Artifact 2c1af0c93353982726fce07894a59e7f363b5e26
- File
src/win32/directx/d3d9types.d
-
2015-05-05 06:49:05
- part of checkin
[9b639cf2d6]
on branch trunk
- Working version for update to 2.067.
The problem was __gshared. Replacing it with TLS fixed the issue. Remaining problem is that "hack.d"'s CloseHandle hack is not working anymore.
(user: kinaba) [annotate]
-
2015-05-05 06:49:05
- part of checkin
[9b639cf2d6]
on branch trunk
- Working version for update to 2.067.
/*==========================================================================;
*
* Copyright (C) Microsoft Corporation. All Rights Reserved.
*
* File: d3d9types.h
* Content: Direct3D capabilities include file
*
***************************************************************************/
module win32.directx.d3d9types;
private import win32.windows;
// Alignment compatibility
align(4):
// D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
alias TypeDef!(uint) D3DCOLOR;
// maps unsigned 8 bits/channel to D3DCOLOR
D3DCOLOR D3DCOLOR_ARGB(ubyte a,ubyte r,ubyte g,ubyte b) { return cast(D3DCOLOR)((a<<24)|(r<<16)|(g<<8)|b); }
D3DCOLOR D3DCOLOR_RGBA(ubyte r,ubyte g,ubyte b,ubyte a) { return D3DCOLOR_ARGB(a,r,g,b); }
D3DCOLOR D3DCOLOR_XRGB(ubyte r,ubyte g,ubyte b) { return D3DCOLOR_ARGB(0xff,r,g,b); }
D3DCOLOR D3DCOLOR_XYUV(ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(0xff,y,u,v); }
D3DCOLOR D3DCOLOR_AYUV( ubyte a, ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(a,y,u,v); }
// maps floating point channels (0.f to 1.f range) to D3DCOLOR
D3DCOLOR D3DCOLOR_COLORVALUE(float r, float g, float b, float a) { return D3DCOLOR_RGBA(cast(ubyte)(r*255.0f),cast(ubyte)(g*255.0f),cast(ubyte)(b*255.0f),cast(ubyte)(a*255.0f)); }
struct D3DVECTOR {
float x;
float y;
float z;
}
struct D3DCOLORVALUE {
float r;
float g;
float b;
float a;
}
struct D3DRECT {
LONG x1;
LONG y1;
LONG x2;
LONG y2;
}
struct D3DMATRIX {
union {
struct {
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
}
float[4][4] m;
}
}
struct D3DVIEWPORT9 {
uint X;
uint Y; /* Viewport Top left */
uint Width;
uint Height; /* Viewport Dimensions */
float MinZ; /* Min/max of clip Volume */
float MaxZ;
}
/*
* Values for clip fields.
*/
// Max number of user clipping planes, supported in D3D.
const D3DMAXUSERCLIPPLANES = 32;
// These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
//
const D3DCLIPPLANE0 = (1<<0);
const D3DCLIPPLANE1 = (1<<1);
const D3DCLIPPLANE2 = (1<<2);
const D3DCLIPPLANE3 = (1<<3);
const D3DCLIPPLANE4 = (1<<4);
const D3DCLIPPLANE5 = (1<<5);
// The following bits are used in the ClipUnion and ClipIntersection
// members of the D3DCLIPSTATUS9
//
const D3DCS_LEFT = 0x00000001L;
const D3DCS_RIGHT = 0x00000002L;
const D3DCS_TOP = 0x00000004L;
const D3DCS_BOTTOM = 0x00000008L;
const D3DCS_FRONT = 0x00000010L;
const D3DCS_BACK = 0x00000020L;
const D3DCS_PLANE0 = 0x00000040L;
const D3DCS_PLANE1 = 0x00000080L;
const D3DCS_PLANE2 = 0x00000100L;
const D3DCS_PLANE3 = 0x00000200L;
const D3DCS_PLANE4 = 0x00000400L;
const D3DCS_PLANE5 = 0x00000800L;
const D3DCS_ALL = D3DCS_LEFT |
D3DCS_RIGHT |
D3DCS_TOP |
D3DCS_BOTTOM |
D3DCS_FRONT |
D3DCS_BACK |
D3DCS_PLANE0 |
D3DCS_PLANE1 |
D3DCS_PLANE2 |
D3DCS_PLANE3 |
D3DCS_PLANE4 |
D3DCS_PLANE5;
struct D3DCLIPSTATUS9 {
uint ClipUnion;
uint ClipIntersection;
}
struct D3DMATERIAL9 {
D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */
D3DCOLORVALUE Ambient; /* Ambient color RGB */
D3DCOLORVALUE Specular; /* Specular 'shininess' */
D3DCOLORVALUE Emissive; /* Emissive color RGB */
float Power; /* Sharpness if specular highlight */
}
enum : uint {
D3DLIGHT_POINT = 1,
D3DLIGHT_SPOT = 2,
D3DLIGHT_DIRECTIONAL = 3
}
alias TypeDef!(uint) D3DLIGHTTYPE;
struct D3DLIGHT9 {
D3DLIGHTTYPE Type; /* Type of light source */
D3DCOLORVALUE Diffuse; /* Diffuse color of light */
D3DCOLORVALUE Specular; /* Specular color of light */
D3DCOLORVALUE Ambient; /* Ambient color of light */
D3DVECTOR Position; /* Position in world space */
D3DVECTOR Direction; /* Direction in world space */
float Range; /* Cutoff range */
float Falloff; /* Falloff */
float Attenuation0; /* Constant attenuation */
float Attenuation1; /* Linear attenuation */
float Attenuation2; /* Quadratic attenuation */
float Theta; /* Inner angle of spotlight cone */
float Phi; /* Outer angle of spotlight cone */
}
/*
* Options for clearing
*/
const D3DCLEAR_TARGET = 0x00000001L; /* Clear target surface */
const D3DCLEAR_ZBUFFER = 0x00000002L; /* Clear target z buffer */
const D3DCLEAR_STENCIL = 0x00000004L; /* Clear stencil planes */
/*
* The following defines the rendering states
*/
enum : D3DSHADEMODE {
D3DSHADE_FLAT = 1,
D3DSHADE_GOURAUD = 2,
D3DSHADE_PHONG = 3
}
alias TypeDef!(uint) D3DSHADEMODE;
enum : D3DFILLMODE {
D3DFILL_POINT = 1,
D3DFILL_WIREFRAME = 2,
D3DFILL_SOLID = 3
}
alias TypeDef!(uint) D3DFILLMODE;
enum : D3DBLEND {
D3DBLEND_ZERO = 1,
D3DBLEND_ONE = 2,
D3DBLEND_SRCCOLOR = 3,
D3DBLEND_INVSRCCOLOR = 4,
D3DBLEND_SRCALPHA = 5,
D3DBLEND_INVSRCALPHA = 6,
D3DBLEND_DESTALPHA = 7,
D3DBLEND_INVDESTALPHA = 8,
D3DBLEND_DESTCOLOR = 9,
D3DBLEND_INVDESTCOLOR = 10,
D3DBLEND_SRCALPHASAT = 11,
D3DBLEND_BOTHSRCALPHA = 12,
D3DBLEND_BOTHINVSRCALPHA = 13,
D3DBLEND_BLENDFACTOR = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
D3DBLEND_INVBLENDFACTOR = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
D3DBLEND_SRCCOLOR2 = 16,
D3DBLEND_INVSRCCOLOR2 = 17
}
alias TypeDef!(uint) D3DBLEND;
enum : D3DBLENDOP {
D3DBLENDOP_ADD = 1,
D3DBLENDOP_SUBTRACT = 2,
D3DBLENDOP_REVSUBTRACT = 3,
D3DBLENDOP_MIN = 4,
D3DBLENDOP_MAX = 5
}
alias TypeDef!(uint) D3DBLENDOP;
enum : D3DTEXTUREADDRESS {
D3DTADDRESS_WRAP = 1,
D3DTADDRESS_MIRROR = 2,
D3DTADDRESS_CLAMP = 3,
D3DTADDRESS_BORDER = 4,
D3DTADDRESS_MIRRORONCE = 5
}
alias TypeDef!(uint) D3DTEXTUREADDRESS;
enum : D3DCULL {
D3DCULL_NONE = 1,
D3DCULL_CW = 2,
D3DCULL_CCW = 3
}
alias TypeDef!(uint) D3DCULL;
enum : D3DCMPFUNC {
D3DCMP_NEVER = 1,
D3DCMP_LESS = 2,
D3DCMP_EQUAL = 3,
D3DCMP_LESSEQUAL = 4,
D3DCMP_GREATER = 5,
D3DCMP_NOTEQUAL = 6,
D3DCMP_GREATEREQUAL = 7,
D3DCMP_ALWAYS = 8
}
alias TypeDef!(uint) D3DCMPFUNC;
enum : D3DSTENCILOP {
D3DSTENCILOP_KEEP = 1,
D3DSTENCILOP_ZERO = 2,
D3DSTENCILOP_REPLACE = 3,
D3DSTENCILOP_INCRSAT = 4,
D3DSTENCILOP_DECRSAT = 5,
D3DSTENCILOP_INVERT = 6,
D3DSTENCILOP_INCR = 7,
D3DSTENCILOP_DECR = 8
}
alias TypeDef!(uint) D3DSTENCILOP;
enum : D3DFOGMODE {
D3DFOG_NONE = 0,
D3DFOG_EXP = 1,
D3DFOG_EXP2 = 2,
D3DFOG_LINEAR = 3
}
alias TypeDef!(uint) D3DFOGMODE;
enum : D3DZBUFFERTYPE {
D3DZB_FALSE = 0,
D3DZB_TRUE = 1, // Z buffering
D3DZB_USEW = 2 // W buffering
}
alias TypeDef!(uint) D3DZBUFFERTYPE;
// Primitives supported by draw-primitive API
enum : D3DPRIMITIVETYPE {
D3DPT_POINTLIST = 1,
D3DPT_LINELIST = 2,
D3DPT_LINESTRIP = 3,
D3DPT_TRIANGLELIST = 4,
D3DPT_TRIANGLESTRIP = 5,
D3DPT_TRIANGLEFAN = 6
}
alias TypeDef!(uint) D3DPRIMITIVETYPE;
D3DTRANSFORMSTATETYPE D3DTS_WORLDMATRIX(uint index) { return cast(D3DTRANSFORMSTATETYPE)(index + 256); }
template T_D3DTS_WORLDMATRIX(uint index) {
const D3DTRANSFORMSTATETYPE T_D3DTS_WORLDMATRIX = index + 256;
}
enum : D3DTRANSFORMSTATETYPE {
D3DTS_VIEW = 2,
D3DTS_PROJECTION = 3,
D3DTS_TEXTURE0 = 16,
D3DTS_TEXTURE1 = 17,
D3DTS_TEXTURE2 = 18,
D3DTS_TEXTURE3 = 19,
D3DTS_TEXTURE4 = 20,
D3DTS_TEXTURE5 = 21,
D3DTS_TEXTURE6 = 22,
D3DTS_TEXTURE7 = 23,
D3DTS_WORLD = T_D3DTS_WORLDMATRIX!(0),
D3DTS_WORLD1 = T_D3DTS_WORLDMATRIX!(1),
D3DTS_WORLD2 = T_D3DTS_WORLDMATRIX!(2),
D3DTS_WORLD3 = T_D3DTS_WORLDMATRIX!(3)
}
alias TypeDef!(uint) D3DTRANSFORMSTATETYPE;
enum : D3DRENDERSTATETYPE {
D3DRS_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
D3DRS_FILLMODE = 8, /* D3DFILLMODE */
D3DRS_SHADEMODE = 9, /* D3DSHADEMODE */
D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */
D3DRS_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
D3DRS_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
D3DRS_SRCBLEND = 19, /* D3DBLEND */
D3DRS_DESTBLEND = 20, /* D3DBLEND */
D3DRS_CULLMODE = 22, /* D3DCULL */
D3DRS_ZFUNC = 23, /* D3DCMPFUNC */
D3DRS_ALPHAREF = 24, /* D3DFIXED */
D3DRS_ALPHAFUNC = 25, /* D3DCMPFUNC */
D3DRS_DITHERENABLE = 26, /* TRUE to enable dithering */
D3DRS_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
D3DRS_FOGENABLE = 28, /* TRUE to enable fog blending */
D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */
D3DRS_FOGCOLOR = 34, /* D3DCOLOR */
D3DRS_FOGTABLEMODE = 35, /* D3DFOGMODE */
D3DRS_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */
D3DRS_FOGEND = 37, /* Fog end */
D3DRS_FOGDENSITY = 38, /* Fog density */
D3DRS_RANGEFOGENABLE = 48, /* Enables range-based fog */
D3DRS_STENCILENABLE = 52, /* BOOL enable/disable stenciling */
D3DRS_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */
D3DRS_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */
D3DRS_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */
D3DRS_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
D3DRS_STENCILREF = 57, /* Reference value used in stencil test */
D3DRS_STENCILMASK = 58, /* Mask value used in stencil test */
D3DRS_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */
D3DRS_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */
D3DRS_WRAP0 = 128, /* wrap for 1st texture coord. set */
D3DRS_WRAP1 = 129, /* wrap for 2nd texture coord. set */
D3DRS_WRAP2 = 130, /* wrap for 3rd texture coord. set */
D3DRS_WRAP3 = 131, /* wrap for 4th texture coord. set */
D3DRS_WRAP4 = 132, /* wrap for 5th texture coord. set */
D3DRS_WRAP5 = 133, /* wrap for 6th texture coord. set */
D3DRS_WRAP6 = 134, /* wrap for 7th texture coord. set */
D3DRS_WRAP7 = 135, /* wrap for 8th texture coord. set */
D3DRS_CLIPPING = 136,
D3DRS_LIGHTING = 137,
D3DRS_AMBIENT = 139,
D3DRS_FOGVERTEXMODE = 140,
D3DRS_COLORVERTEX = 141,
D3DRS_LOCALVIEWER = 142,
D3DRS_NORMALIZENORMALS = 143,
D3DRS_DIFFUSEMATERIALSOURCE = 145,
D3DRS_SPECULARMATERIALSOURCE = 146,
D3DRS_AMBIENTMATERIALSOURCE = 147,
D3DRS_EMISSIVEMATERIALSOURCE = 148,
D3DRS_VERTEXBLEND = 151,
D3DRS_CLIPPLANEENABLE = 152,
D3DRS_POINTSIZE = 154, /* float point size */
D3DRS_POINTSIZE_MIN = 155, /* float point size min threshold */
D3DRS_POINTSPRITEENABLE = 156, /* BOOL point texture coord control */
D3DRS_POINTSCALEENABLE = 157, /* BOOL point size scale enable */
D3DRS_POINTSCALE_A = 158, /* float point attenuation A value */
D3DRS_POINTSCALE_B = 159, /* float point attenuation B value */
D3DRS_POINTSCALE_C = 160, /* float point attenuation C value */
D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer
D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable
D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation
D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor
D3DRS_POINTSIZE_MAX = 166, /* float point size max threshold */
D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
D3DRS_COLORWRITEENABLE = 168, // per-channel write enable
D3DRS_TWEENFACTOR = 170, // float tween factor
D3DRS_BLENDOP = 171, // D3DBLENDOP setting
D3DRS_POSITIONDEGREE = 172, // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
D3DRS_NORMALDEGREE = 173, // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
D3DRS_SCISSORTESTENABLE = 174,
D3DRS_SLOPESCALEDEPTHBIAS = 175,
D3DRS_ANTIALIASEDLINEENABLE = 176,
D3DRS_MINTESSELLATIONLEVEL = 178,
D3DRS_MAXTESSELLATIONLEVEL = 179,
D3DRS_ADAPTIVETESS_X = 180,
D3DRS_ADAPTIVETESS_Y = 181,
D3DRS_ADAPTIVETESS_Z = 182,
D3DRS_ADAPTIVETESS_W = 183,
D3DRS_ENABLEADAPTIVETESSELLATION = 184,
D3DRS_TWOSIDEDSTENCILMODE = 185, /* BOOL enable/disable 2 sided stenciling */
D3DRS_CCW_STENCILFAIL = 186, /* D3DSTENCILOP to do if ccw stencil test fails */
D3DRS_CCW_STENCILZFAIL = 187, /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */
D3DRS_CCW_STENCILPASS = 188, /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */
D3DRS_CCW_STENCILFUNC = 189, /* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
D3DRS_COLORWRITEENABLE1 = 190, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
D3DRS_COLORWRITEENABLE2 = 191, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
D3DRS_COLORWRITEENABLE3 = 192, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
D3DRS_BLENDFACTOR = 193, /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
D3DRS_SRGBWRITEENABLE = 194, /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */
D3DRS_DEPTHBIAS = 195,
D3DRS_WRAP8 = 198, /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */
D3DRS_WRAP9 = 199,
D3DRS_WRAP10 = 200,
D3DRS_WRAP11 = 201,
D3DRS_WRAP12 = 202,
D3DRS_WRAP13 = 203,
D3DRS_WRAP14 = 204,
D3DRS_WRAP15 = 205,
D3DRS_SEPARATEALPHABLENDENABLE = 206, /* TRUE to enable a separate blending function for the alpha channel */
D3DRS_SRCBLENDALPHA = 207, /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
D3DRS_DESTBLENDALPHA = 208, /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
D3DRS_BLENDOPALPHA = 209 /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
}
alias TypeDef!(uint) D3DRENDERSTATETYPE;
// Maximum number of simultaneous render targets D3D supports
const D3D_MAX_SIMULTANEOUS_RENDERTARGETS = 4;
// Values for material source
enum : D3DMATERIALCOLORSOURCE {
D3DMCS_MATERIAL = 0, // Color from material is used
D3DMCS_COLOR1 = 1, // Diffuse vertex color is used
D3DMCS_COLOR2 = 2 // Specular vertex color is used
}
alias TypeDef!(uint) D3DMATERIALCOLORSOURCE;
// Bias to apply to the texture coordinate set to apply a wrap to.
const D3DRENDERSTATE_WRAPBIAS = 128UL;
/* Flags to construct the WRAP render states */
const D3DWRAP_U = 0x00000001L;
const D3DWRAP_V = 0x00000002L;
const D3DWRAP_W = 0x00000004L;
/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
const D3DWRAPCOORD_0 = 0x00000001L; // same as D3DWRAP_U
const D3DWRAPCOORD_1 = 0x00000002L; // same as D3DWRAP_V
const D3DWRAPCOORD_2 = 0x00000004L; // same as D3DWRAP_W
const D3DWRAPCOORD_3 = 0x00000008L;
/* Flags to construct D3DRS_COLORWRITEENABLE */
const D3DCOLORWRITEENABLE_RED = (1L<<0);
const D3DCOLORWRITEENABLE_GREEN = (1L<<1);
const D3DCOLORWRITEENABLE_BLUE = (1L<<2);
const D3DCOLORWRITEENABLE_ALPHA = (1L<<3);
/*
* State enumerants for per-stage processing of fixed function pixel processing
* Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX.
*/
enum : D3DTEXTURESTAGESTATETYPE {
D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */
D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */
D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */
D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */
D3DTSS_BUMPENVMAT00 = 7, /* float (bump mapping matrix) */
D3DTSS_BUMPENVMAT01 = 8, /* float (bump mapping matrix) */
D3DTSS_BUMPENVMAT10 = 9, /* float (bump mapping matrix) */
D3DTSS_BUMPENVMAT11 = 10, /* float (bump mapping matrix) */
D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */
D3DTSS_BUMPENVLSCALE = 22, /* float scale for bump map luminance */
D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */
D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
D3DTSS_COLORARG0 = 26, /* D3DTA_* third arg for triadic ops */
D3DTSS_ALPHAARG0 = 27, /* D3DTA_* third arg for triadic ops */
D3DTSS_RESULTARG = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */
D3DTSS_CONSTANT = 32 /* Per-stage constant D3DTA_CONSTANT */
}
alias TypeDef!(uint) D3DTEXTURESTAGESTATETYPE;
/*
* State enumerants for per-sampler texture processing.
*/
enum : D3DSAMPLERSTATETYPE {
D3DSAMP_ADDRESSU = 1, /* D3DTEXTUREADDRESS for U coordinate */
D3DSAMP_ADDRESSV = 2, /* D3DTEXTUREADDRESS for V coordinate */
D3DSAMP_ADDRESSW = 3, /* D3DTEXTUREADDRESS for W coordinate */
D3DSAMP_BORDERCOLOR = 4, /* D3DCOLOR */
D3DSAMP_MAGFILTER = 5, /* D3DTEXTUREFILTER filter to use for magnification */
D3DSAMP_MINFILTER = 6, /* D3DTEXTUREFILTER filter to use for minification */
D3DSAMP_MIPFILTER = 7, /* D3DTEXTUREFILTER filter to use between mipmaps during minification */
D3DSAMP_MIPMAPLODBIAS = 8, /* float Mipmap LOD bias */
D3DSAMP_MAXMIPLEVEL = 9, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
D3DSAMP_MAXANISOTROPY = 10, /* DWORD maximum anisotropy */
D3DSAMP_SRGBTEXTURE = 11, /* Default = 0 (which means Gamma 1.0,
no correction required.) else correct for
Gamma = 2.2 */
D3DSAMP_ELEMENTINDEX = 12, /* When multi-element texture is assigned to sampler, this
indicates which element index to use. Default = 0. */
D3DSAMP_DMAPOFFSET = 13 /* Offset in vertices in the pre-sampled displacement map.
Only valid for D3DDMAPSAMPLER sampler */
}
alias TypeDef!(uint) D3DSAMPLERSTATETYPE;
/* Special sampler which is used in the tesselator */
const D3DDMAPSAMPLER = 256;
// Samplers used in vertex shaders
const D3DVERTEXTEXTURESAMPLER0 = (D3DDMAPSAMPLER+1);
const D3DVERTEXTEXTURESAMPLER1 = (D3DDMAPSAMPLER+2);
const D3DVERTEXTEXTURESAMPLER2 = (D3DDMAPSAMPLER+3);
const D3DVERTEXTEXTURESAMPLER3 = (D3DDMAPSAMPLER+4);
// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
// and normal in the camera space) should be taken as texture coordinates
// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
//
const D3DTSS_TCI_PASSTHRU = 0x00000000;
const D3DTSS_TCI_CAMERASPACENORMAL = 0x00010000;
const D3DTSS_TCI_CAMERASPACEPOSITION = 0x00020000;
const D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x00030000;
const D3DTSS_TCI_SPHEREMAP = 0x00040000;
/*
* Enumerations for COLOROP and ALPHAOP texture blending operations set in
* texture processing stage controls in D3DTSS.
*/
enum : D3DTEXTUREOP {
// Control
D3DTOP_DISABLE = 1, // disables stage
D3DTOP_SELECTARG1 = 2, // the default
D3DTOP_SELECTARG2 = 3,
// Modulate
D3DTOP_MODULATE = 4, // multiply args together
D3DTOP_MODULATE2X = 5, // multiply and 1 bit
D3DTOP_MODULATE4X = 6, // multiply and 2 bits
// Add
D3DTOP_ADD = 7, // add arguments together
D3DTOP_ADDSIGNED = 8, // add with -0.5 bias
D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit
D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation
D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product
// Arg1 + Arg2 - Arg1*Arg2
// = Arg1 + (1-Arg1)*Arg2
// Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha
D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha
D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRS_TEXTUREFACTOR
// Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha
D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color
// Specular mapping
D3DTOP_PREMODULATE = 17, // modulate with next texture before use
D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB
// COLOROP only
D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A
// COLOROP only
D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
// COLOROP only
D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
// COLOROP only
// Bump mapping
D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation
D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel
// This can do either diffuse or specular bump mapping with correct input.
// Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
// where each component has been scaled and offset to make it signed.
// The result is replicated into all four (including alpha) channels.
// This is a valid COLOROP only.
D3DTOP_DOTPRODUCT3 = 24,
// Triadic ops
D3DTOP_MULTIPLYADD = 25, // Arg0 + Arg1*Arg2
D3DTOP_LERP = 26 // (Arg0)*Arg1 + (1-Arg0)*Arg2
}
alias TypeDef!(uint) D3DTEXTUREOP;
/*
* Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending
* operations set in texture processing stage controls in D3DRENDERSTATE.
*/
const D3DTA_SELECTMASK = 0x0000000f; // mask for arg selector
const D3DTA_DIFFUSE = 0x00000000; // select diffuse color (read only)
const D3DTA_CURRENT = 0x00000001; // select stage destination register (read/write)
const D3DTA_TEXTURE = 0x00000002; // select texture color (read only)
const D3DTA_TFACTOR = 0x00000003; // select D3DRS_TEXTUREFACTOR (read only)
const D3DTA_SPECULAR = 0x00000004; // select specular color (read only)
const D3DTA_TEMP = 0x00000005; // select temporary register color (read/write)
const D3DTA_CONSTANT = 0x00000006; // select texture stage constant
const D3DTA_COMPLEMENT = 0x00000010; // take 1.0 - x (read modifier)
const D3DTA_ALPHAREPLICATE = 0x00000020; // replicate alpha to color components (read modifier)
//
// Values for D3DSAMP_***FILTER texture stage states
//
enum : D3DTEXTUREFILTERTYPE {
D3DTEXF_NONE = 0, // filtering disabled (valid for mip filter only)
D3DTEXF_POINT = 1, // nearest
D3DTEXF_LINEAR = 2, // linear interpolation
D3DTEXF_ANISOTROPIC = 3, // anisotropic
D3DTEXF_PYRAMIDALQUAD = 6, // 4-sample tent
D3DTEXF_GAUSSIANQUAD = 7, // 4-sample gaussian
D3DTEXF_CONVOLUTIONMONO = 8 // Convolution filter for monochrome textures
}
alias TypeDef!(uint) D3DTEXTUREFILTERTYPE;
/* Bits for Flags in ProcessVertices call */
const D3DPV_DONOTCOPYDATA = (1 << 0);
//-------------------------------------------------------------------
// Flexible vertex format bits
//
const D3DFVF_RESERVED0 = 0x001;
const D3DFVF_POSITION_MASK = 0x400E;
const D3DFVF_XYZ = 0x002;
const D3DFVF_XYZRHW = 0x004;
const D3DFVF_XYZB1 = 0x006;
const D3DFVF_XYZB2 = 0x008;
const D3DFVF_XYZB3 = 0x00a;
const D3DFVF_XYZB4 = 0x00c;
const D3DFVF_XYZB5 = 0x00e;
const D3DFVF_XYZW = 0x4002;
const D3DFVF_NORMAL = 0x010;
const D3DFVF_PSIZE = 0x020;
const D3DFVF_DIFFUSE = 0x040;
const D3DFVF_SPECULAR = 0x080;
const D3DFVF_TEXCOUNT_MASK = 0xf00;
const D3DFVF_TEXCOUNT_SHIFT = 8;
const D3DFVF_TEX0 = 0x000;
const D3DFVF_TEX1 = 0x100;
const D3DFVF_TEX2 = 0x200;
const D3DFVF_TEX3 = 0x300;
const D3DFVF_TEX4 = 0x400;
const D3DFVF_TEX5 = 0x500;
const D3DFVF_TEX6 = 0x600;
const D3DFVF_TEX7 = 0x700;
const D3DFVF_TEX8 = 0x800;
const D3DFVF_LASTBETA_UBYTE4 = 0x1000;
const D3DFVF_LASTBETA_D3DCOLOR = 0x8000;
const D3DFVF_RESERVED2 = 0x6000; // 2 reserved bits
//---------------------------------------------------------------------
// Vertex Shaders
//
// Vertex shader declaration
// Vertex element semantics
//
enum : D3DDECLUSAGE {
D3DDECLUSAGE_POSITION = 0,
D3DDECLUSAGE_BLENDWEIGHT, // 1
D3DDECLUSAGE_BLENDINDICES, // 2
D3DDECLUSAGE_NORMAL, // 3
D3DDECLUSAGE_PSIZE, // 4
D3DDECLUSAGE_TEXCOORD, // 5
D3DDECLUSAGE_TANGENT, // 6
D3DDECLUSAGE_BINORMAL, // 7
D3DDECLUSAGE_TESSFACTOR, // 8
D3DDECLUSAGE_POSITIONT, // 9
D3DDECLUSAGE_COLOR, // 10
D3DDECLUSAGE_FOG, // 11
D3DDECLUSAGE_DEPTH, // 12
D3DDECLUSAGE_SAMPLE // 13
}
alias TypeDef!(uint) D3DDECLUSAGE;
const MAXD3DDECLUSAGE = D3DDECLUSAGE_SAMPLE;
const MAXD3DDECLUSAGEINDEX = 15;
const MAXD3DDECLLENGTH = 64; // does not include "end" marker vertex element
enum : D3DDECLMETHOD {
D3DDECLMETHOD_DEFAULT = 0,
D3DDECLMETHOD_PARTIALU,
D3DDECLMETHOD_PARTIALV,
D3DDECLMETHOD_CROSSUV, // Normal
D3DDECLMETHOD_UV,
D3DDECLMETHOD_LOOKUP, // Lookup a displacement map
D3DDECLMETHOD_LOOKUPPRESAMPLED // Lookup a pre-sampled displacement map
}
alias TypeDef!(uint) D3DDECLMETHOD;
const MAXD3DDECLMETHOD = D3DDECLMETHOD_LOOKUPPRESAMPLED;
// Declarations for _Type fields
//
enum : D3DDECLTYPE {
D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.)
D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.)
D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.)
D3DDECLTYPE_FLOAT4 = 3, // 4D float
D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range
// Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte
D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.)
D3DDECLTYPE_SHORT4 = 7, // 4D signed short
// The following types are valid only with vertex shaders >= 2.0
D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0
D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1)
D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values
D3DDECLTYPE_UNUSED = 17 // When the type field in a decl is unused.
}
alias TypeDef!(uint) D3DDECLTYPE;
const MAXD3DDECLTYPE = D3DDECLTYPE_UNUSED;
struct D3DVERTEXELEMENT9
{
ushort Stream; // Stream index
ushort Offset; // Offset in the stream in bytes
ubyte Type; // Data type
ubyte Method; // Processing method
ubyte Usage; // Semantics
ubyte UsageIndex; // Semantic index
}
alias D3DVERTEXELEMENT9 *LPD3DVERTEXELEMENT9;
// This is used to initialize the last vertex element in a vertex declaration
// array
//
template D3DDECL_END() {
static const D3DVERTEXELEMENT9 D3DDECL_END = { 0xFF,0,D3DDECLTYPE_UNUSED,0,0,0 };
}
// Maximum supported number of texture coordinate sets
const D3DDP_MAXTEXCOORD = 8;
//---------------------------------------------------------------------
// Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter
//---------------------------------------------------------------------
const D3DSTREAMSOURCE_INDEXEDDATA = (1<<30);
const D3DSTREAMSOURCE_INSTANCEDATA = (2<<30);
//---------------------------------------------------------------------
//
// The internal format of Pixel Shader (PS) & Vertex Shader (VS)
// Instruction Tokens is defined in the Direct3D Device Driver Kit
//
//---------------------------------------------------------------------
//
// Instruction Token Bit Definitions
//
const D3DSI_OPCODE_MASK = 0x0000FFFF;
const D3DSI_INSTLENGTH_MASK = 0x0F000000;
const D3DSI_INSTLENGTH_SHIFT = 24;
enum : D3DSHADER_INSTRUCTION_OPCODE_TYPE {
D3DSIO_NOP = 0,
D3DSIO_MOV ,
D3DSIO_ADD ,
D3DSIO_SUB ,
D3DSIO_MAD ,
D3DSIO_MUL ,
D3DSIO_RCP ,
D3DSIO_RSQ ,
D3DSIO_DP3 ,
D3DSIO_DP4 ,
D3DSIO_MIN ,
D3DSIO_MAX ,
D3DSIO_SLT ,
D3DSIO_SGE ,
D3DSIO_EXP ,
D3DSIO_LOG ,
D3DSIO_LIT ,
D3DSIO_DST ,
D3DSIO_LRP ,
D3DSIO_FRC ,
D3DSIO_M4x4 ,
D3DSIO_M4x3 ,
D3DSIO_M3x4 ,
D3DSIO_M3x3 ,
D3DSIO_M3x2 ,
D3DSIO_CALL ,
D3DSIO_CALLNZ ,
D3DSIO_LOOP ,
D3DSIO_RET ,
D3DSIO_ENDLOOP ,
D3DSIO_LABEL ,
D3DSIO_DCL ,
D3DSIO_POW ,
D3DSIO_CRS ,
D3DSIO_SGN ,
D3DSIO_ABS ,
D3DSIO_NRM ,
D3DSIO_SINCOS ,
D3DSIO_REP ,
D3DSIO_ENDREP ,
D3DSIO_IF ,
D3DSIO_IFC ,
D3DSIO_ELSE ,
D3DSIO_ENDIF ,
D3DSIO_BREAK ,
D3DSIO_BREAKC ,
D3DSIO_MOVA ,
D3DSIO_DEFB ,
D3DSIO_DEFI ,
D3DSIO_TEXCOORD = 64,
D3DSIO_TEXKILL ,
D3DSIO_TEX ,
D3DSIO_TEXBEM ,
D3DSIO_TEXBEML ,
D3DSIO_TEXREG2AR ,
D3DSIO_TEXREG2GB ,
D3DSIO_TEXM3x2PAD ,
D3DSIO_TEXM3x2TEX ,
D3DSIO_TEXM3x3PAD ,
D3DSIO_TEXM3x3TEX ,
D3DSIO_RESERVED0 ,
D3DSIO_TEXM3x3SPEC ,
D3DSIO_TEXM3x3VSPEC ,
D3DSIO_EXPP ,
D3DSIO_LOGP ,
D3DSIO_CND ,
D3DSIO_DEF ,
D3DSIO_TEXREG2RGB ,
D3DSIO_TEXDP3TEX ,
D3DSIO_TEXM3x2DEPTH ,
D3DSIO_TEXDP3 ,
D3DSIO_TEXM3x3 ,
D3DSIO_TEXDEPTH ,
D3DSIO_CMP ,
D3DSIO_BEM ,
D3DSIO_DP2ADD ,
D3DSIO_DSX ,
D3DSIO_DSY ,
D3DSIO_TEXLDD ,
D3DSIO_SETP ,
D3DSIO_TEXLDL ,
D3DSIO_BREAKP ,
D3DSIO_PHASE = 0xFFFD,
D3DSIO_COMMENT = 0xFFFE,
D3DSIO_END = 0xFFFF
}
alias TypeDef!(uint) D3DSHADER_INSTRUCTION_OPCODE_TYPE;
//---------------------------------------------------------------------
// Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3
//
const float[4] D3DSINCOSCONST1 = [-1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f];
const float[4] D3DSINCOSCONST2 = [-0.020833334f, -0.12500000f, 1.0f, 0.50000000f];
//---------------------------------------------------------------------
// Co-Issue Instruction Modifier - if set then this instruction is to be
// issued in parallel with the previous instruction(s) for which this bit
// is not set.
//
const D3DSI_COISSUE = 0x40000000;
//---------------------------------------------------------------------
// Opcode specific controls
const D3DSP_OPCODESPECIFICCONTROL_MASK = 0x00ff0000;
const D3DSP_OPCODESPECIFICCONTROL_SHIFT = 16;
// ps_2_0 texld controls
const D3DSI_TEXLD_PROJECT = (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT);
const D3DSI_TEXLD_BIAS = (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT);
// Comparison for dynamic conditional instruction opcodes (i.e. if, breakc)
enum : D3DSHADER_COMPARISON {
// < = >
D3DSPC_RESERVED0= 0, // 0 0 0
D3DSPC_GT = 1, // 0 0 1
D3DSPC_EQ = 2, // 0 1 0
D3DSPC_GE = 3, // 0 1 1
D3DSPC_LT = 4, // 1 0 0
D3DSPC_NE = 5, // 1 0 1
D3DSPC_LE = 6, // 1 1 0
D3DSPC_RESERVED1= 7 // 1 1 1
}
alias TypeDef!(uint) D3DSHADER_COMPARISON;
// Comparison is part of instruction opcode token:
const D3DSHADER_COMPARISON_SHIFT = D3DSP_OPCODESPECIFICCONTROL_SHIFT;
const D3DSHADER_COMPARISON_MASK = (0x7<<D3DSHADER_COMPARISON_SHIFT);
//---------------------------------------------------------------------
// Predication flags on instruction token
const D3DSHADER_INSTRUCTION_PREDICATED = (0x1 << 28);
//---------------------------------------------------------------------
// DCL Info Token Controls
// For dcl info tokens requiring a semantic (usage + index)
const D3DSP_DCL_USAGE_SHIFT = 0;
const D3DSP_DCL_USAGE_MASK = 0x0000000f;
const D3DSP_DCL_USAGEINDEX_SHIFT = 16;
const D3DSP_DCL_USAGEINDEX_MASK = 0x000f0000;
// DCL pixel shader sampler info token.
const D3DSP_TEXTURETYPE_SHIFT = 27;
const D3DSP_TEXTURETYPE_MASK = 0x78000000;
enum : D3DSAMPLER_TEXTURE_TYPE {
D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value
D3DSTT_2D = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture)
D3DSTT_CUBE = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture)
D3DSTT_VOLUME = 4<<D3DSP_TEXTURETYPE_SHIFT // dcl_volume s# (for declaring a volume texture)
}
alias TypeDef!(uint) D3DSAMPLER_TEXTURE_TYPE;
//---------------------------------------------------------------------
// Parameter Token Bit Definitions
//
const D3DSP_REGNUM_MASK = 0x000007FF;
// destination parameter write mask
const D3DSP_WRITEMASK_0 = 0x00010000; // Component 0 (X;Red)
const D3DSP_WRITEMASK_1 = 0x00020000; // Component 1 (Y;Green)
const D3DSP_WRITEMASK_2 = 0x00040000; // Component 2 (Z;Blue)
const D3DSP_WRITEMASK_3 = 0x00080000; // Component 3 (W;Alpha)
const D3DSP_WRITEMASK_ALL = 0x000F0000; // All Components
// destination parameter modifiers
const D3DSP_DSTMOD_SHIFT = 20;
const D3DSP_DSTMOD_MASK = 0x00F00000;
// Bit masks for destination parameter modifiers
const D3DSPDM_NONE = (0<<D3DSP_DSTMOD_SHIFT); // nop
const D3DSPDM_SATURATE = (1<<D3DSP_DSTMOD_SHIFT); // clamp to 0. to 1. range
const D3DSPDM_PARTIALPRECISION = (2<<D3DSP_DSTMOD_SHIFT); // Partial precision hint
const D3DSPDM_MSAMPCENTROID = (4<<D3DSP_DSTMOD_SHIFT); // Relevant to multisampling only:
// When the pixel center is not covered, sample
// attribute or compute gradients/LOD
// using multisample "centroid" location.
// "Centroid" is some location within the covered
// region of the pixel.
// destination parameter
const D3DSP_DSTSHIFT_SHIFT = 24;
const D3DSP_DSTSHIFT_MASK = 0x0F000000;
// destination/source parameter register type
const D3DSP_REGTYPE_SHIFT = 28;
const D3DSP_REGTYPE_SHIFT2 = 8;
const D3DSP_REGTYPE_MASK = 0x70000000;
const D3DSP_REGTYPE_MASK2 = 0x00001800;
enum : D3DSHADER_PARAM_REGISTER_TYPE {
D3DSPR_TEMP = 0, // Temporary Register File
D3DSPR_INPUT = 1, // Input Register File
D3DSPR_CONST = 2, // Constant Register File
D3DSPR_ADDR = 3, // Address Register (VS)
D3DSPR_TEXTURE = 3, // Texture Register File (PS)
D3DSPR_RASTOUT = 4, // Rasterizer Register File
D3DSPR_ATTROUT = 5, // Attribute Output Register File
D3DSPR_TEXCRDOUT = 6, // Texture Coordinate Output Register File
D3DSPR_OUTPUT = 6, // Output register file for VS3.0+
D3DSPR_CONSTINT = 7, // Constant Integer Vector Register File
D3DSPR_COLOROUT = 8, // Color Output Register File
D3DSPR_DEPTHOUT = 9, // Depth Output Register File
D3DSPR_SAMPLER = 10, // Sampler State Register File
D3DSPR_CONST2 = 11, // Constant Register File 2048 - 4095
D3DSPR_CONST3 = 12, // Constant Register File 4096 - 6143
D3DSPR_CONST4 = 13, // Constant Register File 6144 - 8191
D3DSPR_CONSTBOOL = 14, // Constant Boolean register file
D3DSPR_LOOP = 15, // Loop counter register file
D3DSPR_TEMPFLOAT16 = 16, // 16-bit float temp register file
D3DSPR_MISCTYPE = 17, // Miscellaneous (single) registers.
D3DSPR_LABEL = 18, // Label
D3DSPR_PREDICATE = 19 // Predicate register
}
alias TypeDef!(uint) D3DSHADER_PARAM_REGISTER_TYPE;
// The miscellaneous register file (D3DSPR_MISCTYPES)
// contains register types for which there is only ever one
// register (i.e. the register # is not needed).
// Rather than use up additional register types for such
// registers, they are defined
// as particular offsets into the misc. register file:
enum : D3DSHADER_MISCTYPE_OFFSETS {
D3DSMO_POSITION = 0, // Input position x,y,z,rhw (PS)
D3DSMO_FACE = 1, // Floating point primitive area (PS)
}
alias TypeDef!(uint) D3DSHADER_MISCTYPE_OFFSETS;
// Register offsets in the Rasterizer Register File
//
enum : D3DVS_RASTOUT_OFFSETS {
D3DSRO_POSITION = 0,
D3DSRO_FOG,
D3DSRO_POINT_SIZE
}
alias TypeDef!(uint) D3DVS_RASTOUT_OFFSETS;
// Source operand addressing modes
const D3DVS_ADDRESSMODE_SHIFT = 13;
const D3DVS_ADDRESSMODE_MASK = (1 << D3DVS_ADDRESSMODE_SHIFT);
enum : D3DVS_ADDRESSMODE_TYPE {
D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT),
D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT)
}
alias TypeDef!(uint) D3DVS_ADDRESSMODE_TYPE;
const D3DSHADER_ADDRESSMODE_SHIFT = 13;
const D3DSHADER_ADDRESSMODE_MASK = (1 << D3DSHADER_ADDRESSMODE_SHIFT);
enum : D3DSHADER_ADDRESSMODE_TYPE {
D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT),
D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT)
}
alias TypeDef!(uint) D3DSHADER_ADDRESSMODE_TYPE;
// Source operand swizzle definitions
//
const D3DVS_SWIZZLE_SHIFT = 16;
const D3DVS_SWIZZLE_MASK = 0x00FF0000;
// The following bits define where to take component X from:
const D3DVS_X_X = (0<<D3DVS_SWIZZLE_SHIFT);
const D3DVS_X_Y = (1<<D3DVS_SWIZZLE_SHIFT);
const D3DVS_X_Z = (2<<D3DVS_SWIZZLE_SHIFT);
const D3DVS_X_W = (3<<D3DVS_SWIZZLE_SHIFT);
// The following bits define where to take component Y from:
const D3DVS_Y_X = (0<<(D3DVS_SWIZZLE_SHIFT+2));
const D3DVS_Y_Y = (1<<(D3DVS_SWIZZLE_SHIFT+2));
const D3DVS_Y_Z = (2<<(D3DVS_SWIZZLE_SHIFT+2));
const D3DVS_Y_W = (3<<(D3DVS_SWIZZLE_SHIFT+2));
// The following bits define where to take component Z from:
const D3DVS_Z_X = (0<<(D3DVS_SWIZZLE_SHIFT+4));
const D3DVS_Z_Y = (1<<(D3DVS_SWIZZLE_SHIFT+4));
const D3DVS_Z_Z = (2<<(D3DVS_SWIZZLE_SHIFT+4));
const D3DVS_Z_W = (3<<(D3DVS_SWIZZLE_SHIFT+4));
// The following bits define where to take component W from:
const D3DVS_W_X = (0<<(D3DVS_SWIZZLE_SHIFT+6));
const D3DVS_W_Y = (1<<(D3DVS_SWIZZLE_SHIFT+6));
const D3DVS_W_Z = (2<<(D3DVS_SWIZZLE_SHIFT+6));
const D3DVS_W_W = (3<<(D3DVS_SWIZZLE_SHIFT+6));
// Value when there is no swizzle (X is taken from X, Y is taken from Y,
// Z is taken from Z, W is taken from W
//
const D3DVS_NOSWIZZLE = (D3DVS_X_X|D3DVS_Y_Y|D3DVS_Z_Z|D3DVS_W_W);
// source parameter swizzle
const D3DSP_SWIZZLE_SHIFT = 16;
const D3DSP_SWIZZLE_MASK = 0x00FF0000;
const D3DSP_NOSWIZZLE = ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) |
(1 << (D3DSP_SWIZZLE_SHIFT + 2)) |
(2 << (D3DSP_SWIZZLE_SHIFT + 4)) |
(3 << (D3DSP_SWIZZLE_SHIFT + 6)) );
// pixel-shader swizzle ops
const D3DSP_REPLICATERED =
( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) |
(0 << (D3DSP_SWIZZLE_SHIFT + 2)) |
(0 << (D3DSP_SWIZZLE_SHIFT + 4)) |
(0 << (D3DSP_SWIZZLE_SHIFT + 6)) );
const D3DSP_REPLICATEGREEN =
( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) |
(1 << (D3DSP_SWIZZLE_SHIFT + 2)) |
(1 << (D3DSP_SWIZZLE_SHIFT + 4)) |
(1 << (D3DSP_SWIZZLE_SHIFT + 6)) );
const D3DSP_REPLICATEBLUE =
( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) |
(2 << (D3DSP_SWIZZLE_SHIFT + 2)) |
(2 << (D3DSP_SWIZZLE_SHIFT + 4)) |
(2 << (D3DSP_SWIZZLE_SHIFT + 6)) );
const D3DSP_REPLICATEALPHA =
( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) |
(3 << (D3DSP_SWIZZLE_SHIFT + 2)) |
(3 << (D3DSP_SWIZZLE_SHIFT + 4)) |
(3 << (D3DSP_SWIZZLE_SHIFT + 6)) );
// source parameter modifiers
const D3DSP_SRCMOD_SHIFT = 24;
const D3DSP_SRCMOD_MASK = 0x0F000000;
enum : D3DSHADER_PARAM_SRCMOD_TYPE {
D3DSPSM_NONE = 0<<D3DSP_SRCMOD_SHIFT, // nop
D3DSPSM_NEG = 1<<D3DSP_SRCMOD_SHIFT, // negate
D3DSPSM_BIAS = 2<<D3DSP_SRCMOD_SHIFT, // bias
D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate
D3DSPSM_SIGN = 4<<D3DSP_SRCMOD_SHIFT, // sign
D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate
D3DSPSM_COMP = 6<<D3DSP_SRCMOD_SHIFT, // complement
D3DSPSM_X2 = 7<<D3DSP_SRCMOD_SHIFT, // *2
D3DSPSM_X2NEG = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate
D3DSPSM_DZ = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component
D3DSPSM_DW = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component
D3DSPSM_ABS = 11<<D3DSP_SRCMOD_SHIFT, // abs()
D3DSPSM_ABSNEG = 12<<D3DSP_SRCMOD_SHIFT, // -abs()
D3DSPSM_NOT = 13<<D3DSP_SRCMOD_SHIFT // for predicate register: "!p0"
}
alias TypeDef!(uint) D3DSHADER_PARAM_SRCMOD_TYPE;
// pixel shader version token
uint D3DPS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFF0000|(_Major<<8)|_Minor); }
// vertex shader version token
uint D3DVS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFE0000|(_Major<<8)|_Minor); }
// extract major/minor from version cap
ubyte D3DSHADER_VERSION_MAJOR(uint _Version) { return cast(ubyte)((_Version>>8)&0xFF); }
ubyte D3DSHADER_VERSION_MINOR(uint _Version) { return cast(ubyte)((_Version>>0)&0xFF); }
// destination/source parameter register type
const D3DSI_COMMENTSIZE_SHIFT = 16;
const D3DSI_COMMENTSIZE_MASK = 0x7FFF0000;
uint D3DSHADER_COMMENT(ushort _DWordSize) { return (((_DWordSize<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT); }
// pixel/vertex shader end token
const D3DPS_END = 0x0000FFFF;
const D3DVS_END = 0x0000FFFF;
//---------------------------------------------------------------------
// High order surfaces
//
enum : D3DBASISTYPE {
D3DBASIS_BEZIER = 0,
D3DBASIS_BSPLINE = 1,
D3DBASIS_CATMULL_ROM = 2 /* In D3D8 this used to be D3DBASIS_INTERPOLATE */
}
alias TypeDef!(uint) D3DBASISTYPE;
enum : D3DDEGREETYPE {
D3DDEGREE_LINEAR = 1,
D3DDEGREE_QUADRATIC = 2,
D3DDEGREE_CUBIC = 3,
D3DDEGREE_QUINTIC = 5
}
alias TypeDef!(uint) D3DDEGREETYPE;
enum : D3DPATCHEDGESTYLE {
D3DPATCHEDGE_DISCRETE = 0,
D3DPATCHEDGE_CONTINUOUS = 1
}
alias TypeDef!(uint) D3DPATCHEDGESTYLE;
enum : D3DSTATEBLOCKTYPE {
D3DSBT_ALL = 1, // capture all state
D3DSBT_PIXELSTATE = 2, // capture pixel state
D3DSBT_VERTEXSTATE = 3 // capture vertex state
}
alias TypeDef!(uint) D3DSTATEBLOCKTYPE;
// The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.
//
enum : D3DVERTEXBLENDFLAGS {
D3DVBF_DISABLE = 0, // Disable vertex blending
D3DVBF_1WEIGHTS = 1, // 2 matrix blending
D3DVBF_2WEIGHTS = 2, // 3 matrix blending
D3DVBF_3WEIGHTS = 3, // 4 matrix blending
D3DVBF_TWEENING = 255, // blending using D3DRS_TWEENFACTOR
D3DVBF_0WEIGHTS = 256 // one matrix is used with weight 1.0
}
alias TypeDef!(uint) D3DVERTEXBLENDFLAGS;
enum : D3DTEXTURETRANSFORMFLAGS {
D3DTTFF_DISABLE = 0, // texture coordinates are passed directly
D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords
D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords
D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords
D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords
D3DTTFF_PROJECTED = 256 // texcoords to be divided by COUNTth element
}
alias TypeDef!(uint) D3DTEXTURETRANSFORMFLAGS;
// Macros to set texture coordinate format bits in the FVF id
const D3DFVF_TEXTUREFORMAT2 = 0; // Two floating point values
const D3DFVF_TEXTUREFORMAT1 = 3; // One floating point value
const D3DFVF_TEXTUREFORMAT3 = 1; // Three floating point values
const D3DFVF_TEXTUREFORMAT4 = 2; // Four floating point values
uint D3DFVF_TEXCOORDSIZE3(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)); }
uint D3DFVF_TEXCOORDSIZE2(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT2); }
uint D3DFVF_TEXCOORDSIZE4(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)); }
uint D3DFVF_TEXCOORDSIZE1(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)); }
//---------------------------------------------------------------------
/* Direct3D9 Device types */
enum : D3DDEVTYPE {
D3DDEVTYPE_HAL = 1,
D3DDEVTYPE_REF = 2,
D3DDEVTYPE_SW = 3,
D3DDEVTYPE_NULLREF = 4
}
alias TypeDef!(uint) D3DDEVTYPE;
/* Multi-Sample buffer types */
enum : D3DMULTISAMPLE_TYPE {
D3DMULTISAMPLE_NONE = 0,
D3DMULTISAMPLE_NONMASKABLE = 1,
D3DMULTISAMPLE_2_SAMPLES = 2,
D3DMULTISAMPLE_3_SAMPLES = 3,
D3DMULTISAMPLE_4_SAMPLES = 4,
D3DMULTISAMPLE_5_SAMPLES = 5,
D3DMULTISAMPLE_6_SAMPLES = 6,
D3DMULTISAMPLE_7_SAMPLES = 7,
D3DMULTISAMPLE_8_SAMPLES = 8,
D3DMULTISAMPLE_9_SAMPLES = 9,
D3DMULTISAMPLE_10_SAMPLES = 10,
D3DMULTISAMPLE_11_SAMPLES = 11,
D3DMULTISAMPLE_12_SAMPLES = 12,
D3DMULTISAMPLE_13_SAMPLES = 13,
D3DMULTISAMPLE_14_SAMPLES = 14,
D3DMULTISAMPLE_15_SAMPLES = 15,
D3DMULTISAMPLE_16_SAMPLES = 16
}
alias TypeDef!(uint) D3DMULTISAMPLE_TYPE;
/* Formats
* Most of these names have the following convention:
* A = Alpha
* R = Red
* G = Green
* B = Blue
* X = Unused Bits
* P = Palette
* L = Luminance
* U = dU coordinate for BumpMap
* V = dV coordinate for BumpMap
* S = Stencil
* D = Depth (e.g. Z or W buffer)
* C = Computed from other channels (typically on certain read operations)
*
* Further, the order of the pieces are from MSB first; hence
* D3DFMT_A8L8 indicates that the high byte of this two byte
* format is alpha.
*
* D3DFMT_D16_LOCKABLE indicates:
* - An integer 16-bit value.
* - An app-lockable surface.
*
* D3DFMT_D32F_LOCKABLE indicates:
* - An IEEE 754 floating-point value.
* - An app-lockable surface.
*
* All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate:
* - no particular bit ordering per pixel, and
* - are not app lockable, and
* - the driver is allowed to consume more than the indicated
* number of bits per Depth channel (but not Stencil channel).
*/
uint MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) {
return cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 );
}
template T_MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) {
const T_MAKEFOURCC = cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 );
}
enum : D3DFORMAT {
D3DFMT_UNKNOWN = 0,
D3DFMT_R8G8B8 = 20,
D3DFMT_A8R8G8B8 = 21,
D3DFMT_X8R8G8B8 = 22,
D3DFMT_R5G6B5 = 23,
D3DFMT_X1R5G5B5 = 24,
D3DFMT_A1R5G5B5 = 25,
D3DFMT_A4R4G4B4 = 26,
D3DFMT_R3G3B2 = 27,
D3DFMT_A8 = 28,
D3DFMT_A8R3G3B2 = 29,
D3DFMT_X4R4G4B4 = 30,
D3DFMT_A2B10G10R10 = 31,
D3DFMT_A8B8G8R8 = 32,
D3DFMT_X8B8G8R8 = 33,
D3DFMT_G16R16 = 34,
D3DFMT_A2R10G10B10 = 35,
D3DFMT_A16B16G16R16 = 36,
D3DFMT_A8P8 = 40,
D3DFMT_P8 = 41,
D3DFMT_L8 = 50,
D3DFMT_A8L8 = 51,
D3DFMT_A4L4 = 52,
D3DFMT_V8U8 = 60,
D3DFMT_L6V5U5 = 61,
D3DFMT_X8L8V8U8 = 62,
D3DFMT_Q8W8V8U8 = 63,
D3DFMT_V16U16 = 64,
D3DFMT_A2W10V10U10 = 67,
D3DFMT_UYVY = T_MAKEFOURCC!('U', 'Y', 'V', 'Y'),
D3DFMT_R8G8_B8G8 = T_MAKEFOURCC!('R', 'G', 'B', 'G'),
D3DFMT_YUY2 = T_MAKEFOURCC!('Y', 'U', 'Y', '2'),
D3DFMT_G8R8_G8B8 = T_MAKEFOURCC!('G', 'R', 'G', 'B'),
D3DFMT_DXT1 = T_MAKEFOURCC!('D', 'X', 'T', '1'),
D3DFMT_DXT2 = T_MAKEFOURCC!('D', 'X', 'T', '2'),
D3DFMT_DXT3 = T_MAKEFOURCC!('D', 'X', 'T', '3'),
D3DFMT_DXT4 = T_MAKEFOURCC!('D', 'X', 'T', '4'),
D3DFMT_DXT5 = T_MAKEFOURCC!('D', 'X', 'T', '5'),
D3DFMT_D16_LOCKABLE = 70,
D3DFMT_D32 = 71,
D3DFMT_D15S1 = 73,
D3DFMT_D24S8 = 75,
D3DFMT_D24X8 = 77,
D3DFMT_D24X4S4 = 79,
D3DFMT_D16 = 80,
D3DFMT_D32F_LOCKABLE = 82,
D3DFMT_D24FS8 = 83,
/* Z-Stencil formats valid for CPU access */
D3DFMT_D32_LOCKABLE = 84,
D3DFMT_S8_LOCKABLE = 85,
D3DFMT_L16 = 81,
D3DFMT_VERTEXDATA =100,
D3DFMT_INDEX16 =101,
D3DFMT_INDEX32 =102,
D3DFMT_Q16W16V16U16 =110,
D3DFMT_MULTI2_ARGB8 = T_MAKEFOURCC!('M','E','T','1'),
// Floating point surface formats
// s10e5 formats (16-bits per channel)
D3DFMT_R16F = 111,
D3DFMT_G16R16F = 112,
D3DFMT_A16B16G16R16F = 113,
// IEEE s23e8 formats (32-bits per channel)
D3DFMT_R32F = 114,
D3DFMT_G32R32F = 115,
D3DFMT_A32B32G32R32F = 116,
D3DFMT_CxV8U8 = 117,
// Monochrome 1 bit per pixel format
D3DFMT_A1 = 118,
// Binary format indicating that the data has no inherent type
D3DFMT_BINARYBUFFER = 199
}
alias TypeDef!(uint) D3DFORMAT;
/* Display Modes */
struct D3DDISPLAYMODE {
uint Width;
uint Height;
uint RefreshRate;
D3DFORMAT Format;
}
/* Creation Parameters */
struct D3DDEVICE_CREATION_PARAMETERS
{
UINT AdapterOrdinal;
D3DDEVTYPE DeviceType;
HWND hFocusWindow;
DWORD BehaviorFlags;
}
/* SwapEffects */
enum : D3DSWAPEFFECT {
D3DSWAPEFFECT_DISCARD = 1,
D3DSWAPEFFECT_FLIP = 2,
D3DSWAPEFFECT_COPY = 3
}
alias TypeDef!(uint) D3DSWAPEFFECT;
/* Pool types */
enum : D3DPOOL {
D3DPOOL_DEFAULT = 0,
D3DPOOL_MANAGED = 1,
D3DPOOL_SYSTEMMEM = 2,
D3DPOOL_SCRATCH = 3
}
alias TypeDef!(uint) D3DPOOL;
/* RefreshRate pre-defines */
const D3DPRESENT_RATE_DEFAULT = 0x00000000;
/* Resize Optional Parameters */
struct D3DPRESENT_PARAMETERS
{
UINT BackBufferWidth;
UINT BackBufferHeight;
D3DFORMAT BackBufferFormat;
UINT BackBufferCount;
D3DMULTISAMPLE_TYPE MultiSampleType;
DWORD MultiSampleQuality;
D3DSWAPEFFECT SwapEffect;
HWND hDeviceWindow;
BOOL Windowed;
BOOL EnableAutoDepthStencil;
D3DFORMAT AutoDepthStencilFormat;
DWORD Flags;
/* FullScreen_RefreshRateInHz must be zero for Windowed mode */
UINT FullScreen_RefreshRateInHz;
UINT PresentationInterval;
}
// Values for D3DPRESENT_PARAMETERS.Flags
const D3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001;
const D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002;
const D3DPRESENTFLAG_DEVICECLIP = 0x00000004;
const D3DPRESENTFLAG_VIDEO = 0x00000010;
const D3DPRESENTFLAG_NOAUTOROTATE = 0x00000020;
const D3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040;
/* Gamma Ramp: Same as DX7 */
struct D3DGAMMARAMP
{
ushort[256] red;
ushort[256] green;
ushort[256] blue;
}
/* Back buffer types */
enum : D3DBACKBUFFER_TYPE {
D3DBACKBUFFER_TYPE_MONO = 0,
D3DBACKBUFFER_TYPE_LEFT = 1,
D3DBACKBUFFER_TYPE_RIGHT = 2
}
alias TypeDef!(uint) D3DBACKBUFFER_TYPE;
/* Types */
enum : D3DRESOURCETYPE {
D3DRTYPE_SURFACE = 1,
D3DRTYPE_VOLUME = 2,
D3DRTYPE_TEXTURE = 3,
D3DRTYPE_VOLUMETEXTURE = 4,
D3DRTYPE_CUBETEXTURE = 5,
D3DRTYPE_VERTEXBUFFER = 6,
D3DRTYPE_INDEXBUFFER = 7 //if this changes, change _D3DDEVINFO_RESOURCEMANAGER definition
}
alias TypeDef!(uint) D3DRESOURCETYPE;
/* Usages */
const D3DUSAGE_RENDERTARGET = 0x00000001L;
const D3DUSAGE_DEPTHSTENCIL = 0x00000002L;
const D3DUSAGE_DYNAMIC = 0x00000200L;
const D3DUSAGE_NONSECURE = 0x00800000L;
// When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return
// D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format.
// D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros
// will return true and false respectively for this code.
const D3DUSAGE_AUTOGENMIPMAP = 0x00000400L;
const D3DUSAGE_DMAP = 0x00004000L;
// The following usages are valid only for querying CheckDeviceFormat
const D3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000L;
const D3DUSAGE_QUERY_SRGBREAD = 0x00010000L;
const D3DUSAGE_QUERY_FILTER = 0x00020000L;
const D3DUSAGE_QUERY_SRGBWRITE = 0x00040000L;
const D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000L;
const D3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000L;
const D3DUSAGE_QUERY_WRAPANDMIP = 0x00200000L;
/* Usages for Vertex/Index buffers */
const D3DUSAGE_WRITEONLY = 0x00000008L;
const D3DUSAGE_SOFTWAREPROCESSING = 0x00000010L;
const D3DUSAGE_DONOTCLIP = 0x00000020L;
const D3DUSAGE_POINTS = 0x00000040L;
const D3DUSAGE_RTPATCHES = 0x00000080L;
const D3DUSAGE_NPATCHES = 0x00000100L;
const D3DUSAGE_TEXTAPI = 0x10000000L;
/* CubeMap Face identifiers */
enum : D3DCUBEMAP_FACES {
D3DCUBEMAP_FACE_POSITIVE_X = 0,
D3DCUBEMAP_FACE_NEGATIVE_X = 1,
D3DCUBEMAP_FACE_POSITIVE_Y = 2,
D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
D3DCUBEMAP_FACE_POSITIVE_Z = 4,
D3DCUBEMAP_FACE_NEGATIVE_Z = 5
}
alias TypeDef!(uint) D3DCUBEMAP_FACES;
/* Lock flags */
const D3DLOCK_READONLY = 0x00000010L;
const D3DLOCK_DISCARD = 0x00002000L;
const D3DLOCK_NOOVERWRITE = 0x00001000L;
const D3DLOCK_NOSYSLOCK = 0x00000800L;
const D3DLOCK_DONOTWAIT = 0x00004000L;
const D3DLOCK_NO_DIRTY_UPDATE = 0x00008000L;
/* Vertex Buffer Description */
struct D3DVERTEXBUFFER_DESC {
D3DFORMAT Format;
D3DRESOURCETYPE Type;
DWORD Usage;
D3DPOOL Pool;
UINT Size;
DWORD FVF;
}
/* Index Buffer Description */
struct D3DINDEXBUFFER_DESC {
D3DFORMAT Format;
D3DRESOURCETYPE Type;
DWORD Usage;
D3DPOOL Pool;
UINT Size;
}
/* Surface Description */
struct D3DSURFACE_DESC {
D3DFORMAT Format;
D3DRESOURCETYPE Type;
DWORD Usage;
D3DPOOL Pool;
D3DMULTISAMPLE_TYPE MultiSampleType;
DWORD MultiSampleQuality;
UINT Width;
UINT Height;
}
struct D3DVOLUME_DESC {
D3DFORMAT Format;
D3DRESOURCETYPE Type;
DWORD Usage;
D3DPOOL Pool;
UINT Width;
UINT Height;
UINT Depth;
}
/* Structure for LockRect */
struct D3DLOCKED_RECT {
INT Pitch;
void* pBits;
}
/* Structures for LockBox */
struct D3DBOX {
UINT Left;
UINT Top;
UINT Right;
UINT Bottom;
UINT Front;
UINT Back;
}
struct D3DLOCKED_BOX
{
INT RowPitch;
INT SlicePitch;
void* pBits;
}
/* Structures for LockRange */
struct D3DRANGE
{
UINT Offset;
UINT Size;
}
/* Structures for high order primitives */
struct D3DRECTPATCH_INFO
{
UINT StartVertexOffsetWidth;
UINT StartVertexOffsetHeight;
UINT Width;
UINT Height;
UINT Stride;
D3DBASISTYPE Basis;
D3DDEGREETYPE Degree;
}
struct D3DTRIPATCH_INFO
{
UINT StartVertexOffset;
UINT NumVertices;
D3DBASISTYPE Basis;
D3DDEGREETYPE Degree;
}
/* Adapter Identifier */
const MAX_DEVICE_IDENTIFIER_STRING = 512;
struct D3DADAPTER_IDENTIFIER9
{
char[MAX_DEVICE_IDENTIFIER_STRING] Driver;
char[MAX_DEVICE_IDENTIFIER_STRING] Description;
char[32] DeviceName; /* Device name for GDI (ex. \\.\DISPLAY1) */
LARGE_INTEGER DriverVersion; /* Defined for 32 bit components */
DWORD VendorId;
DWORD DeviceId;
DWORD SubSysId;
DWORD Revision;
GUID DeviceIdentifier;
DWORD WHQLLevel;
}
/* Raster Status structure returned by GetRasterStatus */
struct D3DRASTER_STATUS
{
BOOL InVBlank;
UINT ScanLine;
}
/* Debug monitor tokens (DEBUG only)
Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as
passing a token to the debug monitor. For example, if, after passing
D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values
are passed in, the enabled/disabled state of the debug
monitor will still persist.
The debug monitor defaults to enabled.
Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use.
*/
enum : D3DDEBUGMONITORTOKENS {
D3DDMT_ENABLE = 0, // enable debug monitor
D3DDMT_DISABLE = 1 // disable debug monitor
}
alias TypeDef!(uint) D3DDEBUGMONITORTOKENS;
// Async feedback
enum : D3DQUERYTYPE {
D3DQUERYTYPE_VCACHE = 4, /* D3DISSUE_END */
D3DQUERYTYPE_RESOURCEMANAGER = 5, /* D3DISSUE_END */
D3DQUERYTYPE_VERTEXSTATS = 6, /* D3DISSUE_END */
D3DQUERYTYPE_EVENT = 8, /* D3DISSUE_END */
D3DQUERYTYPE_OCCLUSION = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */
D3DQUERYTYPE_TIMESTAMP = 10, /* D3DISSUE_END */
D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */
D3DQUERYTYPE_TIMESTAMPFREQ = 12, /* D3DISSUE_END */
D3DQUERYTYPE_PIPELINETIMINGS = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */
D3DQUERYTYPE_INTERFACETIMINGS = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */
D3DQUERYTYPE_VERTEXTIMINGS = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */
D3DQUERYTYPE_PIXELTIMINGS = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */
D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */
D3DQUERYTYPE_CACHEUTILIZATION = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */
}
alias TypeDef!(uint) D3DQUERYTYPE;
// Flags field for Issue
const D3DISSUE_END = (1 << 0); // Tells the runtime to issue the end of a query, changing it's state to "non-signaled".
const D3DISSUE_BEGIN = (1 << 1); // Tells the runtime to issue the beginng of a query.
// Flags field for GetData
const D3DGETDATA_FLUSH = (1 << 0); // Tells the runtime to flush if the query is outstanding.
struct D3DRESOURCESTATS
{
// Data collected since last Present()
BOOL bThrashing; /* indicates if thrashing */
DWORD ApproxBytesDownloaded; /* Approximate number of bytes downloaded by resource manager */
DWORD NumEvicts; /* number of objects evicted */
DWORD NumVidCreates; /* number of objects created in video memory */
DWORD LastPri; /* priority of last object evicted */
DWORD NumUsed; /* number of objects set to the device */
DWORD NumUsedInVidMem; /* number of objects set to the device, which are already in video memory */
// Persistent data
DWORD WorkingSet; /* number of objects in video memory */
DWORD WorkingSetBytes; /* number of bytes in video memory */
DWORD TotalManaged; /* total number of managed objects */
DWORD TotalBytes; /* total number of bytes of managed objects */
}
const D3DRTYPECOUNT = D3DRTYPE_INDEXBUFFER+1;
struct D3DDEVINFO_RESOURCEMANAGER
{
//#ifndef WOW64_ENUM_WORKAROUND
// D3DRESOURCESTATS stats[D3DRTYPECOUNT];
D3DRESOURCESTATS[8] stats;
}
alias D3DDEVINFO_RESOURCEMANAGER* LPD3DDEVINFO_RESOURCEMANAGER;
struct D3DDEVINFO_D3DVERTEXSTATS
{
DWORD NumRenderedTriangles; /* total number of triangles that are not clipped in this frame */
DWORD NumExtraClippingTriangles; /* Number of new triangles generated by clipping */
}
alias D3DDEVINFO_D3DVERTEXSTATS *LPD3DDEVINFO_D3DVERTEXSTATS;
struct D3DDEVINFO_VCACHE {
DWORD Pattern; /* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') */
DWORD OptMethod; /* optimization method 0 means longest strips, 1 means vertex cache based */
DWORD CacheSize; /* cache size to optimize for (only required if type is 1) */
DWORD MagicNumber; /* used to determine when to restart strips (only required if type is 1)*/
}
alias D3DDEVINFO_VCACHE *LPD3DDEVINFO_VCACHE;
struct D3DDEVINFO_D3D9PIPELINETIMINGS
{
FLOAT VertexProcessingTimePercent;
FLOAT PixelProcessingTimePercent;
FLOAT OtherGPUProcessingTimePercent;
FLOAT GPUIdleTimePercent;
}
struct D3DDEVINFO_D3D9INTERFACETIMINGS
{
FLOAT WaitingForGPUToUseApplicationResourceTimePercent;
FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent;
FLOAT WaitingForGPUToStayWithinLatencyTimePercent;
FLOAT WaitingForGPUExclusiveResourceTimePercent;
FLOAT WaitingForGPUOtherTimePercent;
}
struct D3DDEVINFO_D3D9STAGETIMINGS
{
FLOAT MemoryProcessingPercent;
FLOAT ComputationProcessingPercent;
}
struct D3DDEVINFO_D3D9BANDWIDTHTIMINGS
{
FLOAT MaxBandwidthUtilized;
FLOAT FrontEndUploadMemoryUtilizedPercent;
FLOAT VertexRateUtilizedPercent;
FLOAT TriangleSetupRateUtilizedPercent;
FLOAT FillRateUtilizedPercent;
}
struct D3DDEVINFO_D3D9CACHEUTILIZATION
{
FLOAT TextureCacheHitRate; // Percentage of cache hits
FLOAT PostTransformVertexCacheHitRate;
}
enum : D3DCOMPOSERECTSOP {
D3DCOMPOSERECTS_COPY = 1,
D3DCOMPOSERECTS_OR = 2,
D3DCOMPOSERECTS_AND = 3,
D3DCOMPOSERECTS_NEG = 4
}
alias TypeDef!(uint) D3DCOMPOSERECTSOP;
struct D3DCOMPOSERECTDESC
{
USHORT X, Y; // Top-left coordinates of a rect in the source surface
USHORT Width, Height; // Dimensions of the rect
}
struct D3DCOMPOSERECTDESTINATION
{
USHORT SrcRectIndex; // Index of D3DCOMPOSERECTDESC
USHORT Reserved; // For alignment
SHORT X, Y; // Top-left coordinates of the rect in the destination surface
}
const D3DCOMPOSERECTS_MAXNUMRECTS = 0xFFFF;
const D3DCONVOLUTIONMONO_MAXWIDTH = 7;
const D3DCONVOLUTIONMONO_MAXHEIGHT = D3DCONVOLUTIONMONO_MAXWIDTH;
const D3DFMT_A1_SURFACE_MAXWIDTH = 8192;
const D3DFMT_A1_SURFACE_MAXHEIGHT = 2048;
struct D3DPRESENTSTATS {
UINT PresentCount;
UINT PresentRefreshCount;
UINT SyncRefreshCount;
LARGE_INTEGER SyncQPCTime;
LARGE_INTEGER SyncGPUTime;
}
enum : D3DSCANLINEORDERING
{
D3DSCANLINEORDERING_UNKNOWN = 0,
D3DSCANLINEORDERING_PROGRESSIVE = 1,
D3DSCANLINEORDERING_INTERLACED = 2
}
alias TypeDef!(uint) D3DSCANLINEORDERING;
struct D3DDISPLAYMODEEX
{
UINT Size;
UINT Width;
UINT Height;
UINT RefreshRate;
D3DFORMAT Format;
D3DSCANLINEORDERING ScanLineOrdering;
}
struct D3DDISPLAYMODEFILTER
{
UINT Size;
D3DFORMAT Format;
D3DSCANLINEORDERING ScanLineOrdering;
}
enum : D3DDISPLAYROTATION
{
D3DDISPLAYROTATION_IDENTITY = 1, // No rotation.
D3DDISPLAYROTATION_90 = 2, // Rotated 90 degrees.
D3DDISPLAYROTATION_180 = 3, // Rotated 180 degrees.
D3DDISPLAYROTATION_270 = 4 // Rotated 270 degrees.
}
alias TypeDef!(uint) D3DDISPLAYROTATION;
/* For use in ID3DResource9::SetPriority calls */
const D3D9_RESOURCE_PRIORITY_MINIMUM = 0x28000000;
const D3D9_RESOURCE_PRIORITY_LOW = 0x50000000;
const D3D9_RESOURCE_PRIORITY_NORMAL = 0x78000000;
const D3D9_RESOURCE_PRIORITY_HIGH = 0xa0000000;
const D3D9_RESOURCE_PRIORITY_MAXIMUM = 0xc8000000;