9b639cf2d6 2015-05-05 kinaba: /***********************************************************************\ 9b639cf2d6 2015-05-05 kinaba: * d3d10effect.d * 9b639cf2d6 2015-05-05 kinaba: * * 9b639cf2d6 2015-05-05 kinaba: * Windows API header module * 9b639cf2d6 2015-05-05 kinaba: * * 9b639cf2d6 2015-05-05 kinaba: * Placed into public domain * 9b639cf2d6 2015-05-05 kinaba: \***********************************************************************/ 9b639cf2d6 2015-05-05 kinaba: module win32.directx.d3d10effect; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: private import win32.windows; 9b639cf2d6 2015-05-05 kinaba: private import win32.directx.d3d10; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: enum D3D10_DEVICE_STATE_TYPES { 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_SO_BUFFERS = 1, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_OM_RENDER_TARGETS, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_OM_DEPTH_STENCIL_STATE, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_OM_BLEND_STATE, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_VS, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_VS_SAMPLERS, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_VS_SHADER_RESOURCES, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_VS_CONSTANT_BUFFERS, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_GS, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_GS_SAMPLERS, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_GS_SHADER_RESOURCES, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_GS_CONSTANT_BUFFERS, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_PS, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_PS_SAMPLERS, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_PS_SHADER_RESOURCES, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_PS_CONSTANT_BUFFERS, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_IA_VERTEX_BUFFERS, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_IA_INDEX_BUFFER, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_IA_INPUT_LAYOUT, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_IA_PRIMITIVE_TOPOLOGY, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_RS_VIEWPORTS, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_RS_SCISSOR_RECTS, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_RS_RASTERIZER_STATE, 9b639cf2d6 2015-05-05 kinaba: D3D10_DST_PREDICATION 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: struct D3D10_STATE_BLOCK_MASK { 9b639cf2d6 2015-05-05 kinaba: BYTE VS; 9b639cf2d6 2015-05-05 kinaba: BYTE[2] VSSamplers; 9b639cf2d6 2015-05-05 kinaba: BYTE[16] VSShaderResources; 9b639cf2d6 2015-05-05 kinaba: BYTE[2] VSConstantBuffers; 9b639cf2d6 2015-05-05 kinaba: BYTE GS; 9b639cf2d6 2015-05-05 kinaba: BYTE[2] GSSamplers; 9b639cf2d6 2015-05-05 kinaba: BYTE[16] GSShaderResources; 9b639cf2d6 2015-05-05 kinaba: BYTE[2] GSConstantBuffers; 9b639cf2d6 2015-05-05 kinaba: BYTE PS; 9b639cf2d6 2015-05-05 kinaba: BYTE[2] PSSamplers; 9b639cf2d6 2015-05-05 kinaba: BYTE[16] PSShaderResources; 9b639cf2d6 2015-05-05 kinaba: BYTE[2] PSConstantBuffers; 9b639cf2d6 2015-05-05 kinaba: BYTE[2] IAVertexBuffers; 9b639cf2d6 2015-05-05 kinaba: BYTE IAIndexBuffer; 9b639cf2d6 2015-05-05 kinaba: BYTE IAInputLayout; 9b639cf2d6 2015-05-05 kinaba: BYTE IAPrimitiveTopology; 9b639cf2d6 2015-05-05 kinaba: BYTE OMRenderTargets; 9b639cf2d6 2015-05-05 kinaba: BYTE OMDepthStencilState; 9b639cf2d6 2015-05-05 kinaba: BYTE OMBlendState; 9b639cf2d6 2015-05-05 kinaba: BYTE RSViewports; 9b639cf2d6 2015-05-05 kinaba: BYTE RSScissorRects; 9b639cf2d6 2015-05-05 kinaba: BYTE RSRasterizerState; 9b639cf2d6 2015-05-05 kinaba: BYTE SOBuffers; 9b639cf2d6 2015-05-05 kinaba: BYTE Predication; 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: extern (C) const GUID IID_ID3D10StateBlock = {0x803425a, 0x57f5, 0x4dd6, [0x94, 0x65, 0xa8, 0x75, 0x70, 0x83, 0x4a, 0x08]}; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: interface ID3D10StateBlock : IUnknown { 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: HRESULT Capture(); 9b639cf2d6 2015-05-05 kinaba: HRESULT Apply(); 9b639cf2d6 2015-05-05 kinaba: HRESULT ReleaseAllDeviceObjects(); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDevice(ID3D10Device ppDevice); 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: HRESULT D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK* pA, D3D10_STATE_BLOCK_MASK* pB, D3D10_STATE_BLOCK_MASK* pResult); 9b639cf2d6 2015-05-05 kinaba: HRESULT D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK* pA, D3D10_STATE_BLOCK_MASK* pB, D3D10_STATE_BLOCK_MASK* pResult); 9b639cf2d6 2015-05-05 kinaba: HRESULT D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK* pA, D3D10_STATE_BLOCK_MASK* pB, D3D10_STATE_BLOCK_MASK* pResult); 9b639cf2d6 2015-05-05 kinaba: HRESULT D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK* pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength); 9b639cf2d6 2015-05-05 kinaba: HRESULT D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK* pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength); 9b639cf2d6 2015-05-05 kinaba: HRESULT D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK* pMask); 9b639cf2d6 2015-05-05 kinaba: HRESULT D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK* pMask); 9b639cf2d6 2015-05-05 kinaba: BOOL D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK* pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT Entry); 9b639cf2d6 2015-05-05 kinaba: HRESULT D3D10CreateStateBlock(ID3D10Device pDevice, D3D10_STATE_BLOCK_MASK* pStateBlockMask, ID3D10StateBlock ppStateBlock); 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: const D3D10_EFFECT_COMPILE_CHILD_EFFECT = 1 << 0; 9b639cf2d6 2015-05-05 kinaba: const D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS = 1 << 1; 9b639cf2d6 2015-05-05 kinaba: const D3D10_EFFECT_SINGLE_THREADED = 1 << 3; 9b639cf2d6 2015-05-05 kinaba: const D3D10_EFFECT_VARIABLE_POOLED = 1 << 0; 9b639cf2d6 2015-05-05 kinaba: const D3D10_EFFECT_VARIABLE_ANNOTATION = 1 << 1; 9b639cf2d6 2015-05-05 kinaba: const D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT = 1 << 2; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: struct D3D10_EFFECT_TYPE_DESC { 9b639cf2d6 2015-05-05 kinaba: LPCSTR TypeName; 9b639cf2d6 2015-05-05 kinaba: D3D10_SHADER_VARIABLE_CLASS Class; 9b639cf2d6 2015-05-05 kinaba: D3D10_SHADER_VARIABLE_TYPE Type; 9b639cf2d6 2015-05-05 kinaba: UINT Elements; 9b639cf2d6 2015-05-05 kinaba: UINT Members; 9b639cf2d6 2015-05-05 kinaba: UINT Rows; 9b639cf2d6 2015-05-05 kinaba: UINT Columns; 9b639cf2d6 2015-05-05 kinaba: UINT PackedSize; 9b639cf2d6 2015-05-05 kinaba: UINT UnpackedSize; 9b639cf2d6 2015-05-05 kinaba: UINT Stride; 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: extern (C) const GUID IID_ID3D10EffectType = {0x4e9e1ddc, 0xcd9d, 0x4772, [0xa8, 0x37, 0x0, 0x18, 0x0b, 0x9b, 0x88, 0xfd]}; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: interface ID3D10EffectType { 9b639cf2d6 2015-05-05 kinaba: /* TODO: fix vtbl[0] bug 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: BOOL IsValid(); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDesc(D3D10_EFFECT_TYPE_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectType GetMemberTypeByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectType GetMemberTypeByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectType GetMemberTypeBySemantic(LPCSTR Semantic); 9b639cf2d6 2015-05-05 kinaba: LPCSTR GetMemberName(UINT Index); 9b639cf2d6 2015-05-05 kinaba: LPCSTR GetMemberSemantic(UINT Index); 9b639cf2d6 2015-05-05 kinaba: */ 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: struct D3D10_EFFECT_VARIABLE_DESC { 9b639cf2d6 2015-05-05 kinaba: LPCSTR Name; 9b639cf2d6 2015-05-05 kinaba: LPCSTR Semantic; 9b639cf2d6 2015-05-05 kinaba: UINT Flags; 9b639cf2d6 2015-05-05 kinaba: UINT Annotations; 9b639cf2d6 2015-05-05 kinaba: UINT BufferOffset; 9b639cf2d6 2015-05-05 kinaba: UINT ExplicitBindPoint; 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: extern (C) const GUID IID_ID3D10EffectVariable = {0xae897105, 0x00e6, 0x45bf, [0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b]}; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: interface ID3D10EffectVariable { 9b639cf2d6 2015-05-05 kinaba: /* TODO: fix vtbl[0] bug 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: BOOL IsValid(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectType GetType(); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetElement(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer GetParentConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectScalarVariable AsScalar(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVectorVariable AsVector(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectMatrixVariable AsMatrix(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectStringVariable AsString(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderResourceVariable AsShaderResource(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer AsConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderVariable AsShader(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectBlendVariable AsBlend(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilVariable AsDepthStencil(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRasterizerVariable AsRasterizer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectSamplerVariable AsSampler(); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: */ 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: extern (C) const GUID IID_ID3D10EffectScalarVariable = {0xe48f7b, 0xd2c8, 0x49e8, [0xa8, 0x6c, 0x2, 0x2d, 0xee, 0x53, 0x43, 0x1f]}; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: interface ID3D10EffectScalarVariable : ID3D10EffectVariable { 9b639cf2d6 2015-05-05 kinaba: /* TODO: fix vtbl[0] bug 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: BOOL IsValid(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectType GetType(); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetElement(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer GetParentConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectScalarVariable AsScalar(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVectorVariable AsVector(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectMatrixVariable AsMatrix(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectStringVariable AsString(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderResourceVariable AsShaderResource(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer AsConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderVariable AsShader(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectBlendVariable AsBlend(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilVariable AsDepthStencil(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRasterizerVariable AsRasterizer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectSamplerVariable AsSampler(); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetRawValue(void* pData, UINT ByteOffset, UINT ByteCount); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetRawValue(void* pData, UINT ByteOffset, UINT ByteCount); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetFloat(float Value); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetFloat(float* pValue); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetFloatArray(float* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetFloatArray(float* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetInt(int Value); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetInt(int* pValue); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetIntArray(int* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetIntArray(int* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetBool(BOOL Value); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetBool(BOOL* pValue); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetBoolArray(BOOL* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetBoolArray(BOOL* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: */ 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: extern (C) const GUID IID_ID3D10EffectVectorVariable = {0x62b98c44, 0x1f82, 0x4c67, [0xbc, 0xd0, 0x72, 0xcf, 0x8f, 0x21, 0x7e, 0x81]}; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: interface ID3D10EffectVectorVariable : ID3D10EffectVariable { 9b639cf2d6 2015-05-05 kinaba: /* TODO: fix vtbl[0] bug 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: BOOL IsValid(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectType GetType(); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetElement(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer GetParentConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectScalarVariable AsScalar(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVectorVariable AsVector(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectMatrixVariable AsMatrix(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectStringVariable AsString(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderResourceVariable AsShaderResource(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer AsConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderVariable AsShader(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectBlendVariable AsBlend(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilVariable AsDepthStencil(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRasterizerVariable AsRasterizer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectSamplerVariable AsSampler(); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetRawValue(void* pData, UINT ByteOffset, UINT ByteCount); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetRawValue(void* pData, UINT ByteOffset, UINT ByteCount); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetBoolVector (BOOL* pData); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetIntVector (int* pData); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetFloatVector(float* pData); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetBoolVector (BOOL* pData); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetIntVector (int* pData); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetFloatVector(float* pData); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetBoolVectorArray (BOOL* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetIntVectorArray (int* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetFloatVectorArray(float* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetBoolVectorArray (BOOL* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetIntVectorArray (int* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetFloatVectorArray(float* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: */ 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: extern (C) const GUID IID_ID3D10EffectMatrixVariable = {0x50666c24, 0xb82f, 0x4eed, [0xa1, 0x72, 0x5b, 0x6e, 0x7e, 0x85, 0x22, 0xe0]}; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: interface ID3D10EffectMatrixVariable : ID3D10EffectVariable { 9b639cf2d6 2015-05-05 kinaba: /* TODO: fix vtbl[0] bug 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: BOOL IsValid(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectType GetType(); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetElement(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer GetParentConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectScalarVariable AsScalar(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVectorVariable AsVector(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectMatrixVariable AsMatrix(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectStringVariable AsString(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderResourceVariable AsShaderResource(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer AsConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderVariable AsShader(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectBlendVariable AsBlend(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilVariable AsDepthStencil(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRasterizerVariable AsRasterizer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectSamplerVariable AsSampler(); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetRawValue(void* pData, UINT ByteOffset, UINT ByteCount); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetRawValue(void* pData, UINT ByteOffset, UINT ByteCount); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetMatrix(float* pData); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetMatrix(float* pData); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetMatrixArray(float* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetMatrixArray(float* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetMatrixTranspose(float* pData); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetMatrixTranspose(float* pData); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetMatrixTransposeArray(float* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetMatrixTransposeArray(float* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: */ 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: extern (C) const GUID IID_ID3D10EffectStringVariable = {0x71417501, 0x8df9, 0x4e0a, [0xa7, 0x8a, 0x25, 0x5f, 0x97, 0x56, 0xba, 0xff]}; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: interface ID3D10EffectStringVariable : ID3D10EffectVariable { 9b639cf2d6 2015-05-05 kinaba: /* TODO: fix vtbl[0] bug 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: BOOL IsValid(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectType GetType(); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetElement(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer GetParentConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectScalarVariable AsScalar(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVectorVariable AsVector(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectMatrixVariable AsMatrix(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectStringVariable AsString(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderResourceVariable AsShaderResource(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer AsConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderVariable AsShader(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectBlendVariable AsBlend(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilVariable AsDepthStencil(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRasterizerVariable AsRasterizer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectSamplerVariable AsSampler(); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetString(LPCSTR* ppString); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetStringArray(LPCSTR* ppStrings, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: */ 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: extern (C) const GUID IID_ID3D10EffectShaderResourceVariable = {0xc0a7157b, 0xd872, 0x4b1d, [0x80, 0x73, 0xef, 0xc2, 0xac, 0xd4, 0xb1, 0xfc]}; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: interface ID3D10EffectShaderResourceVariable : ID3D10EffectVariable { 9b639cf2d6 2015-05-05 kinaba: /* TODO: fix vtbl[0] bug 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: BOOL IsValid(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectType GetType(); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetElement(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer GetParentConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectScalarVariable AsScalar(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVectorVariable AsVector(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectMatrixVariable AsMatrix(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectStringVariable AsString(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderResourceVariable AsShaderResource(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer AsConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderVariable AsShader(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectBlendVariable AsBlend(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilVariable AsDepthStencil(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRasterizerVariable AsRasterizer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectSamplerVariable AsSampler(); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetResource(ID3D10ShaderResourceView pResource); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetResource(ID3D10ShaderResourceView* ppResource); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetResourceArray(ID3D10ShaderResourceView* ppResources, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetResourceArray(ID3D10ShaderResourceView* ppResources, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: */ 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: extern (C) const GUID IID_ID3D10EffectRenderTargetViewVariable = {0x28ca0cc3, 0xc2c9, 0x40bb, [0xb5, 0x7f, 0x67, 0xb7, 0x37, 0x12, 0x2b, 0x17]}; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: interface ID3D10EffectRenderTargetViewVariable : ID3D10EffectVariable { 9b639cf2d6 2015-05-05 kinaba: /* TODO: fix vtbl[0] bug 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: BOOL IsValid(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectType GetType(); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetElement(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer GetParentConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectScalarVariable AsScalar(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVectorVariable AsVector(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectMatrixVariable AsMatrix(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectStringVariable AsString(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderResourceVariable AsShaderResource(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer AsConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderVariable AsShader(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectBlendVariable AsBlend(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilVariable AsDepthStencil(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRasterizerVariable AsRasterizer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectSamplerVariable AsSampler(); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetRenderTarget(ID3D10RenderTargetView pResource); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetRenderTarget(ID3D10RenderTargetView* ppResource); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetRenderTargetArray(ID3D10RenderTargetView* ppResources, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetRenderTargetArray(ID3D10RenderTargetView* ppResources, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: */ 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: extern (C) const GUID IID_ID3D10EffectDepthStencilViewVariable = {0x3e02c918, 0xcc79, 0x4985, [0xb6, 0x22, 0x2d, 0x92, 0xad, 0x70, 0x16, 0x23]}; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: interface ID3D10EffectDepthStencilViewVariable : ID3D10EffectVariable { 9b639cf2d6 2015-05-05 kinaba: /* TODO: fix vtbl[0] bug 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: BOOL IsValid(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectType GetType(); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetElement(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer GetParentConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectScalarVariable AsScalar(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVectorVariable AsVector(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectMatrixVariable AsMatrix(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectStringVariable AsString(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderResourceVariable AsShaderResource(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer AsConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderVariable AsShader(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectBlendVariable AsBlend(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilVariable AsDepthStencil(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRasterizerVariable AsRasterizer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectSamplerVariable AsSampler(); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetDepthStencil(ID3D10DepthStencilView pResource); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDepthStencil(ID3D10DepthStencilView* ppResource); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetDepthStencilArray(ID3D10DepthStencilView* ppResources, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDepthStencilArray(ID3D10DepthStencilView* ppResources, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: */ 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: extern (C) const GUID IID_ID3D10EffectConstantBuffer = {0x56648f4d, 0xcc8b, 0x4444, [0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3]}; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: interface ID3D10EffectConstantBuffer : ID3D10EffectVariable { 9b639cf2d6 2015-05-05 kinaba: /* TODO: fix vtbl[0] bug 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectType GetType(); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetElement(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer GetParentConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectScalarVariable AsScalar(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVectorVariable AsVector(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectMatrixVariable AsMatrix(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectStringVariable AsString(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderResourceVariable AsShaderResource(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer AsConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderVariable AsShader(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectBlendVariable AsBlend(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilVariable AsDepthStencil(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRasterizerVariable AsRasterizer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectSamplerVariable AsSampler(); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetConstantBuffer(ID3D10Buffer pConstantBuffer); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetConstantBuffer(ID3D10Buffer* ppConstantBuffer); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetTextureBuffer(ID3D10ShaderResourceView pTextureBuffer); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetTextureBuffer(ID3D10ShaderResourceView* ppTextureBuffer); 9b639cf2d6 2015-05-05 kinaba: */ 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: struct D3D10_EFFECT_SHADER_DESC { 9b639cf2d6 2015-05-05 kinaba: BYTE* pInputSignature; 9b639cf2d6 2015-05-05 kinaba: BOOL IsInline; 9b639cf2d6 2015-05-05 kinaba: BYTE* pBytecode; 9b639cf2d6 2015-05-05 kinaba: UINT BytecodeLength; 9b639cf2d6 2015-05-05 kinaba: LPCSTR SODecl; 9b639cf2d6 2015-05-05 kinaba: UINT NumInputSignatureEntries; 9b639cf2d6 2015-05-05 kinaba: UINT NumOutputSignatureEntries; 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: extern (C) const GUID IID_ID3D10EffectShaderVariable = {0x80849279, 0xc799, 0x4797, [0x8c, 0x33, 0x4, 0x7, 0xa0, 0x7d, 0x9e, 0x6]}; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: interface ID3D10EffectShaderVariable : ID3D10EffectVariable { 9b639cf2d6 2015-05-05 kinaba: /* TODO: fix vtbl[0] bug 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectType GetType(); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetElement(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer GetParentConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectScalarVariable AsScalar(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVectorVariable AsVector(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectMatrixVariable AsMatrix(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectStringVariable AsString(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderResourceVariable AsShaderResource(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer AsConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderVariable AsShader(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectBlendVariable AsBlend(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilVariable AsDepthStencil(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRasterizerVariable AsRasterizer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectSamplerVariable AsSampler(); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetShaderDesc(UINT ShaderIndex, D3D10_EFFECT_SHADER_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetVertexShader(UINT ShaderIndex, ID3D10VertexShader* ppVS); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetGeometryShader(UINT ShaderIndex, ID3D10GeometryShader* ppGS); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetPixelShader(UINT ShaderIndex, ID3D10PixelShader* ppPS); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetInputSignatureElementDesc(UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetOutputSignatureElementDesc(UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: */ 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: extern (C) const GUID IID_ID3D10EffectBlendVariable = {0x1fcd2294, 0xdf6d, 0x4eae, [0x86, 0xb3, 0xe, 0x91, 0x60, 0xcf, 0xb0, 0x7b]}; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: interface ID3D10EffectBlendVariable : ID3D10EffectVariable { 9b639cf2d6 2015-05-05 kinaba: /* TODO: fix vtbl[0] bug 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectType GetType(); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetElement(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer GetParentConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectScalarVariable AsScalar(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVectorVariable AsVector(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectMatrixVariable AsMatrix(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectStringVariable AsString(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderResourceVariable AsShaderResource(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer AsConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderVariable AsShader(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectBlendVariable AsBlend(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilVariable AsDepthStencil(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRasterizerVariable AsRasterizer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectSamplerVariable AsSampler(); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetBlendState(UINT Index, ID3D10BlendState* ppBlendState); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetBackingStore(UINT Index, D3D10_BLEND_DESC* pBlendDesc); 9b639cf2d6 2015-05-05 kinaba: */ 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: extern (C) const GUID IID_ID3D10EffectDepthStencilVariable = {0xaf482368, 0x330a, 0x46a5, [0x9a, 0x5c, 0x1, 0xc7, 0x1a, 0xf2, 0x4c, 0x8d]}; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: interface ID3D10EffectDepthStencilVariable : ID3D10EffectVariable { 9b639cf2d6 2015-05-05 kinaba: /* TODO: fix vtbl[0] bug 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectType GetType(); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetElement(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer GetParentConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectScalarVariable AsScalar(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVectorVariable AsVector(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectMatrixVariable AsMatrix(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectStringVariable AsString(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderResourceVariable AsShaderResource(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer AsConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderVariable AsShader(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectBlendVariable AsBlend(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilVariable AsDepthStencil(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRasterizerVariable AsRasterizer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectSamplerVariable AsSampler(); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDepthStencilState(UINT Index, ID3D10DepthStencilState* ppDepthStencilState); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetBackingStore(UINT Index, D3D10_DEPTH_STENCIL_DESC* pDepthStencilDesc); 9b639cf2d6 2015-05-05 kinaba: */ 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: extern (C) const GUID IID_ID3D10EffectRasterizerVariable = {0x21af9f0e, 0x4d94, 0x4ea9, [0x97, 0x85, 0x2c, 0xb7, 0x6b, 0x8c, 0xb, 0x34]}; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: interface ID3D10EffectRasterizerVariable : ID3D10EffectVariable { 9b639cf2d6 2015-05-05 kinaba: /* TODO: fix vtbl[0] bug 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectType GetType(); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetElement(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer GetParentConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectScalarVariable AsScalar(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVectorVariable AsVector(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectMatrixVariable AsMatrix(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectStringVariable AsString(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderResourceVariable AsShaderResource(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer AsConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderVariable AsShader(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectBlendVariable AsBlend(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilVariable AsDepthStencil(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRasterizerVariable AsRasterizer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectSamplerVariable AsSampler(); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetRasterizerState(UINT Index, ID3D10RasterizerState* ppRasterizerState); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetBackingStore(UINT Index, D3D10_RASTERIZER_DESC* pRasterizerDesc); 9b639cf2d6 2015-05-05 kinaba: */ 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: extern (C) const GUID IID_ID3D10EffectSamplerVariable = {0x6530d5c7, 0x07e9, 0x4271, [0xa4, 0x18, 0xe7, 0xce, 0x4b, 0xd1, 0xe4, 0x80]}; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: interface ID3D10EffectSamplerVariable : ID3D10EffectVariable { 9b639cf2d6 2015-05-05 kinaba: /* TODO: fix vtbl[0] bug 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectType GetType(); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetMemberBySemantic(LPCSTR Semantic); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetElement(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer GetParentConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectScalarVariable AsScalar(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVectorVariable AsVector(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectMatrixVariable AsMatrix(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectStringVariable AsString(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderResourceVariable AsShaderResource(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRenderTargetViewVariable AsRenderTargetView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilViewVariable AsDepthStencilView(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer AsConstantBuffer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderVariable AsShader(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectBlendVariable AsBlend(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectDepthStencilVariable AsDepthStencil(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectRasterizerVariable AsRasterizer(); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectSamplerVariable AsSampler(); 9b639cf2d6 2015-05-05 kinaba: HRESULT SetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetRawValue(void* pData, UINT Offset, UINT Count); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetSampler(UINT Index, ID3D10SamplerState* ppSampler); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetBackingStore(UINT Index, D3D10_SAMPLER_DESC* pSamplerDesc); 9b639cf2d6 2015-05-05 kinaba: */ 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: struct D3D10_PASS_DESC { 9b639cf2d6 2015-05-05 kinaba: LPCSTR Name; 9b639cf2d6 2015-05-05 kinaba: UINT Annotations; 9b639cf2d6 2015-05-05 kinaba: BYTE* pIAInputSignature; 9b639cf2d6 2015-05-05 kinaba: SIZE_T IAInputSignatureSize; 9b639cf2d6 2015-05-05 kinaba: UINT StencilRef; 9b639cf2d6 2015-05-05 kinaba: UINT SampleMask; 9b639cf2d6 2015-05-05 kinaba: FLOAT[4] BlendFactor; 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: struct D3D10_PASS_SHADER_DESC { 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectShaderVariable pShaderVariable; 9b639cf2d6 2015-05-05 kinaba: UINT ShaderIndex; 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: extern (C) const GUID IID_ID3D10EffectPass = {0x5cfbeb89, 0x1a06, 0x46e0, [0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54]}; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: /+interface ID3D10EffectPass { 9b639cf2d6 2015-05-05 kinaba: /* TODO: fix vtbl[0] bug 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: BOOL IsValid(); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDesc(D3D10_PASS_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetVertexShaderDesc(D3D10_PASS_SHADER_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetGeometryShaderDesc(D3D10_PASS_SHADER_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetPixelShaderDesc(D3D10_PASS_SHADER_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: HRESULT Apply(UINT Flags); 9b639cf2d6 2015-05-05 kinaba: HRESULT ComputeStateBlockMask(D3D10_STATE_BLOCK_MASK* pStateBlockMask); 9b639cf2d6 2015-05-05 kinaba: */ 9b639cf2d6 2015-05-05 kinaba: }+/ 9b639cf2d6 2015-05-05 kinaba: /** 9b639cf2d6 2015-05-05 kinaba: * HACK to FIX vtbl[0] bug: 9b639cf2d6 2015-05-05 kinaba: * This is an example HACK how to fix all interfaces which are NOT derived from 9b639cf2d6 2015-05-05 kinaba: * IUnknown. They need the first entry in their vtbl[] point to the first 9b639cf2d6 2015-05-05 kinaba: * virtual function. 9b639cf2d6 2015-05-05 kinaba: * See: 9b639cf2d6 2015-05-05 kinaba: * http://www.digitalmars.com/d/cpp_interface.html 9b639cf2d6 2015-05-05 kinaba: * http://d.puremagic.com/issues/show_bug.cgi?id=1687 9b639cf2d6 2015-05-05 kinaba: */ 9b639cf2d6 2015-05-05 kinaba: struct ID3D10EffectPassVtbl { 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: BOOL function(ID3D10EffectPass) IsValid; 9b639cf2d6 2015-05-05 kinaba: HRESULT function(ID3D10EffectPass, D3D10_PASS_DESC* pDesc) GetDesc; 9b639cf2d6 2015-05-05 kinaba: HRESULT function(ID3D10EffectPass, D3D10_PASS_SHADER_DESC* pDesc) GetVertexShaderDesc; 9b639cf2d6 2015-05-05 kinaba: HRESULT function(ID3D10EffectPass, D3D10_PASS_SHADER_DESC* pDesc) GetGeometryShaderDesc; 9b639cf2d6 2015-05-05 kinaba: HRESULT function(ID3D10EffectPass, D3D10_PASS_SHADER_DESC* pDesc) GetPixelShaderDesc; 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable function(ID3D10EffectPass, UINT Index) GetAnnotationByIndex; 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable function(ID3D10EffectPass, LPCSTR Name) GetAnnotationByName; 9b639cf2d6 2015-05-05 kinaba: HRESULT function(ID3D10EffectPass, UINT Flags) Apply; 9b639cf2d6 2015-05-05 kinaba: HRESULT function(ID3D10EffectPass, D3D10_STATE_BLOCK_MASK* pStateBlockMask) ComputeStateBlockMask; 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: alias ID3D10EffectPassVtbl** ID3D10EffectPass; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: struct D3D10_TECHNIQUE_DESC { 9b639cf2d6 2015-05-05 kinaba: LPCSTR Name; 9b639cf2d6 2015-05-05 kinaba: UINT Passes; 9b639cf2d6 2015-05-05 kinaba: UINT Annotations; 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: extern (C) const GUID IID_ID3D10EffectTechnique = {0xdb122ce8, 0xd1c9, 0x4292, [0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75]}; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: /+interface ID3D10EffectTechnique { 9b639cf2d6 2015-05-05 kinaba: /* TODO: fix vtbl[0] bug 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: BOOL IsValid(); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDesc(D3D10_TECHNIQUE_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetAnnotationByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectPass GetPassByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectPass GetPassByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: HRESULT ComputeStateBlockMask(D3D10_STATE_BLOCK_MASK* pStateBlockMask); 9b639cf2d6 2015-05-05 kinaba: */ 9b639cf2d6 2015-05-05 kinaba: }+/ 9b639cf2d6 2015-05-05 kinaba: /** 9b639cf2d6 2015-05-05 kinaba: * HACK to FIX vtbl[0] bug: 9b639cf2d6 2015-05-05 kinaba: * This is an example HACK how to fix all interfaces which are NOT derived from 9b639cf2d6 2015-05-05 kinaba: * IUnknown. They need the first entry in their vtbl[] point to the first 9b639cf2d6 2015-05-05 kinaba: * virtual function. 9b639cf2d6 2015-05-05 kinaba: * See: 9b639cf2d6 2015-05-05 kinaba: * http://www.digitalmars.com/d/cpp_interface.html 9b639cf2d6 2015-05-05 kinaba: * http://d.puremagic.com/issues/show_bug.cgi?id=1687 9b639cf2d6 2015-05-05 kinaba: */ 9b639cf2d6 2015-05-05 kinaba: struct ID3D10EffectTechniqueVtbl { 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: BOOL function(ID3D10EffectTechnique) IsValid; 9b639cf2d6 2015-05-05 kinaba: HRESULT function(ID3D10EffectTechnique, D3D10_TECHNIQUE_DESC* pDesc) GetDesc; 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable function(ID3D10EffectTechnique, UINT Index) GetAnnotationByIndex; 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable function(ID3D10EffectTechnique, LPCSTR Name) GetAnnotationByName; 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectPass function(ID3D10EffectTechnique, UINT Index) GetPassByIndex; 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectPass function(ID3D10EffectTechnique, LPCSTR Name) GetPassByName; 9b639cf2d6 2015-05-05 kinaba: HRESULT function(ID3D10EffectTechnique, D3D10_STATE_BLOCK_MASK* pStateBlockMask) ComputeStateBlockMask; 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: alias ID3D10EffectTechniqueVtbl** ID3D10EffectTechnique; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: struct D3D10_EFFECT_DESC { 9b639cf2d6 2015-05-05 kinaba: BOOL IsChildEffect; 9b639cf2d6 2015-05-05 kinaba: UINT ConstantBuffers; 9b639cf2d6 2015-05-05 kinaba: UINT SharedConstantBuffers; 9b639cf2d6 2015-05-05 kinaba: UINT GlobalVariables; 9b639cf2d6 2015-05-05 kinaba: UINT SharedGlobalVariables; 9b639cf2d6 2015-05-05 kinaba: UINT Techniques; 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: extern (C) const GUID IID_ID3D10Effect = {0x51b0ca8b, 0xec0b, 0x4519, [0x87, 0xd, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7]}; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: interface ID3D10Effect : IUnknown { 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: BOOL IsValid(); 9b639cf2d6 2015-05-05 kinaba: BOOL IsPool(); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDevice(ID3D10Device* ppDevice); 9b639cf2d6 2015-05-05 kinaba: HRESULT GetDesc(D3D10_EFFECT_DESC* pDesc); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer GetConstantBufferByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectConstantBuffer GetConstantBufferByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetVariableByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetVariableByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectVariable GetVariableBySemantic(LPCSTR Semantic); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectTechnique GetTechniqueByIndex(UINT Index); 9b639cf2d6 2015-05-05 kinaba: ID3D10EffectTechnique GetTechniqueByName(LPCSTR Name); 9b639cf2d6 2015-05-05 kinaba: HRESULT Optimize(); 9b639cf2d6 2015-05-05 kinaba: BOOL IsOptimized(); 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: extern (C) const GUID IID_ID3D10EffectPool = {0x9537ab04, 0x3250, 0x412e, [0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33]}; 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: interface ID3D10EffectPool : IUnknown { 9b639cf2d6 2015-05-05 kinaba: extern(Windows) : 9b639cf2d6 2015-05-05 kinaba: ID3D10Effect AsEffect(); 9b639cf2d6 2015-05-05 kinaba: } 9b639cf2d6 2015-05-05 kinaba: 9b639cf2d6 2015-05-05 kinaba: HRESULT D3D10CompileEffectFromMemory(void* pData, SIZE_T DataLength, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include pInclude, UINT HLSLFlags, UINT FXFlags, ID3D10Blob* ppCompiledEffect, ID3D10Blob* ppErrors); 9b639cf2d6 2015-05-05 kinaba: HRESULT D3D10CreateEffectFromMemory(void* pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool pEffectPool, ID3D10Effect* ppEffect); 9b639cf2d6 2015-05-05 kinaba: HRESULT D3D10CreateEffectPoolFromMemory(void* pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device pDevice, ID3D10EffectPool* ppEffectPool); 9b639cf2d6 2015-05-05 kinaba: HRESULT D3D10DisassembleEffect(ID3D10Effect pEffect, BOOL EnableColorCode, ID3D10Blob* ppDisassembly);