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9b639cf2d6 2015-05-05        kinaba: /*==========================================================================;
9b639cf2d6 2015-05-05        kinaba:  *
9b639cf2d6 2015-05-05        kinaba:  *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
9b639cf2d6 2015-05-05        kinaba:  *
9b639cf2d6 2015-05-05        kinaba:  *  File:       d3d9types.h
9b639cf2d6 2015-05-05        kinaba:  *  Content:    Direct3D capabilities include file
9b639cf2d6 2015-05-05        kinaba:  *
9b639cf2d6 2015-05-05        kinaba:  ***************************************************************************/
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: module win32.directx.d3d9types;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: private import win32.windows;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Alignment compatibility
9b639cf2d6 2015-05-05        kinaba: align(4):
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DCOLOR;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // maps unsigned 8 bits/channel to D3DCOLOR
9b639cf2d6 2015-05-05        kinaba: D3DCOLOR D3DCOLOR_ARGB(ubyte a,ubyte r,ubyte g,ubyte b) { return cast(D3DCOLOR)((a<<24)|(r<<16)|(g<<8)|b); }
9b639cf2d6 2015-05-05        kinaba: D3DCOLOR D3DCOLOR_RGBA(ubyte r,ubyte g,ubyte b,ubyte a) { return D3DCOLOR_ARGB(a,r,g,b); }
9b639cf2d6 2015-05-05        kinaba: D3DCOLOR D3DCOLOR_XRGB(ubyte r,ubyte g,ubyte b) { return D3DCOLOR_ARGB(0xff,r,g,b); }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: D3DCOLOR D3DCOLOR_XYUV(ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(0xff,y,u,v); }
9b639cf2d6 2015-05-05        kinaba: D3DCOLOR D3DCOLOR_AYUV( ubyte a, ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(a,y,u,v); }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // maps floating point channels (0.f to 1.f range) to D3DCOLOR
9b639cf2d6 2015-05-05        kinaba: D3DCOLOR D3DCOLOR_COLORVALUE(float r, float g, float b, float a) { return D3DCOLOR_RGBA(cast(ubyte)(r*255.0f),cast(ubyte)(g*255.0f),cast(ubyte)(b*255.0f),cast(ubyte)(a*255.0f)); }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DVECTOR {
9b639cf2d6 2015-05-05        kinaba:     float x;
9b639cf2d6 2015-05-05        kinaba:     float y;
9b639cf2d6 2015-05-05        kinaba:     float z;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DCOLORVALUE {
9b639cf2d6 2015-05-05        kinaba:     float r;
9b639cf2d6 2015-05-05        kinaba:     float g;
9b639cf2d6 2015-05-05        kinaba:     float b;
9b639cf2d6 2015-05-05        kinaba:     float a;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DRECT {
9b639cf2d6 2015-05-05        kinaba:     LONG x1;
9b639cf2d6 2015-05-05        kinaba:     LONG y1;
9b639cf2d6 2015-05-05        kinaba:     LONG x2;
9b639cf2d6 2015-05-05        kinaba:     LONG y2;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DMATRIX {
9b639cf2d6 2015-05-05        kinaba:     union {
9b639cf2d6 2015-05-05        kinaba:         struct {
9b639cf2d6 2015-05-05        kinaba:             float        _11, _12, _13, _14;
9b639cf2d6 2015-05-05        kinaba:             float        _21, _22, _23, _24;
9b639cf2d6 2015-05-05        kinaba:             float        _31, _32, _33, _34;
9b639cf2d6 2015-05-05        kinaba:             float        _41, _42, _43, _44;
9b639cf2d6 2015-05-05        kinaba:         }
9b639cf2d6 2015-05-05        kinaba:         float[4][4] m;
9b639cf2d6 2015-05-05        kinaba:     }
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DVIEWPORT9 {
9b639cf2d6 2015-05-05        kinaba:     uint        X;
9b639cf2d6 2015-05-05        kinaba:     uint        Y;            /* Viewport Top left */
9b639cf2d6 2015-05-05        kinaba:     uint        Width;
9b639cf2d6 2015-05-05        kinaba:     uint        Height;       /* Viewport Dimensions */
9b639cf2d6 2015-05-05        kinaba:     float       MinZ;         /* Min/max of clip Volume */
9b639cf2d6 2015-05-05        kinaba:     float       MaxZ;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /*
9b639cf2d6 2015-05-05        kinaba:  * Values for clip fields.
9b639cf2d6 2015-05-05        kinaba:  */
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Max number of user clipping planes, supported in D3D.
9b639cf2d6 2015-05-05        kinaba: const D3DMAXUSERCLIPPLANES = 32;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: const D3DCLIPPLANE0 = (1<<0);
9b639cf2d6 2015-05-05        kinaba: const D3DCLIPPLANE1 = (1<<1);
9b639cf2d6 2015-05-05        kinaba: const D3DCLIPPLANE2 = (1<<2);
9b639cf2d6 2015-05-05        kinaba: const D3DCLIPPLANE3 = (1<<3);
9b639cf2d6 2015-05-05        kinaba: const D3DCLIPPLANE4 = (1<<4);
9b639cf2d6 2015-05-05        kinaba: const D3DCLIPPLANE5 = (1<<5);
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // The following bits are used in the ClipUnion and ClipIntersection
9b639cf2d6 2015-05-05        kinaba: // members of the D3DCLIPSTATUS9
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DCS_LEFT = 0x00000001L;
9b639cf2d6 2015-05-05        kinaba: const D3DCS_RIGHT = 0x00000002L;
9b639cf2d6 2015-05-05        kinaba: const D3DCS_TOP = 0x00000004L;
9b639cf2d6 2015-05-05        kinaba: const D3DCS_BOTTOM = 0x00000008L;
9b639cf2d6 2015-05-05        kinaba: const D3DCS_FRONT = 0x00000010L;
9b639cf2d6 2015-05-05        kinaba: const D3DCS_BACK = 0x00000020L;
9b639cf2d6 2015-05-05        kinaba: const D3DCS_PLANE0 = 0x00000040L;
9b639cf2d6 2015-05-05        kinaba: const D3DCS_PLANE1 = 0x00000080L;
9b639cf2d6 2015-05-05        kinaba: const D3DCS_PLANE2 = 0x00000100L;
9b639cf2d6 2015-05-05        kinaba: const D3DCS_PLANE3 = 0x00000200L;
9b639cf2d6 2015-05-05        kinaba: const D3DCS_PLANE4 = 0x00000400L;
9b639cf2d6 2015-05-05        kinaba: const D3DCS_PLANE5 = 0x00000800L;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DCS_ALL = D3DCS_LEFT   |
9b639cf2d6 2015-05-05        kinaba:                   D3DCS_RIGHT  |
9b639cf2d6 2015-05-05        kinaba:                   D3DCS_TOP    |
9b639cf2d6 2015-05-05        kinaba:                   D3DCS_BOTTOM |
9b639cf2d6 2015-05-05        kinaba:                   D3DCS_FRONT  |
9b639cf2d6 2015-05-05        kinaba:                   D3DCS_BACK   |
9b639cf2d6 2015-05-05        kinaba:                   D3DCS_PLANE0 |
9b639cf2d6 2015-05-05        kinaba:                   D3DCS_PLANE1 |
9b639cf2d6 2015-05-05        kinaba:                   D3DCS_PLANE2 |
9b639cf2d6 2015-05-05        kinaba:                   D3DCS_PLANE3 |
9b639cf2d6 2015-05-05        kinaba:                   D3DCS_PLANE4 |
9b639cf2d6 2015-05-05        kinaba:                   D3DCS_PLANE5;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DCLIPSTATUS9 {
9b639cf2d6 2015-05-05        kinaba:     uint ClipUnion;
9b639cf2d6 2015-05-05        kinaba:     uint ClipIntersection;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DMATERIAL9 {
9b639cf2d6 2015-05-05        kinaba:     D3DCOLORVALUE   Diffuse;        /* Diffuse color RGBA */
9b639cf2d6 2015-05-05        kinaba:     D3DCOLORVALUE   Ambient;        /* Ambient color RGB */
9b639cf2d6 2015-05-05        kinaba:     D3DCOLORVALUE   Specular;       /* Specular 'shininess' */
9b639cf2d6 2015-05-05        kinaba:     D3DCOLORVALUE   Emissive;       /* Emissive color RGB */
9b639cf2d6 2015-05-05        kinaba:     float           Power;          /* Sharpness if specular highlight */
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : uint {
9b639cf2d6 2015-05-05        kinaba:     D3DLIGHT_POINT          = 1,
9b639cf2d6 2015-05-05        kinaba:     D3DLIGHT_SPOT           = 2,
9b639cf2d6 2015-05-05        kinaba:     D3DLIGHT_DIRECTIONAL    = 3
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DLIGHTTYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DLIGHT9 {
9b639cf2d6 2015-05-05        kinaba:     D3DLIGHTTYPE    Type;            /* Type of light source */
9b639cf2d6 2015-05-05        kinaba:     D3DCOLORVALUE   Diffuse;         /* Diffuse color of light */
9b639cf2d6 2015-05-05        kinaba:     D3DCOLORVALUE   Specular;        /* Specular color of light */
9b639cf2d6 2015-05-05        kinaba:     D3DCOLORVALUE   Ambient;         /* Ambient color of light */
9b639cf2d6 2015-05-05        kinaba:     D3DVECTOR       Position;         /* Position in world space */
9b639cf2d6 2015-05-05        kinaba:     D3DVECTOR       Direction;        /* Direction in world space */
9b639cf2d6 2015-05-05        kinaba:     float           Range;            /* Cutoff range */
9b639cf2d6 2015-05-05        kinaba:     float           Falloff;          /* Falloff */
9b639cf2d6 2015-05-05        kinaba:     float           Attenuation0;     /* Constant attenuation */
9b639cf2d6 2015-05-05        kinaba:     float           Attenuation1;     /* Linear attenuation */
9b639cf2d6 2015-05-05        kinaba:     float           Attenuation2;     /* Quadratic attenuation */
9b639cf2d6 2015-05-05        kinaba:     float           Theta;            /* Inner angle of spotlight cone */
9b639cf2d6 2015-05-05        kinaba:     float           Phi;              /* Outer angle of spotlight cone */
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /*
9b639cf2d6 2015-05-05        kinaba:  * Options for clearing
9b639cf2d6 2015-05-05        kinaba:  */
9b639cf2d6 2015-05-05        kinaba: const D3DCLEAR_TARGET = 0x00000001L;  /* Clear target surface */
9b639cf2d6 2015-05-05        kinaba: const D3DCLEAR_ZBUFFER = 0x00000002L;  /* Clear target z buffer */
9b639cf2d6 2015-05-05        kinaba: const D3DCLEAR_STENCIL = 0x00000004L;  /* Clear stencil planes */
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /*
9b639cf2d6 2015-05-05        kinaba:  * The following defines the rendering states
9b639cf2d6 2015-05-05        kinaba:  */
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DSHADEMODE {
9b639cf2d6 2015-05-05        kinaba:     D3DSHADE_FLAT               = 1,
9b639cf2d6 2015-05-05        kinaba:     D3DSHADE_GOURAUD            = 2,
9b639cf2d6 2015-05-05        kinaba:     D3DSHADE_PHONG              = 3
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DSHADEMODE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DFILLMODE {
9b639cf2d6 2015-05-05        kinaba:     D3DFILL_POINT               = 1,
9b639cf2d6 2015-05-05        kinaba:     D3DFILL_WIREFRAME           = 2,
9b639cf2d6 2015-05-05        kinaba:     D3DFILL_SOLID               = 3
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DFILLMODE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DBLEND {
9b639cf2d6 2015-05-05        kinaba:     D3DBLEND_ZERO               = 1,
9b639cf2d6 2015-05-05        kinaba:     D3DBLEND_ONE                = 2,
9b639cf2d6 2015-05-05        kinaba:     D3DBLEND_SRCCOLOR           = 3,
9b639cf2d6 2015-05-05        kinaba:     D3DBLEND_INVSRCCOLOR        = 4,
9b639cf2d6 2015-05-05        kinaba:     D3DBLEND_SRCALPHA           = 5,
9b639cf2d6 2015-05-05        kinaba:     D3DBLEND_INVSRCALPHA        = 6,
9b639cf2d6 2015-05-05        kinaba:     D3DBLEND_DESTALPHA          = 7,
9b639cf2d6 2015-05-05        kinaba:     D3DBLEND_INVDESTALPHA       = 8,
9b639cf2d6 2015-05-05        kinaba:     D3DBLEND_DESTCOLOR          = 9,
9b639cf2d6 2015-05-05        kinaba:     D3DBLEND_INVDESTCOLOR       = 10,
9b639cf2d6 2015-05-05        kinaba:     D3DBLEND_SRCALPHASAT        = 11,
9b639cf2d6 2015-05-05        kinaba:     D3DBLEND_BOTHSRCALPHA       = 12,
9b639cf2d6 2015-05-05        kinaba:     D3DBLEND_BOTHINVSRCALPHA    = 13,
9b639cf2d6 2015-05-05        kinaba:     D3DBLEND_BLENDFACTOR        = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
9b639cf2d6 2015-05-05        kinaba:     D3DBLEND_INVBLENDFACTOR     = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
9b639cf2d6 2015-05-05        kinaba:     D3DBLEND_SRCCOLOR2          = 16,
9b639cf2d6 2015-05-05        kinaba:     D3DBLEND_INVSRCCOLOR2       = 17
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DBLEND;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DBLENDOP {
9b639cf2d6 2015-05-05        kinaba:     D3DBLENDOP_ADD              = 1,
9b639cf2d6 2015-05-05        kinaba:     D3DBLENDOP_SUBTRACT         = 2,
9b639cf2d6 2015-05-05        kinaba:     D3DBLENDOP_REVSUBTRACT      = 3,
9b639cf2d6 2015-05-05        kinaba:     D3DBLENDOP_MIN              = 4,
9b639cf2d6 2015-05-05        kinaba:     D3DBLENDOP_MAX              = 5
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DBLENDOP;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DTEXTUREADDRESS {
9b639cf2d6 2015-05-05        kinaba:     D3DTADDRESS_WRAP            = 1,
9b639cf2d6 2015-05-05        kinaba:     D3DTADDRESS_MIRROR          = 2,
9b639cf2d6 2015-05-05        kinaba:     D3DTADDRESS_CLAMP           = 3,
9b639cf2d6 2015-05-05        kinaba:     D3DTADDRESS_BORDER          = 4,
9b639cf2d6 2015-05-05        kinaba:     D3DTADDRESS_MIRRORONCE      = 5
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DTEXTUREADDRESS;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DCULL {
9b639cf2d6 2015-05-05        kinaba:     D3DCULL_NONE                = 1,
9b639cf2d6 2015-05-05        kinaba:     D3DCULL_CW                  = 2,
9b639cf2d6 2015-05-05        kinaba:     D3DCULL_CCW                 = 3
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DCULL;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DCMPFUNC {
9b639cf2d6 2015-05-05        kinaba:     D3DCMP_NEVER                = 1,
9b639cf2d6 2015-05-05        kinaba:     D3DCMP_LESS                 = 2,
9b639cf2d6 2015-05-05        kinaba:     D3DCMP_EQUAL                = 3,
9b639cf2d6 2015-05-05        kinaba:     D3DCMP_LESSEQUAL            = 4,
9b639cf2d6 2015-05-05        kinaba:     D3DCMP_GREATER              = 5,
9b639cf2d6 2015-05-05        kinaba:     D3DCMP_NOTEQUAL             = 6,
9b639cf2d6 2015-05-05        kinaba:     D3DCMP_GREATEREQUAL         = 7,
9b639cf2d6 2015-05-05        kinaba:     D3DCMP_ALWAYS               = 8
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DCMPFUNC;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DSTENCILOP {
9b639cf2d6 2015-05-05        kinaba:     D3DSTENCILOP_KEEP           = 1,
9b639cf2d6 2015-05-05        kinaba:     D3DSTENCILOP_ZERO           = 2,
9b639cf2d6 2015-05-05        kinaba:     D3DSTENCILOP_REPLACE        = 3,
9b639cf2d6 2015-05-05        kinaba:     D3DSTENCILOP_INCRSAT        = 4,
9b639cf2d6 2015-05-05        kinaba:     D3DSTENCILOP_DECRSAT        = 5,
9b639cf2d6 2015-05-05        kinaba:     D3DSTENCILOP_INVERT         = 6,
9b639cf2d6 2015-05-05        kinaba:     D3DSTENCILOP_INCR           = 7,
9b639cf2d6 2015-05-05        kinaba:     D3DSTENCILOP_DECR           = 8
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DSTENCILOP;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DFOGMODE {
9b639cf2d6 2015-05-05        kinaba:     D3DFOG_NONE                 = 0,
9b639cf2d6 2015-05-05        kinaba:     D3DFOG_EXP                  = 1,
9b639cf2d6 2015-05-05        kinaba:     D3DFOG_EXP2                 = 2,
9b639cf2d6 2015-05-05        kinaba:     D3DFOG_LINEAR               = 3
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DFOGMODE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DZBUFFERTYPE {
9b639cf2d6 2015-05-05        kinaba:     D3DZB_FALSE                 = 0,
9b639cf2d6 2015-05-05        kinaba:     D3DZB_TRUE                  = 1, // Z buffering
9b639cf2d6 2015-05-05        kinaba:     D3DZB_USEW                  = 2 // W buffering
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DZBUFFERTYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Primitives supported by draw-primitive API
9b639cf2d6 2015-05-05        kinaba: enum : D3DPRIMITIVETYPE {
9b639cf2d6 2015-05-05        kinaba:     D3DPT_POINTLIST             = 1,
9b639cf2d6 2015-05-05        kinaba:     D3DPT_LINELIST              = 2,
9b639cf2d6 2015-05-05        kinaba:     D3DPT_LINESTRIP             = 3,
9b639cf2d6 2015-05-05        kinaba:     D3DPT_TRIANGLELIST          = 4,
9b639cf2d6 2015-05-05        kinaba:     D3DPT_TRIANGLESTRIP         = 5,
9b639cf2d6 2015-05-05        kinaba:     D3DPT_TRIANGLEFAN           = 6
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DPRIMITIVETYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: D3DTRANSFORMSTATETYPE D3DTS_WORLDMATRIX(uint index) { return cast(D3DTRANSFORMSTATETYPE)(index + 256); }
9b639cf2d6 2015-05-05        kinaba: template T_D3DTS_WORLDMATRIX(uint index) {
9b639cf2d6 2015-05-05        kinaba:     const D3DTRANSFORMSTATETYPE T_D3DTS_WORLDMATRIX = index + 256;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DTRANSFORMSTATETYPE {
9b639cf2d6 2015-05-05        kinaba:     D3DTS_VIEW          = 2,
9b639cf2d6 2015-05-05        kinaba:     D3DTS_PROJECTION    = 3,
9b639cf2d6 2015-05-05        kinaba:     D3DTS_TEXTURE0      = 16,
9b639cf2d6 2015-05-05        kinaba:     D3DTS_TEXTURE1      = 17,
9b639cf2d6 2015-05-05        kinaba:     D3DTS_TEXTURE2      = 18,
9b639cf2d6 2015-05-05        kinaba:     D3DTS_TEXTURE3      = 19,
9b639cf2d6 2015-05-05        kinaba:     D3DTS_TEXTURE4      = 20,
9b639cf2d6 2015-05-05        kinaba:     D3DTS_TEXTURE5      = 21,
9b639cf2d6 2015-05-05        kinaba:     D3DTS_TEXTURE6      = 22,
9b639cf2d6 2015-05-05        kinaba:     D3DTS_TEXTURE7      = 23,
9b639cf2d6 2015-05-05        kinaba:     D3DTS_WORLD         = T_D3DTS_WORLDMATRIX!(0),
9b639cf2d6 2015-05-05        kinaba:     D3DTS_WORLD1        = T_D3DTS_WORLDMATRIX!(1),
9b639cf2d6 2015-05-05        kinaba:     D3DTS_WORLD2        = T_D3DTS_WORLDMATRIX!(2),
9b639cf2d6 2015-05-05        kinaba:     D3DTS_WORLD3        = T_D3DTS_WORLDMATRIX!(3)
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DTRANSFORMSTATETYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DRENDERSTATETYPE {
9b639cf2d6 2015-05-05        kinaba:     D3DRS_ZENABLE                   = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_FILLMODE                  = 8,    /* D3DFILLMODE */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_SHADEMODE                 = 9,    /* D3DSHADEMODE */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_ZWRITEENABLE              = 14,   /* TRUE to enable z writes */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_ALPHATESTENABLE           = 15,   /* TRUE to enable alpha tests */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_LASTPIXEL                 = 16,   /* TRUE for last-pixel on lines */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_SRCBLEND                  = 19,   /* D3DBLEND */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_DESTBLEND                 = 20,   /* D3DBLEND */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_CULLMODE                  = 22,   /* D3DCULL */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_ZFUNC                     = 23,   /* D3DCMPFUNC */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_ALPHAREF                  = 24,   /* D3DFIXED */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_ALPHAFUNC                 = 25,   /* D3DCMPFUNC */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_DITHERENABLE              = 26,   /* TRUE to enable dithering */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_ALPHABLENDENABLE          = 27,   /* TRUE to enable alpha blending */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_FOGENABLE                 = 28,   /* TRUE to enable fog blending */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_SPECULARENABLE            = 29,   /* TRUE to enable specular */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_FOGCOLOR                  = 34,   /* D3DCOLOR */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_FOGTABLEMODE              = 35,   /* D3DFOGMODE */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_FOGSTART                  = 36,   /* Fog start (for both vertex and pixel fog) */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_FOGEND                    = 37,   /* Fog end      */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_FOGDENSITY                = 38,   /* Fog density  */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_RANGEFOGENABLE            = 48,   /* Enables range-based fog */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_STENCILENABLE             = 52,   /* BOOL enable/disable stenciling */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_STENCILFAIL               = 53,   /* D3DSTENCILOP to do if stencil test fails */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_STENCILZFAIL              = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_STENCILPASS               = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_STENCILFUNC               = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_STENCILREF                = 57,   /* Reference value used in stencil test */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_STENCILMASK               = 58,   /* Mask value used in stencil test */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_STENCILWRITEMASK          = 59,   /* Write mask applied to values written to stencil buffer */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_TEXTUREFACTOR             = 60,   /* D3DCOLOR used for multi-texture blend */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_WRAP0                     = 128,  /* wrap for 1st texture coord. set */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_WRAP1                     = 129,  /* wrap for 2nd texture coord. set */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_WRAP2                     = 130,  /* wrap for 3rd texture coord. set */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_WRAP3                     = 131,  /* wrap for 4th texture coord. set */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_WRAP4                     = 132,  /* wrap for 5th texture coord. set */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_WRAP5                     = 133,  /* wrap for 6th texture coord. set */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_WRAP6                     = 134,  /* wrap for 7th texture coord. set */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_WRAP7                     = 135,  /* wrap for 8th texture coord. set */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_CLIPPING                  = 136,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_LIGHTING                  = 137,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_AMBIENT                   = 139,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_FOGVERTEXMODE             = 140,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_COLORVERTEX               = 141,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_LOCALVIEWER               = 142,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_NORMALIZENORMALS          = 143,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_DIFFUSEMATERIALSOURCE     = 145,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_SPECULARMATERIALSOURCE    = 146,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_AMBIENTMATERIALSOURCE     = 147,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_EMISSIVEMATERIALSOURCE    = 148,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_VERTEXBLEND               = 151,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_CLIPPLANEENABLE           = 152,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_POINTSIZE                 = 154,   /* float point size */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_POINTSIZE_MIN             = 155,   /* float point size min threshold */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_POINTSPRITEENABLE         = 156,   /* BOOL point texture coord control */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_POINTSCALEENABLE          = 157,   /* BOOL point size scale enable */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_POINTSCALE_A              = 158,   /* float point attenuation A value */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_POINTSCALE_B              = 159,   /* float point attenuation B value */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_POINTSCALE_C              = 160,   /* float point attenuation C value */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_MULTISAMPLEANTIALIAS      = 161,  // BOOL - set to do FSAA with multisample buffer
9b639cf2d6 2015-05-05        kinaba:     D3DRS_MULTISAMPLEMASK           = 162,  // DWORD - per-sample enable/disable
9b639cf2d6 2015-05-05        kinaba:     D3DRS_PATCHEDGESTYLE            = 163,  // Sets whether patch edges will use float style tessellation
9b639cf2d6 2015-05-05        kinaba:     D3DRS_DEBUGMONITORTOKEN         = 165,  // DEBUG ONLY - token to debug monitor
9b639cf2d6 2015-05-05        kinaba:     D3DRS_POINTSIZE_MAX             = 166,   /* float point size max threshold */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_COLORWRITEENABLE          = 168,  // per-channel write enable
9b639cf2d6 2015-05-05        kinaba:     D3DRS_TWEENFACTOR               = 170,   // float tween factor
9b639cf2d6 2015-05-05        kinaba:     D3DRS_BLENDOP                   = 171,   // D3DBLENDOP setting
9b639cf2d6 2015-05-05        kinaba:     D3DRS_POSITIONDEGREE            = 172,   // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
9b639cf2d6 2015-05-05        kinaba:     D3DRS_NORMALDEGREE              = 173,   // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
9b639cf2d6 2015-05-05        kinaba:     D3DRS_SCISSORTESTENABLE         = 174,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_SLOPESCALEDEPTHBIAS       = 175,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_ANTIALIASEDLINEENABLE     = 176,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_MINTESSELLATIONLEVEL      = 178,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_MAXTESSELLATIONLEVEL      = 179,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_ADAPTIVETESS_X            = 180,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_ADAPTIVETESS_Y            = 181,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_ADAPTIVETESS_Z            = 182,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_ADAPTIVETESS_W            = 183,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_ENABLEADAPTIVETESSELLATION = 184,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_TWOSIDEDSTENCILMODE       = 185,   /* BOOL enable/disable 2 sided stenciling */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_CCW_STENCILFAIL           = 186,   /* D3DSTENCILOP to do if ccw stencil test fails */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_CCW_STENCILZFAIL          = 187,   /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_CCW_STENCILPASS           = 188,   /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_CCW_STENCILFUNC           = 189,   /* D3DCMPFUNC fn.  ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_COLORWRITEENABLE1         = 190,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_COLORWRITEENABLE2         = 191,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_COLORWRITEENABLE3         = 192,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_BLENDFACTOR               = 193,   /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_SRGBWRITEENABLE           = 194,   /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_DEPTHBIAS                 = 195,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_WRAP8                     = 198,   /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_WRAP9                     = 199,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_WRAP10                    = 200,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_WRAP11                    = 201,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_WRAP12                    = 202,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_WRAP13                    = 203,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_WRAP14                    = 204,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_WRAP15                    = 205,
9b639cf2d6 2015-05-05        kinaba:     D3DRS_SEPARATEALPHABLENDENABLE  = 206,  /* TRUE to enable a separate blending function for the alpha channel */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_SRCBLENDALPHA             = 207,  /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_DESTBLENDALPHA            = 208,  /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
9b639cf2d6 2015-05-05        kinaba:     D3DRS_BLENDOPALPHA              = 209   /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DRENDERSTATETYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Maximum number of simultaneous render targets D3D supports
9b639cf2d6 2015-05-05        kinaba: const D3D_MAX_SIMULTANEOUS_RENDERTARGETS = 4;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Values for material source
9b639cf2d6 2015-05-05        kinaba: enum : D3DMATERIALCOLORSOURCE {
9b639cf2d6 2015-05-05        kinaba:     D3DMCS_MATERIAL         = 0,            // Color from material is used
9b639cf2d6 2015-05-05        kinaba:     D3DMCS_COLOR1           = 1,            // Diffuse vertex color is used
9b639cf2d6 2015-05-05        kinaba:     D3DMCS_COLOR2           = 2             // Specular vertex color is used
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DMATERIALCOLORSOURCE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Bias to apply to the texture coordinate set to apply a wrap to.
9b639cf2d6 2015-05-05        kinaba: const D3DRENDERSTATE_WRAPBIAS = 128UL;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Flags to construct the WRAP render states */
9b639cf2d6 2015-05-05        kinaba: const D3DWRAP_U = 0x00000001L;
9b639cf2d6 2015-05-05        kinaba: const D3DWRAP_V = 0x00000002L;
9b639cf2d6 2015-05-05        kinaba: const D3DWRAP_W = 0x00000004L;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
9b639cf2d6 2015-05-05        kinaba: const D3DWRAPCOORD_0 = 0x00000001L;    // same as D3DWRAP_U
9b639cf2d6 2015-05-05        kinaba: const D3DWRAPCOORD_1 = 0x00000002L;    // same as D3DWRAP_V
9b639cf2d6 2015-05-05        kinaba: const D3DWRAPCOORD_2 = 0x00000004L;    // same as D3DWRAP_W
9b639cf2d6 2015-05-05        kinaba: const D3DWRAPCOORD_3 = 0x00000008L;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Flags to construct D3DRS_COLORWRITEENABLE */
9b639cf2d6 2015-05-05        kinaba: const D3DCOLORWRITEENABLE_RED = (1L<<0);
9b639cf2d6 2015-05-05        kinaba: const D3DCOLORWRITEENABLE_GREEN = (1L<<1);
9b639cf2d6 2015-05-05        kinaba: const D3DCOLORWRITEENABLE_BLUE = (1L<<2);
9b639cf2d6 2015-05-05        kinaba: const D3DCOLORWRITEENABLE_ALPHA = (1L<<3);
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /*
9b639cf2d6 2015-05-05        kinaba:  * State enumerants for per-stage processing of fixed function pixel processing
9b639cf2d6 2015-05-05        kinaba:  * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX.
9b639cf2d6 2015-05-05        kinaba:  */
9b639cf2d6 2015-05-05        kinaba: enum : D3DTEXTURESTAGESTATETYPE {
9b639cf2d6 2015-05-05        kinaba:     D3DTSS_COLOROP        =  1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
9b639cf2d6 2015-05-05        kinaba:     D3DTSS_COLORARG1      =  2, /* D3DTA_* (texture arg) */
9b639cf2d6 2015-05-05        kinaba:     D3DTSS_COLORARG2      =  3, /* D3DTA_* (texture arg) */
9b639cf2d6 2015-05-05        kinaba:     D3DTSS_ALPHAOP        =  4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
9b639cf2d6 2015-05-05        kinaba:     D3DTSS_ALPHAARG1      =  5, /* D3DTA_* (texture arg) */
9b639cf2d6 2015-05-05        kinaba:     D3DTSS_ALPHAARG2      =  6, /* D3DTA_* (texture arg) */
9b639cf2d6 2015-05-05        kinaba:     D3DTSS_BUMPENVMAT00   =  7, /* float (bump mapping matrix) */
9b639cf2d6 2015-05-05        kinaba:     D3DTSS_BUMPENVMAT01   =  8, /* float (bump mapping matrix) */
9b639cf2d6 2015-05-05        kinaba:     D3DTSS_BUMPENVMAT10   =  9, /* float (bump mapping matrix) */
9b639cf2d6 2015-05-05        kinaba:     D3DTSS_BUMPENVMAT11   = 10, /* float (bump mapping matrix) */
9b639cf2d6 2015-05-05        kinaba:     D3DTSS_TEXCOORDINDEX  = 11, /* identifies which set of texture coordinates index this texture */
9b639cf2d6 2015-05-05        kinaba:     D3DTSS_BUMPENVLSCALE  = 22, /* float scale for bump map luminance */
9b639cf2d6 2015-05-05        kinaba:     D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */
9b639cf2d6 2015-05-05        kinaba:     D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
9b639cf2d6 2015-05-05        kinaba:     D3DTSS_COLORARG0      = 26, /* D3DTA_* third arg for triadic ops */
9b639cf2d6 2015-05-05        kinaba:     D3DTSS_ALPHAARG0      = 27, /* D3DTA_* third arg for triadic ops */
9b639cf2d6 2015-05-05        kinaba:     D3DTSS_RESULTARG      = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */
9b639cf2d6 2015-05-05        kinaba:     D3DTSS_CONSTANT       = 32  /* Per-stage constant D3DTA_CONSTANT */
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DTEXTURESTAGESTATETYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /*
9b639cf2d6 2015-05-05        kinaba:  * State enumerants for per-sampler texture processing.
9b639cf2d6 2015-05-05        kinaba:  */
9b639cf2d6 2015-05-05        kinaba: enum : D3DSAMPLERSTATETYPE {
9b639cf2d6 2015-05-05        kinaba:     D3DSAMP_ADDRESSU       = 1,  /* D3DTEXTUREADDRESS for U coordinate */
9b639cf2d6 2015-05-05        kinaba:     D3DSAMP_ADDRESSV       = 2,  /* D3DTEXTUREADDRESS for V coordinate */
9b639cf2d6 2015-05-05        kinaba:     D3DSAMP_ADDRESSW       = 3,  /* D3DTEXTUREADDRESS for W coordinate */
9b639cf2d6 2015-05-05        kinaba:     D3DSAMP_BORDERCOLOR    = 4,  /* D3DCOLOR */
9b639cf2d6 2015-05-05        kinaba:     D3DSAMP_MAGFILTER      = 5,  /* D3DTEXTUREFILTER filter to use for magnification */
9b639cf2d6 2015-05-05        kinaba:     D3DSAMP_MINFILTER      = 6,  /* D3DTEXTUREFILTER filter to use for minification */
9b639cf2d6 2015-05-05        kinaba:     D3DSAMP_MIPFILTER      = 7,  /* D3DTEXTUREFILTER filter to use between mipmaps during minification */
9b639cf2d6 2015-05-05        kinaba:     D3DSAMP_MIPMAPLODBIAS  = 8,  /* float Mipmap LOD bias */
9b639cf2d6 2015-05-05        kinaba:     D3DSAMP_MAXMIPLEVEL    = 9,  /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
9b639cf2d6 2015-05-05        kinaba:     D3DSAMP_MAXANISOTROPY  = 10, /* DWORD maximum anisotropy */
9b639cf2d6 2015-05-05        kinaba:     D3DSAMP_SRGBTEXTURE    = 11, /* Default = 0 (which means Gamma 1.0,
9b639cf2d6 2015-05-05        kinaba:                                    no correction required.) else correct for
9b639cf2d6 2015-05-05        kinaba:                                    Gamma = 2.2 */
9b639cf2d6 2015-05-05        kinaba:     D3DSAMP_ELEMENTINDEX   = 12, /* When multi-element texture is assigned to sampler, this
9b639cf2d6 2015-05-05        kinaba:                                     indicates which element index to use.  Default = 0.  */
9b639cf2d6 2015-05-05        kinaba:     D3DSAMP_DMAPOFFSET     = 13  /* Offset in vertices in the pre-sampled displacement map.
9b639cf2d6 2015-05-05        kinaba:                                     Only valid for D3DDMAPSAMPLER sampler  */
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DSAMPLERSTATETYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Special sampler which is used in the tesselator */
9b639cf2d6 2015-05-05        kinaba: const D3DDMAPSAMPLER = 256;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Samplers used in vertex shaders
9b639cf2d6 2015-05-05        kinaba: const D3DVERTEXTEXTURESAMPLER0 = (D3DDMAPSAMPLER+1);
9b639cf2d6 2015-05-05        kinaba: const D3DVERTEXTEXTURESAMPLER1 = (D3DDMAPSAMPLER+2);
9b639cf2d6 2015-05-05        kinaba: const D3DVERTEXTEXTURESAMPLER2 = (D3DDMAPSAMPLER+3);
9b639cf2d6 2015-05-05        kinaba: const D3DVERTEXTEXTURESAMPLER3 = (D3DDMAPSAMPLER+4);
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
9b639cf2d6 2015-05-05        kinaba: // and normal in the camera space) should be taken as texture coordinates
9b639cf2d6 2015-05-05        kinaba: // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: const D3DTSS_TCI_PASSTHRU = 0x00000000;
9b639cf2d6 2015-05-05        kinaba: const D3DTSS_TCI_CAMERASPACENORMAL = 0x00010000;
9b639cf2d6 2015-05-05        kinaba: const D3DTSS_TCI_CAMERASPACEPOSITION = 0x00020000;
9b639cf2d6 2015-05-05        kinaba: const D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x00030000;
9b639cf2d6 2015-05-05        kinaba: const D3DTSS_TCI_SPHEREMAP = 0x00040000;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /*
9b639cf2d6 2015-05-05        kinaba:  * Enumerations for COLOROP and ALPHAOP texture blending operations set in
9b639cf2d6 2015-05-05        kinaba:  * texture processing stage controls in D3DTSS.
9b639cf2d6 2015-05-05        kinaba:  */
9b639cf2d6 2015-05-05        kinaba: enum : D3DTEXTUREOP {
9b639cf2d6 2015-05-05        kinaba:     // Control
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_DISABLE              = 1,      // disables stage
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_SELECTARG1           = 2,      // the default
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_SELECTARG2           = 3,
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     // Modulate
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_MODULATE             = 4,      // multiply args together
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_MODULATE2X           = 5,      // multiply and  1 bit
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_MODULATE4X           = 6,      // multiply and  2 bits
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     // Add
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_ADD                  =  7,   // add arguments together
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_ADDSIGNED            =  8,   // add with -0.5 bias
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_ADDSIGNED2X          =  9,   // as above but left  1 bit
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_SUBTRACT             = 10,   // Arg1 - Arg2, with no saturation
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_ADDSMOOTH            = 11,   // add 2 args, subtract product
9b639cf2d6 2015-05-05        kinaba:                                         // Arg1 + Arg2 - Arg1*Arg2
9b639cf2d6 2015-05-05        kinaba:                                         // = Arg1 + (1-Arg1)*Arg2
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_BLENDDIFFUSEALPHA    = 12, // iterated alpha
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_BLENDTEXTUREALPHA    = 13, // texture alpha
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_BLENDFACTORALPHA     = 14, // alpha from D3DRS_TEXTUREFACTOR
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_BLENDTEXTUREALPHAPM  = 15, // texture alpha
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_BLENDCURRENTALPHA    = 16, // by alpha of current color
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     // Specular mapping
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_PREMODULATE            = 17,     // modulate with next texture before use
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_MODULATEALPHA_ADDCOLOR = 18,     // Arg1.RGB + Arg1.A*Arg2.RGB
9b639cf2d6 2015-05-05        kinaba:                                             // COLOROP only
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_MODULATECOLOR_ADDALPHA = 19,     // Arg1.RGB*Arg2.RGB + Arg1.A
9b639cf2d6 2015-05-05        kinaba:                                             // COLOROP only
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,  // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
9b639cf2d6 2015-05-05        kinaba:                                             // COLOROP only
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,  // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
9b639cf2d6 2015-05-05        kinaba:                                             // COLOROP only
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     // Bump mapping
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_BUMPENVMAP           = 22, // per pixel env map perturbation
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_BUMPENVMAPLUMINANCE  = 23, // with luminance channel
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     // This can do either diffuse or specular bump mapping with correct input.
9b639cf2d6 2015-05-05        kinaba:     // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
9b639cf2d6 2015-05-05        kinaba:     // where each component has been scaled and offset to make it signed.
9b639cf2d6 2015-05-05        kinaba:     // The result is replicated into all four (including alpha) channels.
9b639cf2d6 2015-05-05        kinaba:     // This is a valid COLOROP only.
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_DOTPRODUCT3          = 24,
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     // Triadic ops
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_MULTIPLYADD          = 25, // Arg0 + Arg1*Arg2
9b639cf2d6 2015-05-05        kinaba:     D3DTOP_LERP                 = 26  // (Arg0)*Arg1 + (1-Arg0)*Arg2
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DTEXTUREOP;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /*
9b639cf2d6 2015-05-05        kinaba:  * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending
9b639cf2d6 2015-05-05        kinaba:  * operations set in texture processing stage controls in D3DRENDERSTATE.
9b639cf2d6 2015-05-05        kinaba:  */
9b639cf2d6 2015-05-05        kinaba: const D3DTA_SELECTMASK = 0x0000000f;  // mask for arg selector
9b639cf2d6 2015-05-05        kinaba: const D3DTA_DIFFUSE = 0x00000000;  // select diffuse color (read only)
9b639cf2d6 2015-05-05        kinaba: const D3DTA_CURRENT = 0x00000001;  // select stage destination register (read/write)
9b639cf2d6 2015-05-05        kinaba: const D3DTA_TEXTURE = 0x00000002;  // select texture color (read only)
9b639cf2d6 2015-05-05        kinaba: const D3DTA_TFACTOR = 0x00000003;  // select D3DRS_TEXTUREFACTOR (read only)
9b639cf2d6 2015-05-05        kinaba: const D3DTA_SPECULAR = 0x00000004;  // select specular color (read only)
9b639cf2d6 2015-05-05        kinaba: const D3DTA_TEMP = 0x00000005;  // select temporary register color (read/write)
9b639cf2d6 2015-05-05        kinaba: const D3DTA_CONSTANT = 0x00000006;  // select texture stage constant
9b639cf2d6 2015-05-05        kinaba: const D3DTA_COMPLEMENT = 0x00000010;  // take 1.0 - x (read modifier)
9b639cf2d6 2015-05-05        kinaba: const D3DTA_ALPHAREPLICATE = 0x00000020;  // replicate alpha to color components (read modifier)
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: // Values for D3DSAMP_***FILTER texture stage states
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: enum : D3DTEXTUREFILTERTYPE {
9b639cf2d6 2015-05-05        kinaba:     D3DTEXF_NONE            = 0,    // filtering disabled (valid for mip filter only)
9b639cf2d6 2015-05-05        kinaba:     D3DTEXF_POINT           = 1,    // nearest
9b639cf2d6 2015-05-05        kinaba:     D3DTEXF_LINEAR          = 2,    // linear interpolation
9b639cf2d6 2015-05-05        kinaba:     D3DTEXF_ANISOTROPIC     = 3,    // anisotropic
9b639cf2d6 2015-05-05        kinaba:     D3DTEXF_PYRAMIDALQUAD   = 6,    // 4-sample tent
9b639cf2d6 2015-05-05        kinaba:     D3DTEXF_GAUSSIANQUAD    = 7,    // 4-sample gaussian
9b639cf2d6 2015-05-05        kinaba:     D3DTEXF_CONVOLUTIONMONO = 8    // Convolution filter for monochrome textures
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DTEXTUREFILTERTYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Bits for Flags in ProcessVertices call */
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DPV_DONOTCOPYDATA = (1 << 0);
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: //-------------------------------------------------------------------
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Flexible vertex format bits
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_RESERVED0 = 0x001;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_POSITION_MASK = 0x400E;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_XYZ = 0x002;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_XYZRHW = 0x004;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_XYZB1 = 0x006;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_XYZB2 = 0x008;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_XYZB3 = 0x00a;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_XYZB4 = 0x00c;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_XYZB5 = 0x00e;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_XYZW = 0x4002;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_NORMAL = 0x010;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_PSIZE = 0x020;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_DIFFUSE = 0x040;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_SPECULAR = 0x080;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_TEXCOUNT_MASK = 0xf00;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_TEXCOUNT_SHIFT = 8;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_TEX0 = 0x000;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_TEX1 = 0x100;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_TEX2 = 0x200;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_TEX3 = 0x300;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_TEX4 = 0x400;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_TEX5 = 0x500;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_TEX6 = 0x600;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_TEX7 = 0x700;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_TEX8 = 0x800;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_LASTBETA_UBYTE4 = 0x1000;
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_LASTBETA_D3DCOLOR = 0x8000;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_RESERVED2 = 0x6000;  // 2 reserved bits
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: //---------------------------------------------------------------------
9b639cf2d6 2015-05-05        kinaba: // Vertex Shaders
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Vertex shader declaration
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Vertex element semantics
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: enum : D3DDECLUSAGE {
9b639cf2d6 2015-05-05        kinaba:     D3DDECLUSAGE_POSITION = 0,
9b639cf2d6 2015-05-05        kinaba:     D3DDECLUSAGE_BLENDWEIGHT,   // 1
9b639cf2d6 2015-05-05        kinaba:     D3DDECLUSAGE_BLENDINDICES,  // 2
9b639cf2d6 2015-05-05        kinaba:     D3DDECLUSAGE_NORMAL,        // 3
9b639cf2d6 2015-05-05        kinaba:     D3DDECLUSAGE_PSIZE,         // 4
9b639cf2d6 2015-05-05        kinaba:     D3DDECLUSAGE_TEXCOORD,      // 5
9b639cf2d6 2015-05-05        kinaba:     D3DDECLUSAGE_TANGENT,       // 6
9b639cf2d6 2015-05-05        kinaba:     D3DDECLUSAGE_BINORMAL,      // 7
9b639cf2d6 2015-05-05        kinaba:     D3DDECLUSAGE_TESSFACTOR,    // 8
9b639cf2d6 2015-05-05        kinaba:     D3DDECLUSAGE_POSITIONT,     // 9
9b639cf2d6 2015-05-05        kinaba:     D3DDECLUSAGE_COLOR,         // 10
9b639cf2d6 2015-05-05        kinaba:     D3DDECLUSAGE_FOG,           // 11
9b639cf2d6 2015-05-05        kinaba:     D3DDECLUSAGE_DEPTH,         // 12
9b639cf2d6 2015-05-05        kinaba:     D3DDECLUSAGE_SAMPLE         // 13
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DDECLUSAGE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const MAXD3DDECLUSAGE = D3DDECLUSAGE_SAMPLE;
9b639cf2d6 2015-05-05        kinaba: const MAXD3DDECLUSAGEINDEX = 15;
9b639cf2d6 2015-05-05        kinaba: const MAXD3DDECLLENGTH = 64; // does not include "end" marker vertex element
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DDECLMETHOD {
9b639cf2d6 2015-05-05        kinaba:     D3DDECLMETHOD_DEFAULT = 0,
9b639cf2d6 2015-05-05        kinaba:     D3DDECLMETHOD_PARTIALU,
9b639cf2d6 2015-05-05        kinaba:     D3DDECLMETHOD_PARTIALV,
9b639cf2d6 2015-05-05        kinaba:     D3DDECLMETHOD_CROSSUV,    // Normal
9b639cf2d6 2015-05-05        kinaba:     D3DDECLMETHOD_UV,
9b639cf2d6 2015-05-05        kinaba:     D3DDECLMETHOD_LOOKUP,               // Lookup a displacement map
9b639cf2d6 2015-05-05        kinaba:     D3DDECLMETHOD_LOOKUPPRESAMPLED      // Lookup a pre-sampled displacement map
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DDECLMETHOD;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const MAXD3DDECLMETHOD = D3DDECLMETHOD_LOOKUPPRESAMPLED;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Declarations for _Type fields
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: enum : D3DDECLTYPE {
9b639cf2d6 2015-05-05        kinaba:     D3DDECLTYPE_FLOAT1    =  0,  // 1D float expanded to (value, 0., 0., 1.)
9b639cf2d6 2015-05-05        kinaba:     D3DDECLTYPE_FLOAT2    =  1,  // 2D float expanded to (value, value, 0., 1.)
9b639cf2d6 2015-05-05        kinaba:     D3DDECLTYPE_FLOAT3    =  2,  // 3D float expanded to (value, value, value, 1.)
9b639cf2d6 2015-05-05        kinaba:     D3DDECLTYPE_FLOAT4    =  3,  // 4D float
9b639cf2d6 2015-05-05        kinaba:     D3DDECLTYPE_D3DCOLOR  =  4,  // 4D packed unsigned bytes mapped to 0. to 1. range
9b639cf2d6 2015-05-05        kinaba:                                  // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
9b639cf2d6 2015-05-05        kinaba:     D3DDECLTYPE_UBYTE4    =  5,  // 4D unsigned byte
9b639cf2d6 2015-05-05        kinaba:     D3DDECLTYPE_SHORT2    =  6,  // 2D signed short expanded to (value, value, 0., 1.)
9b639cf2d6 2015-05-05        kinaba:     D3DDECLTYPE_SHORT4    =  7,  // 4D signed short
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // The following types are valid only with vertex shaders >= 2.0
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     D3DDECLTYPE_UBYTE4N   =  8,  // Each of 4 bytes is normalized by dividing to 255.0
9b639cf2d6 2015-05-05        kinaba:     D3DDECLTYPE_SHORT2N   =  9,  // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
9b639cf2d6 2015-05-05        kinaba:     D3DDECLTYPE_SHORT4N   = 10,  // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
9b639cf2d6 2015-05-05        kinaba:     D3DDECLTYPE_USHORT2N  = 11,  // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
9b639cf2d6 2015-05-05        kinaba:     D3DDECLTYPE_USHORT4N  = 12,  // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
9b639cf2d6 2015-05-05        kinaba:     D3DDECLTYPE_UDEC3     = 13,  // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
9b639cf2d6 2015-05-05        kinaba:     D3DDECLTYPE_DEC3N     = 14,  // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
9b639cf2d6 2015-05-05        kinaba:     D3DDECLTYPE_FLOAT16_2 = 15,  // Two 16-bit floating point values, expanded to (value, value, 0, 1)
9b639cf2d6 2015-05-05        kinaba:     D3DDECLTYPE_FLOAT16_4 = 16,  // Four 16-bit floating point values
9b639cf2d6 2015-05-05        kinaba:     D3DDECLTYPE_UNUSED    = 17   // When the type field in a decl is unused.
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DDECLTYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const MAXD3DDECLTYPE = D3DDECLTYPE_UNUSED;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DVERTEXELEMENT9
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     ushort    Stream;     // Stream index
9b639cf2d6 2015-05-05        kinaba:     ushort    Offset;     // Offset in the stream in bytes
9b639cf2d6 2015-05-05        kinaba:     ubyte    Type;       // Data type
9b639cf2d6 2015-05-05        kinaba:     ubyte    Method;     // Processing method
9b639cf2d6 2015-05-05        kinaba:     ubyte    Usage;      // Semantics
9b639cf2d6 2015-05-05        kinaba:     ubyte    UsageIndex; // Semantic index
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias D3DVERTEXELEMENT9 *LPD3DVERTEXELEMENT9;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // This is used to initialize the last vertex element in a vertex declaration
9b639cf2d6 2015-05-05        kinaba: // array
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: template D3DDECL_END() {
9b639cf2d6 2015-05-05        kinaba:     static const D3DVERTEXELEMENT9 D3DDECL_END = { 0xFF,0,D3DDECLTYPE_UNUSED,0,0,0 };
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Maximum supported number of texture coordinate sets
9b639cf2d6 2015-05-05        kinaba: const D3DDP_MAXTEXCOORD = 8;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: //---------------------------------------------------------------------
9b639cf2d6 2015-05-05        kinaba: // Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter
9b639cf2d6 2015-05-05        kinaba: //---------------------------------------------------------------------
9b639cf2d6 2015-05-05        kinaba: const D3DSTREAMSOURCE_INDEXEDDATA = (1<<30);
9b639cf2d6 2015-05-05        kinaba: const D3DSTREAMSOURCE_INSTANCEDATA = (2<<30);
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: //---------------------------------------------------------------------
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: // The internal format of Pixel Shader (PS) & Vertex Shader (VS)
9b639cf2d6 2015-05-05        kinaba: // Instruction Tokens is defined in the Direct3D Device Driver Kit
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: //---------------------------------------------------------------------
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: // Instruction Token Bit Definitions
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: const D3DSI_OPCODE_MASK = 0x0000FFFF;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DSI_INSTLENGTH_MASK = 0x0F000000;
9b639cf2d6 2015-05-05        kinaba: const D3DSI_INSTLENGTH_SHIFT = 24;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DSHADER_INSTRUCTION_OPCODE_TYPE {
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_NOP          = 0,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_MOV          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_ADD          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_SUB          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_MAD          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_MUL          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_RCP          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_RSQ          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_DP3          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_DP4          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_MIN          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_MAX          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_SLT          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_SGE          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_EXP          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_LOG          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_LIT          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_DST          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_LRP          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_FRC          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_M4x4         ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_M4x3         ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_M3x4         ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_M3x3         ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_M3x2         ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_CALL         ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_CALLNZ       ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_LOOP         ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_RET          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_ENDLOOP      ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_LABEL        ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_DCL          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_POW          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_CRS          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_SGN          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_ABS          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_NRM          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_SINCOS       ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_REP          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_ENDREP       ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_IF           ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_IFC          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_ELSE         ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_ENDIF        ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_BREAK        ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_BREAKC       ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_MOVA         ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_DEFB         ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_DEFI         ,
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_TEXCOORD     = 64,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_TEXKILL      ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_TEX          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_TEXBEM       ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_TEXBEML      ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_TEXREG2AR    ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_TEXREG2GB    ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_TEXM3x2PAD   ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_TEXM3x2TEX   ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_TEXM3x3PAD   ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_TEXM3x3TEX   ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_RESERVED0    ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_TEXM3x3SPEC  ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_TEXM3x3VSPEC ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_EXPP         ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_LOGP         ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_CND          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_DEF          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_TEXREG2RGB   ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_TEXDP3TEX    ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_TEXM3x2DEPTH ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_TEXDP3       ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_TEXM3x3      ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_TEXDEPTH     ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_CMP          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_BEM          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_DP2ADD       ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_DSX          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_DSY          ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_TEXLDD       ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_SETP         ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_TEXLDL       ,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_BREAKP       ,
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_PHASE        = 0xFFFD,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_COMMENT      = 0xFFFE,
9b639cf2d6 2015-05-05        kinaba:     D3DSIO_END          = 0xFFFF
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DSHADER_INSTRUCTION_OPCODE_TYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: //---------------------------------------------------------------------
9b639cf2d6 2015-05-05        kinaba: // Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: const float[4] D3DSINCOSCONST1 = [-1.5500992e-006f, -2.1701389e-005f,  0.0026041667f, 0.00026041668f];
9b639cf2d6 2015-05-05        kinaba: const float[4] D3DSINCOSCONST2 = [-0.020833334f, -0.12500000f, 1.0f, 0.50000000f];
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: //---------------------------------------------------------------------
9b639cf2d6 2015-05-05        kinaba: // Co-Issue Instruction Modifier - if set then this instruction is to be
9b639cf2d6 2015-05-05        kinaba: // issued in parallel with the previous instruction(s) for which this bit
9b639cf2d6 2015-05-05        kinaba: // is not set.
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: const D3DSI_COISSUE = 0x40000000;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: //---------------------------------------------------------------------
9b639cf2d6 2015-05-05        kinaba: // Opcode specific controls
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DSP_OPCODESPECIFICCONTROL_MASK = 0x00ff0000;
9b639cf2d6 2015-05-05        kinaba: const D3DSP_OPCODESPECIFICCONTROL_SHIFT = 16;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // ps_2_0 texld controls
9b639cf2d6 2015-05-05        kinaba: const D3DSI_TEXLD_PROJECT = (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT);
9b639cf2d6 2015-05-05        kinaba: const D3DSI_TEXLD_BIAS = (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT);
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Comparison for dynamic conditional instruction opcodes (i.e. if, breakc)
9b639cf2d6 2015-05-05        kinaba: enum : D3DSHADER_COMPARISON {
9b639cf2d6 2015-05-05        kinaba:                          // < = >
9b639cf2d6 2015-05-05        kinaba:     D3DSPC_RESERVED0= 0, // 0 0 0
9b639cf2d6 2015-05-05        kinaba:     D3DSPC_GT       = 1, // 0 0 1
9b639cf2d6 2015-05-05        kinaba:     D3DSPC_EQ       = 2, // 0 1 0
9b639cf2d6 2015-05-05        kinaba:     D3DSPC_GE       = 3, // 0 1 1
9b639cf2d6 2015-05-05        kinaba:     D3DSPC_LT       = 4, // 1 0 0
9b639cf2d6 2015-05-05        kinaba:     D3DSPC_NE       = 5, // 1 0 1
9b639cf2d6 2015-05-05        kinaba:     D3DSPC_LE       = 6, // 1 1 0
9b639cf2d6 2015-05-05        kinaba:     D3DSPC_RESERVED1= 7  // 1 1 1
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DSHADER_COMPARISON;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Comparison is part of instruction opcode token:
9b639cf2d6 2015-05-05        kinaba: const D3DSHADER_COMPARISON_SHIFT = D3DSP_OPCODESPECIFICCONTROL_SHIFT;
9b639cf2d6 2015-05-05        kinaba: const D3DSHADER_COMPARISON_MASK = (0x7<<D3DSHADER_COMPARISON_SHIFT);
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: //---------------------------------------------------------------------
9b639cf2d6 2015-05-05        kinaba: // Predication flags on instruction token
9b639cf2d6 2015-05-05        kinaba: const D3DSHADER_INSTRUCTION_PREDICATED = (0x1 << 28);
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: //---------------------------------------------------------------------
9b639cf2d6 2015-05-05        kinaba: // DCL Info Token Controls
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // For dcl info tokens requiring a semantic (usage + index)
9b639cf2d6 2015-05-05        kinaba: const D3DSP_DCL_USAGE_SHIFT = 0;
9b639cf2d6 2015-05-05        kinaba: const D3DSP_DCL_USAGE_MASK = 0x0000000f;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DSP_DCL_USAGEINDEX_SHIFT = 16;
9b639cf2d6 2015-05-05        kinaba: const D3DSP_DCL_USAGEINDEX_MASK = 0x000f0000;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // DCL pixel shader sampler info token.
9b639cf2d6 2015-05-05        kinaba: const D3DSP_TEXTURETYPE_SHIFT = 27;
9b639cf2d6 2015-05-05        kinaba: const D3DSP_TEXTURETYPE_MASK = 0x78000000;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DSAMPLER_TEXTURE_TYPE {
9b639cf2d6 2015-05-05        kinaba:     D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value
9b639cf2d6 2015-05-05        kinaba:     D3DSTT_2D      = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture)
9b639cf2d6 2015-05-05        kinaba:     D3DSTT_CUBE    = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture)
9b639cf2d6 2015-05-05        kinaba:     D3DSTT_VOLUME  = 4<<D3DSP_TEXTURETYPE_SHIFT  // dcl_volume s# (for declaring a volume texture)
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DSAMPLER_TEXTURE_TYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: //---------------------------------------------------------------------
9b639cf2d6 2015-05-05        kinaba: // Parameter Token Bit Definitions
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: const D3DSP_REGNUM_MASK = 0x000007FF;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // destination parameter write mask
9b639cf2d6 2015-05-05        kinaba: const D3DSP_WRITEMASK_0 = 0x00010000;  // Component 0 (X;Red)
9b639cf2d6 2015-05-05        kinaba: const D3DSP_WRITEMASK_1 = 0x00020000;  // Component 1 (Y;Green)
9b639cf2d6 2015-05-05        kinaba: const D3DSP_WRITEMASK_2 = 0x00040000;  // Component 2 (Z;Blue)
9b639cf2d6 2015-05-05        kinaba: const D3DSP_WRITEMASK_3 = 0x00080000;  // Component 3 (W;Alpha)
9b639cf2d6 2015-05-05        kinaba: const D3DSP_WRITEMASK_ALL = 0x000F0000;  // All Components
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // destination parameter modifiers
9b639cf2d6 2015-05-05        kinaba: const D3DSP_DSTMOD_SHIFT = 20;
9b639cf2d6 2015-05-05        kinaba: const D3DSP_DSTMOD_MASK = 0x00F00000;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Bit masks for destination parameter modifiers
9b639cf2d6 2015-05-05        kinaba: const D3DSPDM_NONE = (0<<D3DSP_DSTMOD_SHIFT); // nop
9b639cf2d6 2015-05-05        kinaba: const D3DSPDM_SATURATE = (1<<D3DSP_DSTMOD_SHIFT); // clamp to 0. to 1. range
9b639cf2d6 2015-05-05        kinaba: const D3DSPDM_PARTIALPRECISION = (2<<D3DSP_DSTMOD_SHIFT); // Partial precision hint
9b639cf2d6 2015-05-05        kinaba: const D3DSPDM_MSAMPCENTROID = (4<<D3DSP_DSTMOD_SHIFT); // Relevant to multisampling only:
9b639cf2d6 2015-05-05        kinaba:                                                                 //      When the pixel center is not covered, sample
9b639cf2d6 2015-05-05        kinaba:                                                                 //      attribute or compute gradients/LOD
9b639cf2d6 2015-05-05        kinaba:                                                                 //      using multisample "centroid" location.
9b639cf2d6 2015-05-05        kinaba:                                                                 //      "Centroid" is some location within the covered
9b639cf2d6 2015-05-05        kinaba:                                                                 //      region of the pixel.
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // destination parameter
9b639cf2d6 2015-05-05        kinaba: const D3DSP_DSTSHIFT_SHIFT = 24;
9b639cf2d6 2015-05-05        kinaba: const D3DSP_DSTSHIFT_MASK = 0x0F000000;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // destination/source parameter register type
9b639cf2d6 2015-05-05        kinaba: const D3DSP_REGTYPE_SHIFT = 28;
9b639cf2d6 2015-05-05        kinaba: const D3DSP_REGTYPE_SHIFT2 = 8;
9b639cf2d6 2015-05-05        kinaba: const D3DSP_REGTYPE_MASK = 0x70000000;
9b639cf2d6 2015-05-05        kinaba: const D3DSP_REGTYPE_MASK2 = 0x00001800;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DSHADER_PARAM_REGISTER_TYPE {
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_TEMP           =  0, // Temporary Register File
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_INPUT          =  1, // Input Register File
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_CONST          =  2, // Constant Register File
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_ADDR           =  3, // Address Register (VS)
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_TEXTURE        =  3, // Texture Register File (PS)
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_RASTOUT        =  4, // Rasterizer Register File
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_ATTROUT        =  5, // Attribute Output Register File
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_TEXCRDOUT      =  6, // Texture Coordinate Output Register File
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_OUTPUT         =  6, // Output register file for VS3.0+
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_CONSTINT       =  7, // Constant Integer Vector Register File
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_COLOROUT       =  8, // Color Output Register File
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_DEPTHOUT       =  9, // Depth Output Register File
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_SAMPLER        = 10, // Sampler State Register File
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_CONST2         = 11, // Constant Register File  2048 - 4095
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_CONST3         = 12, // Constant Register File  4096 - 6143
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_CONST4         = 13, // Constant Register File  6144 - 8191
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_CONSTBOOL      = 14, // Constant Boolean register file
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_LOOP           = 15, // Loop counter register file
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_TEMPFLOAT16    = 16, // 16-bit float temp register file
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_MISCTYPE       = 17, // Miscellaneous (single) registers.
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_LABEL          = 18, // Label
9b639cf2d6 2015-05-05        kinaba:     D3DSPR_PREDICATE      = 19  // Predicate register
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DSHADER_PARAM_REGISTER_TYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // The miscellaneous register file (D3DSPR_MISCTYPES)
9b639cf2d6 2015-05-05        kinaba: // contains register types for which there is only ever one
9b639cf2d6 2015-05-05        kinaba: // register (i.e. the register # is not needed).
9b639cf2d6 2015-05-05        kinaba: // Rather than use up additional register types for such
9b639cf2d6 2015-05-05        kinaba: // registers, they are defined
9b639cf2d6 2015-05-05        kinaba: // as particular offsets into the misc. register file:
9b639cf2d6 2015-05-05        kinaba: enum : D3DSHADER_MISCTYPE_OFFSETS {
9b639cf2d6 2015-05-05        kinaba:     D3DSMO_POSITION   = 0, // Input position x,y,z,rhw (PS)
9b639cf2d6 2015-05-05        kinaba:     D3DSMO_FACE   = 1, // Floating point primitive area (PS)
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DSHADER_MISCTYPE_OFFSETS;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Register offsets in the Rasterizer Register File
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: enum : D3DVS_RASTOUT_OFFSETS {
9b639cf2d6 2015-05-05        kinaba:     D3DSRO_POSITION = 0,
9b639cf2d6 2015-05-05        kinaba:     D3DSRO_FOG,
9b639cf2d6 2015-05-05        kinaba:     D3DSRO_POINT_SIZE
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DVS_RASTOUT_OFFSETS;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Source operand addressing modes
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DVS_ADDRESSMODE_SHIFT = 13;
9b639cf2d6 2015-05-05        kinaba: const D3DVS_ADDRESSMODE_MASK = (1 << D3DVS_ADDRESSMODE_SHIFT);
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DVS_ADDRESSMODE_TYPE {
9b639cf2d6 2015-05-05        kinaba:     D3DVS_ADDRMODE_ABSOLUTE  = (0 << D3DVS_ADDRESSMODE_SHIFT),
9b639cf2d6 2015-05-05        kinaba:     D3DVS_ADDRMODE_RELATIVE  = (1 << D3DVS_ADDRESSMODE_SHIFT)
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DVS_ADDRESSMODE_TYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DSHADER_ADDRESSMODE_SHIFT = 13;
9b639cf2d6 2015-05-05        kinaba: const D3DSHADER_ADDRESSMODE_MASK = (1 << D3DSHADER_ADDRESSMODE_SHIFT);
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DSHADER_ADDRESSMODE_TYPE {
9b639cf2d6 2015-05-05        kinaba:     D3DSHADER_ADDRMODE_ABSOLUTE  = (0 << D3DSHADER_ADDRESSMODE_SHIFT),
9b639cf2d6 2015-05-05        kinaba:     D3DSHADER_ADDRMODE_RELATIVE  = (1 << D3DSHADER_ADDRESSMODE_SHIFT)
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DSHADER_ADDRESSMODE_TYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Source operand swizzle definitions
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: const D3DVS_SWIZZLE_SHIFT = 16;
9b639cf2d6 2015-05-05        kinaba: const D3DVS_SWIZZLE_MASK = 0x00FF0000;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // The following bits define where to take component X from:
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DVS_X_X = (0<<D3DVS_SWIZZLE_SHIFT);
9b639cf2d6 2015-05-05        kinaba: const D3DVS_X_Y = (1<<D3DVS_SWIZZLE_SHIFT);
9b639cf2d6 2015-05-05        kinaba: const D3DVS_X_Z = (2<<D3DVS_SWIZZLE_SHIFT);
9b639cf2d6 2015-05-05        kinaba: const D3DVS_X_W = (3<<D3DVS_SWIZZLE_SHIFT);
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // The following bits define where to take component Y from:
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DVS_Y_X = (0<<(D3DVS_SWIZZLE_SHIFT+2));
9b639cf2d6 2015-05-05        kinaba: const D3DVS_Y_Y = (1<<(D3DVS_SWIZZLE_SHIFT+2));
9b639cf2d6 2015-05-05        kinaba: const D3DVS_Y_Z = (2<<(D3DVS_SWIZZLE_SHIFT+2));
9b639cf2d6 2015-05-05        kinaba: const D3DVS_Y_W = (3<<(D3DVS_SWIZZLE_SHIFT+2));
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // The following bits define where to take component Z from:
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DVS_Z_X = (0<<(D3DVS_SWIZZLE_SHIFT+4));
9b639cf2d6 2015-05-05        kinaba: const D3DVS_Z_Y = (1<<(D3DVS_SWIZZLE_SHIFT+4));
9b639cf2d6 2015-05-05        kinaba: const D3DVS_Z_Z = (2<<(D3DVS_SWIZZLE_SHIFT+4));
9b639cf2d6 2015-05-05        kinaba: const D3DVS_Z_W = (3<<(D3DVS_SWIZZLE_SHIFT+4));
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // The following bits define where to take component W from:
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DVS_W_X = (0<<(D3DVS_SWIZZLE_SHIFT+6));
9b639cf2d6 2015-05-05        kinaba: const D3DVS_W_Y = (1<<(D3DVS_SWIZZLE_SHIFT+6));
9b639cf2d6 2015-05-05        kinaba: const D3DVS_W_Z = (2<<(D3DVS_SWIZZLE_SHIFT+6));
9b639cf2d6 2015-05-05        kinaba: const D3DVS_W_W = (3<<(D3DVS_SWIZZLE_SHIFT+6));
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Value when there is no swizzle (X is taken from X, Y is taken from Y,
9b639cf2d6 2015-05-05        kinaba: // Z is taken from Z, W is taken from W
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: const D3DVS_NOSWIZZLE = (D3DVS_X_X|D3DVS_Y_Y|D3DVS_Z_Z|D3DVS_W_W);
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // source parameter swizzle
9b639cf2d6 2015-05-05        kinaba: const D3DSP_SWIZZLE_SHIFT = 16;
9b639cf2d6 2015-05-05        kinaba: const D3DSP_SWIZZLE_MASK = 0x00FF0000;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DSP_NOSWIZZLE = ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) |
9b639cf2d6 2015-05-05        kinaba:       (1 << (D3DSP_SWIZZLE_SHIFT + 2)) |
9b639cf2d6 2015-05-05        kinaba:       (2 << (D3DSP_SWIZZLE_SHIFT + 4)) |
9b639cf2d6 2015-05-05        kinaba:       (3 << (D3DSP_SWIZZLE_SHIFT + 6)) );
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // pixel-shader swizzle ops
9b639cf2d6 2015-05-05        kinaba: const D3DSP_REPLICATERED =
9b639cf2d6 2015-05-05        kinaba:     ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) |
9b639cf2d6 2015-05-05        kinaba:       (0 << (D3DSP_SWIZZLE_SHIFT + 2)) |
9b639cf2d6 2015-05-05        kinaba:       (0 << (D3DSP_SWIZZLE_SHIFT + 4)) |
9b639cf2d6 2015-05-05        kinaba:       (0 << (D3DSP_SWIZZLE_SHIFT + 6)) );
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DSP_REPLICATEGREEN =
9b639cf2d6 2015-05-05        kinaba:     ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) |
9b639cf2d6 2015-05-05        kinaba:       (1 << (D3DSP_SWIZZLE_SHIFT + 2)) |
9b639cf2d6 2015-05-05        kinaba:       (1 << (D3DSP_SWIZZLE_SHIFT + 4)) |
9b639cf2d6 2015-05-05        kinaba:       (1 << (D3DSP_SWIZZLE_SHIFT + 6)) );
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DSP_REPLICATEBLUE =
9b639cf2d6 2015-05-05        kinaba:     ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) |
9b639cf2d6 2015-05-05        kinaba:       (2 << (D3DSP_SWIZZLE_SHIFT + 2)) |
9b639cf2d6 2015-05-05        kinaba:       (2 << (D3DSP_SWIZZLE_SHIFT + 4)) |
9b639cf2d6 2015-05-05        kinaba:       (2 << (D3DSP_SWIZZLE_SHIFT + 6)) );
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DSP_REPLICATEALPHA =
9b639cf2d6 2015-05-05        kinaba:     ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) |
9b639cf2d6 2015-05-05        kinaba:       (3 << (D3DSP_SWIZZLE_SHIFT + 2)) |
9b639cf2d6 2015-05-05        kinaba:       (3 << (D3DSP_SWIZZLE_SHIFT + 4)) |
9b639cf2d6 2015-05-05        kinaba:       (3 << (D3DSP_SWIZZLE_SHIFT + 6)) );
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // source parameter modifiers
9b639cf2d6 2015-05-05        kinaba: const D3DSP_SRCMOD_SHIFT = 24;
9b639cf2d6 2015-05-05        kinaba: const D3DSP_SRCMOD_MASK = 0x0F000000;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DSHADER_PARAM_SRCMOD_TYPE {
9b639cf2d6 2015-05-05        kinaba:     D3DSPSM_NONE    = 0<<D3DSP_SRCMOD_SHIFT, // nop
9b639cf2d6 2015-05-05        kinaba:     D3DSPSM_NEG     = 1<<D3DSP_SRCMOD_SHIFT, // negate
9b639cf2d6 2015-05-05        kinaba:     D3DSPSM_BIAS    = 2<<D3DSP_SRCMOD_SHIFT, // bias
9b639cf2d6 2015-05-05        kinaba:     D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate
9b639cf2d6 2015-05-05        kinaba:     D3DSPSM_SIGN    = 4<<D3DSP_SRCMOD_SHIFT, // sign
9b639cf2d6 2015-05-05        kinaba:     D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate
9b639cf2d6 2015-05-05        kinaba:     D3DSPSM_COMP    = 6<<D3DSP_SRCMOD_SHIFT, // complement
9b639cf2d6 2015-05-05        kinaba:     D3DSPSM_X2      = 7<<D3DSP_SRCMOD_SHIFT, // *2
9b639cf2d6 2015-05-05        kinaba:     D3DSPSM_X2NEG   = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate
9b639cf2d6 2015-05-05        kinaba:     D3DSPSM_DZ      = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component
9b639cf2d6 2015-05-05        kinaba:     D3DSPSM_DW      = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component
9b639cf2d6 2015-05-05        kinaba:     D3DSPSM_ABS     = 11<<D3DSP_SRCMOD_SHIFT, // abs()
9b639cf2d6 2015-05-05        kinaba:     D3DSPSM_ABSNEG  = 12<<D3DSP_SRCMOD_SHIFT, // -abs()
9b639cf2d6 2015-05-05        kinaba:     D3DSPSM_NOT     = 13<<D3DSP_SRCMOD_SHIFT  // for predicate register: "!p0"
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DSHADER_PARAM_SRCMOD_TYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // pixel shader version token
9b639cf2d6 2015-05-05        kinaba: uint D3DPS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFF0000|(_Major<<8)|_Minor); }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // vertex shader version token
9b639cf2d6 2015-05-05        kinaba: uint D3DVS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFE0000|(_Major<<8)|_Minor); }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // extract major/minor from version cap
9b639cf2d6 2015-05-05        kinaba: ubyte D3DSHADER_VERSION_MAJOR(uint _Version) { return cast(ubyte)((_Version>>8)&0xFF); }
9b639cf2d6 2015-05-05        kinaba: ubyte D3DSHADER_VERSION_MINOR(uint _Version) { return cast(ubyte)((_Version>>0)&0xFF); }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // destination/source parameter register type
9b639cf2d6 2015-05-05        kinaba: const D3DSI_COMMENTSIZE_SHIFT = 16;
9b639cf2d6 2015-05-05        kinaba: const D3DSI_COMMENTSIZE_MASK = 0x7FFF0000;
9b639cf2d6 2015-05-05        kinaba: uint D3DSHADER_COMMENT(ushort _DWordSize) { return (((_DWordSize<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT); }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // pixel/vertex shader end token
9b639cf2d6 2015-05-05        kinaba: const D3DPS_END = 0x0000FFFF;
9b639cf2d6 2015-05-05        kinaba: const D3DVS_END = 0x0000FFFF;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: //---------------------------------------------------------------------
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // High order surfaces
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: enum : D3DBASISTYPE {
9b639cf2d6 2015-05-05        kinaba:    D3DBASIS_BEZIER      = 0,
9b639cf2d6 2015-05-05        kinaba:    D3DBASIS_BSPLINE     = 1,
9b639cf2d6 2015-05-05        kinaba:    D3DBASIS_CATMULL_ROM = 2  /* In D3D8 this used to be D3DBASIS_INTERPOLATE */
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DBASISTYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DDEGREETYPE {
9b639cf2d6 2015-05-05        kinaba:    D3DDEGREE_LINEAR      = 1,
9b639cf2d6 2015-05-05        kinaba:    D3DDEGREE_QUADRATIC   = 2,
9b639cf2d6 2015-05-05        kinaba:    D3DDEGREE_CUBIC       = 3,
9b639cf2d6 2015-05-05        kinaba:    D3DDEGREE_QUINTIC     = 5
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DDEGREETYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DPATCHEDGESTYLE {
9b639cf2d6 2015-05-05        kinaba:    D3DPATCHEDGE_DISCRETE    = 0,
9b639cf2d6 2015-05-05        kinaba:    D3DPATCHEDGE_CONTINUOUS  = 1
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DPATCHEDGESTYLE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DSTATEBLOCKTYPE {
9b639cf2d6 2015-05-05        kinaba:     D3DSBT_ALL           = 1, // capture all state
9b639cf2d6 2015-05-05        kinaba:     D3DSBT_PIXELSTATE    = 2, // capture pixel state
9b639cf2d6 2015-05-05        kinaba:     D3DSBT_VERTEXSTATE   = 3  // capture vertex state
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DSTATEBLOCKTYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.
9b639cf2d6 2015-05-05        kinaba: //
9b639cf2d6 2015-05-05        kinaba: enum : D3DVERTEXBLENDFLAGS {
9b639cf2d6 2015-05-05        kinaba:     D3DVBF_DISABLE  = 0,     // Disable vertex blending
9b639cf2d6 2015-05-05        kinaba:     D3DVBF_1WEIGHTS = 1,     // 2 matrix blending
9b639cf2d6 2015-05-05        kinaba:     D3DVBF_2WEIGHTS = 2,     // 3 matrix blending
9b639cf2d6 2015-05-05        kinaba:     D3DVBF_3WEIGHTS = 3,     // 4 matrix blending
9b639cf2d6 2015-05-05        kinaba:     D3DVBF_TWEENING = 255,   // blending using D3DRS_TWEENFACTOR
9b639cf2d6 2015-05-05        kinaba:     D3DVBF_0WEIGHTS = 256    // one matrix is used with weight 1.0
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DVERTEXBLENDFLAGS;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DTEXTURETRANSFORMFLAGS {
9b639cf2d6 2015-05-05        kinaba:     D3DTTFF_DISABLE         = 0,    // texture coordinates are passed directly
9b639cf2d6 2015-05-05        kinaba:     D3DTTFF_COUNT1          = 1,    // rasterizer should expect 1-D texture coords
9b639cf2d6 2015-05-05        kinaba:     D3DTTFF_COUNT2          = 2,    // rasterizer should expect 2-D texture coords
9b639cf2d6 2015-05-05        kinaba:     D3DTTFF_COUNT3          = 3,    // rasterizer should expect 3-D texture coords
9b639cf2d6 2015-05-05        kinaba:     D3DTTFF_COUNT4          = 4,    // rasterizer should expect 4-D texture coords
9b639cf2d6 2015-05-05        kinaba:     D3DTTFF_PROJECTED       = 256   // texcoords to be divided by COUNTth element
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DTEXTURETRANSFORMFLAGS;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Macros to set texture coordinate format bits in the FVF id
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_TEXTUREFORMAT2 = 0;         // Two floating point values
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_TEXTUREFORMAT1 = 3;         // One floating point value
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_TEXTUREFORMAT3 = 1;         // Three floating point values
9b639cf2d6 2015-05-05        kinaba: const D3DFVF_TEXTUREFORMAT4 = 2;         // Four floating point values
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: uint D3DFVF_TEXCOORDSIZE3(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)); }
9b639cf2d6 2015-05-05        kinaba: uint D3DFVF_TEXCOORDSIZE2(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT2); }
9b639cf2d6 2015-05-05        kinaba: uint D3DFVF_TEXCOORDSIZE4(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)); }
9b639cf2d6 2015-05-05        kinaba: uint D3DFVF_TEXCOORDSIZE1(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)); }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: //---------------------------------------------------------------------
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Direct3D9 Device types */
9b639cf2d6 2015-05-05        kinaba: enum : D3DDEVTYPE {
9b639cf2d6 2015-05-05        kinaba:     D3DDEVTYPE_HAL         = 1,
9b639cf2d6 2015-05-05        kinaba:     D3DDEVTYPE_REF         = 2,
9b639cf2d6 2015-05-05        kinaba:     D3DDEVTYPE_SW          = 3,
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     D3DDEVTYPE_NULLREF     = 4
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DDEVTYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Multi-Sample buffer types */
9b639cf2d6 2015-05-05        kinaba: enum : D3DMULTISAMPLE_TYPE {
9b639cf2d6 2015-05-05        kinaba:     D3DMULTISAMPLE_NONE            =  0,
9b639cf2d6 2015-05-05        kinaba:     D3DMULTISAMPLE_NONMASKABLE     =  1,
9b639cf2d6 2015-05-05        kinaba:     D3DMULTISAMPLE_2_SAMPLES       =  2,
9b639cf2d6 2015-05-05        kinaba:     D3DMULTISAMPLE_3_SAMPLES       =  3,
9b639cf2d6 2015-05-05        kinaba:     D3DMULTISAMPLE_4_SAMPLES       =  4,
9b639cf2d6 2015-05-05        kinaba:     D3DMULTISAMPLE_5_SAMPLES       =  5,
9b639cf2d6 2015-05-05        kinaba:     D3DMULTISAMPLE_6_SAMPLES       =  6,
9b639cf2d6 2015-05-05        kinaba:     D3DMULTISAMPLE_7_SAMPLES       =  7,
9b639cf2d6 2015-05-05        kinaba:     D3DMULTISAMPLE_8_SAMPLES       =  8,
9b639cf2d6 2015-05-05        kinaba:     D3DMULTISAMPLE_9_SAMPLES       =  9,
9b639cf2d6 2015-05-05        kinaba:     D3DMULTISAMPLE_10_SAMPLES      = 10,
9b639cf2d6 2015-05-05        kinaba:     D3DMULTISAMPLE_11_SAMPLES      = 11,
9b639cf2d6 2015-05-05        kinaba:     D3DMULTISAMPLE_12_SAMPLES      = 12,
9b639cf2d6 2015-05-05        kinaba:     D3DMULTISAMPLE_13_SAMPLES      = 13,
9b639cf2d6 2015-05-05        kinaba:     D3DMULTISAMPLE_14_SAMPLES      = 14,
9b639cf2d6 2015-05-05        kinaba:     D3DMULTISAMPLE_15_SAMPLES      = 15,
9b639cf2d6 2015-05-05        kinaba:     D3DMULTISAMPLE_16_SAMPLES      = 16
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DMULTISAMPLE_TYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Formats
9b639cf2d6 2015-05-05        kinaba:  * Most of these names have the following convention:
9b639cf2d6 2015-05-05        kinaba:  *      A = Alpha
9b639cf2d6 2015-05-05        kinaba:  *      R = Red
9b639cf2d6 2015-05-05        kinaba:  *      G = Green
9b639cf2d6 2015-05-05        kinaba:  *      B = Blue
9b639cf2d6 2015-05-05        kinaba:  *      X = Unused Bits
9b639cf2d6 2015-05-05        kinaba:  *      P = Palette
9b639cf2d6 2015-05-05        kinaba:  *      L = Luminance
9b639cf2d6 2015-05-05        kinaba:  *      U = dU coordinate for BumpMap
9b639cf2d6 2015-05-05        kinaba:  *      V = dV coordinate for BumpMap
9b639cf2d6 2015-05-05        kinaba:  *      S = Stencil
9b639cf2d6 2015-05-05        kinaba:  *      D = Depth (e.g. Z or W buffer)
9b639cf2d6 2015-05-05        kinaba:  *      C = Computed from other channels (typically on certain read operations)
9b639cf2d6 2015-05-05        kinaba:  *
9b639cf2d6 2015-05-05        kinaba:  *      Further, the order of the pieces are from MSB first; hence
9b639cf2d6 2015-05-05        kinaba:  *      D3DFMT_A8L8 indicates that the high byte of this two byte
9b639cf2d6 2015-05-05        kinaba:  *      format is alpha.
9b639cf2d6 2015-05-05        kinaba:  *
9b639cf2d6 2015-05-05        kinaba:  *      D3DFMT_D16_LOCKABLE indicates:
9b639cf2d6 2015-05-05        kinaba:  *           - An integer 16-bit value.
9b639cf2d6 2015-05-05        kinaba:  *           - An app-lockable surface.
9b639cf2d6 2015-05-05        kinaba:  *
9b639cf2d6 2015-05-05        kinaba:  *      D3DFMT_D32F_LOCKABLE indicates:
9b639cf2d6 2015-05-05        kinaba:  *           - An IEEE 754 floating-point value.
9b639cf2d6 2015-05-05        kinaba:  *           - An app-lockable surface.
9b639cf2d6 2015-05-05        kinaba:  *
9b639cf2d6 2015-05-05        kinaba:  *      All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate:
9b639cf2d6 2015-05-05        kinaba:  *          - no particular bit ordering per pixel, and
9b639cf2d6 2015-05-05        kinaba:  *          - are not app lockable, and
9b639cf2d6 2015-05-05        kinaba:  *          - the driver is allowed to consume more than the indicated
9b639cf2d6 2015-05-05        kinaba:  *            number of bits per Depth channel (but not Stencil channel).
9b639cf2d6 2015-05-05        kinaba:  */
9b639cf2d6 2015-05-05        kinaba: uint MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) {
9b639cf2d6 2015-05-05        kinaba:     return cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 );
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: template T_MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) {
9b639cf2d6 2015-05-05        kinaba:     const T_MAKEFOURCC = cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 );
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DFORMAT {
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_UNKNOWN              =  0,
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_R8G8B8               = 20,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_A8R8G8B8             = 21,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_X8R8G8B8             = 22,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_R5G6B5               = 23,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_X1R5G5B5             = 24,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_A1R5G5B5             = 25,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_A4R4G4B4             = 26,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_R3G3B2               = 27,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_A8                   = 28,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_A8R3G3B2             = 29,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_X4R4G4B4             = 30,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_A2B10G10R10          = 31,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_A8B8G8R8             = 32,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_X8B8G8R8             = 33,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_G16R16               = 34,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_A2R10G10B10          = 35,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_A16B16G16R16         = 36,
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_A8P8                 = 40,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_P8                   = 41,
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_L8                   = 50,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_A8L8                 = 51,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_A4L4                 = 52,
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_V8U8                 = 60,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_L6V5U5               = 61,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_X8L8V8U8             = 62,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_Q8W8V8U8             = 63,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_V16U16               = 64,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_A2W10V10U10          = 67,
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_UYVY                 = T_MAKEFOURCC!('U', 'Y', 'V', 'Y'),
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_R8G8_B8G8            = T_MAKEFOURCC!('R', 'G', 'B', 'G'),
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_YUY2                 = T_MAKEFOURCC!('Y', 'U', 'Y', '2'),
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_G8R8_G8B8            = T_MAKEFOURCC!('G', 'R', 'G', 'B'),
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_DXT1                 = T_MAKEFOURCC!('D', 'X', 'T', '1'),
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_DXT2                 = T_MAKEFOURCC!('D', 'X', 'T', '2'),
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_DXT3                 = T_MAKEFOURCC!('D', 'X', 'T', '3'),
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_DXT4                 = T_MAKEFOURCC!('D', 'X', 'T', '4'),
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_DXT5                 = T_MAKEFOURCC!('D', 'X', 'T', '5'),
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_D16_LOCKABLE         = 70,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_D32                  = 71,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_D15S1                = 73,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_D24S8                = 75,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_D24X8                = 77,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_D24X4S4              = 79,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_D16                  = 80,
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_D32F_LOCKABLE        = 82,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_D24FS8               = 83,
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     /* Z-Stencil formats valid for CPU access */
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_D32_LOCKABLE         = 84,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_S8_LOCKABLE          = 85,
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_L16                  = 81,
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_VERTEXDATA           =100,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_INDEX16              =101,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_INDEX32              =102,
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_Q16W16V16U16         =110,
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_MULTI2_ARGB8         = T_MAKEFOURCC!('M','E','T','1'),
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     // Floating point surface formats
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     // s10e5 formats (16-bits per channel)
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_R16F                 = 111,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_G16R16F              = 112,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_A16B16G16R16F        = 113,
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     // IEEE s23e8 formats (32-bits per channel)
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_R32F                 = 114,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_G32R32F              = 115,
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_A32B32G32R32F        = 116,
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_CxV8U8               = 117,
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     // Monochrome 1 bit per pixel format
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_A1                   = 118,
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     // Binary format indicating that the data has no inherent type
9b639cf2d6 2015-05-05        kinaba:     D3DFMT_BINARYBUFFER         = 199
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DFORMAT;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Display Modes */
9b639cf2d6 2015-05-05        kinaba: struct D3DDISPLAYMODE {
9b639cf2d6 2015-05-05        kinaba:     uint            Width;
9b639cf2d6 2015-05-05        kinaba:     uint            Height;
9b639cf2d6 2015-05-05        kinaba:     uint            RefreshRate;
9b639cf2d6 2015-05-05        kinaba:     D3DFORMAT       Format;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Creation Parameters */
9b639cf2d6 2015-05-05        kinaba: struct D3DDEVICE_CREATION_PARAMETERS
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     UINT            AdapterOrdinal;
9b639cf2d6 2015-05-05        kinaba:     D3DDEVTYPE      DeviceType;
9b639cf2d6 2015-05-05        kinaba:     HWND            hFocusWindow;
9b639cf2d6 2015-05-05        kinaba:     DWORD           BehaviorFlags;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* SwapEffects */
9b639cf2d6 2015-05-05        kinaba: enum : D3DSWAPEFFECT {
9b639cf2d6 2015-05-05        kinaba:     D3DSWAPEFFECT_DISCARD           = 1,
9b639cf2d6 2015-05-05        kinaba:     D3DSWAPEFFECT_FLIP              = 2,
9b639cf2d6 2015-05-05        kinaba:     D3DSWAPEFFECT_COPY              = 3
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DSWAPEFFECT;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Pool types */
9b639cf2d6 2015-05-05        kinaba: enum : D3DPOOL {
9b639cf2d6 2015-05-05        kinaba:     D3DPOOL_DEFAULT                 = 0,
9b639cf2d6 2015-05-05        kinaba:     D3DPOOL_MANAGED                 = 1,
9b639cf2d6 2015-05-05        kinaba:     D3DPOOL_SYSTEMMEM               = 2,
9b639cf2d6 2015-05-05        kinaba:     D3DPOOL_SCRATCH                 = 3
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DPOOL;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* RefreshRate pre-defines */
9b639cf2d6 2015-05-05        kinaba: const D3DPRESENT_RATE_DEFAULT = 0x00000000;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Resize Optional Parameters */
9b639cf2d6 2015-05-05        kinaba: struct D3DPRESENT_PARAMETERS
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     UINT                BackBufferWidth;
9b639cf2d6 2015-05-05        kinaba:     UINT                BackBufferHeight;
9b639cf2d6 2015-05-05        kinaba:     D3DFORMAT           BackBufferFormat;
9b639cf2d6 2015-05-05        kinaba:     UINT                BackBufferCount;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     D3DMULTISAMPLE_TYPE MultiSampleType;
9b639cf2d6 2015-05-05        kinaba:     DWORD               MultiSampleQuality;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     D3DSWAPEFFECT       SwapEffect;
9b639cf2d6 2015-05-05        kinaba:     HWND                hDeviceWindow;
9b639cf2d6 2015-05-05        kinaba:     BOOL                Windowed;
9b639cf2d6 2015-05-05        kinaba:     BOOL                EnableAutoDepthStencil;
9b639cf2d6 2015-05-05        kinaba:     D3DFORMAT           AutoDepthStencilFormat;
9b639cf2d6 2015-05-05        kinaba:     DWORD               Flags;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     /* FullScreen_RefreshRateInHz must be zero for Windowed mode */
9b639cf2d6 2015-05-05        kinaba:     UINT                FullScreen_RefreshRateInHz;
9b639cf2d6 2015-05-05        kinaba:     UINT                PresentationInterval;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Values for D3DPRESENT_PARAMETERS.Flags
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001;
9b639cf2d6 2015-05-05        kinaba: const D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002;
9b639cf2d6 2015-05-05        kinaba: const D3DPRESENTFLAG_DEVICECLIP = 0x00000004;
9b639cf2d6 2015-05-05        kinaba: const D3DPRESENTFLAG_VIDEO = 0x00000010;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DPRESENTFLAG_NOAUTOROTATE = 0x00000020;
9b639cf2d6 2015-05-05        kinaba: const D3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Gamma Ramp: Same as DX7 */
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DGAMMARAMP
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     ushort[256] red;
9b639cf2d6 2015-05-05        kinaba:     ushort[256] green;
9b639cf2d6 2015-05-05        kinaba:     ushort[256] blue;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Back buffer types */
9b639cf2d6 2015-05-05        kinaba: enum : D3DBACKBUFFER_TYPE {
9b639cf2d6 2015-05-05        kinaba:     D3DBACKBUFFER_TYPE_MONO         = 0,
9b639cf2d6 2015-05-05        kinaba:     D3DBACKBUFFER_TYPE_LEFT         = 1,
9b639cf2d6 2015-05-05        kinaba:     D3DBACKBUFFER_TYPE_RIGHT        = 2
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DBACKBUFFER_TYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Types */
9b639cf2d6 2015-05-05        kinaba: enum : D3DRESOURCETYPE {
9b639cf2d6 2015-05-05        kinaba:     D3DRTYPE_SURFACE                =  1,
9b639cf2d6 2015-05-05        kinaba:     D3DRTYPE_VOLUME                 =  2,
9b639cf2d6 2015-05-05        kinaba:     D3DRTYPE_TEXTURE                =  3,
9b639cf2d6 2015-05-05        kinaba:     D3DRTYPE_VOLUMETEXTURE          =  4,
9b639cf2d6 2015-05-05        kinaba:     D3DRTYPE_CUBETEXTURE            =  5,
9b639cf2d6 2015-05-05        kinaba:     D3DRTYPE_VERTEXBUFFER           =  6,
9b639cf2d6 2015-05-05        kinaba:     D3DRTYPE_INDEXBUFFER            =  7            //if this changes, change _D3DDEVINFO_RESOURCEMANAGER definition
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DRESOURCETYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Usages */
9b639cf2d6 2015-05-05        kinaba: const D3DUSAGE_RENDERTARGET = 0x00000001L;
9b639cf2d6 2015-05-05        kinaba: const D3DUSAGE_DEPTHSTENCIL = 0x00000002L;
9b639cf2d6 2015-05-05        kinaba: const D3DUSAGE_DYNAMIC = 0x00000200L;
9b639cf2d6 2015-05-05        kinaba: const D3DUSAGE_NONSECURE = 0x00800000L;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return
9b639cf2d6 2015-05-05        kinaba: // D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format.
9b639cf2d6 2015-05-05        kinaba: // D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros
9b639cf2d6 2015-05-05        kinaba: // will return true and false respectively for this code.
9b639cf2d6 2015-05-05        kinaba: const D3DUSAGE_AUTOGENMIPMAP = 0x00000400L;
9b639cf2d6 2015-05-05        kinaba: const D3DUSAGE_DMAP = 0x00004000L;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // The following usages are valid only for querying CheckDeviceFormat
9b639cf2d6 2015-05-05        kinaba: const D3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000L;
9b639cf2d6 2015-05-05        kinaba: const D3DUSAGE_QUERY_SRGBREAD = 0x00010000L;
9b639cf2d6 2015-05-05        kinaba: const D3DUSAGE_QUERY_FILTER = 0x00020000L;
9b639cf2d6 2015-05-05        kinaba: const D3DUSAGE_QUERY_SRGBWRITE = 0x00040000L;
9b639cf2d6 2015-05-05        kinaba: const D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000L;
9b639cf2d6 2015-05-05        kinaba: const D3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000L;
9b639cf2d6 2015-05-05        kinaba: const D3DUSAGE_QUERY_WRAPANDMIP = 0x00200000L;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Usages for Vertex/Index buffers */
9b639cf2d6 2015-05-05        kinaba: const D3DUSAGE_WRITEONLY = 0x00000008L;
9b639cf2d6 2015-05-05        kinaba: const D3DUSAGE_SOFTWAREPROCESSING = 0x00000010L;
9b639cf2d6 2015-05-05        kinaba: const D3DUSAGE_DONOTCLIP = 0x00000020L;
9b639cf2d6 2015-05-05        kinaba: const D3DUSAGE_POINTS = 0x00000040L;
9b639cf2d6 2015-05-05        kinaba: const D3DUSAGE_RTPATCHES = 0x00000080L;
9b639cf2d6 2015-05-05        kinaba: const D3DUSAGE_NPATCHES = 0x00000100L;
9b639cf2d6 2015-05-05        kinaba: const D3DUSAGE_TEXTAPI = 0x10000000L;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* CubeMap Face identifiers */
9b639cf2d6 2015-05-05        kinaba: enum : D3DCUBEMAP_FACES {
9b639cf2d6 2015-05-05        kinaba:     D3DCUBEMAP_FACE_POSITIVE_X     = 0,
9b639cf2d6 2015-05-05        kinaba:     D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
9b639cf2d6 2015-05-05        kinaba:     D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
9b639cf2d6 2015-05-05        kinaba:     D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
9b639cf2d6 2015-05-05        kinaba:     D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
9b639cf2d6 2015-05-05        kinaba:     D3DCUBEMAP_FACE_NEGATIVE_Z     = 5
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DCUBEMAP_FACES;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Lock flags */
9b639cf2d6 2015-05-05        kinaba: const D3DLOCK_READONLY = 0x00000010L;
9b639cf2d6 2015-05-05        kinaba: const D3DLOCK_DISCARD = 0x00002000L;
9b639cf2d6 2015-05-05        kinaba: const D3DLOCK_NOOVERWRITE = 0x00001000L;
9b639cf2d6 2015-05-05        kinaba: const D3DLOCK_NOSYSLOCK = 0x00000800L;
9b639cf2d6 2015-05-05        kinaba: const D3DLOCK_DONOTWAIT = 0x00004000L;
9b639cf2d6 2015-05-05        kinaba: const D3DLOCK_NO_DIRTY_UPDATE = 0x00008000L;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Vertex Buffer Description */
9b639cf2d6 2015-05-05        kinaba: struct D3DVERTEXBUFFER_DESC {
9b639cf2d6 2015-05-05        kinaba:     D3DFORMAT           Format;
9b639cf2d6 2015-05-05        kinaba:     D3DRESOURCETYPE     Type;
9b639cf2d6 2015-05-05        kinaba:     DWORD               Usage;
9b639cf2d6 2015-05-05        kinaba:     D3DPOOL             Pool;
9b639cf2d6 2015-05-05        kinaba:     UINT                Size;
9b639cf2d6 2015-05-05        kinaba:     DWORD               FVF;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Index Buffer Description */
9b639cf2d6 2015-05-05        kinaba: struct D3DINDEXBUFFER_DESC {
9b639cf2d6 2015-05-05        kinaba:     D3DFORMAT           Format;
9b639cf2d6 2015-05-05        kinaba:     D3DRESOURCETYPE     Type;
9b639cf2d6 2015-05-05        kinaba:     DWORD               Usage;
9b639cf2d6 2015-05-05        kinaba:     D3DPOOL             Pool;
9b639cf2d6 2015-05-05        kinaba:     UINT                Size;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Surface Description */
9b639cf2d6 2015-05-05        kinaba: struct D3DSURFACE_DESC {
9b639cf2d6 2015-05-05        kinaba:     D3DFORMAT           Format;
9b639cf2d6 2015-05-05        kinaba:     D3DRESOURCETYPE     Type;
9b639cf2d6 2015-05-05        kinaba:     DWORD               Usage;
9b639cf2d6 2015-05-05        kinaba:     D3DPOOL             Pool;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     D3DMULTISAMPLE_TYPE MultiSampleType;
9b639cf2d6 2015-05-05        kinaba:     DWORD               MultiSampleQuality;
9b639cf2d6 2015-05-05        kinaba:     UINT                Width;
9b639cf2d6 2015-05-05        kinaba:     UINT                Height;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DVOLUME_DESC {
9b639cf2d6 2015-05-05        kinaba:     D3DFORMAT           Format;
9b639cf2d6 2015-05-05        kinaba:     D3DRESOURCETYPE     Type;
9b639cf2d6 2015-05-05        kinaba:     DWORD               Usage;
9b639cf2d6 2015-05-05        kinaba:     D3DPOOL             Pool;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     UINT                Width;
9b639cf2d6 2015-05-05        kinaba:     UINT                Height;
9b639cf2d6 2015-05-05        kinaba:     UINT                Depth;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Structure for LockRect */
9b639cf2d6 2015-05-05        kinaba: struct D3DLOCKED_RECT {
9b639cf2d6 2015-05-05        kinaba:     INT                 Pitch;
9b639cf2d6 2015-05-05        kinaba:     void*               pBits;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Structures for LockBox */
9b639cf2d6 2015-05-05        kinaba: struct D3DBOX {
9b639cf2d6 2015-05-05        kinaba:     UINT                Left;
9b639cf2d6 2015-05-05        kinaba:     UINT                Top;
9b639cf2d6 2015-05-05        kinaba:     UINT                Right;
9b639cf2d6 2015-05-05        kinaba:     UINT                Bottom;
9b639cf2d6 2015-05-05        kinaba:     UINT                Front;
9b639cf2d6 2015-05-05        kinaba:     UINT                Back;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DLOCKED_BOX
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     INT                 RowPitch;
9b639cf2d6 2015-05-05        kinaba:     INT                 SlicePitch;
9b639cf2d6 2015-05-05        kinaba:     void*               pBits;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Structures for LockRange */
9b639cf2d6 2015-05-05        kinaba: struct D3DRANGE
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     UINT                Offset;
9b639cf2d6 2015-05-05        kinaba:     UINT                Size;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Structures for high order primitives */
9b639cf2d6 2015-05-05        kinaba: struct D3DRECTPATCH_INFO
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     UINT                StartVertexOffsetWidth;
9b639cf2d6 2015-05-05        kinaba:     UINT                StartVertexOffsetHeight;
9b639cf2d6 2015-05-05        kinaba:     UINT                Width;
9b639cf2d6 2015-05-05        kinaba:     UINT                Height;
9b639cf2d6 2015-05-05        kinaba:     UINT                Stride;
9b639cf2d6 2015-05-05        kinaba:     D3DBASISTYPE        Basis;
9b639cf2d6 2015-05-05        kinaba:     D3DDEGREETYPE       Degree;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DTRIPATCH_INFO
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     UINT                StartVertexOffset;
9b639cf2d6 2015-05-05        kinaba:     UINT                NumVertices;
9b639cf2d6 2015-05-05        kinaba:     D3DBASISTYPE        Basis;
9b639cf2d6 2015-05-05        kinaba:     D3DDEGREETYPE       Degree;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Adapter Identifier */
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const MAX_DEVICE_IDENTIFIER_STRING = 512;
9b639cf2d6 2015-05-05        kinaba: struct D3DADAPTER_IDENTIFIER9
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     char[MAX_DEVICE_IDENTIFIER_STRING] Driver;
9b639cf2d6 2015-05-05        kinaba:     char[MAX_DEVICE_IDENTIFIER_STRING] Description;
9b639cf2d6 2015-05-05        kinaba:     char[32] DeviceName;         /* Device name for GDI (ex. \\.\DISPLAY1) */
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     LARGE_INTEGER   DriverVersion;          /* Defined for 32 bit components */
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     DWORD           VendorId;
9b639cf2d6 2015-05-05        kinaba:     DWORD           DeviceId;
9b639cf2d6 2015-05-05        kinaba:     DWORD           SubSysId;
9b639cf2d6 2015-05-05        kinaba:     DWORD           Revision;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     GUID            DeviceIdentifier;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:     DWORD           WHQLLevel;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Raster Status structure returned by GetRasterStatus */
9b639cf2d6 2015-05-05        kinaba: struct D3DRASTER_STATUS
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     BOOL InVBlank;
9b639cf2d6 2015-05-05        kinaba:     UINT ScanLine;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* Debug monitor tokens (DEBUG only)
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:    Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as
9b639cf2d6 2015-05-05        kinaba:    passing a token to the debug monitor.  For example, if, after passing
9b639cf2d6 2015-05-05        kinaba:    D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values
9b639cf2d6 2015-05-05        kinaba:    are passed in, the enabled/disabled state of the debug
9b639cf2d6 2015-05-05        kinaba:    monitor will still persist.
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:    The debug monitor defaults to enabled.
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba:    Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use.
9b639cf2d6 2015-05-05        kinaba: */
9b639cf2d6 2015-05-05        kinaba: enum : D3DDEBUGMONITORTOKENS {
9b639cf2d6 2015-05-05        kinaba:     D3DDMT_ENABLE            = 0,    // enable debug monitor
9b639cf2d6 2015-05-05        kinaba:     D3DDMT_DISABLE           = 1     // disable debug monitor
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DDEBUGMONITORTOKENS;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Async feedback
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DQUERYTYPE {
9b639cf2d6 2015-05-05        kinaba:     D3DQUERYTYPE_VCACHE                 = 4, /* D3DISSUE_END */
9b639cf2d6 2015-05-05        kinaba:     D3DQUERYTYPE_RESOURCEMANAGER        = 5, /* D3DISSUE_END */
9b639cf2d6 2015-05-05        kinaba:     D3DQUERYTYPE_VERTEXSTATS            = 6, /* D3DISSUE_END */
9b639cf2d6 2015-05-05        kinaba:     D3DQUERYTYPE_EVENT                  = 8, /* D3DISSUE_END */
9b639cf2d6 2015-05-05        kinaba:     D3DQUERYTYPE_OCCLUSION              = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */
9b639cf2d6 2015-05-05        kinaba:     D3DQUERYTYPE_TIMESTAMP              = 10, /* D3DISSUE_END */
9b639cf2d6 2015-05-05        kinaba:     D3DQUERYTYPE_TIMESTAMPDISJOINT      = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */
9b639cf2d6 2015-05-05        kinaba:     D3DQUERYTYPE_TIMESTAMPFREQ          = 12, /* D3DISSUE_END */
9b639cf2d6 2015-05-05        kinaba:     D3DQUERYTYPE_PIPELINETIMINGS        = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */
9b639cf2d6 2015-05-05        kinaba:     D3DQUERYTYPE_INTERFACETIMINGS       = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */
9b639cf2d6 2015-05-05        kinaba:     D3DQUERYTYPE_VERTEXTIMINGS          = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */
9b639cf2d6 2015-05-05        kinaba:     D3DQUERYTYPE_PIXELTIMINGS           = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */
9b639cf2d6 2015-05-05        kinaba:     D3DQUERYTYPE_BANDWIDTHTIMINGS       = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */
9b639cf2d6 2015-05-05        kinaba:     D3DQUERYTYPE_CACHEUTILIZATION       = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DQUERYTYPE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Flags field for Issue
9b639cf2d6 2015-05-05        kinaba: const D3DISSUE_END = (1 << 0); // Tells the runtime to issue the end of a query, changing it's state to "non-signaled".
9b639cf2d6 2015-05-05        kinaba: const D3DISSUE_BEGIN = (1 << 1); // Tells the runtime to issue the beginng of a query.
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: // Flags field for GetData
9b639cf2d6 2015-05-05        kinaba: const D3DGETDATA_FLUSH = (1 << 0); // Tells the runtime to flush if the query is outstanding.
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DRESOURCESTATS
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba: // Data collected since last Present()
9b639cf2d6 2015-05-05        kinaba:     BOOL    bThrashing;             /* indicates if thrashing */
9b639cf2d6 2015-05-05        kinaba:     DWORD   ApproxBytesDownloaded;  /* Approximate number of bytes downloaded by resource manager */
9b639cf2d6 2015-05-05        kinaba:     DWORD   NumEvicts;              /* number of objects evicted */
9b639cf2d6 2015-05-05        kinaba:     DWORD   NumVidCreates;          /* number of objects created in video memory */
9b639cf2d6 2015-05-05        kinaba:     DWORD   LastPri;                /* priority of last object evicted */
9b639cf2d6 2015-05-05        kinaba:     DWORD   NumUsed;                /* number of objects set to the device */
9b639cf2d6 2015-05-05        kinaba:     DWORD   NumUsedInVidMem;        /* number of objects set to the device, which are already in video memory */
9b639cf2d6 2015-05-05        kinaba: // Persistent data
9b639cf2d6 2015-05-05        kinaba:     DWORD   WorkingSet;             /* number of objects in video memory */
9b639cf2d6 2015-05-05        kinaba:     DWORD   WorkingSetBytes;        /* number of bytes in video memory */
9b639cf2d6 2015-05-05        kinaba:     DWORD   TotalManaged;           /* total number of managed objects */
9b639cf2d6 2015-05-05        kinaba:     DWORD   TotalBytes;             /* total number of bytes of managed objects */
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DRTYPECOUNT = D3DRTYPE_INDEXBUFFER+1;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DDEVINFO_RESOURCEMANAGER
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba: //#ifndef WOW64_ENUM_WORKAROUND
9b639cf2d6 2015-05-05        kinaba: //    D3DRESOURCESTATS    stats[D3DRTYPECOUNT];
9b639cf2d6 2015-05-05        kinaba:     D3DRESOURCESTATS[8] stats;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias D3DDEVINFO_RESOURCEMANAGER* LPD3DDEVINFO_RESOURCEMANAGER;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DDEVINFO_D3DVERTEXSTATS
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     DWORD   NumRenderedTriangles;       /* total number of triangles that are not clipped in this frame */
9b639cf2d6 2015-05-05        kinaba:     DWORD   NumExtraClippingTriangles;  /* Number of new triangles generated by clipping */
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias D3DDEVINFO_D3DVERTEXSTATS *LPD3DDEVINFO_D3DVERTEXSTATS;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DDEVINFO_VCACHE {
9b639cf2d6 2015-05-05        kinaba:     DWORD   Pattern;                    /* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') */
9b639cf2d6 2015-05-05        kinaba:     DWORD   OptMethod;                  /* optimization method 0 means longest strips, 1 means vertex cache based */
9b639cf2d6 2015-05-05        kinaba:     DWORD   CacheSize;                  /* cache size to optimize for  (only required if type is 1) */
9b639cf2d6 2015-05-05        kinaba:     DWORD   MagicNumber;                /* used to determine when to restart strips (only required if type is 1)*/
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias D3DDEVINFO_VCACHE *LPD3DDEVINFO_VCACHE;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DDEVINFO_D3D9PIPELINETIMINGS
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     FLOAT VertexProcessingTimePercent;
9b639cf2d6 2015-05-05        kinaba:     FLOAT PixelProcessingTimePercent;
9b639cf2d6 2015-05-05        kinaba:     FLOAT OtherGPUProcessingTimePercent;
9b639cf2d6 2015-05-05        kinaba:     FLOAT GPUIdleTimePercent;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DDEVINFO_D3D9INTERFACETIMINGS
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     FLOAT WaitingForGPUToUseApplicationResourceTimePercent;
9b639cf2d6 2015-05-05        kinaba:     FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent;
9b639cf2d6 2015-05-05        kinaba:     FLOAT WaitingForGPUToStayWithinLatencyTimePercent;
9b639cf2d6 2015-05-05        kinaba:     FLOAT WaitingForGPUExclusiveResourceTimePercent;
9b639cf2d6 2015-05-05        kinaba:     FLOAT WaitingForGPUOtherTimePercent;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DDEVINFO_D3D9STAGETIMINGS
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     FLOAT MemoryProcessingPercent;
9b639cf2d6 2015-05-05        kinaba:     FLOAT ComputationProcessingPercent;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DDEVINFO_D3D9BANDWIDTHTIMINGS
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     FLOAT MaxBandwidthUtilized;
9b639cf2d6 2015-05-05        kinaba:     FLOAT FrontEndUploadMemoryUtilizedPercent;
9b639cf2d6 2015-05-05        kinaba:     FLOAT VertexRateUtilizedPercent;
9b639cf2d6 2015-05-05        kinaba:     FLOAT TriangleSetupRateUtilizedPercent;
9b639cf2d6 2015-05-05        kinaba:     FLOAT FillRateUtilizedPercent;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DDEVINFO_D3D9CACHEUTILIZATION
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     FLOAT TextureCacheHitRate; // Percentage of cache hits
9b639cf2d6 2015-05-05        kinaba:     FLOAT PostTransformVertexCacheHitRate;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DCOMPOSERECTSOP {
9b639cf2d6 2015-05-05        kinaba:     D3DCOMPOSERECTS_COPY     = 1,
9b639cf2d6 2015-05-05        kinaba:     D3DCOMPOSERECTS_OR       = 2,
9b639cf2d6 2015-05-05        kinaba:     D3DCOMPOSERECTS_AND      = 3,
9b639cf2d6 2015-05-05        kinaba:     D3DCOMPOSERECTS_NEG      = 4
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DCOMPOSERECTSOP;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DCOMPOSERECTDESC
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     USHORT  X, Y;           // Top-left coordinates of a rect in the source surface
9b639cf2d6 2015-05-05        kinaba:     USHORT  Width, Height;  // Dimensions of the rect
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DCOMPOSERECTDESTINATION
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     USHORT SrcRectIndex;    // Index of D3DCOMPOSERECTDESC
9b639cf2d6 2015-05-05        kinaba:     USHORT Reserved;        // For alignment
9b639cf2d6 2015-05-05        kinaba:     SHORT  X, Y;            // Top-left coordinates of the rect in the destination surface
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: const D3DCOMPOSERECTS_MAXNUMRECTS = 0xFFFF;
9b639cf2d6 2015-05-05        kinaba: const D3DCONVOLUTIONMONO_MAXWIDTH = 7;
9b639cf2d6 2015-05-05        kinaba: const D3DCONVOLUTIONMONO_MAXHEIGHT = D3DCONVOLUTIONMONO_MAXWIDTH;
9b639cf2d6 2015-05-05        kinaba: const D3DFMT_A1_SURFACE_MAXWIDTH = 8192;
9b639cf2d6 2015-05-05        kinaba: const D3DFMT_A1_SURFACE_MAXHEIGHT = 2048;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DPRESENTSTATS {
9b639cf2d6 2015-05-05        kinaba:     UINT PresentCount;
9b639cf2d6 2015-05-05        kinaba:     UINT PresentRefreshCount;
9b639cf2d6 2015-05-05        kinaba:     UINT SyncRefreshCount;
9b639cf2d6 2015-05-05        kinaba:     LARGE_INTEGER SyncQPCTime;
9b639cf2d6 2015-05-05        kinaba:     LARGE_INTEGER SyncGPUTime;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DSCANLINEORDERING
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     D3DSCANLINEORDERING_UNKNOWN                    = 0,
9b639cf2d6 2015-05-05        kinaba:     D3DSCANLINEORDERING_PROGRESSIVE                = 1,
9b639cf2d6 2015-05-05        kinaba:     D3DSCANLINEORDERING_INTERLACED                 = 2
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DSCANLINEORDERING;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DDISPLAYMODEEX
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     UINT                    Size;
9b639cf2d6 2015-05-05        kinaba:     UINT                    Width;
9b639cf2d6 2015-05-05        kinaba:     UINT                    Height;
9b639cf2d6 2015-05-05        kinaba:     UINT                    RefreshRate;
9b639cf2d6 2015-05-05        kinaba:     D3DFORMAT               Format;
9b639cf2d6 2015-05-05        kinaba:     D3DSCANLINEORDERING     ScanLineOrdering;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: struct D3DDISPLAYMODEFILTER
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     UINT                    Size;
9b639cf2d6 2015-05-05        kinaba:     D3DFORMAT               Format;
9b639cf2d6 2015-05-05        kinaba:     D3DSCANLINEORDERING     ScanLineOrdering;
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: enum : D3DDISPLAYROTATION
9b639cf2d6 2015-05-05        kinaba: {
9b639cf2d6 2015-05-05        kinaba:     D3DDISPLAYROTATION_IDENTITY = 1, // No rotation.
9b639cf2d6 2015-05-05        kinaba:     D3DDISPLAYROTATION_90       = 2, // Rotated 90 degrees.
9b639cf2d6 2015-05-05        kinaba:     D3DDISPLAYROTATION_180      = 3, // Rotated 180 degrees.
9b639cf2d6 2015-05-05        kinaba:     D3DDISPLAYROTATION_270      = 4  // Rotated 270 degrees.
9b639cf2d6 2015-05-05        kinaba: }
9b639cf2d6 2015-05-05        kinaba: alias TypeDef!(uint) D3DDISPLAYROTATION;
9b639cf2d6 2015-05-05        kinaba: 
9b639cf2d6 2015-05-05        kinaba: /* For use in ID3DResource9::SetPriority calls */
9b639cf2d6 2015-05-05        kinaba: const D3D9_RESOURCE_PRIORITY_MINIMUM = 0x28000000;
9b639cf2d6 2015-05-05        kinaba: const D3D9_RESOURCE_PRIORITY_LOW = 0x50000000;
9b639cf2d6 2015-05-05        kinaba: const D3D9_RESOURCE_PRIORITY_NORMAL = 0x78000000;
9b639cf2d6 2015-05-05        kinaba: const D3D9_RESOURCE_PRIORITY_HIGH = 0xa0000000;
9b639cf2d6 2015-05-05        kinaba: const D3D9_RESOURCE_PRIORITY_MAXIMUM = 0xc8000000;