Check-in Differences
Not logged in

Difference From:

[fc9286dad1] uum (user: kinaba, tags: redesign, date: 2012-07-15 12:11:33)

To:

[2f2eff2f03] fall rock mode. (user: kinaba, tags: trunk, date: 2012-07-14 18:26:12)

Deleted maps/40x40.map version [06dc362ef16f425d]

1 -######################################## 2 -#L\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 3 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 4 -#.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*# 5 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 6 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 7 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 8 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 9 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 10 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 11 -#.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*# 12 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 13 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 14 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 15 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 16 -#.\.\.\.\.\.\.\.\.\W\.\.\.\.\.\.\.\.\.\# 17 -#.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*# 18 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 19 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 20 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 21 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 22 -#.\.\.\.\!\.\.\.\.\.\.\.\W\.\.\.\.\.\.\# 23 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 24 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 25 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 26 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 27 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 28 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 29 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 30 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 31 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\!\.\.# 32 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 33 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 34 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# 35 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\!\.\.# 36 -#.\.\.\.\.\.\.\.\W\.\.\.\.\.\.\.\.\.\.\# 37 -#\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# 38 -#.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.R# 39 -######################################## 40 - 41 -Flooding 80

Deleted maps/beard1.map version [bb6926793a51311a]

1 -########## 2 -#** \\\\# 3 -#.R.. # 4 -# \ ..*\# 5 -#! ..*!# 6 -#### # # 7 -#\\... # L 8 -#\\.W... # 9 -#\\. # 10 -########## 11 - 12 -Growth 15 13 -Razors 0

Deleted maps/beard2.map version [2e942009c89717d7]

1 -############################## 2 -#R...........................# 3 -#.........................W..# 4 -#..\\\\\\\\\\\\\\\\\\\\\\\\..# 5 -#............................# 6 -#..*****.*\...*...*...*****..# 7 -#..*\....*\....*\*..*.\\*\\..# 8 -#..*\....****..!*!......*....# 9 -#..*\....*\....*\*..*...*....# 10 -#..*\....*\...*...*.....*....# 11 -#............................# 12 -#..\\\\\\\\\\\\\\\\\\\\\\\\..# 13 -#................ ..... .....# 14 -#................ W....L# 15 -############################## 16 - 17 -Growth 25 18 -Razors 10 19 -Flooding 20

Deleted maps/beard3.map version [1dcab340493857d0]

1 - ################ 2 - #*****#!! 1 # 3 - #..\..# # 4 -#########\\\\ # .\\\. # 5 -#.............# * # 6 -#.. .\\\#..!..#\** # 7 -#.. LW\\#W ..##### #### 8 -#..R\\\\#.. ..*\*\*W...# 9 -#.......A.. ...\.\...\\# 10 -#.......... ** # 11 -############....\.###### 12 - #.....!# 13 - ######## 14 - 15 -Growth 10 16 -Trampoline A targets 1

Deleted maps/beard4.map version [b62967eb47a5f507]

1 -#################### 2 -#W\\!#\\\**.\#W\\\W# 3 -##*######..###..\\\# 4 -#.......\.R ###...\# 5 -#####.###.#.......## 6 -#.......#.#\####.### 7 -#\\##\###\#\\#...#.L 8 -#\##\.###.####.#.#.# 9 -#\W#####.....###.W.# 10 -####\\...\\\...#.#.# 11 -#W*######.######.#.# 12 -#\\\\\\\\\.........# 13 -############\###\### 14 -#\\.. *..........\\# 15 -#W... #.........##W# 16 -####################

Deleted score_memo.txt version [95f0626c958d6d31]

1 -contest1 212! 2 -contest2 280? 3 -contest3 275! 4 -contest4 561? 5 -contest5 1281? 6 -contest6 737 // deadend trap 7 -contest7 867? 8 -contest8 1245 // tricky 9 -contest9 3042? 10 -contest10 2076 // * on lambda, must move * first 11 -flood1 569 // too slow, because of 1-left danger lambda 12 -flood2 280? 13 -flood3 802 // too slow, drown 14 -flood4 970 // incorrect order of digging 15 -flood5 561? 16 -trampoline1 291 // * on trampoline. must move * first 17 -trampoline2 1728? 18 -trampoline3 698 // * on trampoline target. must move * first. 19 -beard1 856? 20 -beard2 2792 // hutsu-ni muzui 21 -beard3 811 // tricky. must hurry to cut hige. 22 -beard4 677 // deadend trap

Deleted src/Makefile version [01a4f7a0531dae71]

1 -# To build, the following packages are needed. 2 -# wget http://ftp.digitalmars.com/dmd_2.059-0_i386.deb 3 -# sudo apt-get install gcc gcc-multilib 4 -# sudo pkg -i dmd_2.059-0_i386.deb 5 - 6 -all: 7 - dmd -O -release -inline -oflifter cui_auto_main.d driver.d game.d output.d solver.d util.d

Deleted src/driver.d version [3d15ff20e76164b8]

1 -import game; 2 -import util; 3 - 4 -interface GameObserver 5 -{ 6 - // this(in Game g); 7 - void on_game_changed(char c, in Game g, bool finished); 8 -} 9 - 10 -class Driver 11 -{ 12 - this(Game g) { this.game = g; } 13 - this(File game_data) { this(new Game(game_data)); } 14 - 15 - void command(char c) 16 - { 17 - if( finished ) 18 - return; 19 - if( c == 'A' ) 20 - aborted = true; 21 - else 22 - game.command(c); 23 - foreach(ob; observers) 24 - ob.on_game_changed(c, game, finished); 25 - } 26 - 27 - T addObserver(T)() 28 - { 29 - T t = new T(game); 30 - observers ~= t; 31 - return t; 32 - } 33 - 34 - @property bool finished() 35 - { 36 - return game.cleared || game.dead || aborted; 37 - } 38 - 39 -private: 40 - Game game; 41 - GameObserver[] observers; 42 - bool aborted = false; 43 -} 44 - 45 -unittest 46 -{ 47 - static class MockGame : Game { 48 - this() { super(null,null,null); } 49 - string log; 50 - void command(char c) { log ~= c; } 51 - } 52 - static class MockObserver : GameObserver { 53 - string log; 54 - this(in Game g) {} 55 - void on_game_changed(char c, in Game g, bool fin) { log~=c; if(fin)log~="$"; } 56 - } 57 - 58 - auto g = new MockGame; 59 - auto d = new Driver(g); 60 - auto o = d.addObserver!MockObserver(); 61 - foreach(char c; "UDLRSAUDLRSA") 62 - d.command(c); 63 - assert(g.log == "UDLRS"); 64 - assert(o.log == "UDLRSA$"); 65 -}

Modified src/game.d from [fc05481901940844] to [1b2e4ad2dae20251].

45 45 mixin DeriveCreate; 46 46 mixin DeriveCompare; 47 47 mixin DeriveShow; 48 48 Water clone() const { return cast(Water)this; } 49 49 50 50 static load(string[string] params) 51 51 { 52 - return new Water(params.get("Water", "0").to!int(), 53 - params.get("Flooding", "0").to!int()); 52 + return new Water( 53 + params.get("Water", "0").to!int(), 54 + params.get("Flooding", "0").to!int() 55 + ); 54 56 } 55 57 56 58 int level(int number_of_update) const 57 59 { 58 60 return pace ? base+(number_of_update/pace) : base; 59 61 } 60 62 ................................................................................ 82 84 assert( 1 == w.level(3) ); 83 85 assert( 1 == w.level(4) ); 84 86 assert( 1 == w.level(5) ); 85 87 } 86 88 87 89 //////////////////////////////////////////////////////////////////////////////// 88 90 89 -class Hige 90 -{ 91 - public immutable int pace; 92 - mixin DeriveCreate; 93 - mixin DeriveCompare; 94 - mixin DeriveShow; 95 - Hige clone() const { return cast(Hige)this; } 96 - 97 - static load(string[string] params) 98 - { 99 - return new Hige(params.get("Growth", "25").to!int()); 100 - } 101 - 102 - bool is_growing_turn(int turn) const 103 - { 104 - return pace ? turn%pace == pace-1 : false; 105 - } 106 - 107 - int until_rise(int turn) const 108 - { 109 - return pace ? pace-turn%pace : int.max; 110 - } 111 -} 112 - 113 -//////////////////////////////////////////////////////////////////////////////// 114 - 115 91 class Map 116 92 { 117 93 mixin DeriveShow; 118 94 119 95 static Map load(string[] raw_data, string[string] params, char[char] trampo) 120 96 { 121 97 // TODO: choose optimal representation. ................................................................................ 122 98 return new Map(raw_data, params, trampo); 123 99 } 124 100 125 101 char[][] data; 126 102 Pos robot; 127 103 Pos lift; 128 104 int waterproof; 105 + // TODO: immutable 129 106 Pos[char] tr_target; 130 107 Pos[][char] tr_source; 131 - const(Hige) hige; 132 - int razor; 133 108 134 109 Map clone() const { return new Map(this); } 135 110 this(in Map m) { 136 111 foreach(s; m.data) 137 112 this.data ~= s.dup; 138 113 this.robot = m.robot.clone(); 139 114 this.lift = m.lift.clone(); 140 115 this.waterproof = m.waterproof; 141 116 this.tr_target = cast(Pos[char])m.tr_target; 142 117 this.tr_source = cast(Pos[][char])m.tr_source; 143 - this.hige = m.hige.clone(); 144 - this.razor = m.razor; 145 118 } 146 119 147 120 this(string[] raw_data, string[string] params, char[char] trampo) 148 121 { 149 122 int width = 0; 150 123 foreach(r; raw_data) 151 124 width = max(width, r.length); ................................................................................ 173 146 174 147 this.waterproof = params.get("Waterproof", "5").to!int(); 175 148 foreach(fr,to; trampo) { 176 149 tr_target[fr] = tr_pos[to]; 177 150 if(to !in tr_source) tr_source[to] = []; 178 151 tr_source[to] ~= tr_pos[fr]; 179 152 } 180 - 181 - this.hige = Hige.load(params); 182 - this.razor = params.get("Razors", "0").to!int(); 183 153 } 184 154 185 155 const @property { 186 156 int H() { return data.length; } 187 157 int W() { return data[0].length; } 188 158 } 189 159 ................................................................................ 213 183 } 214 184 215 185 void opIndexAssign(char c, in Pos p) 216 186 { 217 187 this[p.y, p.x] = c; 218 188 } 219 189 220 - Pos[] objects(char c) const { 190 + Pos[] lambdas() const { 221 191 Pos[] ans; 222 192 for(int y=1; y<=H; ++y) 223 193 for(int x=1; x<=W; ++x) 224 - if(this[y,x] == c) 194 + if(this[y,x] == '\\') 225 195 ans ~= new Pos(y,x); 226 196 return ans; 227 197 } 228 198 229 - Pos[] razors() const { return objects('!'); } 230 - Pos[] lambdas() const { return objects('\\'); } 231 - 232 199 bool cleared() const 233 200 { 234 201 for(int y=1; y<=H; ++y) 235 202 for(int x=1; x<=W; ++x) 236 203 if(this[y,x] == 'L' || this[y,x] == 'O') 237 204 return false; 238 205 return true; 239 206 } 240 207 241 - Tuple!(int,bool) command(char c, int turn) 208 + Tuple!(int,bool) command(char c) 242 209 { 243 - assert( this[robot] == 'R' ); 244 - if(c=='R') return move( 0, +1, turn); 245 - if(c=='L') return move( 0, -1, turn); 246 - if(c=='U') return move(+1, 0, turn); 247 - if(c=='D') return move(-1, 0, turn); 248 - if(c=='W') return move( 0, 0, turn); 249 - if(c=='S') return use_razor(turn); 210 + if(c=='R') return move( 0, +1); 211 + if(c=='L') return move( 0, -1); 212 + if(c=='U') return move(+1, 0); 213 + if(c=='D') return move(-1, 0); 214 + if(c=='W') return move( 0, 0); 250 215 assert(false); 251 216 } 252 217 253 - Tuple!(int, bool) use_razor(int turn) 254 - { 255 - if(razor) { 256 - razor--; 257 - for(int dy=-1; dy<=+1; ++dy) 258 - for(int dx=-1; dx<=+1; ++dx) 259 - if(this[robot.y+dy,robot.x+dx] == 'W') 260 - this[robot.y+dy,robot.x+dx] = ' '; 261 - } 262 - 263 - bool dead = update(turn); 264 - return tuple(0,dead); 265 - } 266 - 267 - Tuple!(int, bool) move(int dy, int dx, int turn) 218 + Tuple!(int, bool) move(int dy, int dx) 268 219 { 269 220 int y = robot.y; 270 221 int x = robot.x; 222 + assert( this[robot] == 'R' ); 271 223 int lambda = 0; 224 + bool dead = false; 272 225 if( '\\' == this[y+dy,x+dx] ) 273 226 lambda++; 274 - if( '!' == this[y+dy,x+dx] ) 275 - razor++; 276 - if( " \\!.O".count(this[y+dy,x+dx])==1 ) { 227 + if( " \\.O".count(this[y+dy,x+dx])==1 ) { 277 228 this[y,x]=' '; 278 229 this[y+dy,x+dx]='R'; 279 230 robot = new Pos(y+dy,x+dx); 280 231 } else if(dy==0 && '*'==this[y+dy,x+dx] && ' '==this[y+dy*2,x+dx*2]) { 281 232 this[y,x]=' '; 282 233 this[y+dy,x+dx]='R'; 283 234 this[y+dy*2,x+dx*2]='*'; ................................................................................ 286 237 this[y,x]=' '; 287 238 Pos tp = tr_target[this[y+dy,x+dx]]; 288 239 foreach(p; tr_source[this[tp]]) 289 240 this[p] = ' '; 290 241 this[tp] = 'R'; 291 242 robot = tp; 292 243 } 293 - bool dead = update(turn); 244 + if( update() ) 245 + dead = true; 294 246 return tuple(lambda,dead); 295 247 } 296 248 297 - bool update(int turn) 249 + bool update() 298 250 { 299 251 bool dead = false; 300 252 301 253 char[][] next; 302 254 foreach(y,s; data) 303 255 next ~= s.dup; 304 256 ................................................................................ 332 284 dead=true; 333 285 } 334 286 } 335 287 else if(this[p]=='L') { 336 288 if(!lambda) 337 289 access(p) = 'O'; 338 290 } 339 - else if(this[p]=='W') { 340 - if( hige.is_growing_turn(turn) ) 341 - for(int dy=-1; dy<=+1; ++dy) 342 - for(int dx=-1; dx<=+1; ++dx) 343 - if(this[p.y+dy,p.x+dx] == ' ') 344 - access(new Pos(p.y+dy,p.x+dx)) = 'W'; 345 - } 346 291 } 347 292 data = next; 348 293 return dead; 349 294 } 350 295 } 351 296 352 297 //////////////////////////////////////////////////////////////////////////////// 353 298 354 299 class Game 355 300 { 356 -public: 357 - this(File input) 301 + mixin DeriveShow; 302 + 303 + static Game load(File input) 358 304 { 359 - // Read map data 360 - string[] map_data_lines; 361 - for(string line; !(line=input.readln().chomp()).empty; ) 362 - map_data_lines ~= line; 305 + string[] raw_data; 306 + string[string] params; 363 307 364 - // H*W 365 - H_ = map_data_lines.length; 366 - W_ = 0; 367 - foreach(mdl; map_data_lines) 368 - W_ = max(W_, mdl.length); 308 + // Raw map data; read until empty line. 309 + for(string line; !(line=input.readln().chomp()).empty; ) 310 + raw_data ~= line; 369 311 370 - // Copy to modifiable buffer and adjust coordinates. 371 - raw_data_ = new char[][H_+1]; 372 - foreach(i,mdl; map_data_lines) { 373 - char[] buf = new char[mdl.length+1]; 374 - buf[0] = '#'; 375 - buf[1..$] = mdl[]; 376 - raw_data_[H_-i] = buf; 377 - } 378 - 379 - // Detect objects 380 - for(int y=1; y<=H_; ++y) 381 - for(int x=1; x<raw_data_[y].length; ++x) 382 - { 383 - char c = raw_data_[y][x]; 384 - switch(c) 385 - { 386 - case '#': 387 - case '.': 388 - case ' ': 389 - break; 390 - case 'L': 391 - case 'O': 392 - lift_pos_ = new Pos(y,x); 393 - break; 394 - case 'A': .. case 'I': 395 - case '1': .. case '9': 396 - trampoline_pos_[c] = new Pos(y,x); 397 - break; 398 - case '!': 399 - razor_pos_ ~= new Pos(y,x); 400 - break; 401 - case '\\': 402 - lambda_pos_ ~= new Pos(y,x); 403 - break; 404 - 405 - // Moving objects are erased from raw_data_ 406 - case 'R': 407 - robot_pos_ = new Pos(y,x); 408 - raw_data_[y][x] = ' '; 409 - break; 410 - case '*': 411 - case 'W': 412 - dynamic_objects_[new Pos(y,x)] = c; 413 - raw_data_[y][x] = ' '; 414 - if(c=='*') 415 - may_update_[new Pos(y,x)] = true; 416 - break; 417 - default: 418 - assert(false); 419 - } 312 + // Additional commands; read until EOF. 313 + char[char] trampo; 314 + for(string line; !(line=input.readln()).empty; ) { 315 + string[] ss = line.split(); 316 + if( ss.length == 2 ) 317 + params[ss[0]] = ss[1]; 318 + if( ss.length == 4 && ss[0]=="Trampoline" && ss[2]=="targets" ) 319 + trampo[ss[1][0]] = ss[3][0]; 420 320 } 421 321 422 - // Read other parameters 423 - for(string line; !(line=input.readln()).empty; ) 424 - { 425 - string[] ss = line.split(); 426 - if( ss.length == 2 ) 427 - switch(ss[0]) 428 - { 429 - case "Water": water_base_ = ss[1].to!int(); break; 430 - case "Flooding": water_pace_ = ss[1].to!int(); break; 431 - case "Waterproof": max_air_ = ss[1].to!int(); break; 432 - case "Growth": hige_pace_ = ss[1].to!int(); break; 433 - case "Razors": num_razor_ = ss[1].to!int(); break; 434 - default: assert(false); 435 - } 436 - if( ss.length == 4 && ss[0]=="Trampoline" && ss[2]=="targets" ) 437 - { 438 - char fr=ss[1][0], to=ss[3][0]; 439 - trampoline_[fr] = to; 440 - if(to !in trampoline_rev_) trampoline_rev_[to] = []; 441 - trampoline_rev_[to] ~= fr; 442 - } 443 - } 322 + return load(raw_data, params, trampo); 323 + } 324 + 325 + static Game load(string[] raw_data, string[string] params, char[char] trampo = null) 326 + { 327 + return new Game(raw_data, params, trampo); 328 + } 329 + 330 + this(string[] raw_data, string[string] params, char[char] trampo) 331 + { 332 + this.map = Map.load(raw_data, params, trampo); 333 + this.water = Water.load(params); 334 + } 444 335 445 - air_left_ = max_air_; 336 + Game clone() const { return new Game(this); } 337 + this(in Game g) { 338 + map = g.map.clone(); 339 + water = g.water.clone(); 340 + turn = g.turn; 341 + dead = g.dead; 342 + lambda = g.lambda; 343 + exit_bonus = g.exit_bonus; 344 + under_water = g.under_water; 446 345 } 447 346 448 - @property const { 449 - int H() { return H_; } 450 - int W() { return W_; } 451 - char trampoline(char c) { return (c in trampoline_ ? trampoline_[c] : 0); } 452 - const(Pos)[] trampoline_rev(char c) { 453 - const(Pos)[] pp; 454 - if(c in trampoline_rev_) { 455 - foreach(ch; trampoline_rev_[c]) 456 - pp ~= trampoline_pos_[ch]; 457 - } 458 - return pp; 459 - } 460 - int water_level() { 461 - return water_pace_ ? water_base_ + turn_/water_pace_ : water_base_; 462 - } 463 - int water_until_rise() { 464 - return water_pace_ ? water_pace_ - turn_%water_pace_ : int.max; 465 - } 466 - int hige_until_rise() { 467 - return hige_pace_ ? hige_pace_ - turn_%hige_pace_ : int.max; 468 - } 469 - bool is_hige_turn() { 470 - return hige_pace_ ? turn_%hige_pace_ == hige_pace_-1 : false; 471 - } 472 - int hp() { return air_left_; } 473 - int num_razor() { return num_razor_; } 474 - bool cleared() { return cleared_; } 475 - bool dead() { return dead_; } 476 - long score() { return num_lambda_*(dead_ ? 25L : cleared_ ? 75L : 50L) - turn_; } 477 - const(Pos) robot() { return robot_pos_; } 478 - const(Pos) lift() { return lift_pos_; } 479 - Pos[] lambdas() { 480 - Pos[] pp; 481 - foreach(p; lambda_pos_) 482 - pp ~= p.clone(); 483 - return pp; 484 - } 485 - Pos[] razors() { 486 - Pos[] pp; 487 - foreach(p; razor_pos_) 488 - pp ~= p.clone(); 489 - return pp; 490 - } 491 - const(Pos)[] higes() { 492 - const(Pos)[] pp; 493 - foreach(p,c; dynamic_objects_) 494 - if(c=='W') 495 - pp ~= p; 496 - return pp; 497 - } 498 - } 499 - const { 500 - char opIndex(in Pos p) { return opIndex(p.y, p.x); } 501 - char opIndex(int y, int x) { return map_get(y, x); } 502 - } 503 - 504 -public: 505 347 void command(char c) 506 348 { 507 349 if(dead || cleared) 508 350 return; 509 351 510 - if(c == 'U') command_move(+1, 0); 511 - if(c == 'D') command_move(-1, 0); 512 - if(c == 'L') command_move(0, -1); 513 - if(c == 'R') command_move(0, +1); 514 - if(c == 'S') use_razor(); 515 - if(c == 'W') {} 352 + if(c == 'A') 353 + { 354 + exit_bonus = 1; 355 + return; 356 + } 516 357 517 - if(!cleared) 518 - { 519 - map_update(); 520 - water_update(); 358 + // TODO: clarify the event order 359 + Tuple!(int,bool) ld = map.command(c); 360 + if( map.cleared() ) { 361 + exit_bonus = 2; 362 + } 363 + else { 364 + lambda += ld[0]; 365 + if( ld[1] ) { 366 + dead = true; 367 + } 521 368 } 522 - turn_ ++; 369 + if( map.robot.y <= water_level ) 370 + ++under_water; 371 + else 372 + under_water = 0; 373 + if( under_water > map.waterproof ) 374 + dead = true; 375 + turn += 1; 523 376 } 524 377 525 - void command_move(int dy, int dx) 526 - { 527 - int y = robot_pos_.y, x = robot_pos_.x; 528 - char c = this[y+dy, x+dx]; 529 - Pos p = new Pos(y+dy, x+dx); 378 + Map map; 379 + Water water; 380 + int turn = 0; 381 + bool dead = false; 382 + int lambda = 0; 383 + int exit_bonus = 0; 384 + int under_water = 0; 385 + // TODO: when adding members, take care of clone(). 386 + // TODO: fix this poor design. 530 387 531 - switch(c){ 532 - case 'O': 533 - cleared_ = true; 534 - move_robot_to(p); 535 - break; 536 - case '\\': 537 - take_lambda_at(p); 538 - move_robot_to(p); 539 - break; 540 - case '!': 541 - take_razor_at(p); 542 - move_robot_to(p); 543 - break; 544 - case 'A': .. case 'I': 545 - enter_trampoline_at(p, c); 546 - break; 547 - case ' ': 548 - case '.': 549 - move_robot_to(p); 550 - break; 551 - case '*': 552 - if(dy!=0 || this[y,x+dx*2]!=' ') 553 - break; 554 - move_robot_to(p); 555 - push_rock(p, new Pos(y,x+dx*2)); 556 - break; 557 - default: 558 - break; 559 - } 388 + @property const { 389 + long score() { return lambda*25L*(1+exit_bonus) - turn; } 390 + int water_level() { return water.level(turn); } 391 + int water_until_rise() { return water.until_rise(turn); } 392 + bool cleared() { return exit_bonus>0; } 393 + int hp() { return map.waterproof - under_water; } 394 + long score_if_abort_now() { return lambda*25*(1+max(1,exit_bonus)) - turn; } 560 395 } 396 +} 561 397 562 - void use_razor() 563 - { 564 - if(num_razor_ == 0) 565 - return; 566 - num_razor_ --; 567 - 568 - for(int dy=-1; dy<=+1; ++dy) 569 - for(int dx=-1; dx<=+1; ++dx) if(dy||dx) 570 - { 571 - Pos p = new Pos(robot_pos_.y+dy, robot_pos_.x+dx); 572 - if(auto it = p in dynamic_objects_) 573 - if(*it == 'W') { 574 - something_gone(p); 575 - dynamic_objects_.remove(p); 576 - } 577 - } 578 - } 579 - 580 - void take_lambda_at(Pos p) 581 - { 582 - map_set_empty(p); 583 - num_lambda_ ++; 584 - lambda_pos_ = lambda_pos_.erase(p); 585 - } 586 - 587 - void take_razor_at(Pos p) 588 - { 589 - map_set_empty(p); 590 - num_razor_ ++; 591 - razor_pos_ = razor_pos_.erase(p); 592 - } 593 - 594 - void enter_trampoline_at(Pos p, char c) 595 - { 596 - char d = trampoline(c); 597 - foreach(cc; trampoline_rev_[d]) { 598 - Pos pp = trampoline_pos_[cc]; 599 - something_gone(pp); 600 - map_set_empty(pp); 601 - } 602 - move_robot_to(trampoline_pos_[d]); 603 - } 604 - 605 - void move_robot_to(Pos p) 606 - { 607 - something_gone(robot_pos_); 608 - map_set_empty(p.y, p.x); 609 - robot_pos_ = p; 610 - } 611 - 612 - void push_rock(Pos fr, Pos to) 613 - { 614 - dynamic_objects_.remove(fr); 615 - dynamic_objects_[to] = '*'; 616 - may_update_[to] = true; 617 - } 618 - 619 - void something_gone(Pos p) 620 - { 621 - for(int dy=0; dy<=+1; ++dy) 622 - for(int dx=-1; dx<=+1; ++dx) if(dy||dx) 623 - may_update_[new Pos(p.y+dy,p.x+dx)] = true; 624 - } 625 - 626 - void map_update() 627 - { 628 - Pos[] may_update_list; 629 - foreach(p,_; may_update_) 630 - if(this[p] == '*') 631 - may_update_list ~= p; 632 - may_update_ = null; 633 - 634 - if( is_hige_turn() ) 635 - foreach(p,c; dynamic_objects_) 636 - if(c == 'W') 637 - may_update_list ~= p; 638 - 639 - sort(may_update_list); 640 - char[Pos] to_be_written; 641 - foreach(p; may_update_list) 642 - if(is_hige_turn() && this[p]=='W') 643 - { 644 - for(int dy=-1; dy<=+1; ++dy) 645 - for(int dx=-1; dx<=+1; ++dx) { 646 - Pos q = new Pos(p.y+dy,p.x+dx); 647 - if( this[q] == ' ' ) 648 - to_be_written[q] = 'W'; 649 - } 650 - } 651 - else 652 - { 653 - int y = p.y; 654 - int x = p.x; 655 - char below = this[y-1,x]; 656 - // * 657 - // _ 658 - if(below==' ') { 659 - Pos q = new Pos(y-1,x); 660 - to_be_written[p] = ' '; 661 - to_be_written[q] = '*'; 662 - may_update_[q] = true; 663 - } 664 - // *_ *_ 665 - // *_ or \_ 666 - else if((below=='*'||below=='\\')&&this[y-1,x+1]==' '&&this[y,x+1]==' ') { 667 - Pos q = new Pos(y-1,x+1); 668 - to_be_written[p] = ' '; 669 - to_be_written[q] = '*'; 670 - may_update_[q] = true; 671 - } 672 - // _* 673 - // _* 674 - else if(below=='*'&&this[y-1,x-1]==' '&&this[y,x-1]==' ') { 675 - Pos q = new Pos(y-1,x-1); 676 - to_be_written[p] = ' '; 677 - to_be_written[q] = '*'; 678 - may_update_[q] = true; 679 - } 680 - } 681 - 682 - foreach(p,c; to_be_written) { 683 - dynamic_objects_[p] = c; 684 - if(c=='*' && p.y==robot_pos_.y+1 && p.x==robot_pos_.x) 685 - dead_ = true; 686 - } 687 - 688 - if(lambda_pos_.empty) 689 - raw_data_[lift_pos_.y][lift_pos_.x] = 'O'; 690 - } 691 - 692 - void water_update() 693 - { 694 - if( robot_pos_.y <= water_level() ) 695 - air_left_ --; 696 - else 697 - air_left_ = max_air_; 698 - if( air_left_ < 0 ) 699 - dead_ = true; 700 - } 701 - 702 -private: 703 - char map_get(int y, int x) const 704 - { 705 - if( y<1 || H<y || x<1 || W<x ) return '#'; 706 - Pos p = new Pos(y,x); 707 - if(p == robot_pos_) 708 - return 'R'; 709 - if(auto it = (p in dynamic_objects_)) 710 - return *it; 711 - if( x<0 || raw_data_[y].length<=x ) return ' '; 712 - return raw_data_[y][x]; 713 - } 714 - 715 - void map_set_empty(in Pos p) 716 - { 717 - return map_set_empty(p.y, p.x); 718 - } 719 - 720 - void map_set_empty(int y, int x) 721 - { 722 - if( y<1 || H<y || x<1 || W<x ) return; 723 - if( x<0 || raw_data_[y].length<=x ) return; 724 - raw_data_[y][x] = ' '; 725 - } 726 - 727 -public: 728 - Game clone() const { return new Game(this); } 729 - this(in Game g) { 730 - H_ = g.H_; 731 - W_ = g.W_; 732 - raw_data_ = new char[][g.raw_data_.length]; 733 - foreach(i,d; g.raw_data_) raw_data_[i] = d.dup; 734 - trampoline_pos_ = cast(Pos[char]) g.trampoline_pos_; 735 - razor_pos_ = (cast(Game)g).razor_pos_.dup; 736 - lambda_pos_ = (cast(Game)g).lambda_pos_.dup; 737 - lift_pos_ = g.lift_pos_.clone(); 738 - robot_pos_ = g.robot_pos_.clone(); 739 - dynamic_objects_ = dup(g.dynamic_objects_); 740 - trampoline_ = (cast(Game)g).trampoline_; 741 - trampoline_rev_ = (cast(Game)g).trampoline_rev_; 742 - water_base_ = g.water_base_; 743 - water_pace_ = g.water_pace_; 744 - max_air_ = g.max_air_; 745 - hige_pace_ = g.hige_pace_; 746 - num_razor_ = g.num_razor_; 747 - num_lambda_ = g.num_lambda_; 748 - turn_ = g.turn_; 749 - air_left_ = g.air_left_; 750 - cleared_ = g.cleared_; 751 - dead_ = g.dead_; 752 - may_update_ = dup(g.may_update_); 753 - } 754 - 755 - V[K] dup(V,K)(in V[K] aa) { 756 - V[K] aa2; 757 - foreach(k,v; aa) aa2[k] = v; 758 - return aa2; 759 - } 760 - 761 -private: 762 - int H_; 763 - int W_; 764 - char[][] raw_data_; 765 - Pos[char] trampoline_pos_; 766 - Pos[] razor_pos_; 767 - Pos[] lambda_pos_; 768 - Pos lift_pos_; 769 - Pos robot_pos_; 770 - char[Pos] dynamic_objects_; 771 - char[char] trampoline_; 772 - char[][char] trampoline_rev_; 773 - int water_base_ = 0; 774 - int water_pace_ = 0; 775 - int max_air_ = 10; 776 - int hige_pace_ = 25; 777 - int num_razor_ = 0; 778 - int num_lambda_ = 0; 779 - 780 - int turn_ = 0; 781 - int air_left_ = 0; 782 - bool cleared_ = false; 783 - bool dead_ = false; 784 - bool[Pos] may_update_; 398 +unittest 399 +{ 400 + Game.load(["###","...","#RL"], ["xxx":"yyy"]); 785 401 }

Modified src/gui.d from [e84cacd6262f93a7] to [19a06a471eb23a83].

4 4 import driver; 5 5 6 6 class GUI(Solver) : Form, GameObserver 7 7 { 8 8 this(in Game g) 9 9 { 10 10 this.solver = new Solver(g); 11 - setup_size(g.W, g.H); 11 + setup_size(g.map.W, g.map.H); 12 12 setup_resources(g); 13 13 draw(g); 14 14 } 15 15 16 16 private void delegate(char c) fn; 17 17 void set_fn(F)(F f) { this.fn = f; } 18 18 ................................................................................ 64 64 this.colors['.'] = Color(255,191,127); 65 65 this.colors['*'] = Color(255,127,127); 66 66 this.colors['R'] = Color(128,128,0); 67 67 this.colors['d'] = Color(255,0,0); 68 68 this.colors['\\'] = 69 69 this.colors['L'] = 70 70 this.colors['O'] = Color(127,255,127); 71 - this.colors['w'] = Color(204,229,255); 72 - this.colors['W'] = 73 - this.colors['!'] = Color(159,159,159); 71 + this.colors['W'] = Color(204,229,255); 74 72 foreach(char c; 'A'..'J') this.colors[c] = Color(142,142,255); 75 73 foreach(char c; '1'..':') this.colors[c] = Color(255,142,255); 76 74 this.render['#'] = "■"; 77 75 this.render['*'] = "✹"; 78 76 this.render['.'] = "♒"; 79 77 this.render['\\'] = "λ"; 80 78 this.render['R'] = "☃"; 81 79 this.render['d'] = "☠"; 82 80 this.render['L'] = "☒"; 83 81 this.render['O'] = "☐"; 84 - this.render['W'] = "ꔣ"; 85 - this.render['!'] = "✄"; 86 - foreach(char c; 'A'..'J') this.render[c] = [cast(dchar)('☢'+g.trampoline(c)-'1')].to!string(); 82 + foreach(c,tp; g.map.tr_target) { 83 + char d = g.map[tp]; 84 + this.render[c] = [cast(dchar)('☢'+d-'1')].to!string();/*㋀㏠*/ 85 + } 87 86 foreach(char c; '1'..':') this.render[c] = [cast(dchar)('☢'+c-'1')].to!string(); 88 87 this.paint ~= (Control c, PaintEventArgs ev) { 89 88 graphicContext.copyTo(ev.graphics, Rect(0,0,this.clientSize.width,this.clientSize.height)); 90 89 }; 91 90 } 92 91 93 92 void draw(in Game g) ................................................................................ 96 95 int scrH = this.clientSize.height; 97 96 98 97 // Fill bg. 99 98 graphicContext.fillRectangle(this.backColor, Rect(0,0,scrW,scrH)); 100 99 101 100 // Fill water. 102 101 int w = g.water_level(); 103 - graphicContext.fillRectangle(this.colors['w'], Rect(0, scrH-cell*w-1, scrW, cell*w+1)); 102 + graphicContext.fillRectangle(this.colors['W'], Rect(0, scrH-cell*w-1, scrW, cell*w+1)); 104 103 105 104 // Paint map. 106 - for(int y=1; y<=g.H; ++y) 107 - for(int x=1; x<=g.W; ++x) { 105 + for(int y=1; y<=g.map.H; ++y) 106 + for(int x=1; x<=g.map.W; ++x) { 108 107 Rect r = Rect(cell*(x-1), scrH-cell*y, cell, cell); 109 - char c = g[y,x]; 108 + char c = g.map[y,x]; 110 109 if( c != ' ' ) { 111 110 if( c == 'R' && g.dead ) 112 111 c = 'd'; 113 112 graphicContext.drawText(this.render[c], font, this.colors[c], r); 114 113 } 115 114 } 116 115 117 116 // Update textual info. 118 - this.text = .text( 119 - "Score: ", g.score, 120 - " Air: ", g.hp, 121 - " Tide: ", g.water_until_rise, 122 - " Wadler: ", g.hige_until_rise, 123 - " Razor: ", g.num_razor); 117 + this.text = .text("Score: ", g.score, " Air: ", g.hp, " Tide: ", g.water_until_rise); 124 118 invalidate(); 125 119 } 126 120 127 121 private: 128 122 void setup_keyhandling() 129 123 { 130 124 noMessageFilter(); 131 125 this.keyDown ~= &my_keydown; 132 126 } 133 127 134 - void do_manual_command(char c) 135 - { 136 - solver.force(c); 137 - fn(c); 138 - } 139 - 140 128 void my_keydown(Control c, KeyEventArgs ev) 141 129 { 142 130 switch(ev.keyCode) 143 131 { 144 - case Keys.DOWN: do_manual_command('D'); break; 145 - case Keys.UP: do_manual_command('U'); break; 146 - case Keys.LEFT: do_manual_command('L'); break; 147 - case Keys.RIGHT: do_manual_command('R'); break; 148 - case Keys.W: do_manual_command('W'); break; 149 - case Keys.S: do_manual_command('S'); break; 150 - case Keys.A: do_manual_command('A'); break; 132 + case Keys.DOWN: fn('D'); break; 133 + case Keys.UP: fn('U'); break; 134 + case Keys.LEFT: fn('L'); break; 135 + case Keys.RIGHT: fn('R'); break; 136 + case Keys.W: fn('W'); break; 137 + case Keys.A: fn('A'); break; 151 138 case Keys.G: fn(solver.single_step()); break; 152 139 default: break; 153 140 } 154 141 } 155 142 156 143 Solver solver; 157 144 }

Modified src/output.d from [e2d0d7db868c3a44] to [62e6040714438eff].

20 20 } 21 21 22 22 class GuardedOutput : GameObserver 23 23 { 24 24 this(in Game g) 25 25 { 26 26 setup_sigint_handling(); 27 - score_log ~= g.score; 27 + ideal_log ~= g.score_if_abort_now; 28 28 flushed = false; 29 29 } 30 30 31 31 override void on_game_changed(char c, in Game g, bool finished) 32 32 { 33 33 if(flushed) 34 34 return; 35 35 36 36 log ~= c; 37 37 score_log ~= g.score; 38 - if(finished || log.length+1==g.W*g.H) 38 + ideal_log ~= g.score_if_abort_now; 39 + if(finished || log.length+1==g.map.W*g.map.H) 39 40 flush(); 40 41 } 41 42 42 43 private: 43 44 string log; 44 45 long[] score_log; 46 + long[] ideal_log; 45 47 bool flushed; 46 48 47 49 void flush() 48 50 { 49 - if(flushed) 50 - return; 51 - 52 - Tuple!(long, int) cand; 51 + Tuple!(long, int, int) cand; 53 52 cand[0] = long.min; 54 53 55 54 for(int i=0; i<score_log.length; ++i) 56 55 if(cand[0] < score_log[i]) 57 - cand = tuple(score_log[i],i); 56 + cand = tuple(score_log[i],i,0); 57 + for(int i=0; i<ideal_log.length; ++i) 58 + if(cand[0] < ideal_log[i]) 59 + cand = tuple(ideal_log[i],i,1); 58 60 59 - std.c.stdio.printf("%.*sA\n", cand[1], log.ptr); 61 + if(cand[2]==0) { 62 + string str = log[0..cand[1]+1]; 63 + std.c.stdio.printf("%.*s\n", str.length, str.ptr); 64 + } else { 65 + string str = log[0..cand[1]]; 66 + std.c.stdio.printf("%.*sA\n", str.length, str.ptr); 67 + } 60 68 std.c.stdio.fflush(std.c.stdio.stdout); 61 69 flushed = true; 62 70 } 63 71 64 72 private: 65 73 static __gshared GuardedOutput g_output; 66 74

Modified src/solver.d from [22c356ff1975e92f] to [01f7e924127970bf].

1 1 import util; 2 2 import game; 3 3 4 4 class Solver_0 5 5 { 6 - this(in Game g) {} 6 + this(const(Game) g) {} 7 7 char single_step() { return 'W'; } 8 - void force(char c) {} 9 8 } 10 9 11 10 class Solver_1 12 11 { 13 12 int wait_count = 0; 14 - int choke_count = 0; 15 13 16 14 Game g; 17 - this(in Game g) 15 + this(const(Game) g) 18 16 { 19 17 this.g = g.clone(); 20 - forbidden_cell = new bool[][](g.H+2, g.W+2); 18 + forbidden_cell = new bool[][](g.map.H+2, g.map.W+2); 21 19 } 22 20 23 21 char single_step() 24 22 { 25 23 Tuple!(string,int) de = death_move(g); 26 24 char c = act(g, de[0], de[1]); 27 - force(c); 25 + g.command(c); 28 26 return c; 29 27 } 30 28 31 - void force(char c) 32 - { 33 - if(c != 'A') 34 - g.command(c); 35 - } 36 - 37 29 Tuple!(string,int) death_move(const(Game) g) 38 30 { 39 31 string death; 40 32 int choice = 0; 41 33 foreach(char c; "UDLRW") { 42 34 Game gg = g.clone(); 43 35 gg.command(c); 44 36 if( !gg.cleared && gg.dead ) 45 37 death ~= c; 46 - else if( gg.robot != g.robot ) 38 + else if( gg.map.robot != g.map.robot ) 47 39 choice++; 48 40 else if( c != 'W' ) // meaningless move 49 41 death ~= c; 50 42 } 51 43 return tuple(death, choice); 52 44 } 53 45 54 46 Tuple!(Pos, int)[] log; 55 47 bool[][] forbidden_cell; 56 48 57 49 char act(const(Game) g, string death, int breath) 58 50 { 59 - const Pos ro = g.robot; 60 - const Pos li = g.lift; 61 - Pos[] la = g.lambdas(); 62 - sort!((Pos a,Pos b){ 63 - int ad=abs(a.y-li.y)+abs(a.x-li.x); 64 - int bd=abs(b.y-li.y)+abs(b.x-li.x); 65 - return ad>bd;; 66 - })(la); 67 - Pos[] ra = g.razors(); 68 - const(Pos)[] hi = g.higes(); 51 + const Pos ro = g.map.robot; 52 + const Pos[] la = g.map.lambdas(); 53 + const Pos li = g.map.lift; 69 54 70 55 Tuple!(char,int)[] cand; 71 56 char c = 'W'; 72 57 if( la.empty ) { 73 58 cand = search(g, ro, [li], death); 74 59 } else { 75 - cand ~= search(g, ro, la~ra, death); 76 - } 77 - 78 - // 'higesori' mode 79 - if( !hi.empty && g.num_razor>0 ) { 80 - int his = 0; 81 - for(int dy=-1; dy<=+1; ++dy) 82 - for(int dx=-1; dx<=+1; ++dx) 83 - if(g[ro.y+dy,ro.x+dx] == 'W') 84 - his++; 85 - 86 - if(his>=2 || his==hi.length) 87 - cand = [tuple('S',int.max)]; 88 - if(cand.empty) { 89 - const(Pos)[] tgt; 90 - for(int y=1; y<=g.H; ++y) 91 - for(int x=1; x<=g.W; ++x) 92 - if(g[y,x]=='.'||g[y,x]==' ') { 93 - his = 0; 94 - for(int dy=-1; dy<=+1; ++dy) 95 - for(int dx=-1; dx<=+1; ++dx) 96 - if(g[y+dy,x+dx] == 'W') 97 - his++; 98 - if(his>=2) 99 - tgt ~= new Pos(y,x); 100 - } 101 - cand ~= search(g, ro, tgt, death, true); 102 - } 60 + cand ~= search(g, ro, la, death); 103 61 } 104 62 105 63 // 'dig' mode 106 64 if(cand.empty) { 107 65 const(Pos)[] tgt; 108 - for(int y=1; y<=g.H; ++y) 109 - for(int x=1; x<=g.W; ++x) 110 - if(g[y,x]=='.') 111 - if(g[y+1,x]=='*'||g[y+1,x-1]=='*'||g[y+1,x+1]=='*' 112 - ||g[y,x+1]=='*'||g[y,x-1]=='*') 66 + for(int y=1; y<=g.map.H; ++y) 67 + for(int x=1; x<=g.map.W; ++x) 68 + if(g.map[y,x]=='.') 69 + if(g.map[y+1,x]=='*'||g.map[y+1,x-1]=='*'||g.map[y+1,x+1]=='*' 70 + ||g.map[y,x+1]=='*'||g.map[y,x-1]=='*') 113 71 tgt ~= new Pos(y,x); 114 72 cand ~= search(g, ro, tgt, death, true); 115 73 } 116 74 117 - if(cand.empty) { 118 - choke_count++; 75 + if(cand.empty) 119 76 cand ~= tuple('W',int.max); 120 - } 121 77 sort!((Tuple!(char,int) c1, Tuple!(char,int) c2){ 122 78 if(c1[1] != c2[1]) 123 79 return c1[1] < c2[1]; 124 80 return c1[0] < c2[0]; 125 81 })(cand); 126 82 c = cand[0][0]; 127 83 ................................................................................ 129 85 foreach(char live; "UDLRW") 130 86 if(death.count(live)==0) { 131 87 c=live; 132 88 break; 133 89 } 134 90 } 135 91 136 - if(c == 'W') 92 + if(c=='W') { 137 93 wait_count++; 94 + if(wait_count > g.map.H) 95 + c = 'A'; 96 + } 138 97 else 139 98 wait_count = 0; 140 - if(choke_count >= g.H) 141 - c = 'A'; 142 99 143 100 bool[char] choice; 144 101 foreach(t; cand) 145 102 choice[t[0]] = true; 146 103 log ~= tuple(ro.clone(), cast(int)choice.length); 147 104 if(log.length > 5) 148 105 log = log[$-5..$]; ................................................................................ 157 114 return c; 158 115 } 159 116 160 117 Tuple!(char,int)[] search(in Game g, in Pos s, in Pos[] gs, string death, bool danger_ok=false) 161 118 { 162 119 bool danger(int y, int x) 163 120 { 164 - if(g[y,x] == ' ' || g[y,x] == 'R') 121 + if(g.map[y,x] == ' ' || g.map[y,x] == 'R') 165 122 return false; 166 - if(g[y+1,x] == '*') 123 + if(g.map[y+1,x] == '*') 124 + return true; 125 + if(g.map[y+1,x-1]=='*' && (g.map[y,x-1]=='\\'||g.map[y,x-1]=='*') && (g.map[y+1,x]==' '||g.map[y+1,x]=='R')) 167 126 return true; 168 - if(g[y+1,x-1]=='*' && (g[y,x-1]=='\\'||g[y,x-1]=='*') && (g[y+1,x]==' '||g[y+1,x]=='R')) 127 + if(g.map[y+1,x+1]=='*' && (g.map[y,x+1]=='*') && (g.map[y+1,x]==' '||g.map[y+1,x]=='R')) 169 128 return true; 170 - if(g[y+1,x+1]=='*' && (g[y,x+1]=='*') && (g[y+1,x]==' '||g[y+1,x]=='R')) 129 + if(g.map[y,x-1]=='*' && (g.map[y-1,x-1]=='\\'||g.map[y-1,x-1]=='*') && (g.map[y-1,x]==' '||g.map[y-1,x]=='R')) 171 130 return true; 172 - if(g[y,x-1]=='*' && (g[y-1,x-1]=='\\'||g[y-1,x-1]=='*') && (g[y-1,x]==' '||g[y-1,x]=='R')) 173 - return true; 174 - if(g[y,x+1]=='*' && (g[y-1,x+1]=='*') && (g[y-1,x]==' '||g[y-1,x]=='R')) 131 + if(g.map[y,x+1]=='*' && (g.map[y-1,x+1]=='*') && (g.map[y-1,x]==' '||g.map[y-1,x]=='R')) 175 132 return true; 176 133 return false; 177 134 } 178 135 179 136 // avoid directly below '*' 180 137 Tuple!(char,int)[] tryA() { 181 138 const(Pos)[] q; 182 139 foreach(p; gs) 183 140 if(!danger(p.y,p.x)) 184 141 q ~= p; 185 - bool[][] v = new bool[][](g.H+2, g.W+2); 142 + bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 186 143 foreach(p; q) v[p.y][p.x]=true; 187 144 for(int step=1; q.length; ++step) { 188 145 Pos[] q2; 189 146 foreach(p; q) { 190 147 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 191 148 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 192 149 for(int i=0; i<yyy.length; ++i) { 193 150 int y = yyy[i]; 194 151 int x = xxx[i]; 195 - if('1'<=g[y,x]&&g[y,x]<='9') { 196 - foreach(ppp; g.trampoline_rev(g[y,x])) { 152 + if('1'<=g.map[y,x]&&g.map[y,x]<='9') { 153 + foreach(ppp; g.map.tr_source[g.map[y,x]]) { 197 154 yyy ~= ppp.y; 198 155 xxx ~= ppp.x; 199 156 } 200 157 continue; 201 158 } 202 159 if(v[y][x]) continue; 203 160 if(y==s.y && x==s.x && i<4) { 204 161 char c = "UDRL"[i]; 205 162 if( death.count(c) == 0 ) 206 163 return [tuple(c,step)]; 207 164 } else if(forbidden_cell[y][x]){ 208 - } else if(g[y,x]==' '||g[y,x]=='\\'||g[y,x]=='.'||g[y,x]=='!'||i>=4) { 165 + } else if(g.map[y,x]==' '||g.map[y,x]=='\\'||g.map[y,x]=='.'||i>=4) { 209 166 if(danger(y,x)) 210 167 continue; 211 168 q2 ~= new Pos(y,x); 212 169 v[y][x]=true; 213 170 } 214 171 } 215 172 } ................................................................................ 218 175 return []; 219 176 } 220 177 221 178 // any empty space is my ground 222 179 Tuple!(char,int)[] tryB() { 223 180 const(Pos)[] q; 224 181 foreach(p; gs) q ~= p; 225 - bool[][] v = new bool[][](g.H+2, g.W+2); 182 + bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 226 183 foreach(p; q) v[p.y][p.x]=true; 227 184 for(int step=10; q.length; ++step) { 228 185 Pos[] q2; 229 186 foreach(p; q) { 230 187 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 231 188 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 232 189 for(int i=0; i<yyy.length; ++i) { 233 190 int y = yyy[i]; 234 191 int x = xxx[i]; 235 - if('1'<=g[y,x]&&g[y,x]<='9') { 236 - foreach(ppp; g.trampoline_rev(g[y,x])) { 192 + if('1'<=g.map[y,x]&&g.map[y,x]<='9') { 193 + foreach(ppp; g.map.tr_source[g.map[y,x]]) { 237 194 yyy ~= ppp.y; 238 195 xxx ~= ppp.x; 239 196 } 240 197 continue; 241 198 } 242 199 if(v[y][x]) continue; 243 200 if(y==s.y && x==s.x && i<4) { 244 201 char c = "UDRL"[i]; 245 202 if( death.count(c) == 0 ) 246 203 return [tuple(c,step)]; 247 204 } else if(forbidden_cell[y][x]){ 248 - } else if(g[y,x]==' '||g[y,x]=='\\'||g[y,x]=='.'||g[y,x]=='!'||i>=4) { 205 + } else if(g.map[y,x]==' '||g.map[y,x]=='\\'||g.map[y,x]=='.'||i>=4) { 249 206 q2 ~= new Pos(y,x); 250 207 v[y][x]=true; 251 208 } 252 209 } 253 210 } 254 211 q = q2; 255 212 } ................................................................................ 256 213 return []; 257 214 } 258 215 259 216 // push rocks! 260 217 Tuple!(char,int)[] tryC() { 261 218 const(Pos)[] q; 262 219 foreach(p; gs) q ~= p; 263 - bool[][] v = new bool[][](g.H+2, g.W+2); 220 + bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 264 221 foreach(p; q) v[p.y][p.x]=true; 265 222 for(int step=20; q.length; ++step) { 266 223 Pos[] q2; 267 224 foreach(p; q) { 268 225 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 269 226 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 270 227 for(int i=0; i<yyy.length; ++i) { 271 228 int y = yyy[i]; 272 229 int x = xxx[i]; 273 - if(g[p] == '*') { 274 - if(i>=4)continue; 275 - if(y!=p.y)continue; 276 - if(g[y,p.x+(p.x-x)]!=' '&&g[y,p.x+(p.x-x)]!='R')continue; 277 - } 278 - if('1'<=g[y,x]&&g[y,x]<='9') { 279 - foreach(ppp; g.trampoline_rev(g[y,x])) { 230 + if('1'<=g.map[y,x]&&g.map[y,x]<='9') { 231 + foreach(ppp; g.map.tr_source[g.map[y,x]]) { 280 232 yyy ~= ppp.y; 281 233 xxx ~= ppp.x; 282 234 } 283 235 continue; 284 236 } 285 237 if(v[y][x]) continue; 286 238 if(y==s.y && x==s.x && i<4) { 287 239 char c = "UDRL"[i]; 288 240 if( death.count(c) == 0 ) 289 241 return [tuple(c,step)]; 290 242 } else if(forbidden_cell[y][x]){ 291 - } else if(g[y,x]==' '||g[y,x]=='\\'||g[y,x]=='.'||g[y,x]=='*'||g[y,x]=='!'||i>=4) { 243 + } else if(g.map[y,x]==' '||g.map[y,x]=='\\'||g.map[y,x]=='.'||i>=4) { 244 + q2 ~= new Pos(y,x); 245 + v[y][x]=true; 246 + } else if(i<4 && (y-p.y)==0 && g.map[p]==' ' && g.map[y,x]=='*' && (g.map[y+(y-p.y),x+(x-p.x)]==' '||g.map[y+(y-p.y),x+(x-p.x)]=='R')) { 292 247 q2 ~= new Pos(y,x); 293 248 v[y][x]=true; 294 249 } 295 250 } 296 251 } 297 252 q = q2; 298 253 } 299 254 return []; 300 255 } 301 256 return (danger_ok ? [] : tryA()) ~ tryB() ~ tryC(); 302 257 } 303 258 } 304 259 305 -class Solver_2(Solver) 306 -{ 307 - string plan; 308 - bool plan_broken = true; 309 - 310 - Game g; 311 - this(in Game g) 312 - { 313 - this.g = g.clone(); 314 - make_plan(g); 315 - } 316 - 317 - Tuple!(Solver,string) run_sub_solver(in Game g) 318 - { 319 - string log; 320 - auto s = new Solver(g); 321 - while(!g.cleared && !g.dead && plan.length<=g.H*g.W) { 322 - char c = s.single_step(); 323 - if( c == 'A' ) 324 - break; 325 - log ~= c; 326 - } 327 - while(log.length>0 && log[$-1]=='W') 328 - log.length--; 329 - return tuple(s, log); 330 - } 331 - 332 - void make_plan(in Game g) { 333 - plan_broken = false; 334 - Tuple!(Solver,string) x = run_sub_solver(g); 335 - plan = x[1]; 336 - if(x[0].g.cleared) 337 - return; 338 - modify_plan(g, x[0].g.score); 339 - } 340 - 341 - void modify_plan(in Game ini, long unmod) 342 - { 343 - int bp = max(0, (cast(int)plan.length)-10); 344 - Game g = ini.clone(); 345 - for(int i=0; i<bp; ++i) g.command(plan[i]); 346 - 347 - Tuple!(string,long) cand = tuple(plan, unmod); 348 - for(int i=bp; i<plan.length; ++i) { 349 - foreach(string c; ["U","D","L","R","UD","DU","LR","RL"]) 350 - if(c[0] != plan[i]) { 351 - Tuple!(string,long) zz = try_plan(c, g); 352 - if(cand[1]<zz[1]) 353 - cand = tuple(plan[0..i]~c~zz[0], zz[1]); 354 - } 355 - g.command(plan[i]); 356 - } 357 - plan = cand[0]; 358 - } 359 - 360 - Tuple!(string,long) try_plan(string c, in Game g) 361 - { 362 - Game gg = g.clone(); 363 - foreach(cc;c)gg.command(cc); 364 - Tuple!(Solver, string) x = run_sub_solver(gg); 365 - return tuple(x[1], x[0].g.score); 366 - } 367 - 368 - char single_step() { 369 - if(plan_broken) 370 - make_plan(g); 371 - if(plan.empty) 372 - return 'A'; 373 - char c = plan[0]; 374 - plan = plan[1..$]; 375 - g.command(c); 376 - return c; 377 - } 378 - 379 - void force(char c) { 380 - g.command(c); 381 - if(plan.length==0 || plan[0]!=c) { 382 - plan = ""; 383 - plan_broken = true; 384 - } 385 - else 386 - plan = plan[1..$]; 387 - } 388 -} 389 - 390 -alias Solver_2!(Solver_1) MainSolver; 391 -//alias Solver_1 MainSolver; 260 +alias Solver_1 MainSolver;

Modified src/util.d from [b76be1f6ad977d56] to [783554bf667412ed].

1 1 public import std.algorithm; 2 2 public import std.array; 3 3 public import std.conv; 4 4 public import std.range; 5 5 public import std.stdio; 6 6 public import std.string; 7 7 public import std.typecons; 8 -public import std.math; 9 8 import std.c.stdlib; 10 9 11 -T[] erase(T,V)(T[] xs, V y) 12 -{ 13 - foreach(i,x; xs) 14 - if(x == y) 15 - return xs[0..i]~xs[i+1..$]; 16 - return xs; 17 -} 18 - 19 -// To avoide the following ICE: 20 -// src\phobos\std\algorithm.d(4552): 21 -// Error: function std.algorithm.count!("a == b",string,char).count 22 -// compiler error, parameter 'value', bugzilla 2962? 23 -// Assertion failure: '0' on line 717 in file 'glue.c' 24 -int count(T,V)(T[] a, V v) 25 -{ 26 - int cnt = 0; 27 - foreach(e; a) 28 - if(e == v) 29 - ++cnt; 30 - return cnt; 31 -} 32 - 33 10 void application_exit() 34 11 { 35 12 std.c.stdlib.exit(0); 36 13 } 37 14 38 15 template DeriveCreate() 39 16 { ................................................................................ 42 19 this.tupleof = params; 43 20 } 44 21 } 45 22 46 23 template DeriveCompare() 47 24 { 48 25 override: 49 - bool opEquals(Object rhs) const 26 + bool opEquals(Object rhs) 50 27 { 51 28 return tuple(this.tupleof) == tuple((cast(typeof(this))rhs).tupleof); 52 29 } 53 30 54 - int opCmp(Object rhs) const 31 + int opCmp(Object rhs) 55 32 { 56 33 return tuple(this.tupleof).opCmp(tuple((cast(typeof(this))rhs).tupleof)); 57 34 } 58 35 59 - hash_t toHash() const 36 + hash_t toHash() 60 37 { 61 38 hash_t v = 0; 62 39 foreach(mem; this.tupleof) { 63 40 v *= 11; 64 41 static if(__traits(compiles, v^=mem)) 65 42 v ^= mem; 66 43 else ................................................................................ 69 46 return v; 70 47 } 71 48 } 72 49 73 50 template DeriveShow() 74 51 { 75 52 override: 76 - string toString() const 53 + string toString() 77 54 { 78 55 string str = text(typeof(this).stringof, "("); 79 56 foreach(i,mem; this.tupleof) { 80 57 if(i) str ~= ", "; 81 58 str = text(str, this.tupleof[i].stringof[5..$], ":", mem); 82 59 } 83 60 return str ~ ")"; 84 61 } 85 62 }