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[fc9286dad1] uum (user: kinaba, tags: redesign, date: 2012-07-15 12:11:33)

To:

[8a59754e60] GUI auto solver. (user: kinaba, tags: trunk, date: 2012-07-14 12:51:48)

Deleted maps/100x100.map version [5beaf6fad4143830]

1 -#################################################################################################### 2 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 3 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 4 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 5 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 6 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\L\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 7 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 8 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 9 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 10 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 11 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 12 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 13 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 14 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 15 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 16 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 17 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 18 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 19 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 20 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 21 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 22 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 23 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 24 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 25 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 26 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 27 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 28 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 29 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 30 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 31 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 32 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 33 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 34 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 35 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 36 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 37 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 38 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 39 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 40 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 41 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 42 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 43 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 44 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 45 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 46 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 47 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 48 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 49 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 50 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 51 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 52 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 53 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 54 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 55 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 56 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 57 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 58 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 59 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 60 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 61 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 62 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\R\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 63 -#************************\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 64 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.********************************\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 65 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.***********************.\.\.\.\.# 66 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 67 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 68 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 69 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 70 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 71 -#************************\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 72 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.********************************\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 73 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.***********************.\.\.\.\.# 74 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 75 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 76 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 77 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 78 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 79 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 80 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 81 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 82 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 83 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 84 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 85 -#************************\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 86 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.********************************\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 87 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.***********************.\.\.\.\.# 88 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 89 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 90 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 91 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 92 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 93 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 94 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 95 -#************************\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 96 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.********************************\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 97 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.***********************.\.\.\.\.# 98 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 99 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 100 -####################################################################################################

Deleted maps/40x40.map version [06dc362ef16f425d]

1 -######################################## 2 -#L\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 3 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 4 -#.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*# 5 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 6 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 7 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 8 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 9 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 10 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 11 -#.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*# 12 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 13 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 14 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 15 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 16 -#.\.\.\.\.\.\.\.\.\W\.\.\.\.\.\.\.\.\.\# 17 -#.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*# 18 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 19 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 20 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 21 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 22 -#.\.\.\.\!\.\.\.\.\.\.\.\W\.\.\.\.\.\.\# 23 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 24 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 25 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 26 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 27 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 28 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 29 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 30 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 31 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\!\.\.# 32 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 33 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 34 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 35 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\!\.\.# 36 -#.\.\.\.\.\.\.\.\W\.\.\.\.\.\.\.\.\.\.\# 37 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 38 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.R# 39 -######################################## 40 - 41 -Flooding 80

Deleted maps/beard1.map version [bb6926793a51311a]

1 -########## 2 -#** \\\\# 3 -#.R.. # 4 -# \ ..*\# 5 -#! ..*!# 6 -#### # # 7 -#\\... # L 8 -#\\.W... # 9 -#\\. # 10 -########## 11 - 12 -Growth 15 13 -Razors 0

Deleted maps/beard2.map version [2e942009c89717d7]

1 -############################## 2 -#R...........................# 3 -#.........................W..# 4 -#..\\\\\\\\\\\\\\\\\\\\\\\\..# 5 -#............................# 6 -#..*****.*\...*...*...*****..# 7 -#..*\....*\....*\*..*.\\*\\..# 8 -#..*\....****..!*!......*....# 9 -#..*\....*\....*\*..*...*....# 10 -#..*\....*\...*...*.....*....# 11 -#............................# 12 -#..\\\\\\\\\\\\\\\\\\\\\\\\..# 13 -#................ ..... .....# 14 -#................ W....L# 15 -############################## 16 - 17 -Growth 25 18 -Razors 10 19 -Flooding 20

Deleted maps/beard3.map version [1dcab340493857d0]

1 - ################ 2 - #*****#!! 1 # 3 - #..\..# # 4 -#########\\\\ # .\\\. # 5 -#.............# * # 6 -#.. .\\\#..!..#\** # 7 -#.. LW\\#W ..##### #### 8 -#..R\\\\#.. ..*\*\*W...# 9 -#.......A.. ...\.\...\\# 10 -#.......... ** # 11 -############....\.###### 12 - #.....!# 13 - ######## 14 - 15 -Growth 10 16 -Trampoline A targets 1

Deleted maps/beard4.map version [b62967eb47a5f507]

1 -#################### 2 -#W\\!#\\\**.\#W\\\W# 3 -##*######..###..\\\# 4 -#.......\.R ###...\# 5 -#####.###.#.......## 6 -#.......#.#\####.### 7 -#\\##\###\#\\#...#.L 8 -#\##\.###.####.#.#.# 9 -#\W#####.....###.W.# 10 -####\\...\\\...#.#.# 11 -#W*######.######.#.# 12 -#\\\\\\\\\.........# 13 -############\###\### 14 -#\\.. *..........\\# 15 -#W... #.........##W# 16 -####################

Deleted maps/fun1.map version [2f7f87a4d02c6448]

1 -\\\\\\\\\L 2 -********** 3 - 4 - 5 - 6 - 7 - 8 -R

Deleted maps/trampoline1.map version [5af697c0003d5516]

1 -############ 2 -#..*.R..*..# 3 -#..A....B..###### 4 -#....2.. ..#\\\C# 5 -#......* *.#\\\1# 6 -########L######## 7 - 8 -Trampoline A targets 1 9 -Trampoline B targets 1 10 -Trampoline C targets 2

Deleted maps/trampoline2.map version [288f9d055c2777fa]

1 - ###### 2 - #....# 3 - #.**.# 4 - #.**.# 5 - #.**.# 6 -######.\\.###### 7 -#**....*.......# 8 -#\\....L\\\....# 9 -#A......*****..# 10 -######R.....########### 11 - ###.....*.....\\\# 12 - #\\\\#..1...\\\# 13 - #\\\\#......\\\# 14 - ################ 15 - 16 -Trampoline A targets 1

Deleted maps/trampoline3.map version [7fcf90c1ca373c41]

1 -####################################### 2 -#****................#..1...\\\\\\\B..# 3 -#R.......############################## 4 -#.. ..................................# 5 -#.. ........ \ ......# 6 -#.. .*. ....**.*...#....... ..........# 7 -#.. ... ....\\\\...#.A..... ..........# 8 -#.. ... ....\ .....#....... * \\..# 9 -#.. ... ....\......#....... ..........# 10 -#.. ... ....\......#....... ..........# 11 -#.. ... ...........#................**# 12 -#..\\\\\...........#................\\# 13 -########### ############## ############ 14 -#...*.................................# 15 -#....*.................. ......# 16 -#... .*....*.............. ..... .....# 17 -#....*2*........########.. ..... .....L 18 -#...*...*.......#\\\#..... ...*.......# 19 -#.....\\\.......#\\\#....**..***......# 20 -#.... .......#\\\#*................# 21 -#...............#\\\#*...**...*.......# 22 -#...............#.....................# 23 -###### ############## ### ####### 24 -#\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\# 25 -####################################### 26 - 27 -Trampoline A targets 1 28 -Trampoline B targets 2 29 -

Deleted score_memo.txt version [95f0626c958d6d31]

1 -contest1 212! 2 -contest2 280? 3 -contest3 275! 4 -contest4 561? 5 -contest5 1281? 6 -contest6 737 // deadend trap 7 -contest7 867? 8 -contest8 1245 // tricky 9 -contest9 3042? 10 -contest10 2076 // * on lambda, must move * first 11 -flood1 569 // too slow, because of 1-left danger lambda 12 -flood2 280? 13 -flood3 802 // too slow, drown 14 -flood4 970 // incorrect order of digging 15 -flood5 561? 16 -trampoline1 291 // * on trampoline. must move * first 17 -trampoline2 1728? 18 -trampoline3 698 // * on trampoline target. must move * first. 19 -beard1 856? 20 -beard2 2792 // hutsu-ni muzui 21 -beard3 811 // tricky. must hurry to cut hige. 22 -beard4 677 // deadend trap

Deleted src/Makefile version [01a4f7a0531dae71]

1 -# To build, the following packages are needed. 2 -# wget http://ftp.digitalmars.com/dmd_2.059-0_i386.deb 3 -# sudo apt-get install gcc gcc-multilib 4 -# sudo pkg -i dmd_2.059-0_i386.deb 5 - 6 -all: 7 - dmd -O -release -inline -oflifter cui_auto_main.d driver.d game.d output.d solver.d util.d

Modified src/cui_auto_main.d from [b38d60ea39d11e6e] to [a0394f9b9692c1eb].

2 2 import game; 3 3 import output; 4 4 import driver; 5 5 import solver; 6 6 7 7 class CUI(Solver) : GameObserver 8 8 { 9 - this(in Game g) { solver = new Solver(g); } 9 + this(const(Game) g) { 10 + solver = new Solver(g); 11 + } 10 12 Solver solver; 11 13 bool fin; 12 - override void on_game_changed(char c, in Game g, bool finished) 14 + override void on_game_changed(char c, const(Game) g, bool finished) 13 15 { 14 16 fin = finished; 15 17 } 16 18 } 17 19 18 20 void main(string[] args) 19 21 { 20 22 Driver d = new Driver(stdin); 21 23 d.addObserver!(GuardedOutput)(); 22 - auto c = d.addObserver!(CUI!MainSolver)(); 24 + auto c = d.addObserver!(CUI!Solver_1)(); 23 25 while(!c.fin) 24 26 d.command(c.solver.single_step()); 25 27 }

Deleted src/driver.d version [3d15ff20e76164b8]

1 -import game; 2 -import util; 3 - 4 -interface GameObserver 5 -{ 6 - // this(in Game g); 7 - void on_game_changed(char c, in Game g, bool finished); 8 -} 9 - 10 -class Driver 11 -{ 12 - this(Game g) { this.game = g; } 13 - this(File game_data) { this(new Game(game_data)); } 14 - 15 - void command(char c) 16 - { 17 - if( finished ) 18 - return; 19 - if( c == 'A' ) 20 - aborted = true; 21 - else 22 - game.command(c); 23 - foreach(ob; observers) 24 - ob.on_game_changed(c, game, finished); 25 - } 26 - 27 - T addObserver(T)() 28 - { 29 - T t = new T(game); 30 - observers ~= t; 31 - return t; 32 - } 33 - 34 - @property bool finished() 35 - { 36 - return game.cleared || game.dead || aborted; 37 - } 38 - 39 -private: 40 - Game game; 41 - GameObserver[] observers; 42 - bool aborted = false; 43 -} 44 - 45 -unittest 46 -{ 47 - static class MockGame : Game { 48 - this() { super(null,null,null); } 49 - string log; 50 - void command(char c) { log ~= c; } 51 - } 52 - static class MockObserver : GameObserver { 53 - string log; 54 - this(in Game g) {} 55 - void on_game_changed(char c, in Game g, bool fin) { log~=c; if(fin)log~="$"; } 56 - } 57 - 58 - auto g = new MockGame; 59 - auto d = new Driver(g); 60 - auto o = d.addObserver!MockObserver(); 61 - foreach(char c; "UDLRSAUDLRSA") 62 - d.command(c); 63 - assert(g.log == "UDLRS"); 64 - assert(o.log == "UDLRSA$"); 65 -}

Modified src/game.d from [fc05481901940844] to [545a22e98c8c86c7].

4 4 5 5 class Pos 6 6 { 7 7 public immutable int y, x; 8 8 mixin DeriveCreate; 9 9 mixin DeriveCompare; 10 10 mixin DeriveShow; 11 - Pos clone() const { return cast(Pos) this; } 11 + Pos clone() const { return new Pos(y, x); } 12 12 13 13 @property: 14 14 Pos wait() { return this.clone(); } 15 15 Pos up() { return new Pos(y+1, x); } 16 16 Pos down() { return new Pos(y-1, x); } 17 17 Pos left() { return new Pos(y, x-1); } 18 18 Pos right() { return new Pos(y, x+1); } ................................................................................ 41 41 42 42 class Water 43 43 { 44 44 public immutable int base, pace; 45 45 mixin DeriveCreate; 46 46 mixin DeriveCompare; 47 47 mixin DeriveShow; 48 - Water clone() const { return cast(Water)this; } 48 + Water clone() const { return new Water(base, pace); } 49 49 50 50 static load(string[string] params) 51 51 { 52 - return new Water(params.get("Water", "0").to!int(), 53 - params.get("Flooding", "0").to!int()); 52 + return new Water( 53 + params.get("Water", "0").to!int(), 54 + params.get("Flooding", "0").to!int() 55 + ); 54 56 } 55 57 56 58 int level(int number_of_update) const 57 59 { 58 60 return pace ? base+(number_of_update/pace) : base; 59 61 } 60 62 ................................................................................ 82 84 assert( 1 == w.level(3) ); 83 85 assert( 1 == w.level(4) ); 84 86 assert( 1 == w.level(5) ); 85 87 } 86 88 87 89 //////////////////////////////////////////////////////////////////////////////// 88 90 89 -class Hige 90 -{ 91 - public immutable int pace; 92 - mixin DeriveCreate; 93 - mixin DeriveCompare; 94 - mixin DeriveShow; 95 - Hige clone() const { return cast(Hige)this; } 96 - 97 - static load(string[string] params) 98 - { 99 - return new Hige(params.get("Growth", "25").to!int()); 100 - } 101 - 102 - bool is_growing_turn(int turn) const 103 - { 104 - return pace ? turn%pace == pace-1 : false; 105 - } 106 - 107 - int until_rise(int turn) const 108 - { 109 - return pace ? pace-turn%pace : int.max; 110 - } 111 -} 112 - 113 -//////////////////////////////////////////////////////////////////////////////// 114 - 115 91 class Map 116 92 { 117 93 mixin DeriveShow; 118 94 119 - static Map load(string[] raw_data, string[string] params, char[char] trampo) 95 + static Map load(string[] raw_data, string[string] params) 120 96 { 121 97 // TODO: choose optimal representation. 122 - return new Map(raw_data, params, trampo); 98 + return new Map(raw_data, params); 123 99 } 124 100 125 101 char[][] data; 126 102 Pos robot; 127 103 Pos lift; 128 104 int waterproof; 129 - Pos[char] tr_target; 130 - Pos[][char] tr_source; 131 - const(Hige) hige; 132 - int razor; 133 105 134 106 Map clone() const { return new Map(this); } 135 - this(in Map m) { 107 + this(const(Map) m) { 136 108 foreach(s; m.data) 137 109 this.data ~= s.dup; 138 110 this.robot = m.robot.clone(); 139 111 this.lift = m.lift.clone(); 140 112 this.waterproof = m.waterproof; 141 - this.tr_target = cast(Pos[char])m.tr_target; 142 - this.tr_source = cast(Pos[][char])m.tr_source; 143 - this.hige = m.hige.clone(); 144 - this.razor = m.razor; 145 113 } 146 114 147 - this(string[] raw_data, string[string] params, char[char] trampo) 115 + this(string[] raw_data, string[string] params) 148 116 { 149 117 int width = 0; 150 118 foreach(r; raw_data) 151 119 width = max(width, r.length); 152 120 foreach(r; raw_data) { 153 121 this.data ~= r.dup; 154 122 this.data[$-1].length = width; ................................................................................ 159 127 for(int x=1; x<=W; ++x) { 160 128 if(this[y,x] == 'R') 161 129 this.robot = new Pos(y,x); 162 130 if(this[y,x] == 'L' || this[y,x] == 'O') 163 131 this.lift = new Pos(y,x); 164 132 } 165 133 166 - Pos[char] tr_pos; 167 - for(int y=1; y<=H; ++y) 168 - for(int x=1; x<=W; ++x) { 169 - char c = this[y,x]; 170 - if('1'<=c && c<='9' || 'A'<=c&&c<='I') 171 - tr_pos[c] = new Pos(y,x); 172 - } 173 - 174 134 this.waterproof = params.get("Waterproof", "5").to!int(); 175 - foreach(fr,to; trampo) { 176 - tr_target[fr] = tr_pos[to]; 177 - if(to !in tr_source) tr_source[to] = []; 178 - tr_source[to] ~= tr_pos[fr]; 179 - } 180 - 181 - this.hige = Hige.load(params); 182 - this.razor = params.get("Razors", "0").to!int(); 183 135 } 184 136 185 137 const @property { 186 138 int H() { return data.length; } 187 139 int W() { return data[0].length; } 188 140 } 189 141 ................................................................................ 193 145 // Adjust coordinate to the spec. bottom-left is (1,1). 194 146 --y, --x; 195 147 if(y<0||H<=y||x<0||W<=x) 196 148 return '#'; 197 149 return data[H-1-y][x]; 198 150 } 199 151 200 - char opIndex(in Pos p) 152 + char opIndex(Pos p) 201 153 { 202 154 return this[p.y, p.x]; 203 155 } 204 156 } 205 157 206 158 void opIndexAssign(char c, int y, int x) 207 159 { ................................................................................ 208 160 // Adjust coordinate to the spec. bottom-left is (1,1). 209 161 --y, --x; 210 162 if(y<0||H<=y||x<0||W<=x) 211 163 return; 212 164 data[H-1-y][x] = c; 213 165 } 214 166 215 - void opIndexAssign(char c, in Pos p) 167 + void opIndexAssign(char c, Pos p) 216 168 { 217 169 this[p.y, p.x] = c; 218 170 } 219 171 220 - Pos[] objects(char c) const { 172 + Pos[] lambdas() const { 221 173 Pos[] ans; 222 174 for(int y=1; y<=H; ++y) 223 175 for(int x=1; x<=W; ++x) 224 - if(this[y,x] == c) 176 + if(this[y,x] == '\\') 225 177 ans ~= new Pos(y,x); 226 178 return ans; 227 179 } 228 180 229 - Pos[] razors() const { return objects('!'); } 230 - Pos[] lambdas() const { return objects('\\'); } 231 - 232 181 bool cleared() const 233 182 { 234 183 for(int y=1; y<=H; ++y) 235 184 for(int x=1; x<=W; ++x) 236 185 if(this[y,x] == 'L' || this[y,x] == 'O') 237 186 return false; 238 187 return true; 239 188 } 240 189 241 - Tuple!(int,bool) command(char c, int turn) 190 + Tuple!(int,bool) command(char c) 242 191 { 243 - assert( this[robot] == 'R' ); 244 - if(c=='R') return move( 0, +1, turn); 245 - if(c=='L') return move( 0, -1, turn); 246 - if(c=='U') return move(+1, 0, turn); 247 - if(c=='D') return move(-1, 0, turn); 248 - if(c=='W') return move( 0, 0, turn); 249 - if(c=='S') return use_razor(turn); 192 + if(c=='R') return move( 0, +1); 193 + if(c=='L') return move( 0, -1); 194 + if(c=='U') return move(+1, 0); 195 + if(c=='D') return move(-1, 0); 196 + if(c=='W') return move( 0, 0); 250 197 assert(false); 251 198 } 252 199 253 - Tuple!(int, bool) use_razor(int turn) 254 - { 255 - if(razor) { 256 - razor--; 257 - for(int dy=-1; dy<=+1; ++dy) 258 - for(int dx=-1; dx<=+1; ++dx) 259 - if(this[robot.y+dy,robot.x+dx] == 'W') 260 - this[robot.y+dy,robot.x+dx] = ' '; 261 - } 262 - 263 - bool dead = update(turn); 264 - return tuple(0,dead); 265 - } 266 - 267 - Tuple!(int, bool) move(int dy, int dx, int turn) 200 + Tuple!(int, bool) move(int dy, int dx) 268 201 { 269 202 int y = robot.y; 270 203 int x = robot.x; 204 + assert( this[robot] == 'R' ); 271 205 int lambda = 0; 206 + bool dead = false; 272 207 if( '\\' == this[y+dy,x+dx] ) 273 208 lambda++; 274 - if( '!' == this[y+dy,x+dx] ) 275 - razor++; 276 - if( " \\!.O".count(this[y+dy,x+dx])==1 ) { 209 + if( " \\.O".count(this[y+dy,x+dx])==1 ) { 277 210 this[y,x]=' '; 278 211 this[y+dy,x+dx]='R'; 279 212 robot = new Pos(y+dy,x+dx); 280 213 } else if(dy==0 && '*'==this[y+dy,x+dx] && ' '==this[y+dy*2,x+dx*2]) { 281 214 this[y,x]=' '; 282 215 this[y+dy,x+dx]='R'; 283 216 this[y+dy*2,x+dx*2]='*'; 284 217 robot = new Pos(y+dy,x+dx); 285 - } else if('A'<=this[y+dy,x+dx] && this[y+dy,x+dx]<='I') { 286 - this[y,x]=' '; 287 - Pos tp = tr_target[this[y+dy,x+dx]]; 288 - foreach(p; tr_source[this[tp]]) 289 - this[p] = ' '; 290 - this[tp] = 'R'; 291 - robot = tp; 292 218 } 293 - bool dead = update(turn); 219 + if( update() ) 220 + dead = true; 294 221 return tuple(lambda,dead); 295 222 } 296 223 297 - bool update(int turn) 224 + bool update() 298 225 { 299 226 bool dead = false; 300 227 301 228 char[][] next; 302 229 foreach(y,s; data) 303 230 next ~= s.dup; 304 231 ................................................................................ 332 259 dead=true; 333 260 } 334 261 } 335 262 else if(this[p]=='L') { 336 263 if(!lambda) 337 264 access(p) = 'O'; 338 265 } 339 - else if(this[p]=='W') { 340 - if( hige.is_growing_turn(turn) ) 341 - for(int dy=-1; dy<=+1; ++dy) 342 - for(int dx=-1; dx<=+1; ++dx) 343 - if(this[p.y+dy,p.x+dx] == ' ') 344 - access(new Pos(p.y+dy,p.x+dx)) = 'W'; 345 - } 346 266 } 347 267 data = next; 348 268 return dead; 349 269 } 350 270 } 351 271 352 272 //////////////////////////////////////////////////////////////////////////////// 353 273 354 274 class Game 355 275 { 356 -public: 357 - this(File input) 276 + mixin DeriveShow; 277 + 278 + static Game load(File input) 358 279 { 359 - // Read map data 360 - string[] map_data_lines; 280 + string[] raw_data; 281 + string[string] params; 282 + 283 + // Raw map data; read until empty line. 361 284 for(string line; !(line=input.readln().chomp()).empty; ) 362 - map_data_lines ~= line; 285 + raw_data ~= line; 363 286 364 - // H*W 365 - H_ = map_data_lines.length; 366 - W_ = 0; 367 - foreach(mdl; map_data_lines) 368 - W_ = max(W_, mdl.length); 369 - 370 - // Copy to modifiable buffer and adjust coordinates. 371 - raw_data_ = new char[][H_+1]; 372 - foreach(i,mdl; map_data_lines) { 373 - char[] buf = new char[mdl.length+1]; 374 - buf[0] = '#'; 375 - buf[1..$] = mdl[]; 376 - raw_data_[H_-i] = buf; 287 + // Additional commands; read until EOF. 288 + for(string line; !(line=input.readln()).empty; ) { 289 + string[] ss = line.split(); 290 + if( ss.length == 2 ) 291 + params[ss[0]] = ss[1]; 377 292 } 378 293 379 - // Detect objects 380 - for(int y=1; y<=H_; ++y) 381 - for(int x=1; x<raw_data_[y].length; ++x) 382 - { 383 - char c = raw_data_[y][x]; 384 - switch(c) 385 - { 386 - case '#': 387 - case '.': 388 - case ' ': 389 - break; 390 - case 'L': 391 - case 'O': 392 - lift_pos_ = new Pos(y,x); 393 - break; 394 - case 'A': .. case 'I': 395 - case '1': .. case '9': 396 - trampoline_pos_[c] = new Pos(y,x); 397 - break; 398 - case '!': 399 - razor_pos_ ~= new Pos(y,x); 400 - break; 401 - case '\\': 402 - lambda_pos_ ~= new Pos(y,x); 403 - break; 294 + return load(raw_data, params); 295 + } 296 + 297 + static Game load(string[] raw_data, string[string] params) 298 + { 299 + return new Game(raw_data, params); 300 + } 301 + 302 + this(string[] raw_data, string[string] params) 303 + { 304 + this.map = Map.load(raw_data, params); 305 + this.water = Water.load(params); 306 + } 404 307 405 - // Moving objects are erased from raw_data_ 406 - case 'R': 407 - robot_pos_ = new Pos(y,x); 408 - raw_data_[y][x] = ' '; 409 - break; 410 - case '*': 411 - case 'W': 412 - dynamic_objects_[new Pos(y,x)] = c; 413 - raw_data_[y][x] = ' '; 414 - if(c=='*') 415 - may_update_[new Pos(y,x)] = true; 416 - break; 417 - default: 418 - assert(false); 419 - } 420 - } 421 - 422 - // Read other parameters 423 - for(string line; !(line=input.readln()).empty; ) 424 - { 425 - string[] ss = line.split(); 426 - if( ss.length == 2 ) 427 - switch(ss[0]) 428 - { 429 - case "Water": water_base_ = ss[1].to!int(); break; 430 - case "Flooding": water_pace_ = ss[1].to!int(); break; 431 - case "Waterproof": max_air_ = ss[1].to!int(); break; 432 - case "Growth": hige_pace_ = ss[1].to!int(); break; 433 - case "Razors": num_razor_ = ss[1].to!int(); break; 434 - default: assert(false); 435 - } 436 - if( ss.length == 4 && ss[0]=="Trampoline" && ss[2]=="targets" ) 437 - { 438 - char fr=ss[1][0], to=ss[3][0]; 439 - trampoline_[fr] = to; 440 - if(to !in trampoline_rev_) trampoline_rev_[to] = []; 441 - trampoline_rev_[to] ~= fr; 442 - } 443 - } 444 - 445 - air_left_ = max_air_; 308 + Game clone() const { return new Game(this); } 309 + this(const(Game) g) { 310 + map = g.map.clone(); 311 + water = g.water.clone(); 312 + turn = g.turn; 313 + dead = g.dead; 314 + lambda = g.lambda; 315 + exit_bonus = g.exit_bonus; 316 + under_water = g.under_water; 446 317 } 447 318 448 - @property const { 449 - int H() { return H_; } 450 - int W() { return W_; } 451 - char trampoline(char c) { return (c in trampoline_ ? trampoline_[c] : 0); } 452 - const(Pos)[] trampoline_rev(char c) { 453 - const(Pos)[] pp; 454 - if(c in trampoline_rev_) { 455 - foreach(ch; trampoline_rev_[c]) 456 - pp ~= trampoline_pos_[ch]; 457 - } 458 - return pp; 459 - } 460 - int water_level() { 461 - return water_pace_ ? water_base_ + turn_/water_pace_ : water_base_; 462 - } 463 - int water_until_rise() { 464 - return water_pace_ ? water_pace_ - turn_%water_pace_ : int.max; 465 - } 466 - int hige_until_rise() { 467 - return hige_pace_ ? hige_pace_ - turn_%hige_pace_ : int.max; 468 - } 469 - bool is_hige_turn() { 470 - return hige_pace_ ? turn_%hige_pace_ == hige_pace_-1 : false; 471 - } 472 - int hp() { return air_left_; } 473 - int num_razor() { return num_razor_; } 474 - bool cleared() { return cleared_; } 475 - bool dead() { return dead_; } 476 - long score() { return num_lambda_*(dead_ ? 25L : cleared_ ? 75L : 50L) - turn_; } 477 - const(Pos) robot() { return robot_pos_; } 478 - const(Pos) lift() { return lift_pos_; } 479 - Pos[] lambdas() { 480 - Pos[] pp; 481 - foreach(p; lambda_pos_) 482 - pp ~= p.clone(); 483 - return pp; 484 - } 485 - Pos[] razors() { 486 - Pos[] pp; 487 - foreach(p; razor_pos_) 488 - pp ~= p.clone(); 489 - return pp; 490 - } 491 - const(Pos)[] higes() { 492 - const(Pos)[] pp; 493 - foreach(p,c; dynamic_objects_) 494 - if(c=='W') 495 - pp ~= p; 496 - return pp; 497 - } 498 - } 499 - const { 500 - char opIndex(in Pos p) { return opIndex(p.y, p.x); } 501 - char opIndex(int y, int x) { return map_get(y, x); } 502 - } 503 - 504 -public: 505 319 void command(char c) 506 320 { 507 321 if(dead || cleared) 508 322 return; 509 323 510 - if(c == 'U') command_move(+1, 0); 511 - if(c == 'D') command_move(-1, 0); 512 - if(c == 'L') command_move(0, -1); 513 - if(c == 'R') command_move(0, +1); 514 - if(c == 'S') use_razor(); 515 - if(c == 'W') {} 324 + if(c == 'A') 325 + { 326 + exit_bonus = 1; 327 + return; 328 + } 516 329 517 - if(!cleared) 518 - { 519 - map_update(); 520 - water_update(); 330 + // TODO: clarify the event order 331 + Tuple!(int,bool) ld = map.command(c); 332 + if( map.cleared() ) { 333 + exit_bonus = 2; 334 + } 335 + else { 336 + lambda += ld[0]; 337 + if( ld[1] ) { 338 + dead = true; 339 + } 521 340 } 522 - turn_ ++; 341 + if( map.robot.y <= water_level ) 342 + ++under_water; 343 + else 344 + under_water = 0; 345 + if( under_water > map.waterproof ) 346 + dead = true; 347 + turn += 1; 523 348 } 524 349 525 - void command_move(int dy, int dx) 526 - { 527 - int y = robot_pos_.y, x = robot_pos_.x; 528 - char c = this[y+dy, x+dx]; 529 - Pos p = new Pos(y+dy, x+dx); 350 + Map map; 351 + Water water; 352 + int turn = 0; 353 + bool dead = false; 354 + int lambda = 0; 355 + int exit_bonus = 0; 356 + int under_water = 0; 357 + // TODO: when adding members, take care of clone(). 358 + // TODO: fix this poor design. 530 359 531 - switch(c){ 532 - case 'O': 533 - cleared_ = true; 534 - move_robot_to(p); 535 - break; 536 - case '\\': 537 - take_lambda_at(p); 538 - move_robot_to(p); 539 - break; 540 - case '!': 541 - take_razor_at(p); 542 - move_robot_to(p); 543 - break; 544 - case 'A': .. case 'I': 545 - enter_trampoline_at(p, c); 546 - break; 547 - case ' ': 548 - case '.': 549 - move_robot_to(p); 550 - break; 551 - case '*': 552 - if(dy!=0 || this[y,x+dx*2]!=' ') 553 - break; 554 - move_robot_to(p); 555 - push_rock(p, new Pos(y,x+dx*2)); 556 - break; 557 - default: 558 - break; 559 - } 360 + @property const { 361 + long score() { return lambda*25L*(1+exit_bonus) - turn; } 362 + int water_level() { return water.level(turn); } 363 + int water_until_rise() { return water.until_rise(turn); } 364 + bool cleared() { return exit_bonus>0; } 365 + int hp() { return map.waterproof - under_water; } 366 + long score_if_abort_now() { return lambda*25*(1+max(1,exit_bonus)) - turn; } 560 367 } 368 +} 561 369 562 - void use_razor() 563 - { 564 - if(num_razor_ == 0) 565 - return; 566 - num_razor_ --; 567 - 568 - for(int dy=-1; dy<=+1; ++dy) 569 - for(int dx=-1; dx<=+1; ++dx) if(dy||dx) 570 - { 571 - Pos p = new Pos(robot_pos_.y+dy, robot_pos_.x+dx); 572 - if(auto it = p in dynamic_objects_) 573 - if(*it == 'W') { 574 - something_gone(p); 575 - dynamic_objects_.remove(p); 576 - } 577 - } 578 - } 579 - 580 - void take_lambda_at(Pos p) 581 - { 582 - map_set_empty(p); 583 - num_lambda_ ++; 584 - lambda_pos_ = lambda_pos_.erase(p); 585 - } 586 - 587 - void take_razor_at(Pos p) 588 - { 589 - map_set_empty(p); 590 - num_razor_ ++; 591 - razor_pos_ = razor_pos_.erase(p); 592 - } 593 - 594 - void enter_trampoline_at(Pos p, char c) 595 - { 596 - char d = trampoline(c); 597 - foreach(cc; trampoline_rev_[d]) { 598 - Pos pp = trampoline_pos_[cc]; 599 - something_gone(pp); 600 - map_set_empty(pp); 601 - } 602 - move_robot_to(trampoline_pos_[d]); 603 - } 604 - 605 - void move_robot_to(Pos p) 606 - { 607 - something_gone(robot_pos_); 608 - map_set_empty(p.y, p.x); 609 - robot_pos_ = p; 610 - } 611 - 612 - void push_rock(Pos fr, Pos to) 613 - { 614 - dynamic_objects_.remove(fr); 615 - dynamic_objects_[to] = '*'; 616 - may_update_[to] = true; 617 - } 618 - 619 - void something_gone(Pos p) 620 - { 621 - for(int dy=0; dy<=+1; ++dy) 622 - for(int dx=-1; dx<=+1; ++dx) if(dy||dx) 623 - may_update_[new Pos(p.y+dy,p.x+dx)] = true; 624 - } 625 - 626 - void map_update() 627 - { 628 - Pos[] may_update_list; 629 - foreach(p,_; may_update_) 630 - if(this[p] == '*') 631 - may_update_list ~= p; 632 - may_update_ = null; 633 - 634 - if( is_hige_turn() ) 635 - foreach(p,c; dynamic_objects_) 636 - if(c == 'W') 637 - may_update_list ~= p; 638 - 639 - sort(may_update_list); 640 - char[Pos] to_be_written; 641 - foreach(p; may_update_list) 642 - if(is_hige_turn() && this[p]=='W') 643 - { 644 - for(int dy=-1; dy<=+1; ++dy) 645 - for(int dx=-1; dx<=+1; ++dx) { 646 - Pos q = new Pos(p.y+dy,p.x+dx); 647 - if( this[q] == ' ' ) 648 - to_be_written[q] = 'W'; 649 - } 650 - } 651 - else 652 - { 653 - int y = p.y; 654 - int x = p.x; 655 - char below = this[y-1,x]; 656 - // * 657 - // _ 658 - if(below==' ') { 659 - Pos q = new Pos(y-1,x); 660 - to_be_written[p] = ' '; 661 - to_be_written[q] = '*'; 662 - may_update_[q] = true; 663 - } 664 - // *_ *_ 665 - // *_ or \_ 666 - else if((below=='*'||below=='\\')&&this[y-1,x+1]==' '&&this[y,x+1]==' ') { 667 - Pos q = new Pos(y-1,x+1); 668 - to_be_written[p] = ' '; 669 - to_be_written[q] = '*'; 670 - may_update_[q] = true; 671 - } 672 - // _* 673 - // _* 674 - else if(below=='*'&&this[y-1,x-1]==' '&&this[y,x-1]==' ') { 675 - Pos q = new Pos(y-1,x-1); 676 - to_be_written[p] = ' '; 677 - to_be_written[q] = '*'; 678 - may_update_[q] = true; 679 - } 680 - } 681 - 682 - foreach(p,c; to_be_written) { 683 - dynamic_objects_[p] = c; 684 - if(c=='*' && p.y==robot_pos_.y+1 && p.x==robot_pos_.x) 685 - dead_ = true; 686 - } 687 - 688 - if(lambda_pos_.empty) 689 - raw_data_[lift_pos_.y][lift_pos_.x] = 'O'; 690 - } 691 - 692 - void water_update() 693 - { 694 - if( robot_pos_.y <= water_level() ) 695 - air_left_ --; 696 - else 697 - air_left_ = max_air_; 698 - if( air_left_ < 0 ) 699 - dead_ = true; 700 - } 701 - 702 -private: 703 - char map_get(int y, int x) const 704 - { 705 - if( y<1 || H<y || x<1 || W<x ) return '#'; 706 - Pos p = new Pos(y,x); 707 - if(p == robot_pos_) 708 - return 'R'; 709 - if(auto it = (p in dynamic_objects_)) 710 - return *it; 711 - if( x<0 || raw_data_[y].length<=x ) return ' '; 712 - return raw_data_[y][x]; 713 - } 714 - 715 - void map_set_empty(in Pos p) 716 - { 717 - return map_set_empty(p.y, p.x); 718 - } 719 - 720 - void map_set_empty(int y, int x) 721 - { 722 - if( y<1 || H<y || x<1 || W<x ) return; 723 - if( x<0 || raw_data_[y].length<=x ) return; 724 - raw_data_[y][x] = ' '; 725 - } 726 - 727 -public: 728 - Game clone() const { return new Game(this); } 729 - this(in Game g) { 730 - H_ = g.H_; 731 - W_ = g.W_; 732 - raw_data_ = new char[][g.raw_data_.length]; 733 - foreach(i,d; g.raw_data_) raw_data_[i] = d.dup; 734 - trampoline_pos_ = cast(Pos[char]) g.trampoline_pos_; 735 - razor_pos_ = (cast(Game)g).razor_pos_.dup; 736 - lambda_pos_ = (cast(Game)g).lambda_pos_.dup; 737 - lift_pos_ = g.lift_pos_.clone(); 738 - robot_pos_ = g.robot_pos_.clone(); 739 - dynamic_objects_ = dup(g.dynamic_objects_); 740 - trampoline_ = (cast(Game)g).trampoline_; 741 - trampoline_rev_ = (cast(Game)g).trampoline_rev_; 742 - water_base_ = g.water_base_; 743 - water_pace_ = g.water_pace_; 744 - max_air_ = g.max_air_; 745 - hige_pace_ = g.hige_pace_; 746 - num_razor_ = g.num_razor_; 747 - num_lambda_ = g.num_lambda_; 748 - turn_ = g.turn_; 749 - air_left_ = g.air_left_; 750 - cleared_ = g.cleared_; 751 - dead_ = g.dead_; 752 - may_update_ = dup(g.may_update_); 753 - } 754 - 755 - V[K] dup(V,K)(in V[K] aa) { 756 - V[K] aa2; 757 - foreach(k,v; aa) aa2[k] = v; 758 - return aa2; 759 - } 760 - 761 -private: 762 - int H_; 763 - int W_; 764 - char[][] raw_data_; 765 - Pos[char] trampoline_pos_; 766 - Pos[] razor_pos_; 767 - Pos[] lambda_pos_; 768 - Pos lift_pos_; 769 - Pos robot_pos_; 770 - char[Pos] dynamic_objects_; 771 - char[char] trampoline_; 772 - char[][char] trampoline_rev_; 773 - int water_base_ = 0; 774 - int water_pace_ = 0; 775 - int max_air_ = 10; 776 - int hige_pace_ = 25; 777 - int num_razor_ = 0; 778 - int num_lambda_ = 0; 779 - 780 - int turn_ = 0; 781 - int air_left_ = 0; 782 - bool cleared_ = false; 783 - bool dead_ = false; 784 - bool[Pos] may_update_; 370 +unittest 371 +{ 372 + Game.load(["###","...","#RL"], ["xxx":"yyy"]); 785 373 }

Modified src/gui.d from [e84cacd6262f93a7] to [4cc6400795e7a727].

1 1 import dfl.all; 2 2 import util; 3 3 import game; 4 4 import driver; 5 5 6 6 class GUI(Solver) : Form, GameObserver 7 7 { 8 - this(in Game g) 8 + this(const(Game) g) 9 9 { 10 10 this.solver = new Solver(g); 11 - setup_size(g.W, g.H); 12 - setup_resources(g); 11 + setup_size(g.map.W, g.map.H); 12 + setup_resources(); 13 + setup_keyhandling(); 13 14 draw(g); 14 15 } 15 16 16 17 private void delegate(char c) fn; 17 18 void set_fn(F)(F f) { this.fn = f; } 18 19 19 20 void run(bool automate = false) 20 21 { 21 22 if(automate) { 22 23 Timer t = new Timer; 23 - t.interval = 50; 24 + t.interval = 100; 24 25 t.tick ~= (Timer sender, EventArgs ea){ 25 26 fn(solver.single_step()); 26 27 }; 27 28 t.start(); 28 - this.closing ~= (Form f,CancelEventArgs c){t.stop();}; 29 - } else { 30 - setup_keyhandling(); 31 29 } 32 30 Application.run(this); 33 31 } 34 32 35 - override void on_game_changed(char c, in Game g, bool finished) 33 + override void on_game_changed(char c, const(Game) g, bool finished) 36 34 { 37 35 draw(g); 38 36 } 39 37 40 38 private: 41 39 int cell; 42 40 ................................................................................ 50 48 } 51 49 52 50 Font font; 53 51 Color[char] colors; 54 52 string[char] render; 55 53 Graphics graphicContext; 56 54 57 - void setup_resources(in Game g) 55 + void setup_resources() 58 56 { 59 57 this.graphicContext = new MemoryGraphics(this.clientSize.width, this.clientSize.height); 60 58 this.setStyle(ControlStyles.OPAQUE, true); 61 59 this.font = new Font("MS Gothic", cell-2, GraphicsUnit.PIXEL); 62 60 this.backColor = Color(255,255,255); 63 61 this.colors['#'] = 64 62 this.colors['.'] = Color(255,191,127); 65 63 this.colors['*'] = Color(255,127,127); 66 64 this.colors['R'] = Color(128,128,0); 67 - this.colors['d'] = Color(255,0,0); 65 + this.colors['D'] = Color(255,0,0); 68 66 this.colors['\\'] = 69 67 this.colors['L'] = 70 68 this.colors['O'] = Color(127,255,127); 71 - this.colors['w'] = Color(204,229,255); 72 - this.colors['W'] = 73 - this.colors['!'] = Color(159,159,159); 74 - foreach(char c; 'A'..'J') this.colors[c] = Color(142,142,255); 75 - foreach(char c; '1'..':') this.colors[c] = Color(255,142,255); 69 + this.colors['W'] = Color(204,229,255); 76 70 this.render['#'] = "■"; 77 71 this.render['*'] = "✹"; 78 72 this.render['.'] = "♒"; 79 73 this.render['\\'] = "λ"; 80 74 this.render['R'] = "☃"; 81 - this.render['d'] = "☠"; 75 + this.render['D'] = "☠"; 82 76 this.render['L'] = "☒"; 83 77 this.render['O'] = "☐"; 84 - this.render['W'] = "ꔣ"; 85 - this.render['!'] = "✄"; 86 - foreach(char c; 'A'..'J') this.render[c] = [cast(dchar)('☢'+g.trampoline(c)-'1')].to!string(); 87 - foreach(char c; '1'..':') this.render[c] = [cast(dchar)('☢'+c-'1')].to!string(); 88 78 this.paint ~= (Control c, PaintEventArgs ev) { 89 79 graphicContext.copyTo(ev.graphics, Rect(0,0,this.clientSize.width,this.clientSize.height)); 90 80 }; 91 81 } 92 82 93 - void draw(in Game g) 83 + void draw(const(Game) g) 94 84 { 95 85 int scrW = this.clientSize.width; 96 86 int scrH = this.clientSize.height; 97 87 98 88 // Fill bg. 99 89 graphicContext.fillRectangle(this.backColor, Rect(0,0,scrW,scrH)); 100 90 101 91 // Fill water. 102 92 int w = g.water_level(); 103 - graphicContext.fillRectangle(this.colors['w'], Rect(0, scrH-cell*w-1, scrW, cell*w+1)); 93 + graphicContext.fillRectangle(this.colors['W'], Rect(0, scrH-cell*w-1, scrW, cell*w+1)); 104 94 105 95 // Paint map. 106 - for(int y=1; y<=g.H; ++y) 107 - for(int x=1; x<=g.W; ++x) { 96 + for(int y=1; y<=g.map.H; ++y) 97 + for(int x=1; x<=g.map.W; ++x) { 108 98 Rect r = Rect(cell*(x-1), scrH-cell*y, cell, cell); 109 - char c = g[y,x]; 99 + char c = g.map[y,x]; 110 100 if( c != ' ' ) { 111 101 if( c == 'R' && g.dead ) 112 - c = 'd'; 102 + c = 'D'; 113 103 graphicContext.drawText(this.render[c], font, this.colors[c], r); 114 104 } 115 105 } 116 106 117 107 // Update textual info. 118 - this.text = .text( 119 - "Score: ", g.score, 120 - " Air: ", g.hp, 121 - " Tide: ", g.water_until_rise, 122 - " Wadler: ", g.hige_until_rise, 123 - " Razor: ", g.num_razor); 108 + this.text = .text("Score: ", g.score, " Air: ", g.hp, " Tide: ", g.water_until_rise); 124 109 invalidate(); 125 110 } 126 111 127 112 private: 128 113 void setup_keyhandling() 129 114 { 130 115 noMessageFilter(); 131 116 this.keyDown ~= &my_keydown; 132 117 } 133 118 134 - void do_manual_command(char c) 135 - { 136 - solver.force(c); 137 - fn(c); 138 - } 139 - 140 119 void my_keydown(Control c, KeyEventArgs ev) 141 120 { 142 121 switch(ev.keyCode) 143 122 { 144 - case Keys.DOWN: do_manual_command('D'); break; 145 - case Keys.UP: do_manual_command('U'); break; 146 - case Keys.LEFT: do_manual_command('L'); break; 147 - case Keys.RIGHT: do_manual_command('R'); break; 148 - case Keys.W: do_manual_command('W'); break; 149 - case Keys.S: do_manual_command('S'); break; 150 - case Keys.A: do_manual_command('A'); break; 123 + case Keys.DOWN: fn('D'); break; 124 + case Keys.UP: fn('U'); break; 125 + case Keys.LEFT: fn('L'); break; 126 + case Keys.RIGHT: fn('R'); break; 127 + case Keys.W: fn('W'); break; 128 + case Keys.A: fn('A'); break; 151 129 case Keys.G: fn(solver.single_step()); break; 152 130 default: break; 153 131 } 154 132 } 155 133 156 134 Solver solver; 157 135 }

Modified src/gui_main.d from [05082d0f328d756c] to [49f16753320613b8].

5 5 import std.stdio; 6 6 pragma(lib, "dfl.lib"); 7 7 8 8 void main(string[] args) 9 9 { 10 10 Driver d = new Driver(stdin); 11 11 d.addObserver!(GuardedOutput)(); 12 - auto g = d.addObserver!(GUI!MainSolver)(); 12 + auto g = d.addObserver!(GUI!Solver_1)(); 13 13 g.set_fn(&d.command); 14 14 g.run(); 15 15 }

Modified src/output.d from [e2d0d7db868c3a44] to [7fa423ba9f8ebe92].

1 1 import util; 2 2 import game; 3 3 import driver; 4 4 import core.stdc.signal; 5 5 6 6 class NilOutput : GameObserver 7 7 { 8 - this(in Game g) {} 9 - override void on_game_changed(char c, in Game g, bool finished) {} 8 + this(const(Game) g) {} 9 + override void on_game_changed(char c, const(Game) g, bool finished) {} 10 10 } 11 11 12 12 class StdOutput : GameObserver 13 13 { 14 - this(in Game g) {} 15 - override void on_game_changed(char c, in Game g, bool finished) 14 + this(const(Game) g) {} 15 + override void on_game_changed(char c, const(Game) g, bool finished) 16 16 { 17 17 stdout.write(c); 18 18 stdout.flush(); 19 19 } 20 20 } 21 21 22 22 class GuardedOutput : GameObserver 23 23 { 24 - this(in Game g) 24 + this(const(Game) g) 25 25 { 26 26 setup_sigint_handling(); 27 - score_log ~= g.score; 28 - flushed = false; 27 + ideal_log ~= g.score_if_abort_now; 29 28 } 30 29 31 - override void on_game_changed(char c, in Game g, bool finished) 30 + override void on_game_changed(char c, const(Game) g, bool finished) 32 31 { 33 - if(flushed) 34 - return; 35 - 36 32 log ~= c; 37 33 score_log ~= g.score; 38 - if(finished || log.length+1==g.W*g.H) 34 + ideal_log ~= g.score_if_abort_now; 35 + if(finished) 39 36 flush(); 40 37 } 41 38 42 39 private: 43 40 string log; 44 41 long[] score_log; 45 - bool flushed; 42 + long[] ideal_log; 46 43 47 44 void flush() 48 45 { 49 - if(flushed) 50 - return; 51 - 52 - Tuple!(long, int) cand; 46 + Tuple!(long, int, int) cand; 53 47 cand[0] = long.min; 54 48 55 49 for(int i=0; i<score_log.length; ++i) 56 50 if(cand[0] < score_log[i]) 57 - cand = tuple(score_log[i],i); 51 + cand = tuple(score_log[i],i,0); 52 + for(int i=0; i<ideal_log.length; ++i) 53 + if(cand[0] < ideal_log[i]) 54 + cand = tuple(ideal_log[i],i,1); 58 55 59 - std.c.stdio.printf("%.*sA\n", cand[1], log.ptr); 56 + if(cand[2]==0) { 57 + string str = log[0..cand[1]+1]; 58 + std.c.stdio.printf("%.*s\n", str.length, str.ptr); 59 + } else { 60 + string str = log[0..cand[1]]; 61 + std.c.stdio.printf("%.*sA\n", str.length, str.ptr); 62 + } 60 63 std.c.stdio.fflush(std.c.stdio.stdout); 61 - flushed = true; 62 64 } 63 65 64 66 private: 65 67 static __gshared GuardedOutput g_output; 66 68 67 69 void setup_sigint_handling() 68 70 { 69 71 assert(g_output is null); 70 72 g_output = this; 71 73 extern(C) static void catch_sigint(int) { g_output.flush(); application_exit(); } 72 74 core.stdc.signal.signal(SIGINT, &catch_sigint); 73 75 } 74 76 }

Modified src/solver.d from [22c356ff1975e92f] to [0bb4050087a6fb3f].

1 1 import util; 2 2 import game; 3 +import driver; 4 + 5 +/* 6 +interface Solver 7 +{ 8 + this(const(Game) g); 9 + char single_step(); 10 +} 11 +*/ 3 12 4 13 class Solver_0 5 14 { 6 - this(in Game g) {} 15 + this(const(Game) g) {} 7 16 char single_step() { return 'W'; } 8 - void force(char c) {} 9 17 } 10 18 11 19 class Solver_1 12 20 { 13 - int wait_count = 0; 14 - int choke_count = 0; 21 + int g_wc = 0; 15 22 16 23 Game g; 17 - this(in Game g) 24 + this(const(Game) g) 18 25 { 19 26 this.g = g.clone(); 20 - forbidden_cell = new bool[][](g.H+2, g.W+2); 21 27 } 22 28 23 29 char single_step() 24 30 { 25 - Tuple!(string,int) de = death_move(g); 26 - char c = act(g, de[0], de[1]); 27 - force(c); 31 + char c = act(g); 32 + g.command(c); 28 33 return c; 29 34 } 30 35 31 - void force(char c) 36 + char act(const(Game) g) 32 37 { 33 - if(c != 'A') 34 - g.command(c); 35 - } 38 + const Pos ro = g.map.robot; 39 + const Pos[] la = g.map.lambdas(); 40 + const Pos li = g.map.lift; 36 41 37 - Tuple!(string,int) death_move(const(Game) g) 38 - { 39 - string death; 40 - int choice = 0; 41 - foreach(char c; "UDLRW") { 42 - Game gg = g.clone(); 43 - gg.command(c); 44 - if( !gg.cleared && gg.dead ) 45 - death ~= c; 46 - else if( gg.robot != g.robot ) 47 - choice++; 48 - else if( c != 'W' ) // meaningless move 49 - death ~= c; 42 + char c = 'W'; 43 + if( la.empty ) { 44 + auto r = search(g, ro, li); 45 + c = r[0]; 46 + } else { 47 + Tuple!(char,int)[] cand; 48 + foreach(lam; la) 49 + cand ~= search(g, ro, lam); 50 + sort!((Tuple!(char,int) c1, Tuple!(char,int) c2){ 51 + if(c1[1] != c2[1]) 52 + return c1[1] < c2[1]; 53 + return c1[0] < c2[0]; 54 + })(cand); 55 + c = cand[0][0]; 56 + } 57 + if(c=='W') { 58 + g_wc++; 59 + if(g_wc > 10) 60 + c = 'A'; 50 61 } 51 - return tuple(death, choice); 62 + else 63 + g_wc = 0; 64 + return c; 52 65 } 53 66 54 - Tuple!(Pos, int)[] log; 55 - bool[][] forbidden_cell; 56 - 57 - char act(const(Game) g, string death, int breath) 67 + Tuple!(char,int) search(in Game g, in Pos s, in Pos o) 58 68 { 59 - const Pos ro = g.robot; 60 - const Pos li = g.lift; 61 - Pos[] la = g.lambdas(); 62 - sort!((Pos a,Pos b){ 63 - int ad=abs(a.y-li.y)+abs(a.x-li.x); 64 - int bd=abs(b.y-li.y)+abs(b.x-li.x); 65 - return ad>bd;; 66 - })(la); 67 - Pos[] ra = g.razors(); 68 - const(Pos)[] hi = g.higes(); 69 - 70 - Tuple!(char,int)[] cand; 71 - char c = 'W'; 72 - if( la.empty ) { 73 - cand = search(g, ro, [li], death); 74 - } else { 75 - cand ~= search(g, ro, la~ra, death); 69 + const(Pos)[] q = [o]; 70 + bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 71 + for(int step=1; q.length; ++step) { 72 + Pos[] q2; 73 + foreach(p; q) { 74 + int[] dy=[-1,+1,0,0]; 75 + int[] dx=[0,0,-1,+1]; 76 + for(int i=0; i<4; ++i) { 77 + int y = p.y+dy[i]; 78 + int x = p.x+dx[i]; 79 + if(v[y][x]) continue; 80 + if(y==s.y && x==s.x) { 81 + if(i==0) return tuple('U',step); 82 + if(i==1) return tuple('D',step); 83 + if(i==2) return tuple('R',step); 84 + if(i==3) return tuple('L',step); 85 + } else if(g.map[y,x]==' '||g.map[y,x]=='\\') { 86 + q2 ~= new Pos(y,x); 87 + v[y][x]=true; 88 + } else if(g.map[y,x]=='.' && g.map[y-1,x]!='*') { 89 + q2 ~= new Pos(y,x); 90 + v[y][x]=true; 91 + } 92 + } 93 + } 94 + q = q2; 76 95 } 77 - 78 - // 'higesori' mode 79 - if( !hi.empty && g.num_razor>0 ) { 80 - int his = 0; 81 - for(int dy=-1; dy<=+1; ++dy) 82 - for(int dx=-1; dx<=+1; ++dx) 83 - if(g[ro.y+dy,ro.x+dx] == 'W') 84 - his++; 85 - 86 - if(his>=2 || his==hi.length) 87 - cand = [tuple('S',int.max)]; 88 - if(cand.empty) { 89 - const(Pos)[] tgt; 90 - for(int y=1; y<=g.H; ++y) 91 - for(int x=1; x<=g.W; ++x) 92 - if(g[y,x]=='.'||g[y,x]==' ') { 93 - his = 0; 94 - for(int dy=-1; dy<=+1; ++dy) 95 - for(int dx=-1; dx<=+1; ++dx) 96 - if(g[y+dy,x+dx] == 'W') 97 - his++; 98 - if(his>=2) 99 - tgt ~= new Pos(y,x); 96 + q = [o]; 97 + v = new bool[][](g.map.H+2, g.map.W+2); 98 + for(int step=1000; q.length; ++step) { 99 + Pos[] q2; 100 + foreach(p; q) { 101 + int[] dy=[-1,+1,0,0]; 102 + int[] dx=[0,0,-1,+1]; 103 + for(int i=0; i<4; ++i) { 104 + int y = p.y+dy[i]; 105 + int x = p.x+dx[i]; 106 + if(v[y][x]) continue; 107 + if(y==s.y && x==s.x) { 108 + if(i==0) return tuple('U',step); 109 + if(i==1) return tuple('D',step); 110 + if(i==2) return tuple('R',step); 111 + if(i==3) return tuple('L',step); 112 + } else if(g.map[y,x]==' '||g.map[y,x]=='\\') { 113 + q2 ~= new Pos(y,x); 114 + v[y][x]=true; 115 + } else if(g.map[y,x]=='.'/* && g[y-1,x]!='*'*/) { 116 + q2 ~= new Pos(y,x); 117 + v[y][x]=true; 100 118 } 101 - cand ~= search(g, ro, tgt, death, true); 119 + } 102 120 } 103 - } 104 - 105 - // 'dig' mode 106 - if(cand.empty) { 107 - const(Pos)[] tgt; 108 - for(int y=1; y<=g.H; ++y) 109 - for(int x=1; x<=g.W; ++x) 110 - if(g[y,x]=='.') 111 - if(g[y+1,x]=='*'||g[y+1,x-1]=='*'||g[y+1,x+1]=='*' 112 - ||g[y,x+1]=='*'||g[y,x-1]=='*') 113 - tgt ~= new Pos(y,x); 114 - cand ~= search(g, ro, tgt, death, true); 115 - } 116 - 117 - if(cand.empty) { 118 - choke_count++; 119 - cand ~= tuple('W',int.max); 121 + q = q2; 120 122 } 121 - sort!((Tuple!(char,int) c1, Tuple!(char,int) c2){ 122 - if(c1[1] != c2[1]) 123 - return c1[1] < c2[1]; 124 - return c1[0] < c2[0]; 125 - })(cand); 126 - c = cand[0][0]; 127 - 128 - if(death.count(c) || wait_count>=2) { 129 - foreach(char live; "UDLRW") 130 - if(death.count(live)==0) { 131 - c=live; 132 - break; 133 - } 134 - } 135 - 136 - if(c == 'W') 137 - wait_count++; 138 - else 139 - wait_count = 0; 140 - if(choke_count >= g.H) 141 - c = 'A'; 142 - 143 - bool[char] choice; 144 - foreach(t; cand) 145 - choice[t[0]] = true; 146 - log ~= tuple(ro.clone(), cast(int)choice.length); 147 - if(log.length > 5) 148 - log = log[$-5..$]; 149 - int cnt = 0; 150 - foreach(l; log) 151 - if(l[0] == log[$-1][0]) 152 - ++cnt; 153 - if( cnt >= 3 && breath==1 ) { 154 - forbidden_cell[ro.y][ro.x] = true; 155 - } 156 - 157 - return c; 123 + return tuple('W', int.max); 158 124 } 159 - 160 - Tuple!(char,int)[] search(in Game g, in Pos s, in Pos[] gs, string death, bool danger_ok=false) 161 - { 162 - bool danger(int y, int x) 163 - { 164 - if(g[y,x] == ' ' || g[y,x] == 'R') 165 - return false; 166 - if(g[y+1,x] == '*') 167 - return true; 168 - if(g[y+1,x-1]=='*' && (g[y,x-1]=='\\'||g[y,x-1]=='*') && (g[y+1,x]==' '||g[y+1,x]=='R')) 169 - return true; 170 - if(g[y+1,x+1]=='*' && (g[y,x+1]=='*') && (g[y+1,x]==' '||g[y+1,x]=='R')) 171 - return true; 172 - if(g[y,x-1]=='*' && (g[y-1,x-1]=='\\'||g[y-1,x-1]=='*') && (g[y-1,x]==' '||g[y-1,x]=='R')) 173 - return true; 174 - if(g[y,x+1]=='*' && (g[y-1,x+1]=='*') && (g[y-1,x]==' '||g[y-1,x]=='R')) 175 - return true; 176 - return false; 177 - } 178 - 179 - // avoid directly below '*' 180 - Tuple!(char,int)[] tryA() { 181 - const(Pos)[] q; 182 - foreach(p; gs) 183 - if(!danger(p.y,p.x)) 184 - q ~= p; 185 - bool[][] v = new bool[][](g.H+2, g.W+2); 186 - foreach(p; q) v[p.y][p.x]=true; 187 - for(int step=1; q.length; ++step) { 188 - Pos[] q2; 189 - foreach(p; q) { 190 - int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 191 - int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 192 - for(int i=0; i<yyy.length; ++i) { 193 - int y = yyy[i]; 194 - int x = xxx[i]; 195 - if('1'<=g[y,x]&&g[y,x]<='9') { 196 - foreach(ppp; g.trampoline_rev(g[y,x])) { 197 - yyy ~= ppp.y; 198 - xxx ~= ppp.x; 199 - } 200 - continue; 201 - } 202 - if(v[y][x]) continue; 203 - if(y==s.y && x==s.x && i<4) { 204 - char c = "UDRL"[i]; 205 - if( death.count(c) == 0 ) 206 - return [tuple(c,step)]; 207 - } else if(forbidden_cell[y][x]){ 208 - } else if(g[y,x]==' '||g[y,x]=='\\'||g[y,x]=='.'||g[y,x]=='!'||i>=4) { 209 - if(danger(y,x)) 210 - continue; 211 - q2 ~= new Pos(y,x); 212 - v[y][x]=true; 213 - } 214 - } 215 - } 216 - q = q2; 217 - } 218 - return []; 219 - } 220 - 221 - // any empty space is my ground 222 - Tuple!(char,int)[] tryB() { 223 - const(Pos)[] q; 224 - foreach(p; gs) q ~= p; 225 - bool[][] v = new bool[][](g.H+2, g.W+2); 226 - foreach(p; q) v[p.y][p.x]=true; 227 - for(int step=10; q.length; ++step) { 228 - Pos[] q2; 229 - foreach(p; q) { 230 - int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 231 - int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 232 - for(int i=0; i<yyy.length; ++i) { 233 - int y = yyy[i]; 234 - int x = xxx[i]; 235 - if('1'<=g[y,x]&&g[y,x]<='9') { 236 - foreach(ppp; g.trampoline_rev(g[y,x])) { 237 - yyy ~= ppp.y; 238 - xxx ~= ppp.x; 239 - } 240 - continue; 241 - } 242 - if(v[y][x]) continue; 243 - if(y==s.y && x==s.x && i<4) { 244 - char c = "UDRL"[i]; 245 - if( death.count(c) == 0 ) 246 - return [tuple(c,step)]; 247 - } else if(forbidden_cell[y][x]){ 248 - } else if(g[y,x]==' '||g[y,x]=='\\'||g[y,x]=='.'||g[y,x]=='!'||i>=4) { 249 - q2 ~= new Pos(y,x); 250 - v[y][x]=true; 251 - } 252 - } 253 - } 254 - q = q2; 255 - } 256 - return []; 257 - } 258 - 259 - // push rocks! 260 - Tuple!(char,int)[] tryC() { 261 - const(Pos)[] q; 262 - foreach(p; gs) q ~= p; 263 - bool[][] v = new bool[][](g.H+2, g.W+2); 264 - foreach(p; q) v[p.y][p.x]=true; 265 - for(int step=20; q.length; ++step) { 266 - Pos[] q2; 267 - foreach(p; q) { 268 - int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 269 - int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 270 - for(int i=0; i<yyy.length; ++i) { 271 - int y = yyy[i]; 272 - int x = xxx[i]; 273 - if(g[p] == '*') { 274 - if(i>=4)continue; 275 - if(y!=p.y)continue; 276 - if(g[y,p.x+(p.x-x)]!=' '&&g[y,p.x+(p.x-x)]!='R')continue; 277 - } 278 - if('1'<=g[y,x]&&g[y,x]<='9') { 279 - foreach(ppp; g.trampoline_rev(g[y,x])) { 280 - yyy ~= ppp.y; 281 - xxx ~= ppp.x; 282 - } 283 - continue; 284 - } 285 - if(v[y][x]) continue; 286 - if(y==s.y && x==s.x && i<4) { 287 - char c = "UDRL"[i]; 288 - if( death.count(c) == 0 ) 289 - return [tuple(c,step)]; 290 - } else if(forbidden_cell[y][x]){ 291 - } else if(g[y,x]==' '||g[y,x]=='\\'||g[y,x]=='.'||g[y,x]=='*'||g[y,x]=='!'||i>=4) { 292 - q2 ~= new Pos(y,x); 293 - v[y][x]=true; 294 - } 295 - } 296 - } 297 - q = q2; 298 - } 299 - return []; 300 - } 301 - return (danger_ok ? [] : tryA()) ~ tryB() ~ tryC(); 302 - } 303 125 } 304 - 305 -class Solver_2(Solver) 306 -{ 307 - string plan; 308 - bool plan_broken = true; 309 - 310 - Game g; 311 - this(in Game g) 312 - { 313 - this.g = g.clone(); 314 - make_plan(g); 315 - } 316 - 317 - Tuple!(Solver,string) run_sub_solver(in Game g) 318 - { 319 - string log; 320 - auto s = new Solver(g); 321 - while(!g.cleared && !g.dead && plan.length<=g.H*g.W) { 322 - char c = s.single_step(); 323 - if( c == 'A' ) 324 - break; 325 - log ~= c; 326 - } 327 - while(log.length>0 && log[$-1]=='W') 328 - log.length--; 329 - return tuple(s, log); 330 - } 331 - 332 - void make_plan(in Game g) { 333 - plan_broken = false; 334 - Tuple!(Solver,string) x = run_sub_solver(g); 335 - plan = x[1]; 336 - if(x[0].g.cleared) 337 - return; 338 - modify_plan(g, x[0].g.score); 339 - } 340 - 341 - void modify_plan(in Game ini, long unmod) 342 - { 343 - int bp = max(0, (cast(int)plan.length)-10); 344 - Game g = ini.clone(); 345 - for(int i=0; i<bp; ++i) g.command(plan[i]); 346 - 347 - Tuple!(string,long) cand = tuple(plan, unmod); 348 - for(int i=bp; i<plan.length; ++i) { 349 - foreach(string c; ["U","D","L","R","UD","DU","LR","RL"]) 350 - if(c[0] != plan[i]) { 351 - Tuple!(string,long) zz = try_plan(c, g); 352 - if(cand[1]<zz[1]) 353 - cand = tuple(plan[0..i]~c~zz[0], zz[1]); 354 - } 355 - g.command(plan[i]); 356 - } 357 - plan = cand[0]; 358 - } 359 - 360 - Tuple!(string,long) try_plan(string c, in Game g) 361 - { 362 - Game gg = g.clone(); 363 - foreach(cc;c)gg.command(cc); 364 - Tuple!(Solver, string) x = run_sub_solver(gg); 365 - return tuple(x[1], x[0].g.score); 366 - } 367 - 368 - char single_step() { 369 - if(plan_broken) 370 - make_plan(g); 371 - if(plan.empty) 372 - return 'A'; 373 - char c = plan[0]; 374 - plan = plan[1..$]; 375 - g.command(c); 376 - return c; 377 - } 378 - 379 - void force(char c) { 380 - g.command(c); 381 - if(plan.length==0 || plan[0]!=c) { 382 - plan = ""; 383 - plan_broken = true; 384 - } 385 - else 386 - plan = plan[1..$]; 387 - } 388 -} 389 - 390 -alias Solver_2!(Solver_1) MainSolver; 391 -//alias Solver_1 MainSolver;

Modified src/util.d from [b76be1f6ad977d56] to [783554bf667412ed].

1 1 public import std.algorithm; 2 2 public import std.array; 3 3 public import std.conv; 4 4 public import std.range; 5 5 public import std.stdio; 6 6 public import std.string; 7 7 public import std.typecons; 8 -public import std.math; 9 8 import std.c.stdlib; 10 9 11 -T[] erase(T,V)(T[] xs, V y) 12 -{ 13 - foreach(i,x; xs) 14 - if(x == y) 15 - return xs[0..i]~xs[i+1..$]; 16 - return xs; 17 -} 18 - 19 -// To avoide the following ICE: 20 -// src\phobos\std\algorithm.d(4552): 21 -// Error: function std.algorithm.count!("a == b",string,char).count 22 -// compiler error, parameter 'value', bugzilla 2962? 23 -// Assertion failure: '0' on line 717 in file 'glue.c' 24 -int count(T,V)(T[] a, V v) 25 -{ 26 - int cnt = 0; 27 - foreach(e; a) 28 - if(e == v) 29 - ++cnt; 30 - return cnt; 31 -} 32 - 33 10 void application_exit() 34 11 { 35 12 std.c.stdlib.exit(0); 36 13 } 37 14 38 15 template DeriveCreate() 39 16 { ................................................................................ 42 19 this.tupleof = params; 43 20 } 44 21 } 45 22 46 23 template DeriveCompare() 47 24 { 48 25 override: 49 - bool opEquals(Object rhs) const 26 + bool opEquals(Object rhs) 50 27 { 51 28 return tuple(this.tupleof) == tuple((cast(typeof(this))rhs).tupleof); 52 29 } 53 30 54 - int opCmp(Object rhs) const 31 + int opCmp(Object rhs) 55 32 { 56 33 return tuple(this.tupleof).opCmp(tuple((cast(typeof(this))rhs).tupleof)); 57 34 } 58 35 59 - hash_t toHash() const 36 + hash_t toHash() 60 37 { 61 38 hash_t v = 0; 62 39 foreach(mem; this.tupleof) { 63 40 v *= 11; 64 41 static if(__traits(compiles, v^=mem)) 65 42 v ^= mem; 66 43 else ................................................................................ 69 46 return v; 70 47 } 71 48 } 72 49 73 50 template DeriveShow() 74 51 { 75 52 override: 76 - string toString() const 53 + string toString() 77 54 { 78 55 string str = text(typeof(this).stringof, "("); 79 56 foreach(i,mem; this.tupleof) { 80 57 if(i) str ~= ", "; 81 58 str = text(str, this.tupleof[i].stringof[5..$], ":", mem); 82 59 } 83 60 return str ~ ")"; 84 61 } 85 62 }

Modified submission/README from [9ce063855f41ff05] to [0cf14a3b96651332].

1 -Team: 2 - Dark Integers 1 +Team "Dark Integers". 2 + 3 3 Member: 4 4 Kazuhiro Inaba (www.kmonos.net / kiki@kmonos.net) 5 5 Language: 6 6 D Programming Language (dlang.org) 7 7 8 8 This submission for lightning division is not particulary interseting. 9 9 ................................................................................ 18 18 trims the command history and inserts the 'A'bort at the optimal timing. 19 19 This is also used for SIGINT handling. 20 20 21 21 - gui.d is a windows GUI for the game, using DFL (http://github.com/Rayerd/dfl) 22 22 it is not compiled into the submitted routine. This is just a helper. 23 23 24 24 Stay tuned for the full submission, judges! 25 +