9b639cf2d6 2015-05-05 kinaba: /*==========================================================================; 9b639cf2d6 2015-05-05 kinaba: * 9b639cf2d6 2015-05-05 kinaba: * Copyright (C) Microsoft Corporation. All Rights Reserved. 9b639cf2d6 2015-05-05 kinaba: * 9b639cf2d6 2015-05-05 kinaba: * File: d3d9caps.h 9b639cf2d6 2015-05-05 kinaba: * Content: Direct3D capabilities include file 9b639cf2d6 2015-05-05 kinaba: * 9b639cf2d6 2015-05-05 kinaba: ***************************************************************************/ 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: module win32.directx.d3d9caps; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: private import win32.windows, 9b639cf2d6 2015-05-05 kinaba: win32.directx.d3d9types; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: align(4): 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: struct D3DVSHADERCAPS2_0 9b639cf2d6 2015-05-05 kinaba: { 9b639cf2d6 2015-05-05 kinaba: DWORD Caps; 9b639cf2d6 2015-05-05 kinaba: INT DynamicFlowControlDepth; 9b639cf2d6 2015-05-05 kinaba: INT NumTemps; 9b639cf2d6 2015-05-05 kinaba: INT StaticFlowControlDepth; 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: const D3DVS20CAPS_PREDICATION = (1<<0); 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: const D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24; 9b639cf2d6 2015-05-05 kinaba: const D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0; 9b639cf2d6 2015-05-05 kinaba: const D3DVS20_MAX_NUMTEMPS = 32; 9b639cf2d6 2015-05-05 kinaba: const D3DVS20_MIN_NUMTEMPS = 12; 9b639cf2d6 2015-05-05 kinaba: const D3DVS20_MAX_STATICFLOWCONTROLDEPTH = 4; 9b639cf2d6 2015-05-05 kinaba: const D3DVS20_MIN_STATICFLOWCONTROLDEPTH = 1; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: struct D3DPSHADERCAPS2_0 9b639cf2d6 2015-05-05 kinaba: { 9b639cf2d6 2015-05-05 kinaba: DWORD Caps; 9b639cf2d6 2015-05-05 kinaba: INT DynamicFlowControlDepth; 9b639cf2d6 2015-05-05 kinaba: INT NumTemps; 9b639cf2d6 2015-05-05 kinaba: INT StaticFlowControlDepth; 9b639cf2d6 2015-05-05 kinaba: INT NumInstructionSlots; 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: const D3DPS20CAPS_ARBITRARYSWIZZLE = (1<<0); 9b639cf2d6 2015-05-05 kinaba: const D3DPS20CAPS_GRADIENTINSTRUCTIONS = (1<<1); 9b639cf2d6 2015-05-05 kinaba: const D3DPS20CAPS_PREDICATION = (1<<2); 9b639cf2d6 2015-05-05 kinaba: const D3DPS20CAPS_NODEPENDENTREADLIMIT = (1<<3); 9b639cf2d6 2015-05-05 kinaba: const D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT = (1<<4); 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: const D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24; 9b639cf2d6 2015-05-05 kinaba: const D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0; 9b639cf2d6 2015-05-05 kinaba: const D3DPS20_MAX_NUMTEMPS = 32; 9b639cf2d6 2015-05-05 kinaba: const D3DPS20_MIN_NUMTEMPS = 12; 9b639cf2d6 2015-05-05 kinaba: const D3DPS20_MAX_STATICFLOWCONTROLDEPTH = 4; 9b639cf2d6 2015-05-05 kinaba: const D3DPS20_MIN_STATICFLOWCONTROLDEPTH = 0; 9b639cf2d6 2015-05-05 kinaba: const D3DPS20_MAX_NUMINSTRUCTIONSLOTS = 512; 9b639cf2d6 2015-05-05 kinaba: const D3DPS20_MIN_NUMINSTRUCTIONSLOTS = 96; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: const D3DMIN30SHADERINSTRUCTIONS = 512; 9b639cf2d6 2015-05-05 kinaba: const D3DMAX30SHADERINSTRUCTIONS = 32768; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: struct D3DCAPS9 9b639cf2d6 2015-05-05 kinaba: { 9b639cf2d6 2015-05-05 kinaba: /* Device Info */ 9b639cf2d6 2015-05-05 kinaba: D3DDEVTYPE DeviceType; 9b639cf2d6 2015-05-05 kinaba: UINT AdapterOrdinal; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: /* Caps from DX7 Draw */ 9b639cf2d6 2015-05-05 kinaba: DWORD Caps; 9b639cf2d6 2015-05-05 kinaba: DWORD Caps2; 9b639cf2d6 2015-05-05 kinaba: DWORD Caps3; 9b639cf2d6 2015-05-05 kinaba: DWORD PresentationIntervals; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: /* Cursor Caps */ 9b639cf2d6 2015-05-05 kinaba: DWORD CursorCaps; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: /* 3D Device Caps */ 9b639cf2d6 2015-05-05 kinaba: DWORD DevCaps; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: DWORD PrimitiveMiscCaps; 9b639cf2d6 2015-05-05 kinaba: DWORD RasterCaps; 9b639cf2d6 2015-05-05 kinaba: DWORD ZCmpCaps; 9b639cf2d6 2015-05-05 kinaba: DWORD SrcBlendCaps; 9b639cf2d6 2015-05-05 kinaba: DWORD DestBlendCaps; 9b639cf2d6 2015-05-05 kinaba: DWORD AlphaCmpCaps; 9b639cf2d6 2015-05-05 kinaba: DWORD ShadeCaps; 9b639cf2d6 2015-05-05 kinaba: DWORD TextureCaps; 9b639cf2d6 2015-05-05 kinaba: DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's 9b639cf2d6 2015-05-05 kinaba: DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture9's 9b639cf2d6 2015-05-05 kinaba: DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's 9b639cf2d6 2015-05-05 kinaba: DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture9's 9b639cf2d6 2015-05-05 kinaba: DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: DWORD LineCaps; // D3DLINECAPS 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: DWORD MaxTextureWidth, MaxTextureHeight; 9b639cf2d6 2015-05-05 kinaba: DWORD MaxVolumeExtent; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: DWORD MaxTextureRepeat; 9b639cf2d6 2015-05-05 kinaba: DWORD MaxTextureAspectRatio; 9b639cf2d6 2015-05-05 kinaba: DWORD MaxAnisotropy; 9b639cf2d6 2015-05-05 kinaba: float MaxVertexW; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: float GuardBandLeft; 9b639cf2d6 2015-05-05 kinaba: float GuardBandTop; 9b639cf2d6 2015-05-05 kinaba: float GuardBandRight; 9b639cf2d6 2015-05-05 kinaba: float GuardBandBottom; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: float ExtentsAdjust; 9b639cf2d6 2015-05-05 kinaba: DWORD StencilCaps; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: DWORD FVFCaps; 9b639cf2d6 2015-05-05 kinaba: DWORD TextureOpCaps; 9b639cf2d6 2015-05-05 kinaba: DWORD MaxTextureBlendStages; 9b639cf2d6 2015-05-05 kinaba: DWORD MaxSimultaneousTextures; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: DWORD VertexProcessingCaps; 9b639cf2d6 2015-05-05 kinaba: DWORD MaxActiveLights; 9b639cf2d6 2015-05-05 kinaba: DWORD MaxUserClipPlanes; 9b639cf2d6 2015-05-05 kinaba: DWORD MaxVertexBlendMatrices; 9b639cf2d6 2015-05-05 kinaba: DWORD MaxVertexBlendMatrixIndex; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: float MaxPointSize; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call 9b639cf2d6 2015-05-05 kinaba: DWORD MaxVertexIndex; 9b639cf2d6 2015-05-05 kinaba: DWORD MaxStreams; 9b639cf2d6 2015-05-05 kinaba: DWORD MaxStreamStride; // max stride for SetStreamSource 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: DWORD VertexShaderVersion; 9b639cf2d6 2015-05-05 kinaba: DWORD MaxVertexShaderConst; // number of vertex shader constant registers 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: DWORD PixelShaderVersion; 9b639cf2d6 2015-05-05 kinaba: float PixelShader1xMaxValue; // max value storable in registers of ps.1.x shaders 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // Here are the DX9 specific ones 9b639cf2d6 2015-05-05 kinaba: DWORD DevCaps2; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: float MaxNpatchTessellationLevel; 9b639cf2d6 2015-05-05 kinaba: DWORD Reserved5; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: UINT MasterAdapterOrdinal; // ordinal of master adaptor for adapter group 9b639cf2d6 2015-05-05 kinaba: UINT AdapterOrdinalInGroup; // ordinal inside the adapter group 9b639cf2d6 2015-05-05 kinaba: UINT NumberOfAdaptersInGroup; // number of adapters in this adapter group (only if master) 9b639cf2d6 2015-05-05 kinaba: DWORD DeclTypes; // Data types, supported in vertex declarations 9b639cf2d6 2015-05-05 kinaba: DWORD NumSimultaneousRTs; // Will be at least 1 9b639cf2d6 2015-05-05 kinaba: DWORD StretchRectFilterCaps; // Filter caps supported by StretchRect 9b639cf2d6 2015-05-05 kinaba: D3DVSHADERCAPS2_0 VS20Caps; 9b639cf2d6 2015-05-05 kinaba: D3DPSHADERCAPS2_0 PS20Caps; 9b639cf2d6 2015-05-05 kinaba: DWORD VertexTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders 9b639cf2d6 2015-05-05 kinaba: DWORD MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed 9b639cf2d6 2015-05-05 kinaba: DWORD MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed 9b639cf2d6 2015-05-05 kinaba: DWORD MaxVertexShader30InstructionSlots; 9b639cf2d6 2015-05-05 kinaba: DWORD MaxPixelShader30InstructionSlots; 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // Caps 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: const D3DCAPS_READ_SCANLINE = 0x00020000L; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // Caps2 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: const D3DCAPS2_FULLSCREENGAMMA = 0x00020000L; 9b639cf2d6 2015-05-05 kinaba: const D3DCAPS2_CANCALIBRATEGAMMA = 0x00100000L; 9b639cf2d6 2015-05-05 kinaba: const D3DCAPS2_RESERVED = 0x02000000L; 9b639cf2d6 2015-05-05 kinaba: const D3DCAPS2_CANMANAGERESOURCE = 0x10000000L; 9b639cf2d6 2015-05-05 kinaba: const D3DCAPS2_DYNAMICTEXTURES = 0x20000000L; 9b639cf2d6 2015-05-05 kinaba: const D3DCAPS2_CANAUTOGENMIPMAP = 0x40000000L; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: const D3DCAPS2_CANSHARERESOURCE = 0x80000000L; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // Caps3 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: const D3DCAPS3_RESERVED = 0x8000001fL; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // Indicates that the device can respect the ALPHABLENDENABLE render state 9b639cf2d6 2015-05-05 kinaba: // when fullscreen while using the FLIP or DISCARD swap effect. 9b639cf2d6 2015-05-05 kinaba: // COPY and COPYVSYNC swap effects work whether or not this flag is set. 9b639cf2d6 2015-05-05 kinaba: const D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD = 0x00000020L; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // Indicates that the device can perform a gamma correction from 9b639cf2d6 2015-05-05 kinaba: // a windowed back buffer containing linear content to the sRGB desktop. 9b639cf2d6 2015-05-05 kinaba: const D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION = 0x00000080L; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: const D3DCAPS3_COPY_TO_VIDMEM = 0x00000100L; /* Device can acclerate copies from sysmem to local vidmem */ 9b639cf2d6 2015-05-05 kinaba: const D3DCAPS3_COPY_TO_SYSTEMMEM = 0x00000200L; /* Device can acclerate copies from local vidmem to sysmem */ 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // PresentationIntervals 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: const D3DPRESENT_INTERVAL_DEFAULT = 0x00000000L; 9b639cf2d6 2015-05-05 kinaba: const D3DPRESENT_INTERVAL_ONE = 0x00000001L; 9b639cf2d6 2015-05-05 kinaba: const D3DPRESENT_INTERVAL_TWO = 0x00000002L; 9b639cf2d6 2015-05-05 kinaba: const D3DPRESENT_INTERVAL_THREE = 0x00000004L; 9b639cf2d6 2015-05-05 kinaba: const D3DPRESENT_INTERVAL_FOUR = 0x00000008L; 9b639cf2d6 2015-05-05 kinaba: const D3DPRESENT_INTERVAL_IMMEDIATE = 0x80000000L; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // CursorCaps 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // Driver supports HW color cursor in at least hi-res modes(height >=400) 9b639cf2d6 2015-05-05 kinaba: const D3DCURSORCAPS_COLOR = 0x00000001L; 9b639cf2d6 2015-05-05 kinaba: // Driver supports HW cursor also in low-res modes(height < 400) 9b639cf2d6 2015-05-05 kinaba: const D3DCURSORCAPS_LOWRES = 0x00000002L; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // DevCaps 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS_EXECUTESYSTEMMEMORY = 0x00000010L; /* Device can use execute buffers from system memory */ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS_EXECUTEVIDEOMEMORY = 0x00000020L; /* Device can use execute buffers from video memory */ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS_TLVERTEXSYSTEMMEMORY = 0x00000040L; /* Device can use TL buffers from system memory */ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS_TLVERTEXVIDEOMEMORY = 0x00000080L; /* Device can use TL buffers from video memory */ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS_TEXTURESYSTEMMEMORY = 0x00000100L; /* Device can texture from system memory */ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS_TEXTUREVIDEOMEMORY = 0x00000200L; /* Device can texture from device memory */ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS_DRAWPRIMTLVERTEX = 0x00000400L; /* Device can draw TLVERTEX primitives */ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS_CANRENDERAFTERFLIP = 0x00000800L; /* Device can render without waiting for flip to complete */ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS_TEXTURENONLOCALVIDMEM = 0x00001000L; /* Device can texture from nonlocal video memory */ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS_DRAWPRIMITIVES2 = 0x00002000L; /* Device can support DrawPrimitives2 */ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS_SEPARATETEXTUREMEMORIES = 0x00004000L; /* Device is texturing from separate memory pools */ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS_DRAWPRIMITIVES2EX = 0x00008000L; /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS_HWTRANSFORMANDLIGHT = 0x00010000L; /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS_CANBLTSYSTONONLOCAL = 0x00020000L; /* Device supports a Tex Blt from system memory to non-local vidmem */ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS_HWRASTERIZATION = 0x00080000L; /* Device has HW acceleration for rasterization */ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS_PUREDEVICE = 0x00100000L; /* Device supports D3DCREATE_PUREDEVICE */ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS_QUINTICRTPATCHES = 0x00200000L; /* Device supports quintic Beziers and BSplines */ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS_RTPATCHES = 0x00400000L; /* Device supports Rect and Tri patches */ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS_RTPATCHHANDLEZERO = 0x00800000L; /* Indicates that RT Patches may be drawn efficiently using handle 0 */ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS_NPATCHES = 0x01000000L; /* Device supports N-Patches */ 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // PrimitiveMiscCaps 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: const D3DPMISCCAPS_MASKZ = 0x00000002L; 9b639cf2d6 2015-05-05 kinaba: const D3DPMISCCAPS_CULLNONE = 0x00000010L; 9b639cf2d6 2015-05-05 kinaba: const D3DPMISCCAPS_CULLCW = 0x00000020L; 9b639cf2d6 2015-05-05 kinaba: const D3DPMISCCAPS_CULLCCW = 0x00000040L; 9b639cf2d6 2015-05-05 kinaba: const D3DPMISCCAPS_COLORWRITEENABLE = 0x00000080L; 9b639cf2d6 2015-05-05 kinaba: const D3DPMISCCAPS_CLIPPLANESCALEDPOINTS = 0x00000100L; /* Device correctly clips scaled points to clip planes */ 9b639cf2d6 2015-05-05 kinaba: const D3DPMISCCAPS_CLIPTLVERTS = 0x00000200L; /* device will clip post-transformed vertex primitives */ 9b639cf2d6 2015-05-05 kinaba: const D3DPMISCCAPS_TSSARGTEMP = 0x00000400L; /* device supports D3DTA_TEMP for temporary register */ 9b639cf2d6 2015-05-05 kinaba: const D3DPMISCCAPS_BLENDOP = 0x00000800L; /* device supports D3DRS_BLENDOP */ 9b639cf2d6 2015-05-05 kinaba: const D3DPMISCCAPS_NULLREFERENCE = 0x00001000L; /* Reference Device that doesnt render */ 9b639cf2d6 2015-05-05 kinaba: const D3DPMISCCAPS_INDEPENDENTWRITEMASKS = 0x00004000L; /* Device supports independent write masks for MET or MRT */ 9b639cf2d6 2015-05-05 kinaba: const D3DPMISCCAPS_PERSTAGECONSTANT = 0x00008000L; /* Device supports per-stage constants */ 9b639cf2d6 2015-05-05 kinaba: const D3DPMISCCAPS_FOGANDSPECULARALPHA = 0x00010000L; /* Device supports separate fog and specular alpha (many devices 9b639cf2d6 2015-05-05 kinaba: use the specular alpha channel to store fog factor) */ 9b639cf2d6 2015-05-05 kinaba: const D3DPMISCCAPS_SEPARATEALPHABLEND = 0x00020000L; /* Device supports separate blend settings for the alpha channel */ 9b639cf2d6 2015-05-05 kinaba: const D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS = 0x00040000L; /* Device supports different bit depths for MRT */ 9b639cf2d6 2015-05-05 kinaba: const D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING = 0x00080000L; /* Device supports post-pixel shader operations for MRT */ 9b639cf2d6 2015-05-05 kinaba: const D3DPMISCCAPS_FOGVERTEXCLAMPED = 0x00100000L; /* Device clamps fog blend factor per vertex */ 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: const D3DPMISCCAPS_POSTBLENDSRGBCONVERT = 0x00200000L; /* Indicates device can perform conversion to sRGB after blending. */ 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // LineCaps 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: const D3DLINECAPS_TEXTURE = 0x00000001L; 9b639cf2d6 2015-05-05 kinaba: const D3DLINECAPS_ZTEST = 0x00000002L; 9b639cf2d6 2015-05-05 kinaba: const D3DLINECAPS_BLEND = 0x00000004L; 9b639cf2d6 2015-05-05 kinaba: const D3DLINECAPS_ALPHACMP = 0x00000008L; 9b639cf2d6 2015-05-05 kinaba: const D3DLINECAPS_FOG = 0x00000010L; 9b639cf2d6 2015-05-05 kinaba: const D3DLINECAPS_ANTIALIAS = 0x00000020L; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // RasterCaps 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: const D3DPRASTERCAPS_DITHER = 0x00000001L; 9b639cf2d6 2015-05-05 kinaba: const D3DPRASTERCAPS_ZTEST = 0x00000010L; 9b639cf2d6 2015-05-05 kinaba: const D3DPRASTERCAPS_FOGVERTEX = 0x00000080L; 9b639cf2d6 2015-05-05 kinaba: const D3DPRASTERCAPS_FOGTABLE = 0x00000100L; 9b639cf2d6 2015-05-05 kinaba: const D3DPRASTERCAPS_MIPMAPLODBIAS = 0x00002000L; 9b639cf2d6 2015-05-05 kinaba: const D3DPRASTERCAPS_ZBUFFERLESSHSR = 0x00008000L; 9b639cf2d6 2015-05-05 kinaba: const D3DPRASTERCAPS_FOGRANGE = 0x00010000L; 9b639cf2d6 2015-05-05 kinaba: const D3DPRASTERCAPS_ANISOTROPY = 0x00020000L; 9b639cf2d6 2015-05-05 kinaba: const D3DPRASTERCAPS_WBUFFER = 0x00040000L; 9b639cf2d6 2015-05-05 kinaba: const D3DPRASTERCAPS_WFOG = 0x00100000L; 9b639cf2d6 2015-05-05 kinaba: const D3DPRASTERCAPS_ZFOG = 0x00200000L; 9b639cf2d6 2015-05-05 kinaba: const D3DPRASTERCAPS_COLORPERSPECTIVE = 0x00400000L; /* Device iterates colors perspective correct */ 9b639cf2d6 2015-05-05 kinaba: const D3DPRASTERCAPS_SCISSORTEST = 0x01000000L; 9b639cf2d6 2015-05-05 kinaba: const D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS = 0x02000000L; 9b639cf2d6 2015-05-05 kinaba: const D3DPRASTERCAPS_DEPTHBIAS = 0x04000000L; 9b639cf2d6 2015-05-05 kinaba: const D3DPRASTERCAPS_MULTISAMPLE_TOGGLE = 0x08000000L; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // ZCmpCaps, AlphaCmpCaps 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: const D3DPCMPCAPS_NEVER = 0x00000001L; 9b639cf2d6 2015-05-05 kinaba: const D3DPCMPCAPS_LESS = 0x00000002L; 9b639cf2d6 2015-05-05 kinaba: const D3DPCMPCAPS_EQUAL = 0x00000004L; 9b639cf2d6 2015-05-05 kinaba: const D3DPCMPCAPS_LESSEQUAL = 0x00000008L; 9b639cf2d6 2015-05-05 kinaba: const D3DPCMPCAPS_GREATER = 0x00000010L; 9b639cf2d6 2015-05-05 kinaba: const D3DPCMPCAPS_NOTEQUAL = 0x00000020L; 9b639cf2d6 2015-05-05 kinaba: const D3DPCMPCAPS_GREATEREQUAL = 0x00000040L; 9b639cf2d6 2015-05-05 kinaba: const D3DPCMPCAPS_ALWAYS = 0x00000080L; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // SourceBlendCaps, DestBlendCaps 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: const D3DPBLENDCAPS_ZERO = 0x00000001L; 9b639cf2d6 2015-05-05 kinaba: const D3DPBLENDCAPS_ONE = 0x00000002L; 9b639cf2d6 2015-05-05 kinaba: const D3DPBLENDCAPS_SRCCOLOR = 0x00000004L; 9b639cf2d6 2015-05-05 kinaba: const D3DPBLENDCAPS_INVSRCCOLOR = 0x00000008L; 9b639cf2d6 2015-05-05 kinaba: const D3DPBLENDCAPS_SRCALPHA = 0x00000010L; 9b639cf2d6 2015-05-05 kinaba: const D3DPBLENDCAPS_INVSRCALPHA = 0x00000020L; 9b639cf2d6 2015-05-05 kinaba: const D3DPBLENDCAPS_DESTALPHA = 0x00000040L; 9b639cf2d6 2015-05-05 kinaba: const D3DPBLENDCAPS_INVDESTALPHA = 0x00000080L; 9b639cf2d6 2015-05-05 kinaba: const D3DPBLENDCAPS_DESTCOLOR = 0x00000100L; 9b639cf2d6 2015-05-05 kinaba: const D3DPBLENDCAPS_INVDESTCOLOR = 0x00000200L; 9b639cf2d6 2015-05-05 kinaba: const D3DPBLENDCAPS_SRCALPHASAT = 0x00000400L; 9b639cf2d6 2015-05-05 kinaba: const D3DPBLENDCAPS_BOTHSRCALPHA = 0x00000800L; 9b639cf2d6 2015-05-05 kinaba: const D3DPBLENDCAPS_BOTHINVSRCALPHA = 0x00001000L; 9b639cf2d6 2015-05-05 kinaba: const D3DPBLENDCAPS_BLENDFACTOR = 0x00002000L; /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */ 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: const D3DPBLENDCAPS_SRCCOLOR2 = 0x00004000L; 9b639cf2d6 2015-05-05 kinaba: const D3DPBLENDCAPS_INVSRCCOLOR2 = 0x00008000L; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // ShadeCaps 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: const D3DPSHADECAPS_COLORGOURAUDRGB = 0x00000008L; 9b639cf2d6 2015-05-05 kinaba: const D3DPSHADECAPS_SPECULARGOURAUDRGB = 0x00000200L; 9b639cf2d6 2015-05-05 kinaba: const D3DPSHADECAPS_ALPHAGOURAUDBLEND = 0x00004000L; 9b639cf2d6 2015-05-05 kinaba: const D3DPSHADECAPS_FOGGOURAUD = 0x00080000L; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // TextureCaps 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: const D3DPTEXTURECAPS_PERSPECTIVE = 0x00000001L; /* Perspective-correct texturing is supported */ 9b639cf2d6 2015-05-05 kinaba: const D3DPTEXTURECAPS_POW2 = 0x00000002L; /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */ 9b639cf2d6 2015-05-05 kinaba: const D3DPTEXTURECAPS_ALPHA = 0x00000004L; /* Alpha in texture pixels is supported */ 9b639cf2d6 2015-05-05 kinaba: const D3DPTEXTURECAPS_SQUAREONLY = 0x00000020L; /* Only square textures are supported */ 9b639cf2d6 2015-05-05 kinaba: const D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = 0x00000040L; /* Texture indices are not scaled by the texture size prior to interpolation */ 9b639cf2d6 2015-05-05 kinaba: const D3DPTEXTURECAPS_ALPHAPALETTE = 0x00000080L; /* Device can draw alpha from texture palettes */ 9b639cf2d6 2015-05-05 kinaba: // Device can use non-POW2 textures if: 9b639cf2d6 2015-05-05 kinaba: // 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage 9b639cf2d6 2015-05-05 kinaba: // 2) D3DRS_WRAP(N) is zero for this texture's coordinates 9b639cf2d6 2015-05-05 kinaba: // 3) mip mapping is not enabled (use magnification filter only) 9b639cf2d6 2015-05-05 kinaba: const D3DPTEXTURECAPS_NONPOW2CONDITIONAL = 0x00000100L; 9b639cf2d6 2015-05-05 kinaba: const D3DPTEXTURECAPS_PROJECTED = 0x00000400L; /* Device can do D3DTTFF_PROJECTED */ 9b639cf2d6 2015-05-05 kinaba: const D3DPTEXTURECAPS_CUBEMAP = 0x00000800L; /* Device can do cubemap textures */ 9b639cf2d6 2015-05-05 kinaba: const D3DPTEXTURECAPS_VOLUMEMAP = 0x00002000L; /* Device can do volume textures */ 9b639cf2d6 2015-05-05 kinaba: const D3DPTEXTURECAPS_MIPMAP = 0x00004000L; /* Device can do mipmapped textures */ 9b639cf2d6 2015-05-05 kinaba: const D3DPTEXTURECAPS_MIPVOLUMEMAP = 0x00008000L; /* Device can do mipmapped volume textures */ 9b639cf2d6 2015-05-05 kinaba: const D3DPTEXTURECAPS_MIPCUBEMAP = 0x00010000L; /* Device can do mipmapped cube maps */ 9b639cf2d6 2015-05-05 kinaba: const D3DPTEXTURECAPS_CUBEMAP_POW2 = 0x00020000L; /* Device requires that cubemaps be power-of-2 dimension */ 9b639cf2d6 2015-05-05 kinaba: const D3DPTEXTURECAPS_VOLUMEMAP_POW2 = 0x00040000L; /* Device requires that volume maps be power-of-2 dimension */ 9b639cf2d6 2015-05-05 kinaba: const D3DPTEXTURECAPS_NOPROJECTEDBUMPENV = 0x00200000L; /* Device does not support projected bump env lookup operation 9b639cf2d6 2015-05-05 kinaba: in programmable and fixed function pixel shaders */ 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // TextureFilterCaps, StretchRectFilterCaps 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: const D3DPTFILTERCAPS_MINFPOINT = 0x00000100L; /* Min Filter */ 9b639cf2d6 2015-05-05 kinaba: const D3DPTFILTERCAPS_MINFLINEAR = 0x00000200L; 9b639cf2d6 2015-05-05 kinaba: const D3DPTFILTERCAPS_MINFANISOTROPIC = 0x00000400L; 9b639cf2d6 2015-05-05 kinaba: const D3DPTFILTERCAPS_MINFPYRAMIDALQUAD = 0x00000800L; 9b639cf2d6 2015-05-05 kinaba: const D3DPTFILTERCAPS_MINFGAUSSIANQUAD = 0x00001000L; 9b639cf2d6 2015-05-05 kinaba: const D3DPTFILTERCAPS_MIPFPOINT = 0x00010000L; /* Mip Filter */ 9b639cf2d6 2015-05-05 kinaba: const D3DPTFILTERCAPS_MIPFLINEAR = 0x00020000L; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: const D3DPTFILTERCAPS_CONVOLUTIONMONO = 0x00040000L; /* Min and Mag for the convolution mono filter */ 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: const D3DPTFILTERCAPS_MAGFPOINT = 0x01000000L; /* Mag Filter */ 9b639cf2d6 2015-05-05 kinaba: const D3DPTFILTERCAPS_MAGFLINEAR = 0x02000000L; 9b639cf2d6 2015-05-05 kinaba: const D3DPTFILTERCAPS_MAGFANISOTROPIC = 0x04000000L; 9b639cf2d6 2015-05-05 kinaba: const D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD = 0x08000000L; 9b639cf2d6 2015-05-05 kinaba: const D3DPTFILTERCAPS_MAGFGAUSSIANQUAD = 0x10000000L; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // TextureAddressCaps 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: const D3DPTADDRESSCAPS_WRAP = 0x00000001L; 9b639cf2d6 2015-05-05 kinaba: const D3DPTADDRESSCAPS_MIRROR = 0x00000002L; 9b639cf2d6 2015-05-05 kinaba: const D3DPTADDRESSCAPS_CLAMP = 0x00000004L; 9b639cf2d6 2015-05-05 kinaba: const D3DPTADDRESSCAPS_BORDER = 0x00000008L; 9b639cf2d6 2015-05-05 kinaba: const D3DPTADDRESSCAPS_INDEPENDENTUV = 0x00000010L; 9b639cf2d6 2015-05-05 kinaba: const D3DPTADDRESSCAPS_MIRRORONCE = 0x00000020L; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // StencilCaps 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: const D3DSTENCILCAPS_KEEP = 0x00000001L; 9b639cf2d6 2015-05-05 kinaba: const D3DSTENCILCAPS_ZERO = 0x00000002L; 9b639cf2d6 2015-05-05 kinaba: const D3DSTENCILCAPS_REPLACE = 0x00000004L; 9b639cf2d6 2015-05-05 kinaba: const D3DSTENCILCAPS_INCRSAT = 0x00000008L; 9b639cf2d6 2015-05-05 kinaba: const D3DSTENCILCAPS_DECRSAT = 0x00000010L; 9b639cf2d6 2015-05-05 kinaba: const D3DSTENCILCAPS_INVERT = 0x00000020L; 9b639cf2d6 2015-05-05 kinaba: const D3DSTENCILCAPS_INCR = 0x00000040L; 9b639cf2d6 2015-05-05 kinaba: const D3DSTENCILCAPS_DECR = 0x00000080L; 9b639cf2d6 2015-05-05 kinaba: const D3DSTENCILCAPS_TWOSIDED = 0x00000100L; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // TextureOpCaps 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_DISABLE = 0x00000001L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_SELECTARG1 = 0x00000002L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_SELECTARG2 = 0x00000004L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_MODULATE = 0x00000008L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_MODULATE2X = 0x00000010L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_MODULATE4X = 0x00000020L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_ADD = 0x00000040L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_ADDSIGNED = 0x00000080L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_ADDSIGNED2X = 0x00000100L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_SUBTRACT = 0x00000200L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_ADDSMOOTH = 0x00000400L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_BLENDDIFFUSEALPHA = 0x00000800L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_BLENDTEXTUREALPHA = 0x00001000L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_BLENDFACTORALPHA = 0x00002000L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_BLENDTEXTUREALPHAPM = 0x00004000L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_BLENDCURRENTALPHA = 0x00008000L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_PREMODULATE = 0x00010000L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR = 0x00020000L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA = 0x00040000L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR = 0x00080000L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA = 0x00100000L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_BUMPENVMAP = 0x00200000L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_BUMPENVMAPLUMINANCE = 0x00400000L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_DOTPRODUCT3 = 0x00800000L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_MULTIPLYADD = 0x01000000L; 9b639cf2d6 2015-05-05 kinaba: const D3DTEXOPCAPS_LERP = 0x02000000L; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // FVFCaps 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: const D3DFVFCAPS_TEXCOORDCOUNTMASK = 0x0000ffffL; /* mask for texture coordinate count field */ 9b639cf2d6 2015-05-05 kinaba: const D3DFVFCAPS_DONOTSTRIPELEMENTS = 0x00080000L; /* Device prefers that vertex elements not be stripped */ 9b639cf2d6 2015-05-05 kinaba: const D3DFVFCAPS_PSIZE = 0x00100000L; /* Device can receive point size */ 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // VertexProcessingCaps 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: const D3DVTXPCAPS_TEXGEN = 0x00000001L; /* device can do texgen */ 9b639cf2d6 2015-05-05 kinaba: const D3DVTXPCAPS_MATERIALSOURCE7 = 0x00000002L; /* device can do DX7-level colormaterialsource ops */ 9b639cf2d6 2015-05-05 kinaba: const D3DVTXPCAPS_DIRECTIONALLIGHTS = 0x00000008L; /* device can do directional lights */ 9b639cf2d6 2015-05-05 kinaba: const D3DVTXPCAPS_POSITIONALLIGHTS = 0x00000010L; /* device can do positional lights (includes point and spot) */ 9b639cf2d6 2015-05-05 kinaba: const D3DVTXPCAPS_LOCALVIEWER = 0x00000020L; /* device can do local viewer */ 9b639cf2d6 2015-05-05 kinaba: const D3DVTXPCAPS_TWEENING = 0x00000040L; /* device can do vertex tweening */ 9b639cf2d6 2015-05-05 kinaba: const D3DVTXPCAPS_TEXGEN_SPHEREMAP = 0x00000100L; /* device supports D3DTSS_TCI_SPHEREMAP */ 9b639cf2d6 2015-05-05 kinaba: const D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER = 0x00000200L; /* device does not support TexGen in non-local 9b639cf2d6 2015-05-05 kinaba: viewer mode */ 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // DevCaps2 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS2_STREAMOFFSET = 0x00000001L; /* Device supports offsets in streams. Must be set by DX9 drivers */ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS2_DMAPNPATCH = 0x00000002L; /* Device supports displacement maps for N-Patches*/ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS2_ADAPTIVETESSRTPATCH = 0x00000004L; /* Device supports adaptive tesselation of RT-patches*/ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS2_ADAPTIVETESSNPATCH = 0x00000008L; /* Device supports adaptive tesselation of N-patches*/ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES = 0x00000010L; /* Device supports StretchRect calls with a texture as the source*/ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH = 0x00000020L; /* Device supports presampled displacement maps for N-Patches */ 9b639cf2d6 2015-05-05 kinaba: const D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET = 0x00000040L; /* Vertex elements in a vertex declaration can share the same stream offset */ 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: // DeclTypes 9b639cf2d6 2015-05-05 kinaba: // 9b639cf2d6 2015-05-05 kinaba: const D3DDTCAPS_UBYTE4 = 0x00000001L; 9b639cf2d6 2015-05-05 kinaba: const D3DDTCAPS_UBYTE4N = 0x00000002L; 9b639cf2d6 2015-05-05 kinaba: const D3DDTCAPS_SHORT2N = 0x00000004L; 9b639cf2d6 2015-05-05 kinaba: const D3DDTCAPS_SHORT4N = 0x00000008L; 9b639cf2d6 2015-05-05 kinaba: const D3DDTCAPS_USHORT2N = 0x00000010L; 9b639cf2d6 2015-05-05 kinaba: const D3DDTCAPS_USHORT4N = 0x00000020L; 9b639cf2d6 2015-05-05 kinaba: const D3DDTCAPS_UDEC3 = 0x00000040L; 9b639cf2d6 2015-05-05 kinaba: const D3DDTCAPS_DEC3N = 0x00000080L; 9b639cf2d6 2015-05-05 kinaba: const D3DDTCAPS_FLOAT16_2 = 0x00000100L; 9b639cf2d6 2015-05-05 kinaba: const D3DDTCAPS_FLOAT16_4 = 0x00000200L;