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[fc9286dad1] uum (user: kinaba, tags: redesign, date: 2012-07-15 12:11:33)

To:

[aa90e51f80] Added Makefile for explainment for judges. I don't use it usually. (user: kinaba, tags: trunk, date: 2012-07-15 06:08:21)

Modified score_memo.txt from [95f0626c958d6d31] to [51d1bbd9a3dc8805].

1 -contest1 212! 2 -contest2 280? 3 -contest3 275! 4 -contest4 561? 5 -contest5 1281? 6 -contest6 737 // deadend trap 7 -contest7 867? 8 -contest8 1245 // tricky 9 -contest9 3042? 10 -contest10 2076 // * on lambda, must move * first 11 -flood1 569 // too slow, because of 1-left danger lambda 12 -flood2 280? 13 -flood3 802 // too slow, drown 14 -flood4 970 // incorrect order of digging 15 -flood5 561? 16 -trampoline1 291 // * on trampoline. must move * first 17 -trampoline2 1728? 18 -trampoline3 698 // * on trampoline target. must move * first. 19 -beard1 856? 20 -beard2 2792 // hutsu-ni muzui 21 -beard3 811 // tricky. must hurry to cut hige. 22 -beard4 677 // deadend trap 1 +contest1 212! DLRDDUULLLDDL 2 +contest2 179 UURRURRLULLLDDDDRRRRUA 3 +contest3 275! LDDDRRRRDDLLLLLDRRURURRUR 4 +contest4 561? DRDRDRDRRLUURUUULURDDDLLLLLUURRDDRRRUUR 5 +contest5 1281? LLUURUUURRRRRRLUULDLLULLRRDRDDDDDDUURRURRDDDLLRRUUULLLLUUUULDDDDDRDDD 6 +contest6 737 RUULRRRRRRRRRRUUURUURUUULULLULLLLLLLLDDLDDDDDDUUUUUUUURRRDDRRRDA 7 +contest7 867? RDRRRDDLLLDDLLRRURURRRDDRRRLLLULL 8 +contest8 1245 RRRRRLLLLLUULLLDLLLLRRRRRURUUUUUUUUUULLLLUUULLLLRRDDDDDDLRDDDDLLRRUUULLRRUUUUUUURRRRRRRDDDDDRRRRRDRRDDDDLA 9 +contest9 3041 LRUURRRDUDUDULLLDDRRRRRRRRRUUURRRLDDRLDRRRRRRRRRRRUULLLDLULLRDDLLULULLLUULLRUULLLUULLLRRURUULDRRRRRUUUURLLLDLLRURRRRRDDDRRRRDDRRURRDDULLLLLLLUULLLDDDLLLLULLRULLDLLLRURRRRRRRRRUUULULLLU 10 +contest10 2976 UUUUULLLLLLUUUUULLUULLLRDDUUUUUUURRRUDLLUUURRRDRRRRLLUURRRRLLLLLLLLLLLLLLLLLLLDDLLLDRULLLDUURLLDDDDDLRRRUULDDDDDLDDLDDDDRRRRRLLDDDRRRRULLLLURRRRRRRURRDDRDRRRRRRDDDRRUURRRLLLUA 11 +flood1 569 LLLLDDDRRRDRDRUUULLLLLURRRRRDRRA 12 +flood2 45 RRRRUA 13 +flood3 716 LLUURUUURRRRRRLUULDLLULLRRDRDDDDDDA 14 +flood4 970 DDDDLRRRRDDUUUUUUUULLLLLULLLLLLLLUUDRRURUULDRDLLLLLLDDDDLLRRRRRRUURRRRRRRRRRRRRRRUUUUUDDDDDDDDDRRRRDDDRRRRRRRUUURRLLDLLLLRRUUUULLLA 15 +flood5 561? DRDRDRDRRLUURUUULURDDDLLLLLUURRDDRRRUUR 16 +trampoline1 291 LDLLLLURRA 17 +trampoline2 1728? ULLLLLRRRRDRRULULRRLLLLLLLDLWWRULLLDDLLLURRLLUULURURRLLUULLDLLLDLLRRRRRR 18 +trampoline3 698 RRRRDDLDDDDDDRDRRRRRRRUUUURRUDRRRRUUURRRDDRRRRRRRRRRA 19 +beard1 856? RRRURRRDDULLLLLLDLDRURRDDDLLDDLUURDRSRRRRRUR 20 +beard2 2716 RRDDRRRRRRRRRRRRRRRRRRRRRRRRDDRDDLLDDDDLLLLLLLLLLLLLLLLLLLLLLLRUURUULDRRRRLDDRDRRUURRRUUULLLRRRUURRRDDULULLLLLDRRRDRLDRRLLDLLLLLLLLLUUA 21 +beard3 811 RRRRULULRRURRURRRLDDSLDDLDLDDLLLUULDDDDA 22 +beard4 677 LLRDDDDDDRRLLDDLLLLLLLLA 23 + 24 +

Deleted src/driver.d version [3d15ff20e76164b8]

1 -import game; 2 -import util; 3 - 4 -interface GameObserver 5 -{ 6 - // this(in Game g); 7 - void on_game_changed(char c, in Game g, bool finished); 8 -} 9 - 10 -class Driver 11 -{ 12 - this(Game g) { this.game = g; } 13 - this(File game_data) { this(new Game(game_data)); } 14 - 15 - void command(char c) 16 - { 17 - if( finished ) 18 - return; 19 - if( c == 'A' ) 20 - aborted = true; 21 - else 22 - game.command(c); 23 - foreach(ob; observers) 24 - ob.on_game_changed(c, game, finished); 25 - } 26 - 27 - T addObserver(T)() 28 - { 29 - T t = new T(game); 30 - observers ~= t; 31 - return t; 32 - } 33 - 34 - @property bool finished() 35 - { 36 - return game.cleared || game.dead || aborted; 37 - } 38 - 39 -private: 40 - Game game; 41 - GameObserver[] observers; 42 - bool aborted = false; 43 -} 44 - 45 -unittest 46 -{ 47 - static class MockGame : Game { 48 - this() { super(null,null,null); } 49 - string log; 50 - void command(char c) { log ~= c; } 51 - } 52 - static class MockObserver : GameObserver { 53 - string log; 54 - this(in Game g) {} 55 - void on_game_changed(char c, in Game g, bool fin) { log~=c; if(fin)log~="$"; } 56 - } 57 - 58 - auto g = new MockGame; 59 - auto d = new Driver(g); 60 - auto o = d.addObserver!MockObserver(); 61 - foreach(char c; "UDLRSAUDLRSA") 62 - d.command(c); 63 - assert(g.log == "UDLRS"); 64 - assert(o.log == "UDLRSA$"); 65 -}

Modified src/game.d from [fc05481901940844] to [0eb850e277f37179].

349 349 } 350 350 } 351 351 352 352 //////////////////////////////////////////////////////////////////////////////// 353 353 354 354 class Game 355 355 { 356 -public: 357 - this(File input) 356 + mixin DeriveShow; 357 + 358 + static Game load(File input) 358 359 { 359 - // Read map data 360 - string[] map_data_lines; 360 + string[] raw_data; 361 + string[string] params; 362 + 363 + // Raw map data; read until empty line. 361 364 for(string line; !(line=input.readln().chomp()).empty; ) 362 - map_data_lines ~= line; 365 + raw_data ~= line; 363 366 364 - // H*W 365 - H_ = map_data_lines.length; 366 - W_ = 0; 367 - foreach(mdl; map_data_lines) 368 - W_ = max(W_, mdl.length); 369 - 370 - // Copy to modifiable buffer and adjust coordinates. 371 - raw_data_ = new char[][H_+1]; 372 - foreach(i,mdl; map_data_lines) { 373 - char[] buf = new char[mdl.length+1]; 374 - buf[0] = '#'; 375 - buf[1..$] = mdl[]; 376 - raw_data_[H_-i] = buf; 367 + // Additional commands; read until EOF. 368 + char[char] trampo; 369 + for(string line; !(line=input.readln()).empty; ) { 370 + string[] ss = line.split(); 371 + if( ss.length == 2 ) 372 + params[ss[0]] = ss[1]; 373 + if( ss.length == 4 && ss[0]=="Trampoline" && ss[2]=="targets" ) 374 + trampo[ss[1][0]] = ss[3][0]; 377 375 } 378 376 379 - // Detect objects 380 - for(int y=1; y<=H_; ++y) 381 - for(int x=1; x<raw_data_[y].length; ++x) 382 - { 383 - char c = raw_data_[y][x]; 384 - switch(c) 385 - { 386 - case '#': 387 - case '.': 388 - case ' ': 389 - break; 390 - case 'L': 391 - case 'O': 392 - lift_pos_ = new Pos(y,x); 393 - break; 394 - case 'A': .. case 'I': 395 - case '1': .. case '9': 396 - trampoline_pos_[c] = new Pos(y,x); 397 - break; 398 - case '!': 399 - razor_pos_ ~= new Pos(y,x); 400 - break; 401 - case '\\': 402 - lambda_pos_ ~= new Pos(y,x); 403 - break; 377 + return load(raw_data, params, trampo); 378 + } 379 + 380 + static Game load(string[] raw_data, string[string] params, char[char] trampo = null) 381 + { 382 + return new Game(raw_data, params, trampo); 383 + } 384 + 385 + this(string[] raw_data, string[string] params, char[char] trampo) 386 + { 387 + this.map = Map.load(raw_data, params, trampo); 388 + this.water = Water.load(params); 389 + } 390 + 391 + Game clone() const { return new Game(this); } 392 + this(in Game g) { 393 + map = g.map.clone(); 394 + water = g.water.clone(); 395 + turn = g.turn; 396 + dead = g.dead; 397 + lambda = g.lambda; 398 + cleared = g.cleared; 399 + under_water = g.under_water; 400 + } 401 + 402 + void command(char c) 403 + { 404 + assert(c != 'A'); 405 + if(dead || cleared) 406 + return; 404 407 405 - // Moving objects are erased from raw_data_ 406 - case 'R': 407 - robot_pos_ = new Pos(y,x); 408 - raw_data_[y][x] = ' '; 409 - break; 410 - case '*': 411 - case 'W': 412 - dynamic_objects_[new Pos(y,x)] = c; 413 - raw_data_[y][x] = ' '; 414 - if(c=='*') 415 - may_update_[new Pos(y,x)] = true; 416 - break; 417 - default: 418 - assert(false); 419 - } 408 + // TODO: clarify the event order 409 + Tuple!(int,bool) ld = map.command(c, turn); 410 + if( map.cleared() ) { 411 + cleared = true; 412 + } 413 + else { 414 + lambda += ld[0]; 415 + if( ld[1] ) 416 + dead = true; 420 417 } 418 + if( map.robot.y <= water_level ) 419 + ++under_water; 420 + else 421 + under_water = 0; 422 + if( under_water > map.waterproof ) 423 + dead = true; 424 + turn += 1; 425 + } 421 426 422 - // Read other parameters 423 - for(string line; !(line=input.readln()).empty; ) 424 - { 425 - string[] ss = line.split(); 426 - if( ss.length == 2 ) 427 - switch(ss[0]) 428 - { 429 - case "Water": water_base_ = ss[1].to!int(); break; 430 - case "Flooding": water_pace_ = ss[1].to!int(); break; 431 - case "Waterproof": max_air_ = ss[1].to!int(); break; 432 - case "Growth": hige_pace_ = ss[1].to!int(); break; 433 - case "Razors": num_razor_ = ss[1].to!int(); break; 434 - default: assert(false); 435 - } 436 - if( ss.length == 4 && ss[0]=="Trampoline" && ss[2]=="targets" ) 437 - { 438 - char fr=ss[1][0], to=ss[3][0]; 439 - trampoline_[fr] = to; 440 - if(to !in trampoline_rev_) trampoline_rev_[to] = []; 441 - trampoline_rev_[to] ~= fr; 442 - } 443 - } 444 - 445 - air_left_ = max_air_; 446 - } 427 + Map map; 428 + Water water; 429 + int turn = 0; 430 + bool dead = false; 431 + int lambda = 0; 432 + int under_water = 0; 433 + bool cleared = false; 434 + // TODO: when adding members, take care of clone(). 435 + // TODO: fix this poor design. 447 436 448 437 @property const { 449 - int H() { return H_; } 450 - int W() { return W_; } 451 - char trampoline(char c) { return (c in trampoline_ ? trampoline_[c] : 0); } 452 - const(Pos)[] trampoline_rev(char c) { 453 - const(Pos)[] pp; 454 - if(c in trampoline_rev_) { 455 - foreach(ch; trampoline_rev_[c]) 456 - pp ~= trampoline_pos_[ch]; 457 - } 458 - return pp; 459 - } 460 - int water_level() { 461 - return water_pace_ ? water_base_ + turn_/water_pace_ : water_base_; 462 - } 463 - int water_until_rise() { 464 - return water_pace_ ? water_pace_ - turn_%water_pace_ : int.max; 465 - } 466 - int hige_until_rise() { 467 - return hige_pace_ ? hige_pace_ - turn_%hige_pace_ : int.max; 468 - } 469 - bool is_hige_turn() { 470 - return hige_pace_ ? turn_%hige_pace_ == hige_pace_-1 : false; 471 - } 472 - int hp() { return air_left_; } 473 - int num_razor() { return num_razor_; } 474 - bool cleared() { return cleared_; } 475 - bool dead() { return dead_; } 476 - long score() { return num_lambda_*(dead_ ? 25L : cleared_ ? 75L : 50L) - turn_; } 477 - const(Pos) robot() { return robot_pos_; } 478 - const(Pos) lift() { return lift_pos_; } 479 - Pos[] lambdas() { 480 - Pos[] pp; 481 - foreach(p; lambda_pos_) 482 - pp ~= p.clone(); 483 - return pp; 484 - } 485 - Pos[] razors() { 486 - Pos[] pp; 487 - foreach(p; razor_pos_) 488 - pp ~= p.clone(); 489 - return pp; 490 - } 491 - const(Pos)[] higes() { 492 - const(Pos)[] pp; 493 - foreach(p,c; dynamic_objects_) 494 - if(c=='W') 495 - pp ~= p; 496 - return pp; 497 - } 498 - } 499 - const { 500 - char opIndex(in Pos p) { return opIndex(p.y, p.x); } 501 - char opIndex(int y, int x) { return map_get(y, x); } 502 - } 503 - 504 -public: 505 - void command(char c) 506 - { 507 - if(dead || cleared) 508 - return; 509 - 510 - if(c == 'U') command_move(+1, 0); 511 - if(c == 'D') command_move(-1, 0); 512 - if(c == 'L') command_move(0, -1); 513 - if(c == 'R') command_move(0, +1); 514 - if(c == 'S') use_razor(); 515 - if(c == 'W') {} 516 - 517 - if(!cleared) 518 - { 519 - map_update(); 520 - water_update(); 521 - } 522 - turn_ ++; 523 - } 524 - 525 - void command_move(int dy, int dx) 526 - { 527 - int y = robot_pos_.y, x = robot_pos_.x; 528 - char c = this[y+dy, x+dx]; 529 - Pos p = new Pos(y+dy, x+dx); 530 - 531 - switch(c){ 532 - case 'O': 533 - cleared_ = true; 534 - move_robot_to(p); 535 - break; 536 - case '\\': 537 - take_lambda_at(p); 538 - move_robot_to(p); 539 - break; 540 - case '!': 541 - take_razor_at(p); 542 - move_robot_to(p); 543 - break; 544 - case 'A': .. case 'I': 545 - enter_trampoline_at(p, c); 546 - break; 547 - case ' ': 548 - case '.': 549 - move_robot_to(p); 550 - break; 551 - case '*': 552 - if(dy!=0 || this[y,x+dx*2]!=' ') 553 - break; 554 - move_robot_to(p); 555 - push_rock(p, new Pos(y,x+dx*2)); 556 - break; 557 - default: 558 - break; 559 - } 560 - } 561 - 562 - void use_razor() 563 - { 564 - if(num_razor_ == 0) 565 - return; 566 - num_razor_ --; 567 - 568 - for(int dy=-1; dy<=+1; ++dy) 569 - for(int dx=-1; dx<=+1; ++dx) if(dy||dx) 570 - { 571 - Pos p = new Pos(robot_pos_.y+dy, robot_pos_.x+dx); 572 - if(auto it = p in dynamic_objects_) 573 - if(*it == 'W') { 574 - something_gone(p); 575 - dynamic_objects_.remove(p); 576 - } 577 - } 578 - } 579 - 580 - void take_lambda_at(Pos p) 581 - { 582 - map_set_empty(p); 583 - num_lambda_ ++; 584 - lambda_pos_ = lambda_pos_.erase(p); 585 - } 586 - 587 - void take_razor_at(Pos p) 588 - { 589 - map_set_empty(p); 590 - num_razor_ ++; 591 - razor_pos_ = razor_pos_.erase(p); 592 - } 593 - 594 - void enter_trampoline_at(Pos p, char c) 595 - { 596 - char d = trampoline(c); 597 - foreach(cc; trampoline_rev_[d]) { 598 - Pos pp = trampoline_pos_[cc]; 599 - something_gone(pp); 600 - map_set_empty(pp); 601 - } 602 - move_robot_to(trampoline_pos_[d]); 603 - } 604 - 605 - void move_robot_to(Pos p) 606 - { 607 - something_gone(robot_pos_); 608 - map_set_empty(p.y, p.x); 609 - robot_pos_ = p; 610 - } 611 - 612 - void push_rock(Pos fr, Pos to) 613 - { 614 - dynamic_objects_.remove(fr); 615 - dynamic_objects_[to] = '*'; 616 - may_update_[to] = true; 617 - } 618 - 619 - void something_gone(Pos p) 620 - { 621 - for(int dy=0; dy<=+1; ++dy) 622 - for(int dx=-1; dx<=+1; ++dx) if(dy||dx) 623 - may_update_[new Pos(p.y+dy,p.x+dx)] = true; 624 - } 625 - 626 - void map_update() 627 - { 628 - Pos[] may_update_list; 629 - foreach(p,_; may_update_) 630 - if(this[p] == '*') 631 - may_update_list ~= p; 632 - may_update_ = null; 633 - 634 - if( is_hige_turn() ) 635 - foreach(p,c; dynamic_objects_) 636 - if(c == 'W') 637 - may_update_list ~= p; 638 - 639 - sort(may_update_list); 640 - char[Pos] to_be_written; 641 - foreach(p; may_update_list) 642 - if(is_hige_turn() && this[p]=='W') 643 - { 644 - for(int dy=-1; dy<=+1; ++dy) 645 - for(int dx=-1; dx<=+1; ++dx) { 646 - Pos q = new Pos(p.y+dy,p.x+dx); 647 - if( this[q] == ' ' ) 648 - to_be_written[q] = 'W'; 649 - } 650 - } 651 - else 652 - { 653 - int y = p.y; 654 - int x = p.x; 655 - char below = this[y-1,x]; 656 - // * 657 - // _ 658 - if(below==' ') { 659 - Pos q = new Pos(y-1,x); 660 - to_be_written[p] = ' '; 661 - to_be_written[q] = '*'; 662 - may_update_[q] = true; 663 - } 664 - // *_ *_ 665 - // *_ or \_ 666 - else if((below=='*'||below=='\\')&&this[y-1,x+1]==' '&&this[y,x+1]==' ') { 667 - Pos q = new Pos(y-1,x+1); 668 - to_be_written[p] = ' '; 669 - to_be_written[q] = '*'; 670 - may_update_[q] = true; 671 - } 672 - // _* 673 - // _* 674 - else if(below=='*'&&this[y-1,x-1]==' '&&this[y,x-1]==' ') { 675 - Pos q = new Pos(y-1,x-1); 676 - to_be_written[p] = ' '; 677 - to_be_written[q] = '*'; 678 - may_update_[q] = true; 679 - } 680 - } 681 - 682 - foreach(p,c; to_be_written) { 683 - dynamic_objects_[p] = c; 684 - if(c=='*' && p.y==robot_pos_.y+1 && p.x==robot_pos_.x) 685 - dead_ = true; 686 - } 687 - 688 - if(lambda_pos_.empty) 689 - raw_data_[lift_pos_.y][lift_pos_.x] = 'O'; 690 - } 691 - 692 - void water_update() 693 - { 694 - if( robot_pos_.y <= water_level() ) 695 - air_left_ --; 696 - else 697 - air_left_ = max_air_; 698 - if( air_left_ < 0 ) 699 - dead_ = true; 700 - } 701 - 702 -private: 703 - char map_get(int y, int x) const 704 - { 705 - if( y<1 || H<y || x<1 || W<x ) return '#'; 706 - Pos p = new Pos(y,x); 707 - if(p == robot_pos_) 708 - return 'R'; 709 - if(auto it = (p in dynamic_objects_)) 710 - return *it; 711 - if( x<0 || raw_data_[y].length<=x ) return ' '; 712 - return raw_data_[y][x]; 713 - } 714 - 715 - void map_set_empty(in Pos p) 716 - { 717 - return map_set_empty(p.y, p.x); 718 - } 719 - 720 - void map_set_empty(int y, int x) 721 - { 722 - if( y<1 || H<y || x<1 || W<x ) return; 723 - if( x<0 || raw_data_[y].length<=x ) return; 724 - raw_data_[y][x] = ' '; 725 - } 726 - 727 -public: 728 - Game clone() const { return new Game(this); } 729 - this(in Game g) { 730 - H_ = g.H_; 731 - W_ = g.W_; 732 - raw_data_ = new char[][g.raw_data_.length]; 733 - foreach(i,d; g.raw_data_) raw_data_[i] = d.dup; 734 - trampoline_pos_ = cast(Pos[char]) g.trampoline_pos_; 735 - razor_pos_ = (cast(Game)g).razor_pos_.dup; 736 - lambda_pos_ = (cast(Game)g).lambda_pos_.dup; 737 - lift_pos_ = g.lift_pos_.clone(); 738 - robot_pos_ = g.robot_pos_.clone(); 739 - dynamic_objects_ = dup(g.dynamic_objects_); 740 - trampoline_ = (cast(Game)g).trampoline_; 741 - trampoline_rev_ = (cast(Game)g).trampoline_rev_; 742 - water_base_ = g.water_base_; 743 - water_pace_ = g.water_pace_; 744 - max_air_ = g.max_air_; 745 - hige_pace_ = g.hige_pace_; 746 - num_razor_ = g.num_razor_; 747 - num_lambda_ = g.num_lambda_; 748 - turn_ = g.turn_; 749 - air_left_ = g.air_left_; 750 - cleared_ = g.cleared_; 751 - dead_ = g.dead_; 752 - may_update_ = dup(g.may_update_); 753 - } 754 - 755 - V[K] dup(V,K)(in V[K] aa) { 756 - V[K] aa2; 757 - foreach(k,v; aa) aa2[k] = v; 758 - return aa2; 759 - } 760 - 761 -private: 762 - int H_; 763 - int W_; 764 - char[][] raw_data_; 765 - Pos[char] trampoline_pos_; 766 - Pos[] razor_pos_; 767 - Pos[] lambda_pos_; 768 - Pos lift_pos_; 769 - Pos robot_pos_; 770 - char[Pos] dynamic_objects_; 771 - char[char] trampoline_; 772 - char[][char] trampoline_rev_; 773 - int water_base_ = 0; 774 - int water_pace_ = 0; 775 - int max_air_ = 10; 776 - int hige_pace_ = 25; 777 - int num_razor_ = 0; 778 - int num_lambda_ = 0; 779 - 780 - int turn_ = 0; 781 - int air_left_ = 0; 782 - bool cleared_ = false; 783 - bool dead_ = false; 784 - bool[Pos] may_update_; 438 + long score() { return lambda*(dead ? 25L : cleared ? 75L : 50L) - turn; } 439 + int water_level() { return water.level(turn); } 440 + int water_until_rise() { return water.until_rise(turn); } 441 + int hige_until_rise() { return map.hige.until_rise(turn); } 442 + int hp() { return map.waterproof - under_water; } 443 + } 785 444 }

Modified src/gui.d from [e84cacd6262f93a7] to [d4577900b4db97c1].

4 4 import driver; 5 5 6 6 class GUI(Solver) : Form, GameObserver 7 7 { 8 8 this(in Game g) 9 9 { 10 10 this.solver = new Solver(g); 11 - setup_size(g.W, g.H); 11 + setup_size(g.map.W, g.map.H); 12 12 setup_resources(g); 13 13 draw(g); 14 14 } 15 15 16 16 private void delegate(char c) fn; 17 17 void set_fn(F)(F f) { this.fn = f; } 18 18 ................................................................................ 79 79 this.render['\\'] = "λ"; 80 80 this.render['R'] = "☃"; 81 81 this.render['d'] = "☠"; 82 82 this.render['L'] = "☒"; 83 83 this.render['O'] = "☐"; 84 84 this.render['W'] = "ꔣ"; 85 85 this.render['!'] = "✄"; 86 - foreach(char c; 'A'..'J') this.render[c] = [cast(dchar)('☢'+g.trampoline(c)-'1')].to!string(); 86 + foreach(c,tp; g.map.tr_target) { 87 + char d = g.map[tp]; 88 + this.render[c] = [cast(dchar)('☢'+d-'1')].to!string(); 89 + } 87 90 foreach(char c; '1'..':') this.render[c] = [cast(dchar)('☢'+c-'1')].to!string(); 88 91 this.paint ~= (Control c, PaintEventArgs ev) { 89 92 graphicContext.copyTo(ev.graphics, Rect(0,0,this.clientSize.width,this.clientSize.height)); 90 93 }; 91 94 } 92 95 93 96 void draw(in Game g) ................................................................................ 99 102 graphicContext.fillRectangle(this.backColor, Rect(0,0,scrW,scrH)); 100 103 101 104 // Fill water. 102 105 int w = g.water_level(); 103 106 graphicContext.fillRectangle(this.colors['w'], Rect(0, scrH-cell*w-1, scrW, cell*w+1)); 104 107 105 108 // Paint map. 106 - for(int y=1; y<=g.H; ++y) 107 - for(int x=1; x<=g.W; ++x) { 109 + for(int y=1; y<=g.map.H; ++y) 110 + for(int x=1; x<=g.map.W; ++x) { 108 111 Rect r = Rect(cell*(x-1), scrH-cell*y, cell, cell); 109 - char c = g[y,x]; 112 + char c = g.map[y,x]; 110 113 if( c != ' ' ) { 111 114 if( c == 'R' && g.dead ) 112 115 c = 'd'; 113 116 graphicContext.drawText(this.render[c], font, this.colors[c], r); 114 117 } 115 118 } 116 119 117 120 // Update textual info. 118 121 this.text = .text( 119 122 "Score: ", g.score, 120 123 " Air: ", g.hp, 121 124 " Tide: ", g.water_until_rise, 122 125 " Wadler: ", g.hige_until_rise, 123 - " Razor: ", g.num_razor); 126 + " Razor: ", g.map.razor); 124 127 invalidate(); 125 128 } 126 129 127 130 private: 128 131 void setup_keyhandling() 129 132 { 130 133 noMessageFilter();

Modified src/output.d from [e2d0d7db868c3a44] to [ef5cfcc2ac51c863].

31 31 override void on_game_changed(char c, in Game g, bool finished) 32 32 { 33 33 if(flushed) 34 34 return; 35 35 36 36 log ~= c; 37 37 score_log ~= g.score; 38 - if(finished || log.length+1==g.W*g.H) 38 + if(finished || log.length+1==g.map.W*g.map.H) 39 39 flush(); 40 40 } 41 41 42 42 private: 43 43 string log; 44 44 long[] score_log; 45 45 bool flushed; 46 46 47 47 void flush() 48 48 { 49 - if(flushed) 50 - return; 51 - 52 49 Tuple!(long, int) cand; 53 50 cand[0] = long.min; 54 51 55 52 for(int i=0; i<score_log.length; ++i) 56 53 if(cand[0] < score_log[i]) 57 54 cand = tuple(score_log[i],i); 58 55

Modified src/solver.d from [22c356ff1975e92f] to [dca9b6f10b63ba61].

13 13 int wait_count = 0; 14 14 int choke_count = 0; 15 15 16 16 Game g; 17 17 this(in Game g) 18 18 { 19 19 this.g = g.clone(); 20 - forbidden_cell = new bool[][](g.H+2, g.W+2); 20 + forbidden_cell = new bool[][](g.map.H+2, g.map.W+2); 21 21 } 22 22 23 23 char single_step() 24 24 { 25 25 Tuple!(string,int) de = death_move(g); 26 26 char c = act(g, de[0], de[1]); 27 27 force(c); ................................................................................ 39 39 string death; 40 40 int choice = 0; 41 41 foreach(char c; "UDLRW") { 42 42 Game gg = g.clone(); 43 43 gg.command(c); 44 44 if( !gg.cleared && gg.dead ) 45 45 death ~= c; 46 - else if( gg.robot != g.robot ) 46 + else if( gg.map.robot != g.map.robot ) 47 47 choice++; 48 48 else if( c != 'W' ) // meaningless move 49 49 death ~= c; 50 50 } 51 51 return tuple(death, choice); 52 52 } 53 53 54 54 Tuple!(Pos, int)[] log; 55 55 bool[][] forbidden_cell; 56 56 57 57 char act(const(Game) g, string death, int breath) 58 58 { 59 - const Pos ro = g.robot; 60 - const Pos li = g.lift; 61 - Pos[] la = g.lambdas(); 62 - sort!((Pos a,Pos b){ 63 - int ad=abs(a.y-li.y)+abs(a.x-li.x); 64 - int bd=abs(b.y-li.y)+abs(b.x-li.x); 65 - return ad>bd;; 66 - })(la); 67 - Pos[] ra = g.razors(); 68 - const(Pos)[] hi = g.higes(); 59 + const Pos ro = g.map.robot; 60 + const Pos[] la = g.map.lambdas(); 61 + const Pos[] ra = g.map.razors(); 62 + const Pos li = g.map.lift; 63 + const Pos[] hi = g.map.objects('W'); 69 64 70 65 Tuple!(char,int)[] cand; 71 66 char c = 'W'; 72 67 if( la.empty ) { 73 68 cand = search(g, ro, [li], death); 74 69 } else { 75 70 cand ~= search(g, ro, la~ra, death); 76 71 } 77 72 78 73 // 'higesori' mode 79 - if( !hi.empty && g.num_razor>0 ) { 74 + if( !hi.empty && g.map.razor>0 ) { 80 75 int his = 0; 81 76 for(int dy=-1; dy<=+1; ++dy) 82 77 for(int dx=-1; dx<=+1; ++dx) 83 - if(g[ro.y+dy,ro.x+dx] == 'W') 78 + if(g.map[ro.y+dy,ro.x+dx] == 'W') 84 79 his++; 85 80 86 81 if(his>=2 || his==hi.length) 87 82 cand = [tuple('S',int.max)]; 88 83 if(cand.empty) { 89 84 const(Pos)[] tgt; 90 - for(int y=1; y<=g.H; ++y) 91 - for(int x=1; x<=g.W; ++x) 92 - if(g[y,x]=='.'||g[y,x]==' ') { 85 + for(int y=1; y<=g.map.H; ++y) 86 + for(int x=1; x<=g.map.W; ++x) 87 + if(g.map[y,x]=='.'||g.map[y,x]==' ') { 93 88 his = 0; 94 89 for(int dy=-1; dy<=+1; ++dy) 95 90 for(int dx=-1; dx<=+1; ++dx) 96 - if(g[y+dy,x+dx] == 'W') 91 + if(g.map[y+dy,x+dx] == 'W') 97 92 his++; 98 93 if(his>=2) 99 94 tgt ~= new Pos(y,x); 100 95 } 101 96 cand ~= search(g, ro, tgt, death, true); 102 97 } 103 98 } 104 99 105 100 // 'dig' mode 106 101 if(cand.empty) { 107 102 const(Pos)[] tgt; 108 - for(int y=1; y<=g.H; ++y) 109 - for(int x=1; x<=g.W; ++x) 110 - if(g[y,x]=='.') 111 - if(g[y+1,x]=='*'||g[y+1,x-1]=='*'||g[y+1,x+1]=='*' 112 - ||g[y,x+1]=='*'||g[y,x-1]=='*') 103 + for(int y=1; y<=g.map.H; ++y) 104 + for(int x=1; x<=g.map.W; ++x) 105 + if(g.map[y,x]=='.') 106 + if(g.map[y+1,x]=='*'||g.map[y+1,x-1]=='*'||g.map[y+1,x+1]=='*' 107 + ||g.map[y,x+1]=='*'||g.map[y,x-1]=='*') 113 108 tgt ~= new Pos(y,x); 114 109 cand ~= search(g, ro, tgt, death, true); 115 110 } 116 111 117 112 if(cand.empty) { 118 113 choke_count++; 119 114 cand ~= tuple('W',int.max); ................................................................................ 133 128 } 134 129 } 135 130 136 131 if(c == 'W') 137 132 wait_count++; 138 133 else 139 134 wait_count = 0; 140 - if(choke_count >= g.H) 135 + if(choke_count >= g.map.H) 141 136 c = 'A'; 142 137 143 138 bool[char] choice; 144 139 foreach(t; cand) 145 140 choice[t[0]] = true; 146 141 log ~= tuple(ro.clone(), cast(int)choice.length); 147 142 if(log.length > 5) ................................................................................ 157 152 return c; 158 153 } 159 154 160 155 Tuple!(char,int)[] search(in Game g, in Pos s, in Pos[] gs, string death, bool danger_ok=false) 161 156 { 162 157 bool danger(int y, int x) 163 158 { 164 - if(g[y,x] == ' ' || g[y,x] == 'R') 159 + if(g.map[y,x] == ' ' || g.map[y,x] == 'R') 165 160 return false; 166 - if(g[y+1,x] == '*') 161 + if(g.map[y+1,x] == '*') 162 + return true; 163 + if(g.map[y+1,x-1]=='*' && (g.map[y,x-1]=='\\'||g.map[y,x-1]=='*') && (g.map[y+1,x]==' '||g.map[y+1,x]=='R')) 167 164 return true; 168 - if(g[y+1,x-1]=='*' && (g[y,x-1]=='\\'||g[y,x-1]=='*') && (g[y+1,x]==' '||g[y+1,x]=='R')) 165 + if(g.map[y+1,x+1]=='*' && (g.map[y,x+1]=='*') && (g.map[y+1,x]==' '||g.map[y+1,x]=='R')) 169 166 return true; 170 - if(g[y+1,x+1]=='*' && (g[y,x+1]=='*') && (g[y+1,x]==' '||g[y+1,x]=='R')) 167 + if(g.map[y,x-1]=='*' && (g.map[y-1,x-1]=='\\'||g.map[y-1,x-1]=='*') && (g.map[y-1,x]==' '||g.map[y-1,x]=='R')) 171 168 return true; 172 - if(g[y,x-1]=='*' && (g[y-1,x-1]=='\\'||g[y-1,x-1]=='*') && (g[y-1,x]==' '||g[y-1,x]=='R')) 173 - return true; 174 - if(g[y,x+1]=='*' && (g[y-1,x+1]=='*') && (g[y-1,x]==' '||g[y-1,x]=='R')) 169 + if(g.map[y,x+1]=='*' && (g.map[y-1,x+1]=='*') && (g.map[y-1,x]==' '||g.map[y-1,x]=='R')) 175 170 return true; 176 171 return false; 177 172 } 178 173 179 174 // avoid directly below '*' 180 175 Tuple!(char,int)[] tryA() { 181 176 const(Pos)[] q; 182 177 foreach(p; gs) 183 178 if(!danger(p.y,p.x)) 184 179 q ~= p; 185 - bool[][] v = new bool[][](g.H+2, g.W+2); 180 + bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 186 181 foreach(p; q) v[p.y][p.x]=true; 187 182 for(int step=1; q.length; ++step) { 188 183 Pos[] q2; 189 184 foreach(p; q) { 190 185 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 191 186 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 192 187 for(int i=0; i<yyy.length; ++i) { 193 188 int y = yyy[i]; 194 189 int x = xxx[i]; 195 - if('1'<=g[y,x]&&g[y,x]<='9') { 196 - foreach(ppp; g.trampoline_rev(g[y,x])) { 190 + if('1'<=g.map[y,x]&&g.map[y,x]<='9') { 191 + foreach(ppp; g.map.tr_source[g.map[y,x]]) { 197 192 yyy ~= ppp.y; 198 193 xxx ~= ppp.x; 199 194 } 200 195 continue; 201 196 } 202 197 if(v[y][x]) continue; 203 198 if(y==s.y && x==s.x && i<4) { 204 199 char c = "UDRL"[i]; 205 200 if( death.count(c) == 0 ) 206 201 return [tuple(c,step)]; 207 202 } else if(forbidden_cell[y][x]){ 208 - } else if(g[y,x]==' '||g[y,x]=='\\'||g[y,x]=='.'||g[y,x]=='!'||i>=4) { 203 + } else if(g.map[y,x]==' '||g.map[y,x]=='\\'||g.map[y,x]=='.'||g.map[y,x]=='!'||i>=4) { 209 204 if(danger(y,x)) 210 205 continue; 211 206 q2 ~= new Pos(y,x); 212 207 v[y][x]=true; 213 208 } 214 209 } 215 210 } ................................................................................ 218 213 return []; 219 214 } 220 215 221 216 // any empty space is my ground 222 217 Tuple!(char,int)[] tryB() { 223 218 const(Pos)[] q; 224 219 foreach(p; gs) q ~= p; 225 - bool[][] v = new bool[][](g.H+2, g.W+2); 220 + bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 226 221 foreach(p; q) v[p.y][p.x]=true; 227 222 for(int step=10; q.length; ++step) { 228 223 Pos[] q2; 229 224 foreach(p; q) { 230 225 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 231 226 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 232 227 for(int i=0; i<yyy.length; ++i) { 233 228 int y = yyy[i]; 234 229 int x = xxx[i]; 235 - if('1'<=g[y,x]&&g[y,x]<='9') { 236 - foreach(ppp; g.trampoline_rev(g[y,x])) { 230 + if('1'<=g.map[y,x]&&g.map[y,x]<='9') { 231 + foreach(ppp; g.map.tr_source[g.map[y,x]]) { 237 232 yyy ~= ppp.y; 238 233 xxx ~= ppp.x; 239 234 } 240 235 continue; 241 236 } 242 237 if(v[y][x]) continue; 243 238 if(y==s.y && x==s.x && i<4) { 244 239 char c = "UDRL"[i]; 245 240 if( death.count(c) == 0 ) 246 241 return [tuple(c,step)]; 247 242 } else if(forbidden_cell[y][x]){ 248 - } else if(g[y,x]==' '||g[y,x]=='\\'||g[y,x]=='.'||g[y,x]=='!'||i>=4) { 243 + } else if(g.map[y,x]==' '||g.map[y,x]=='\\'||g.map[y,x]=='.'||g.map[y,x]=='!'||i>=4) { 249 244 q2 ~= new Pos(y,x); 250 245 v[y][x]=true; 251 246 } 252 247 } 253 248 } 254 249 q = q2; 255 250 } ................................................................................ 256 251 return []; 257 252 } 258 253 259 254 // push rocks! 260 255 Tuple!(char,int)[] tryC() { 261 256 const(Pos)[] q; 262 257 foreach(p; gs) q ~= p; 263 - bool[][] v = new bool[][](g.H+2, g.W+2); 258 + bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 264 259 foreach(p; q) v[p.y][p.x]=true; 265 260 for(int step=20; q.length; ++step) { 266 261 Pos[] q2; 267 262 foreach(p; q) { 268 263 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 269 264 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 270 265 for(int i=0; i<yyy.length; ++i) { 271 266 int y = yyy[i]; 272 267 int x = xxx[i]; 273 - if(g[p] == '*') { 268 + if(g.map[p] == '*') { 274 269 if(i>=4)continue; 275 270 if(y!=p.y)continue; 276 - if(g[y,p.x+(p.x-x)]!=' '&&g[y,p.x+(p.x-x)]!='R')continue; 271 + if(g.map[y,p.x+(p.x-x)]!=' '&&g.map[y,p.x+(p.x-x)]!='R')continue; 277 272 } 278 - if('1'<=g[y,x]&&g[y,x]<='9') { 279 - foreach(ppp; g.trampoline_rev(g[y,x])) { 273 + if('1'<=g.map[y,x]&&g.map[y,x]<='9') { 274 + foreach(ppp; g.map.tr_source[g.map[y,x]]) { 280 275 yyy ~= ppp.y; 281 276 xxx ~= ppp.x; 282 277 } 283 278 continue; 284 279 } 285 280 if(v[y][x]) continue; 286 281 if(y==s.y && x==s.x && i<4) { 287 282 char c = "UDRL"[i]; 288 283 if( death.count(c) == 0 ) 289 284 return [tuple(c,step)]; 290 285 } else if(forbidden_cell[y][x]){ 291 - } else if(g[y,x]==' '||g[y,x]=='\\'||g[y,x]=='.'||g[y,x]=='*'||g[y,x]=='!'||i>=4) { 286 + } else if(g.map[y,x]==' '||g.map[y,x]=='\\'||g.map[y,x]=='.'||g.map[y,x]=='*'||g.map[y,x]=='!'||i>=4) { 292 287 q2 ~= new Pos(y,x); 293 288 v[y][x]=true; 294 289 } 295 290 } 296 291 } 297 292 q = q2; 298 293 } ................................................................................ 301 296 return (danger_ok ? [] : tryA()) ~ tryB() ~ tryC(); 302 297 } 303 298 } 304 299 305 300 class Solver_2(Solver) 306 301 { 307 302 string plan; 308 - bool plan_broken = true; 309 303 310 304 Game g; 311 305 this(in Game g) 312 306 { 313 307 this.g = g.clone(); 314 308 make_plan(g); 315 309 } 316 310 317 311 Tuple!(Solver,string) run_sub_solver(in Game g) 318 312 { 319 313 string log; 320 314 auto s = new Solver(g); 321 - while(!g.cleared && !g.dead && plan.length<=g.H*g.W) { 315 + while(!g.cleared && !g.dead && plan.length<=g.map.H*g.map.W) { 322 316 char c = s.single_step(); 323 317 if( c == 'A' ) 324 318 break; 325 319 log ~= c; 326 320 } 327 321 while(log.length>0 && log[$-1]=='W') 328 322 log.length--; 329 323 return tuple(s, log); 330 324 } 331 325 332 326 void make_plan(in Game g) { 333 - plan_broken = false; 334 327 Tuple!(Solver,string) x = run_sub_solver(g); 335 328 plan = x[1]; 336 329 if(x[0].g.cleared) 337 330 return; 338 331 modify_plan(g, x[0].g.score); 339 332 } 340 333 ................................................................................ 342 335 { 343 336 int bp = max(0, (cast(int)plan.length)-10); 344 337 Game g = ini.clone(); 345 338 for(int i=0; i<bp; ++i) g.command(plan[i]); 346 339 347 340 Tuple!(string,long) cand = tuple(plan, unmod); 348 341 for(int i=bp; i<plan.length; ++i) { 349 - foreach(string c; ["U","D","L","R","UD","DU","LR","RL"]) 350 - if(c[0] != plan[i]) { 342 + foreach(char c; "UDLR") 343 + if(c != plan[i]) { 351 344 Tuple!(string,long) zz = try_plan(c, g); 352 345 if(cand[1]<zz[1]) 353 346 cand = tuple(plan[0..i]~c~zz[0], zz[1]); 354 347 } 355 348 g.command(plan[i]); 356 349 } 357 350 plan = cand[0]; 358 351 } 359 352 360 - Tuple!(string,long) try_plan(string c, in Game g) 353 + Tuple!(string,long) try_plan(char c, in Game g) 361 354 { 362 355 Game gg = g.clone(); 363 - foreach(cc;c)gg.command(cc); 356 + gg.command(c); 364 357 Tuple!(Solver, string) x = run_sub_solver(gg); 365 358 return tuple(x[1], x[0].g.score); 366 359 } 367 360 368 361 char single_step() { 369 - if(plan_broken) 370 - make_plan(g); 371 362 if(plan.empty) 372 363 return 'A'; 373 364 char c = plan[0]; 374 365 plan = plan[1..$]; 375 366 g.command(c); 376 367 return c; 377 368 } 378 369 379 370 void force(char c) { 380 371 g.command(c); 381 - if(plan.length==0 || plan[0]!=c) { 382 - plan = ""; 383 - plan_broken = true; 384 - } 385 - else 386 - plan = plan[1..$]; 372 + make_plan(g); 387 373 } 388 374 } 389 375 390 376 alias Solver_2!(Solver_1) MainSolver; 391 -//alias Solver_1 MainSolver;

Modified src/util.d from [b76be1f6ad977d56] to [3ea557146e66a2fa].

1 1 public import std.algorithm; 2 2 public import std.array; 3 3 public import std.conv; 4 4 public import std.range; 5 5 public import std.stdio; 6 6 public import std.string; 7 7 public import std.typecons; 8 -public import std.math; 9 8 import std.c.stdlib; 10 9 11 -T[] erase(T,V)(T[] xs, V y) 12 -{ 13 - foreach(i,x; xs) 14 - if(x == y) 15 - return xs[0..i]~xs[i+1..$]; 16 - return xs; 17 -} 18 - 19 10 // To avoide the following ICE: 20 11 // src\phobos\std\algorithm.d(4552): 21 12 // Error: function std.algorithm.count!("a == b",string,char).count 22 13 // compiler error, parameter 'value', bugzilla 2962? 23 14 // Assertion failure: '0' on line 717 in file 'glue.c' 24 15 int count(T,V)(T[] a, V v) 25 16 {