDICATE = 19 // Predicate register } alias TypeDef!(uint) D3DSHADER_PARAM_REGISTER_TYPE; // The miscellaneous register file (D3DSPR_MISCTYPES) // contains register types for which there is only ever one // register (i.e. the register # is not needed). // Rather than use up additional register types for such // registers, they are defined // as particular offsets into the misc. register file: enum : D3DSHADER_MISCTYPE_OFFSETS { D3DSMO_POSITION = 0, // Input position x,y,z,rhw (PS) D3DSMO_FACE = 1, // Floating point primitive area (PS) } alias TypeDef!(uint) D3DSHADER_MISCTYPE_OFFSETS; // Register offsets in the Rasterizer Register File // enum : D3DVS_RASTOUT_OFFSETS { D3DSRO_POSITION = 0, D3DSRO_FOG, D3DSRO_POINT_SIZE } alias TypeDef!(uint) D3DVS_RASTOUT_OFFSETS; // Source operand addressing modes const D3DVS_ADDRESSMODE_SHIFT = 13; const D3DVS_ADDRESSMODE_MASK = (1 << D3DVS_ADDRESSMODE_SHIFT); enum : D3DVS_ADDRESSMODE_TYPE { D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT), D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT) } alias TypeDef!(uint) D3DVS_ADDRESSMODE_TYPE; const D3DSHADER_ADDRESSMODE_SHIFT = 13; const D3DSHADER_ADDRESSMODE_MASK = (1 << D3DSHADER_ADDRESSMODE_SHIFT); enum : D3DSHADER_ADDRESSMODE_TYPE { D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT), D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT) } alias TypeDef!(uint) D3DSHADER_ADDRESSMODE_TYPE; // Source operand swizzle definitions // const D3DVS_SWIZZLE_SHIFT = 16; const D3DVS_SWIZZLE_MASK = 0x00FF0000; // The following bits define where to take component X from: const D3DVS_X_X = (0<<D3DVS_SWIZZLE_SHIFT); const D3DVS_X_Y = (1<<D3DVS_SWIZZLE_SHIFT); const D3DVS_X_Z = (2<<D3DVS_SWIZZLE_SHIFT); const D3DVS_X_W = (3<<D3DVS_SWIZZLE_SHIFT); // The following bits define where to take component Y from: const D3DVS_Y_X = (0<<(D3DVS_SWIZZLE_SHIFT+2)); const D3DVS_Y_Y = (1<<(D3DVS_SWIZZLE_SHIFT+2)); const D3DVS_Y_Z = (2<<(D3DVS_SWIZZLE_SHIFT+2)); const D3DVS_Y_W = (3<<(D3DVS_SWIZZLE_SHIFT+2)); // The following bits define where to take component Z from: const D3DVS_Z_X = (0<<(D3DVS_SWIZZLE_SHIFT+4)); const D3DVS_Z_Y = (1<<(D3DVS_SWIZZLE_SHIFT+4)); const D3DVS_Z_Z = (2<<(D3DVS_SWIZZLE_SHIFT+4)); const D3DVS_Z_W = (3<<(D3DVS_SWIZZLE_SHIFT+4)); // The following bits define where to take component W from: const D3DVS_W_X = (0<<(D3DVS_SWIZZLE_SHIFT+6)); const D3DVS_W_Y = (1<<(D3DVS_SWIZZLE_SHIFT+6)); const D3DVS_W_Z = (2<<(D3DVS_SWIZZLE_SHIFT+6)); const D3DVS_W_W = (3<<(D3DVS_SWIZZLE_SHIFT+6)); // Value when there is no swizzle (X is taken from X, Y is taken from Y, // Z is taken from Z, W is taken from W // const D3DVS_NOSWIZZLE = (D3DVS_X_X|D3DVS_Y_Y|D3DVS_Z_Z|D3DVS_W_W); // source parameter swizzle const D3DSP_SWIZZLE_SHIFT = 16; const D3DSP_SWIZZLE_MASK = 0x00FF0000; const D3DSP_NOSWIZZLE = ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)) ); // pixel-shader swizzle ops const D3DSP_REPLICATERED = ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | (0 << (D3DSP_SWIZZLE_SHIFT + 4)) | (0 << (D3DSP_SWIZZLE_SHIFT + 6)) ); const D3DSP_REPLICATEGREEN = ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | (1 << (D3DSP_SWIZZLE_SHIFT + 6)) ); const D3DSP_REPLICATEBLUE = ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) | (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (2 << (D3DSP_SWIZZLE_SHIFT + 6)) ); const D3DSP_REPLICATEALPHA = ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) | (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)) ); // source parameter modifiers const D3DSP_SRCMOD_SHIFT = 24; const D3DSP_SRCMOD_MASK = 0x0F000000; enum : D3DSHADER_PARAM_SRCMOD_TYPE { D3DSPSM_NONE = 0<<D3DSP_SRCMOD_SHIFT, // nop D3DSPSM_NEG = 1<<D3DSP_SRCMOD_SHIFT, // negate D3DSPSM_BIAS = 2<<D3DSP_SRCMOD_SHIFT, // bias D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate D3DSPSM_SIGN = 4<<D3DSP_SRCMOD_SHIFT, // sign D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate D3DSPSM_COMP = 6<<D3DSP_SRCMOD_SHIFT, // complement D3DSPSM_X2 = 7<<D3DSP_SRCMOD_SHIFT, // *2 D3DSPSM_X2NEG = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate D3DSPSM_DZ = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component D3DSPSM_DW = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component D3DSPSM_ABS = 11<<D3DSP_SRCMOD_SHIFT, // abs() D3DSPSM_ABSNEG = 12<<D3DSP_SRCMOD_SHIFT, // -abs() D3DSPSM_NOT = 13<<D3DSP_SRCMOD_SHIFT // for predicate register: "!p0" } alias TypeDef!(uint) D3DSHADER_PARAM_SRCMOD_TYPE; // pixel shader version token uint D3DPS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFF0000|(_Major<<8)|_Minor); } // vertex shader version token uint D3DVS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFE0000|(_Major<<8)|_Minor); } // extract major/minor from version cap ubyte D3DSHADER_VERSION_MAJOR(uint _Version) { return cast(ubyte)((_Version>>8)&0xFF); } ubyte D3DSHADER_VERSION_MINOR(uint _Version) { return cast(ubyte)((_Version>>0)&0xFF); } // destination/source parameter register type const D3DSI_COMMENTSIZE_SHIFT = 16; const D3DSI_COMMENTSIZE_MASK = 0x7FFF0000; uint D3DSHADER_COMMENT(ushort _DWordSize) { return (((_DWordSize<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT); } // pixel/vertex shader end token const D3DPS_END = 0x0000FFFF; const D3DVS_END = 0x0000FFFF; //--------------------------------------------------------------------- // High order surfaces // enum : D3DBASISTYPE { D3DBASIS_BEZIER = 0, D3DBASIS_BSPLINE = 1, D3DBASIS_CATMULL_ROM = 2 /* In D3D8 this used to be D3DBASIS_INTERPOLATE */ } alias TypeDef!(uint) D3DBASISTYPE; enum : D3DDEGREETYPE { D3DDEGREE_LINEAR = 1, D3DDEGREE_QUADRATIC = 2, D3DDEGREE_CUBIC = 3, D3DDEGREE_QUINTIC = 5 } alias TypeDef!(uint) D3DDEGREETYPE; enum : D3DPATCHEDGESTYLE { D3DPATCHEDGE_DISCRETE = 0, D3DPATCHEDGE_CONTINUOUS = 1 } alias TypeDef!(uint) D3DPATCHEDGESTYLE; enum : D3DSTATEBLOCKTYPE { D3DSBT_ALL = 1, // capture all state D3DSBT_PIXELSTATE = 2, // capture pixel state D3DSBT_VERTEXSTATE = 3 // capture vertex state } alias TypeDef!(uint) D3DSTATEBLOCKTYPE; // The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state. // enum : D3DVERTEXBLENDFLAGS { D3DVBF_DISABLE = 0, // Disable vertex blending D3DVBF_1WEIGHTS = 1, // 2 matrix blending D3DVBF_2WEIGHTS = 2, // 3 matrix blending D3DVBF_3WEIGHTS = 3, // 4 matrix blending D3DVBF_TWEENING = 255, // blending using D3DRS_TWEENFACTOR D3DVBF_0WEIGHTS = 256 // one matrix is used with weight 1.0 } alias TypeDef!(uint) D3DVERTEXBLENDFLAGS; enum : D3DTEXTURETRANSFORMFLAGS { D3DTTFF_DISABLE = 0, // texture coordinates are passed directly D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords D3DTTFF_PROJECTED = 256 // texcoords to be divided by COUNTth element } alias TypeDef!(uint) D3DTEXTURETRANSFORMFLAGS; // Macros to set texture coordinate format bits in the FVF id const D3DFVF_TEXTUREFORMAT2 = 0; // Two floating point values const D3DFVF_TEXTUREFORMAT1 = 3; // One floating point value const D3DFVF_TEXTUREFORMAT3 = 1; // Three floating point values const D3DFVF_TEXTUREFORMAT4 = 2; // Four floating point values uint D3DFVF_TEXCOORDSIZE3(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)); } uint D3DFVF_TEXCOORDSIZE2(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT2); } uint D3DFVF_TEXCOORDSIZE4(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)); } uint D3DFVF_TEXCOORDSIZE1(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)); } //--------------------------------------------------------------------- /* Direct3D9 Device types */ enum : D3DDEVTYPE { D3DDEVTYPE_HAL = 1, D3DDEVTYPE_REF = 2, D3DDEVTYPE_SW = 3, D3DDEVTYPE_NULLREF = 4 } alias TypeDef!(uint) D3DDEVTYPE; /* Multi-Sample buffer types */ enum : D3DMULTISAMPLE_TYPE { D3DMULTISAMPLE_NONE = 0, D3DMULTISAMPLE_NONMASKABLE = 1, D3DMULTISAMPLE_2_SAMPLES = 2, D3DMULTISAMPLE_3_SAMPLES = 3, D3DMULTISAMPLE_4_SAMPLES = 4, D3DMULTISAMPLE_5_SAMPLES = 5, D3DMULTISAMPLE_6_SAMPLES = 6, D3DMULTISAMPLE_7_SAMPLES = 7, D3DMULTISAMPLE_8_SAMPLES = 8, D3DMULTISAMPLE_9_SAMPLES = 9, D3DMULTISAMPLE_10_SAMPLES = 10, D3DMULTISAMPLE_11_SAMPLES = 11, D3DMULTISAMPLE_12_SAMPLES = 12, D3DMULTISAMPLE_13_SAMPLES = 13, D3DMULTISAMPLE_14_SAMPLES = 14, D3DMULTISAMPLE_15_SAMPLES = 15, D3DMULTISAMPLE_16_SAMPLES = 16 } alias TypeDef!(uint) D3DMULTISAMPLE_TYPE; /* Formats * Most of these names have the following convention: * A = Alpha * R = Red * G = Green * B = Blue * X = Unused Bits * P = Palette * L = Luminance * U = dU coordinate for BumpMap * V = dV coordinate for BumpMap * S = Stencil * D = Depth (e.g. Z or W buffer) * C = Computed from other channels (typically on certain read operations) * * Further, the order of the pieces are from MSB first; hence * D3DFMT_A8L8 indicates that the high byte of this two byte * format is alpha. * * D3DFMT_D16_LOCKABLE indicates: * - An integer 16-bit value. * - An app-lockable surface. * * D3DFMT_D32F_LOCKABLE indicates: * - An IEEE 754 floating-point value. * - An app-lockable surface. * * All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate: * - no particular bit ordering per pixel, and * - are not app lockable, and * - the driver is allowed to consume more than the indicated * number of bits per Depth channel (but not Stencil channel). */ uint MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) { return cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 ); } template T_MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) { const T_MAKEFOURCC = cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 ); } enum : D3DFORMAT { D3DFMT_UNKNOWN = 0, D3DFMT_R8G8B8 = 20, D3DFMT_A8R8G8B8 = 21, D3DFMT_X8R8G8B8 = 22, D3DFMT_R5G6B5 = 23, D3DFMT_X1R5G5B5 = 24, D3DFMT_A1R5G5B5 = 25, D3DFMT_A4R4G4B4 = 26, D3DFMT_R3G3B2 = 27, D3DFMT_A8 = 28, D3DFMT_A8R3G3B2 = 29, D3DFMT_X4R4G4B4 = 30, D3DFMT_A2B10G10R10 = 31, D3DFMT_A8B8G8R8 = 32, D3DFMT_X8B8G8R8 = 33, D3DFMT_G16R16 = 34, D3DFMT_A2R10G10B10 = 35, D3DFMT_A16B16G16R16 = 36, D3DFMT_A8P8 = 40, D3DFMT_P8 = 41, D3DFMT_L8 = 50, D3DFMT_A8L8 = 51, D3DFMT_A4L4 = 52, D3DFMT_V8U8 = 60, D3DFMT_L6V5U5 = 61, D3DFMT_X8L8V8U8 = 62, D3DFMT_Q8W8V8U8 = 63, D3DFMT_V16U16 = 64, D3DFMT_A2W10V10U10 = 67, D3DFMT_UYVY = T_MAKEFOURCC!('U', 'Y', 'V', 'Y'), D3DFMT_R8G8_B8G8 = T_MAKEFOURCC!('R', 'G', 'B', 'G'), D3DFMT_YUY2 = T_MAKEFOURCC!('Y', 'U', 'Y', '2'), D3DFMT_G8R8_G8B8 = T_MAKEFOURCC!('G', 'R', 'G', 'B'), D3DFMT_DXT1 = T_MAKEFOURCC!('D', 'X', 'T', '1'), D3DFMT_DXT2 = T_MAKEFOURCC!('D', 'X', 'T', '2'), D3DFMT_DXT3 = T_MAKEFOURCC!('D', 'X', 'T', '3'), D3DFMT_DXT4 = T_MAKEFOURCC!('D', 'X', 'T', '4'), D3DFMT_DXT5 = T_MAKEFOURCC!('D', 'X', 'T', '5'), D3DFMT_D16_LOCKABLE = 70, D3DFMT_D32 = 71, D3DFMT_D15S1 = 73, D3DFMT_D24S8 = 75, D3DFMT_D24X8 = 77, D3DFMT_D24X4S4 = 79, D3DFMT_D16 = 80, D3DFMT_D32F_LOCKABLE = 82, D3DFMT_D24FS8 = 83, /* Z-Stencil formats valid for CPU access */ D3DFMT_D32_LOCKABLE = 84, D3DFMT_S8_LOCKABLE = 85, D3DFMT_L16 = 81, D3DFMT_VERTEXDATA =100, D3DFMT_INDEX16 =101, D3DFMT_INDEX32 =102, D3DFMT_Q16W16V16U16 =110, D3DFMT_MULTI2_ARGB8 = T_MAKEFOURCC!('M','E','T','1'), // Floating point surface formats // s10e5 formats (16-bits per channel) D3DFMT_R16F = 111, D3DFMT_G16R16F = 112, D3DFMT_A16B16G16R16F = 113, // IEEE s23e8 formats (32-bits per channel) D3DFMT_R32F = 114, D3DFMT_G32R32F = 115, D3DFMT_A32B32G32R32F = 116, D3DFMT_CxV8U8 = 117, // Monochrome 1 bit per pixel format D3DFMT_A1 = 118, // Binary format indicating that the data has no inherent type D3DFMT_BINARYBUFFER = 199 } alias TypeDef!(uint) D3DFORMAT; /* Display Modes */ struct D3DDISPLAYMODE { uint Width; uint Height; uint RefreshRate; D3DFORMAT Format; } /* Creation Parameters */ struct D3DDEVICE_CREATION_PARAMETERS { UINT AdapterOrdinal; D3DDEVTYPE DeviceType; HWND hFocusWindow; DWORD BehaviorFlags; } /* SwapEffects */ enum : D3DSWAPEFFECT { D3DSWAPEFFECT_DISCARD = 1, D3DSWAPEFFECT_FLIP = 2, D3DSWAPEFFECT_COPY = 3 } alias TypeDef!(uint) D3DSWAPEFFECT; /* Pool types */ enum : D3DPOOL { D3DPOOL_DEFAULT = 0, D3DPOOL_MANAGED = 1, D3DPOOL_SYSTEMMEM = 2, D3DPOOL_SCRATCH = 3 } alias TypeDef!(uint) D3DPOOL; /* RefreshRate pre-defines */ const D3DPRESENT_RATE_DEFAULT = 0x00000000; /* Resize Optional Parameters */ struct D3DPRESENT_PARAMETERS { UINT BackBufferWidth; UINT BackBufferHeight; D3DFORMAT BackBufferFormat; UINT BackBufferCount; D3DMULTISAMPLE_TYPE MultiSampleType; DWORD MultiSampleQuality; D3DSWAPEFFECT SwapEffect; HWND hDeviceWindow; BOOL Windowed; BOOL EnableAutoDepthStencil; D3DFORMAT AutoDepthStencilFormat; DWORD Flags; /* FullScreen_RefreshRateInHz must be zero for Windowed mode */ UINT FullScreen_RefreshRateInHz; UINT PresentationInterval; } // Values for D3DPRESENT_PARAMETERS.Flags const D3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001; const D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002; const D3DPRESENTFLAG_DEVICECLIP = 0x00000004; const D3DPRESENTFLAG_VIDEO = 0x00000010; const D3DPRESENTFLAG_NOAUTOROTATE = 0x00000020; const D3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040; /* Gamma Ramp: Same as DX7 */ struct D3DGAMMARAMP { ushort[256] red; ushort[256] green; ushort[256] blue; } /* Back buffer types */ enum : D3DBACKBUFFER_TYPE { D3DBACKBUFFER_TYPE_MONO = 0, D3DBACKBUFFER_TYPE_LEFT = 1, D3DBACKBUFFER_TYPE_RIGHT = 2 } alias TypeDef!(uint) D3DBACKBUFFER_TYPE; /* Types */ enum : D3DRESOURCETYPE { D3DRTYPE_SURFACE = 1, D3DRTYPE_VOLUME = 2, D3DRTYPE_TEXTURE = 3, D3DRTYPE_VOLUMETEXTURE = 4, D3DRTYPE_CUBETEXTURE = 5, D3DRTYPE_VERTEXBUFFER = 6, D3DRTYPE_INDEXBUFFER = 7 //if this changes, change _D3DDEVINFO_RESOURCEMANAGER definition } alias TypeDef!(uint) D3DRESOURCETYPE; /* Usages */ const D3DUSAGE_RENDERTARGET = 0x00000001L; const D3DUSAGE_DEPTHSTENCIL = 0x00000002L; const D3DUSAGE_DYNAMIC = 0x00000200L; const D3DUSAGE_NONSECURE = 0x00800000L; // When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return // D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format. // D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros // will return true and false respectively for this code. const D3DUSAGE_AUTOGENMIPMAP = 0x00000400L; const D3DUSAGE_DMAP = 0x00004000L; // The following usages are valid only for querying CheckDeviceFormat const D3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000L; const D3DUSAGE_QUERY_SRGBREAD = 0x00010000L; const D3DUSAGE_QUERY_FILTER = 0x00020000L; const D3DUSAGE_QUERY_SRGBWRITE = 0x00040000L; const D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000L; const D3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000L; const D3DUSAGE_QUERY_WRAPANDMIP = 0x00200000L; /* Usages for Vertex/Index buffers */ const D3DUSAGE_WRITEONLY = 0x00000008L; const D3DUSAGE_SOFTWAREPROCESSING = 0x00000010L; const D3DUSAGE_DONOTCLIP = 0x00000020L; const D3DUSAGE_POINTS = 0x00000040L; const D3DUSAGE_RTPATCHES = 0x00000080L; const D3DUSAGE_NPATCHES = 0x00000100L; const D3DUSAGE_TEXTAPI = 0x10000000L; /* CubeMap Face identifiers */ enum : D3DCUBEMAP_FACES { D3DCUBEMAP_FACE_POSITIVE_X = 0, D3DCUBEMAP_FACE_NEGATIVE_X = 1, D3DCUBEMAP_FACE_POSITIVE_Y = 2, D3DCUBEMAP_FACE_NEGATIVE_Y = 3, D3DCUBEMAP_FACE_POSITIVE_Z = 4, D3DCUBEMAP_FACE_NEGATIVE_Z = 5 } alias TypeDef!(uint) D3DCUBEMAP_FACES; /* Lock flags */ const D3DLOCK_READONLY = 0x00000010L; const D3DLOCK_DISCARD = 0x00002000L; const D3DLOCK_NOOVERWRITE = 0x00001000L; const D3DLOCK_NOSYSLOCK = 0x00000800L; const D3DLOCK_DONOTWAIT = 0x00004000L; const D3DLOCK_NO_DIRTY_UPDATE = 0x00008000L; /* Vertex Buffer Description */ struct D3DVERTEXBUFFER_DESC { D3DFORMAT Format; D3DRESOURCETYPE Type; DWORD Usage; D3DPOOL Pool; UINT Size; DWORD FVF; } /* Index Buffer Description */ struct D3DINDEXBUFFER_DESC { D3DFORMAT Format; D3DRESOURCETYPE Type; DWORD Usage; D3DPOOL Pool; UINT Size; } /* Surface Description */ struct D3DSURFACE_DESC { D3DFORMAT Format; D3DRESOURCETYPE Type; DWORD Usage; D3DPOOL Pool; D3DMULTISAMPLE_TYPE MultiSampleType; DWORD MultiSampleQuality; UINT Width; UINT Height; } struct D3DVOLUME_DESC { D3DFORMAT Format; D3DRESOURCETYPE Type; DWORD Usage; D3DPOOL Pool; UINT Width; UINT Height; UINT Depth; } /* Structure for LockRect */ struct D3DLOCKED_RECT { INT Pitch; void* pBits; } /* Structures for LockBox */ struct D3DBOX { UINT Left; UINT Top; UINT Right; UINT Bottom; UINT Front; UINT Back; } struct D3DLOCKED_BOX { INT RowPitch; INT SlicePitch; void* pBits; } /* Structures for LockRange */ struct D3DRANGE { UINT Offset; UINT Size; } /* Structures for high order primitives */ struct D3DRECTPATCH_INFO { UINT StartVertexOffsetWidth; UINT StartVertexOffsetHeight; UINT Width; UINT Height; UINT Stride; D3DBASISTYPE Basis; D3DDEGREETYPE Degree; } struct D3DTRIPATCH_INFO { UINT StartVertexOffset; UINT NumVertices; D3DBASISTYPE Basis; D3DDEGREETYPE Degree; } /* Adapter Identifier */ const MAX_DEVICE_IDENTIFIER_STRING = 512; struct D3DADAPTER_IDENTIFIER9 { char[MAX_DEVICE_IDENTIFIER_STRING] Driver; char[MAX_DEVICE_IDENTIFIER_STRING] Description; char[32] DeviceName; /* Device name for GDI (ex. \\.\DISPLAY1) */ LARGE_INTEGER DriverVersion; /* Defined for 32 bit components */ DWORD VendorId; DWORD DeviceId; DWORD SubSysId; DWORD Revision; GUID DeviceIdentifier; DWORD WHQLLevel; } /* Raster Status structure returned by GetRasterStatus */ struct D3DRASTER_STATUS { BOOL InVBlank; UINT ScanLine; } /* Debug monitor tokens (DEBUG only) Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as passing a token to the debug monitor. For example, if, after passing D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values are passed in, the enabled/disabled state of the debug monitor will still persist. The debug monitor defaults to enabled. Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use. */ enum : D3DDEBUGMONITORTOKENS { D3DDMT_ENABLE = 0, // enable debug monitor D3DDMT_DISABLE = 1 // disable debug monitor } alias TypeDef!(uint) D3DDEBUGMONITORTOKENS; // Async feedback enum : D3DQUERYTYPE { D3DQUERYTYPE_VCACHE = 4, /* D3DISSUE_END */ D3DQUERYTYPE_RESOURCEMANAGER = 5, /* D3DISSUE_END */ D3DQUERYTYPE_VERTEXSTATS = 6, /* D3DISSUE_END */ D3DQUERYTYPE_EVENT = 8, /* D3DISSUE_END */ D3DQUERYTYPE_OCCLUSION = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */ D3DQUERYTYPE_TIMESTAMP = 10, /* D3DISSUE_END */ D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */ D3DQUERYTYPE_TIMESTAMPFREQ = 12, /* D3DISSUE_END */ D3DQUERYTYPE_PIPELINETIMINGS = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */ D3DQUERYTYPE_INTERFACETIMINGS = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */ D3DQUERYTYPE_VERTEXTIMINGS = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */ D3DQUERYTYPE_PIXELTIMINGS = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */ D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */ D3DQUERYTYPE_CACHEUTILIZATION = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */ } alias TypeDef!(uint) D3DQUERYTYPE; // Flags field for Issue const D3DISSUE_END = (1 << 0); // Tells the runtime to issue the end of a query, changing it's state to "non-signaled". const D3DISSUE_BEGIN = (1 << 1); // Tells the runtime to issue the beginng of a query. // Flags field for GetData const D3DGETDATA_FLUSH = (1 << 0); // Tells the runtime to flush if the query is outstanding. struct D3DRESOURCESTATS { // Data collected since last Present() BOOL bThrashing; /* indicates if thrashing */ DWORD ApproxBytesDownloaded; /* Approximate number of bytes downloaded by resource manager */ DWORD NumEvicts; /* number of objects evicted */ DWORD NumVidCreates; /* number of objects created in video memory */ DWORD LastPri; /* priority of last object evicted */ DWORD NumUsed; /* number of objects set to the device */ DWORD NumUsedInVidMem; /* number of objects set to the device, which are already in video memory */ // Persistent data DWORD WorkingSet; /* number of objects in video memory */ DWORD WorkingSetBytes; /* number of bytes in video memory */ DWORD TotalManaged; /* total number of managed objects */ DWORD TotalBytes; /* total number of bytes of managed objects */ } const D3DRTYPECOUNT = D3DRTYPE_INDEXBUFFER+1; struct D3DDEVINFO_RESOURCEMANAGER { //#ifndef WOW64_ENUM_WORKAROUND // D3DRESOURCESTATS stats[D3DRTYPECOUNT]; D3DRESOURCESTATS[8] stats; } alias D3DDEVINFO_RESOURCEMANAGER* LPD3DDEVINFO_RESOURCEMANAGER; struct D3DDEVINFO_D3DVERTEXSTATS { DWORD NumRenderedTriangles; /* total number of triangles that are not clipped in this frame */ DWORD NumExtraClippingTriangles; /* Number of new triangles generated by clipping */ } alias D3DDEVINFO_D3DVERTEXSTATS *LPD3DDEVINFO_D3DVERTEXSTATS; struct D3DDEVINFO_VCACHE { DWORD Pattern; /* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') */ DWORD OptMethod; /* optimization method 0 means longest strips, 1 means vertex cache based */ DWORD CacheSize; /* cache size to optimize for (only required if type is 1) */ DWORD MagicNumber; /* used to determine when to restart strips (only required if type is 1)*/ } alias D3DDEVINFO_VCACHE *LPD3DDEVINFO_VCACHE; struct D3DDEVINFO_D3D9PIPELINETIMINGS { FLOAT VertexProcessingTimePercent; FLOAT PixelProcessingTimePercent; FLOAT OtherGPUProcessingTimePercent; FLOAT GPUIdleTimePercent; } struct D3DDEVINFO_D3D9INTERFACETIMINGS { FLOAT WaitingForGPUToUseApplicationResourceTimePercent; FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent; FLOAT WaitingForGPUToStayWithinLatencyTimePercent; FLOAT WaitingForGPUExclusiveResourceTimePercent; FLOAT WaitingForGPUOtherTimePercent; } struct D3DDEVINFO_D3D9STAGETIMINGS { FLOAT MemoryProcessingPercent; FLOAT ComputationProcessingPercent; } struct D3DDEVINFO_D3D9BANDWIDTHTIMINGS { FLOAT MaxBandwidthUtilized; FLOAT FrontEndUploadMemoryUtilizedPercent; FLOAT VertexRateUtilizedPercent; FLOAT TriangleSetupRateUtilizedPercent; FLOAT FillRateUtilizedPercent; } struct D3DDEVINFO_D3D9CACHEUTILIZATION { FLOAT TextureCacheHitRate; // Percentage of cache hits FLOAT PostTransformVertexCacheHitRate; } enum : D3DCOMPOSERECTSOP { D3DCOMPOSERECTS_COPY = 1, D3DCOMPOSERECTS_OR = 2, D3DCOMPOSERECTS_AND = 3, D3DCOMPOSERECTS_NEG = 4 } alias TypeDef!(uint) D3DCOMPOSERECTSOP; struct D3DCOMPOSERECTDESC { USHORT X, Y; // Top-left coordinates of a rect in the source surface USHORT Width, Height; // Dimensions of the rect } struct D3DCOMPOSERECTDESTINATION { USHORT SrcRectIndex; // Index of D3DCOMPOSERECTDESC USHORT Reserved; // For alignment SHORT X, Y; // Top-left coordinates of the rect in the destination surface } const D3DCOMPOSERECTS_MAXNUMRECTS = 0xFFFF; const D3DCONVOLUTIONMONO_MAXWIDTH = 7; const D3DCONVOLUTIONMONO_MAXHEIGHT = D3DCONVOLUTIONMONO_MAXWIDTH; const D3DFMT_A1_SURFACE_MAXWIDTH = 8192; const D3DFMT_A1_SURFACE_MAXHEIGHT = 2048; struct D3DPRESENTSTATS { UINT PresentCount; UINT PresentRefreshCount; UINT SyncRefreshCount; LARGE_INTEGER SyncQPCTime; LARGE_INTEGER SyncGPUTime; } enum : D3DSCANLINEORDERING { D3DSCANLINEORDERING_UNKNOWN = 0, D3DSCANLINEORDERING_PROGRESSIVE = 1, D3DSCANLINEORDERING_INTERLACED = 2 } alias TypeDef!(uint) D3DSCANLINEORDERING; struct D3DDISPLAYMODEEX { UINT Size; UINT Width; UINT Height; UINT RefreshRate; D3DFORMAT Format; D3DSCANLINEORDERING ScanLineOrdering; } struct D3DDISPLAYMODEFILTER { UINT Size; D3DFORMAT Format; D3DSCANLINEORDERING ScanLineOrdering; } enum : D3DDISPLAYROTATION { D3DDISPLAYROTATION_IDENTITY = 1, // No rotation. D3DDISPLAYROTATION_90 = 2, // Rotated 90 degrees. D3DDISPLAYROTATION_180 = 3, // Rotated 180 degrees. D3DDISPLAYROTATION_270 = 4 // Rotated 270 degrees. } alias TypeDef!(uint) D3DDISPLAYROTATION; /* For use in ID3DResource9::SetPriority calls */ const D3D9_RESOURCE_PRIORITY_MINIMUM = 0x28000000; const D3D9_RESOURCE_PRIORITY_LOW = 0x50000000; const D3D9_RESOURCE_PRIORITY_NORMAL = 0x78000000; const D3D9_RESOURCE_PRIORITY_HIGH = 0xa0000000; const D3D9_RESOURCE_PRIORITY_MAXIMUM = 0xc8000000;