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[da4f3d30c4] test map. (user: kinaba, tags: trunk, date: 2012-07-15 03:48:24)

To:

[fc9286dad1] uum (user: kinaba, tags: redesign, date: 2012-07-15 12:11:33)

Modified score_memo.txt from [486054e680f2488a] to [95f0626c958d6d31].

1 contest1 212! DLRDDUULLLDDL | 1 contest1 212! 2 contest2 45 RRRRUA | 2 contest2 280? 3 contest3 275! LDDDRRRRDDLLLLLDRRURURRUR | 3 contest3 275! 4 contest4 561? DRDRDRDRRLUURUUULURDDDLLLLLUURRDDRRRUUR | 4 contest4 561? 5 contest5 1281? LLUURUUURRRRRRLUULDLLULLRRDRDDDDDDUURRURRDDDLLRRUUULLLLUUUULDD | 5 contest5 1281? 6 contest6 737 RUULRRRRRRRRRRUUURUURUUULULLULLLLLLLLDDLDDDDDDUUUUUUUURRRDDRRR | 6 contest6 737 // deadend trap 7 contest7 867? RDRRRDDLLLDDLLRRURURRRDDRRRLLLULL | 7 contest7 867? 8 contest8 1245 RRRRRLLLLLUULLLDLLLLRRRRRURUUUUUUUUUULLLLUUULLLLRRDDDDDDLRDDDD | 8 contest8 1245 // tricky 9 contest9 1990 LRUURRRDUDUDULLLDDRRRRRRRRRUUURRRLDDRLDRRRRRRRRRRRUULLLDLULLRD | 9 contest9 3042? 10 contest10 2976 UUUUULLLLLLUUUUULLUULLLRDDUUUUUUURRRUDLLUUURRRDRRRRLLUURRRRLLL | 10 contest10 2076 // * on lambda, must move * first 11 flood1 569 LLLLDDDRRRDRDRUUULLLLLURRRRRDRRA | 11 flood1 569 // too slow, because of 1-left danger lambda 12 flood2 45 RRRRUA | 12 flood2 280? 13 flood3 716 LLUURUUURRRRRRLUULDLLULLRRDRDDDDDDA | 13 flood3 802 // too slow, drown 14 flood4 970 DDDDLRRRRDDUUUUUUUULLLLLULLLLLLLLUUDRRURUULDRDLLLLLLDDDDLLRRRR | 14 flood4 970 // incorrect order of digging 15 flood5 561? DRDRDRDRRLUURUUULURDDDLLLLLUURRDDRRRUUR | 15 flood5 561? 16 trampoline1 291 LDLLLLURRA | 16 trampoline1 291 // * on trampoline. must move * first 17 trampoline2 1728? ULLLLLRRRRDRRULULRRLLLLLLLDLWWRULLLDDLLLURRLLUULURURRLLUULLDLL | 17 trampoline2 1728? 18 trampoline3 698 RRRRDDLDDDDDDRDRRRRRRRUUUURRUDRRRRUUURRRDDRRRRRRRRRRA | 18 trampoline3 698 // * on trampoline target. must move * first. 19 beard1 856? RRRURRRDDULLLLLLDLDRURRDDDLLDDLUURDRSRRRRRUR | 19 beard1 856? 20 beard2 2716 RRDDRRRRRRRRRRRRRRRRRRRRRRRRDDRDDLLDDDDLLLLLLLLLLLLLLLLLLLLLLL | 20 beard2 2792 // hutsu-ni muzui 21 beard3 811 RRRRULULRRURRURRRLDDSLDDLDLDDLLLUULDDDDA | 21 beard3 811 // tricky. must hurry to cut hige. 22 beard4 677 LLRDDDDDDRRLLDDLLLLLLLLA | 22 beard4 677 // deadend trap 23 < 24 <

Added src/Makefile version [01a4f7a0531dae71]

> 1 # To build, the following packages are needed. > 2 # wget http://ftp.digitalmars.com/dmd_2.059-0_i386.deb > 3 # sudo apt-get install gcc gcc-multilib > 4 # sudo pkg -i dmd_2.059-0_i386.deb > 5 > 6 all: > 7 dmd -O -release -inline -oflifter cui_auto_main.d driver.d game.d output

Added src/driver.d version [3d15ff20e76164b8]

> 1 import game; > 2 import util; > 3 > 4 interface GameObserver > 5 { > 6 // this(in Game g); > 7 void on_game_changed(char c, in Game g, bool finished); > 8 } > 9 > 10 class Driver > 11 { > 12 this(Game g) { this.game = g; } > 13 this(File game_data) { this(new Game(game_data)); } > 14 > 15 void command(char c) > 16 { > 17 if( finished ) > 18 return; > 19 if( c == 'A' ) > 20 aborted = true; > 21 else > 22 game.command(c); > 23 foreach(ob; observers) > 24 ob.on_game_changed(c, game, finished); > 25 } > 26 > 27 T addObserver(T)() > 28 { > 29 T t = new T(game); > 30 observers ~= t; > 31 return t; > 32 } > 33 > 34 @property bool finished() > 35 { > 36 return game.cleared || game.dead || aborted; > 37 } > 38 > 39 private: > 40 Game game; > 41 GameObserver[] observers; > 42 bool aborted = false; > 43 } > 44 > 45 unittest > 46 { > 47 static class MockGame : Game { > 48 this() { super(null,null,null); } > 49 string log; > 50 void command(char c) { log ~= c; } > 51 } > 52 static class MockObserver : GameObserver { > 53 string log; > 54 this(in Game g) {} > 55 void on_game_changed(char c, in Game g, bool fin) { log~=c; if(f > 56 } > 57 > 58 auto g = new MockGame; > 59 auto d = new Driver(g); > 60 auto o = d.addObserver!MockObserver(); > 61 foreach(char c; "UDLRSAUDLRSA") > 62 d.command(c); > 63 assert(g.log == "UDLRS"); > 64 assert(o.log == "UDLRSA$"); > 65 }

Modified src/game.d from [9d4255819d57ec36] to [fc05481901940844].

349 } 349 } 350 } 350 } 351 351 352 //////////////////////////////////////////////////////////////////////////////// 352 //////////////////////////////////////////////////////////////////////////////// 353 353 354 class Game 354 class Game 355 { 355 { 356 mixin DeriveShow; | 356 public: 357 < 358 static Game load(File input) | 357 this(File input) 359 { 358 { 360 string[] raw_data; | 359 // Read map data 361 string[string] params; | 360 string[] map_data_lines; 362 < 363 // Raw map data; read until empty line. < 364 for(string line; !(line=input.readln().chomp()).empty; ) 361 for(string line; !(line=input.readln().chomp()).empty; ) 365 raw_data ~= line; | 362 map_data_lines ~= line; 366 363 367 // Additional commands; read until EOF. | 364 // H*W 368 char[char] trampo; | 365 H_ = map_data_lines.length; > 366 W_ = 0; > 367 foreach(mdl; map_data_lines) > 368 W_ = max(W_, mdl.length); > 369 > 370 // Copy to modifiable buffer and adjust coordinates. > 371 raw_data_ = new char[][H_+1]; > 372 foreach(i,mdl; map_data_lines) { > 373 char[] buf = new char[mdl.length+1]; > 374 buf[0] = '#'; > 375 buf[1..$] = mdl[]; > 376 raw_data_[H_-i] = buf; > 377 } > 378 > 379 // Detect objects > 380 for(int y=1; y<=H_; ++y) > 381 for(int x=1; x<raw_data_[y].length; ++x) > 382 { > 383 char c = raw_data_[y][x]; > 384 switch(c) > 385 { > 386 case '#': > 387 case '.': > 388 case ' ': > 389 break; > 390 case 'L': > 391 case 'O': > 392 lift_pos_ = new Pos(y,x); > 393 break; > 394 case 'A': .. case 'I': > 395 case '1': .. case '9': > 396 trampoline_pos_[c] = new Pos(y,x); > 397 break; > 398 case '!': > 399 razor_pos_ ~= new Pos(y,x); > 400 break; > 401 case '\\': > 402 lambda_pos_ ~= new Pos(y,x); > 403 break; > 404 > 405 // Moving objects are erased from raw_data_ > 406 case 'R': > 407 robot_pos_ = new Pos(y,x); > 408 raw_data_[y][x] = ' '; > 409 break; > 410 case '*': > 411 case 'W': > 412 dynamic_objects_[new Pos(y,x)] = c; > 413 raw_data_[y][x] = ' '; > 414 if(c=='*') > 415 may_update_[new Pos(y,x)] = true; > 416 break; > 417 default: > 418 assert(false); > 419 } > 420 } > 421 > 422 // Read other parameters 369 for(string line; !(line=input.readln()).empty; ) { | 423 for(string line; !(line=input.readln()).empty; ) > 424 { 370 string[] ss = line.split(); 425 string[] ss = line.split(); 371 if( ss.length == 2 ) 426 if( ss.length == 2 ) 372 params[ss[0]] = ss[1]; | 427 switch(ss[0]) > 428 { > 429 case "Water": water_base_ = ss[1].to!int(); > 430 case "Flooding": water_pace_ = ss[1].to!int(); > 431 case "Waterproof": max_air_ = ss[1].to!int(); > 432 case "Growth": hige_pace_ = ss[1].to!int(); > 433 case "Razors": num_razor_ = ss[1].to!int(); > 434 default: assert(false); > 435 } 373 if( ss.length == 4 && ss[0]=="Trampoline" && ss[2]=="tar 436 if( ss.length == 4 && ss[0]=="Trampoline" && ss[2]=="tar 374 trampo[ss[1][0]] = ss[3][0]; < > 437 { > 438 char fr=ss[1][0], to=ss[3][0]; > 439 trampoline_[fr] = to; > 440 if(to !in trampoline_rev_) trampoline_rev_[to] = > 441 trampoline_rev_[to] ~= fr; > 442 } > 443 } > 444 > 445 air_left_ = max_air_; > 446 } > 447 > 448 @property const { > 449 int H() { return H_; } > 450 int W() { return W_; } > 451 char trampoline(char c) { return (c in trampoline_ ? trampoline_ > 452 const(Pos)[] trampoline_rev(char c) { > 453 const(Pos)[] pp; > 454 if(c in trampoline_rev_) { > 455 foreach(ch; trampoline_rev_[c]) > 456 pp ~= trampoline_pos_[ch]; > 457 } > 458 return pp; > 459 } > 460 int water_level() { > 461 return water_pace_ ? water_base_ + turn_/water_pace_ : w > 462 } > 463 int water_until_rise() { > 464 return water_pace_ ? water_pace_ - turn_%water_pace_ : i > 465 } > 466 int hige_until_rise() { > 467 return hige_pace_ ? hige_pace_ - turn_%hige_pace_ : int. > 468 } > 469 bool is_hige_turn() { > 470 return hige_pace_ ? turn_%hige_pace_ == hige_pace_-1 : f > 471 } > 472 int hp() { return air_left_; } > 473 int num_razor() { return num_razor_; } > 474 bool cleared() { return cleared_; } > 475 bool dead() { return dead_; } > 476 long score() { return num_lambda_*(dead_ ? 25L : cleared_ ? 75L > 477 const(Pos) robot() { return robot_pos_; } > 478 const(Pos) lift() { return lift_pos_; } > 479 Pos[] lambdas() { > 480 Pos[] pp; > 481 foreach(p; lambda_pos_) > 482 pp ~= p.clone(); > 483 return pp; > 484 } > 485 Pos[] razors() { > 486 Pos[] pp; > 487 foreach(p; razor_pos_) > 488 pp ~= p.clone(); > 489 return pp; > 490 } > 491 const(Pos)[] higes() { > 492 const(Pos)[] pp; > 493 foreach(p,c; dynamic_objects_) > 494 if(c=='W') > 495 pp ~= p; > 496 return pp; 375 } 497 } 376 | 498 } 377 return load(raw_data, params, trampo); | 499 const { > 500 char opIndex(in Pos p) { return opIndex(p.y, p.x); } > 501 char opIndex(int y, int x) { return map_get(y, x); } 378 } 502 } 379 503 380 static Game load(string[] raw_data, string[string] params, char[char] tr | 504 public: 381 { < 382 return new Game(raw_data, params, trampo); < 383 } < 384 < 385 this(string[] raw_data, string[string] params, char[char] trampo) < 386 { < 387 this.map = Map.load(raw_data, params, trampo); < 388 this.water = Water.load(params); < 389 } < 390 < 391 Game clone() const { return new Game(this); } < 392 this(in Game g) { < 393 map = g.map.clone(); < 394 water = g.water.clone(); < 395 turn = g.turn; < 396 dead = g.dead; < 397 lambda = g.lambda; < 398 exit_bonus = g.exit_bonus; < 399 under_water = g.under_water; < 400 } < 401 < 402 void command(char c) 505 void command(char c) 403 { 506 { 404 if(dead || cleared) 507 if(dead || cleared) 405 return; 508 return; 406 509 > 510 if(c == 'U') command_move(+1, 0); > 511 if(c == 'D') command_move(-1, 0); > 512 if(c == 'L') command_move(0, -1); > 513 if(c == 'R') command_move(0, +1); > 514 if(c == 'S') use_razor(); 407 if(c == 'A') | 515 if(c == 'W') {} > 516 > 517 if(!cleared) 408 { 518 { 409 exit_bonus = 1; | 519 map_update(); > 520 water_update(); > 521 } > 522 turn_ ++; > 523 } > 524 > 525 void command_move(int dy, int dx) > 526 { > 527 int y = robot_pos_.y, x = robot_pos_.x; > 528 char c = this[y+dy, x+dx]; > 529 Pos p = new Pos(y+dy, x+dx); > 530 > 531 switch(c){ > 532 case 'O': > 533 cleared_ = true; > 534 move_robot_to(p); > 535 break; > 536 case '\\': > 537 take_lambda_at(p); > 538 move_robot_to(p); > 539 break; > 540 case '!': > 541 take_razor_at(p); > 542 move_robot_to(p); > 543 break; > 544 case 'A': .. case 'I': > 545 enter_trampoline_at(p, c); > 546 break; > 547 case ' ': > 548 case '.': > 549 move_robot_to(p); > 550 break; > 551 case '*': > 552 if(dy!=0 || this[y,x+dx*2]!=' ') > 553 break; > 554 move_robot_to(p); > 555 push_rock(p, new Pos(y,x+dx*2)); > 556 break; > 557 default: > 558 break; > 559 } > 560 } > 561 > 562 void use_razor() > 563 { > 564 if(num_razor_ == 0) 410 return; 565 return; > 566 num_razor_ --; > 567 > 568 for(int dy=-1; dy<=+1; ++dy) > 569 for(int dx=-1; dx<=+1; ++dx) if(dy||dx) > 570 { > 571 Pos p = new Pos(robot_pos_.y+dy, robot_pos_.x+dx); > 572 if(auto it = p in dynamic_objects_) > 573 if(*it == 'W') { > 574 something_gone(p); > 575 dynamic_objects_.remove(p); > 576 } 411 } 577 } > 578 } 412 579 413 // TODO: clarify the event order | 580 void take_lambda_at(Pos p) 414 Tuple!(int,bool) ld = map.command(c, turn); < > 581 { 415 if( map.cleared() ) { | 582 map_set_empty(p); 416 exit_bonus = 2; | 583 num_lambda_ ++; > 584 lambda_pos_ = lambda_pos_.erase(p); > 585 } > 586 > 587 void take_razor_at(Pos p) > 588 { > 589 map_set_empty(p); > 590 num_razor_ ++; > 591 razor_pos_ = razor_pos_.erase(p); > 592 } > 593 > 594 void enter_trampoline_at(Pos p, char c) > 595 { > 596 char d = trampoline(c); > 597 foreach(cc; trampoline_rev_[d]) { > 598 Pos pp = trampoline_pos_[cc]; > 599 something_gone(pp); > 600 map_set_empty(pp); 417 } 601 } > 602 move_robot_to(trampoline_pos_[d]); > 603 } > 604 > 605 void move_robot_to(Pos p) > 606 { > 607 something_gone(robot_pos_); > 608 map_set_empty(p.y, p.x); > 609 robot_pos_ = p; > 610 } > 611 > 612 void push_rock(Pos fr, Pos to) > 613 { > 614 dynamic_objects_.remove(fr); > 615 dynamic_objects_[to] = '*'; > 616 may_update_[to] = true; > 617 } > 618 > 619 void something_gone(Pos p) > 620 { > 621 for(int dy=0; dy<=+1; ++dy) > 622 for(int dx=-1; dx<=+1; ++dx) if(dy||dx) > 623 may_update_[new Pos(p.y+dy,p.x+dx)] = true; > 624 } > 625 > 626 void map_update() > 627 { > 628 Pos[] may_update_list; > 629 foreach(p,_; may_update_) > 630 if(this[p] == '*') > 631 may_update_list ~= p; > 632 may_update_ = null; > 633 > 634 if( is_hige_turn() ) > 635 foreach(p,c; dynamic_objects_) > 636 if(c == 'W') > 637 may_update_list ~= p; > 638 > 639 sort(may_update_list); > 640 char[Pos] to_be_written; > 641 foreach(p; may_update_list) > 642 if(is_hige_turn() && this[p]=='W') > 643 { > 644 for(int dy=-1; dy<=+1; ++dy) > 645 for(int dx=-1; dx<=+1; ++dx) { > 646 Pos q = new Pos(p.y+dy,p.x+dx); > 647 if( this[q] == ' ' ) > 648 to_be_written[q] = 'W'; > 649 } > 650 } 418 else { | 651 else 419 lambda += ld[0]; < 420 if( ld[1] ) { < > 652 { > 653 int y = p.y; > 654 int x = p.x; > 655 char below = this[y-1,x]; > 656 // * > 657 // _ > 658 if(below==' ') { > 659 Pos q = new Pos(y-1,x); > 660 to_be_written[p] = ' '; > 661 to_be_written[q] = '*'; 421 dead = true; | 662 may_update_[q] = true; > 663 } > 664 // *_ *_ > 665 // *_ or \_ > 666 else if((below=='*'||below=='\\')&&this[y-1,x+1] > 667 Pos q = new Pos(y-1,x+1); > 668 to_be_written[p] = ' '; > 669 to_be_written[q] = '*'; > 670 may_update_[q] = true; > 671 } > 672 // _* > 673 // _* > 674 else if(below=='*'&&this[y-1,x-1]==' '&&this[y,x > 675 Pos q = new Pos(y-1,x-1); > 676 to_be_written[p] = ' '; > 677 to_be_written[q] = '*'; > 678 may_update_[q] = true; > 679 } 422 } 680 } > 681 > 682 foreach(p,c; to_be_written) { > 683 dynamic_objects_[p] = c; > 684 if(c=='*' && p.y==robot_pos_.y+1 && p.x==robot_pos_.x) > 685 dead_ = true; 423 } 686 } > 687 > 688 if(lambda_pos_.empty) > 689 raw_data_[lift_pos_.y][lift_pos_.x] = 'O'; > 690 } > 691 > 692 void water_update() > 693 { 424 if( map.robot.y <= water_level ) | 694 if( robot_pos_.y <= water_level() ) 425 ++under_water; < > 695 air_left_ --; 426 else 696 else 427 under_water = 0; | 697 air_left_ = max_air_; 428 if( under_water > map.waterproof ) | 698 if( air_left_ < 0 ) 429 dead = true; | 699 dead_ = true; > 700 } > 701 > 702 private: > 703 char map_get(int y, int x) const > 704 { > 705 if( y<1 || H<y || x<1 || W<x ) return '#'; > 706 Pos p = new Pos(y,x); > 707 if(p == robot_pos_) 430 turn += 1; | 708 return 'R'; > 709 if(auto it = (p in dynamic_objects_)) > 710 return *it; > 711 if( x<0 || raw_data_[y].length<=x ) return ' '; > 712 return raw_data_[y][x]; > 713 } > 714 > 715 void map_set_empty(in Pos p) > 716 { > 717 return map_set_empty(p.y, p.x); > 718 } > 719 > 720 void map_set_empty(int y, int x) > 721 { > 722 if( y<1 || H<y || x<1 || W<x ) return; > 723 if( x<0 || raw_data_[y].length<=x ) return; > 724 raw_data_[y][x] = ' '; > 725 } > 726 > 727 public: > 728 Game clone() const { return new Game(this); } > 729 this(in Game g) { > 730 H_ = g.H_; > 731 W_ = g.W_; > 732 raw_data_ = new char[][g.raw_data_.length]; > 733 foreach(i,d; g.raw_data_) raw_data_[i] = d.dup; > 734 trampoline_pos_ = cast(Pos[char]) g.trampoline_pos_; > 735 razor_pos_ = (cast(Game)g).razor_pos_.dup; > 736 lambda_pos_ = (cast(Game)g).lambda_pos_.dup; > 737 lift_pos_ = g.lift_pos_.clone(); > 738 robot_pos_ = g.robot_pos_.clone(); > 739 dynamic_objects_ = dup(g.dynamic_objects_); > 740 trampoline_ = (cast(Game)g).trampoline_; > 741 trampoline_rev_ = (cast(Game)g).trampoline_rev_; > 742 water_base_ = g.water_base_; > 743 water_pace_ = g.water_pace_; > 744 max_air_ = g.max_air_; > 745 hige_pace_ = g.hige_pace_; > 746 num_razor_ = g.num_razor_; > 747 num_lambda_ = g.num_lambda_; > 748 turn_ = g.turn_; > 749 air_left_ = g.air_left_; > 750 cleared_ = g.cleared_; > 751 dead_ = g.dead_; > 752 may_update_ = dup(g.may_update_); > 753 } > 754 > 755 V[K] dup(V,K)(in V[K] aa) { > 756 V[K] aa2; > 757 foreach(k,v; aa) aa2[k] = v; > 758 return aa2; 431 } 759 } 432 760 433 Map map; | 761 private: 434 Water water; | 762 int H_; 435 int turn = 0; | 763 int W_; 436 bool dead = false; | 764 char[][] raw_data_; > 765 Pos[char] trampoline_pos_; > 766 Pos[] razor_pos_; 437 int lambda = 0; | 767 Pos[] lambda_pos_; 438 int exit_bonus = 0; < 439 int under_water = 0; < 440 // TODO: when adding members, take care of clone(). | 768 Pos lift_pos_; 441 // TODO: fix this poor design. | 769 Pos robot_pos_; > 770 char[Pos] dynamic_objects_; > 771 char[char] trampoline_; > 772 char[][char] trampoline_rev_; > 773 int water_base_ = 0; > 774 int water_pace_ = 0; > 775 int max_air_ = 10; > 776 int hige_pace_ = 25; > 777 int num_razor_ = 0; > 778 int num_lambda_ = 0; 442 779 443 @property const { | 780 int turn_ = 0; 444 long score() { return lambda*25L*(1+exit_bonus) - turn; } | 781 int air_left_ = 0; 445 int water_level() { return water.level(turn); } < 446 int water_until_rise() { return water.until_rise(turn); } < 447 int hige_until_rise() { return map.hige.until_rise(turn); } < 448 bool cleared() { return exit_bonus>0; } | 782 bool cleared_ = false; 449 int hp() { return map.waterproof - under_water; } < 450 long score_if_abort_now() { return lambda*25*(1+max(1,exit_bonus < 451 } < > 783 bool dead_ = false; > 784 bool[Pos] may_update_; 452 } 785 }

Modified src/gui.d from [d4577900b4db97c1] to [e84cacd6262f93a7].

4 import driver; 4 import driver; 5 5 6 class GUI(Solver) : Form, GameObserver 6 class GUI(Solver) : Form, GameObserver 7 { 7 { 8 this(in Game g) 8 this(in Game g) 9 { 9 { 10 this.solver = new Solver(g); 10 this.solver = new Solver(g); 11 setup_size(g.map.W, g.map.H); | 11 setup_size(g.W, g.H); 12 setup_resources(g); 12 setup_resources(g); 13 draw(g); 13 draw(g); 14 } 14 } 15 15 16 private void delegate(char c) fn; 16 private void delegate(char c) fn; 17 void set_fn(F)(F f) { this.fn = f; } 17 void set_fn(F)(F f) { this.fn = f; } 18 18 ................................................................................................................................................................................ 79 this.render['\\'] = "λ"; 79 this.render['\\'] = "λ"; 80 this.render['R'] = "☃"; 80 this.render['R'] = "☃"; 81 this.render['d'] = "☠"; 81 this.render['d'] = "☠"; 82 this.render['L'] = "☒"; 82 this.render['L'] = "☒"; 83 this.render['O'] = "☐"; 83 this.render['O'] = "☐"; 84 this.render['W'] = "ꔣ"; 84 this.render['W'] = "ꔣ"; 85 this.render['!'] = "✄"; 85 this.render['!'] = "✄"; 86 foreach(c,tp; g.map.tr_target) { < 87 char d = g.map[tp]; < 88 this.render[c] = [cast(dchar)('☢'+d-'1')].to!string(); | 86 foreach(char c; 'A'..'J') this.render[c] = [cast(dchar)('☢'+g.tr 89 } < 90 foreach(char c; '1'..':') this.render[c] = [cast(dchar)('☢'+c-'1 87 foreach(char c; '1'..':') this.render[c] = [cast(dchar)('☢'+c-'1 91 this.paint ~= (Control c, PaintEventArgs ev) { 88 this.paint ~= (Control c, PaintEventArgs ev) { 92 graphicContext.copyTo(ev.graphics, Rect(0,0,this.clientS 89 graphicContext.copyTo(ev.graphics, Rect(0,0,this.clientS 93 }; 90 }; 94 } 91 } 95 92 96 void draw(in Game g) 93 void draw(in Game g) ................................................................................................................................................................................ 102 graphicContext.fillRectangle(this.backColor, Rect(0,0,scrW,scrH) 99 graphicContext.fillRectangle(this.backColor, Rect(0,0,scrW,scrH) 103 100 104 // Fill water. 101 // Fill water. 105 int w = g.water_level(); 102 int w = g.water_level(); 106 graphicContext.fillRectangle(this.colors['w'], Rect(0, scrH-cell 103 graphicContext.fillRectangle(this.colors['w'], Rect(0, scrH-cell 107 104 108 // Paint map. 105 // Paint map. 109 for(int y=1; y<=g.map.H; ++y) | 106 for(int y=1; y<=g.H; ++y) 110 for(int x=1; x<=g.map.W; ++x) { | 107 for(int x=1; x<=g.W; ++x) { 111 Rect r = Rect(cell*(x-1), scrH-cell*y, cell, cell); 108 Rect r = Rect(cell*(x-1), scrH-cell*y, cell, cell); 112 char c = g.map[y,x]; | 109 char c = g[y,x]; 113 if( c != ' ' ) { 110 if( c != ' ' ) { 114 if( c == 'R' && g.dead ) 111 if( c == 'R' && g.dead ) 115 c = 'd'; 112 c = 'd'; 116 graphicContext.drawText(this.render[c], font, th 113 graphicContext.drawText(this.render[c], font, th 117 } 114 } 118 } 115 } 119 116 120 // Update textual info. 117 // Update textual info. 121 this.text = .text( 118 this.text = .text( 122 "Score: ", g.score, 119 "Score: ", g.score, 123 " Air: ", g.hp, 120 " Air: ", g.hp, 124 " Tide: ", g.water_until_rise, 121 " Tide: ", g.water_until_rise, 125 " Wadler: ", g.hige_until_rise, 122 " Wadler: ", g.hige_until_rise, 126 " Razor: ", g.map.razor); | 123 " Razor: ", g.num_razor); 127 invalidate(); 124 invalidate(); 128 } 125 } 129 126 130 private: 127 private: 131 void setup_keyhandling() 128 void setup_keyhandling() 132 { 129 { 133 noMessageFilter(); 130 noMessageFilter();

Modified src/output.d from [62e6040714438eff] to [e2d0d7db868c3a44].

20 } 20 } 21 21 22 class GuardedOutput : GameObserver 22 class GuardedOutput : GameObserver 23 { 23 { 24 this(in Game g) 24 this(in Game g) 25 { 25 { 26 setup_sigint_handling(); 26 setup_sigint_handling(); 27 ideal_log ~= g.score_if_abort_now; | 27 score_log ~= g.score; 28 flushed = false; 28 flushed = false; 29 } 29 } 30 30 31 override void on_game_changed(char c, in Game g, bool finished) 31 override void on_game_changed(char c, in Game g, bool finished) 32 { 32 { 33 if(flushed) 33 if(flushed) 34 return; 34 return; 35 35 36 log ~= c; 36 log ~= c; 37 score_log ~= g.score; 37 score_log ~= g.score; 38 ideal_log ~= g.score_if_abort_now; < 39 if(finished || log.length+1==g.map.W*g.map.H) | 38 if(finished || log.length+1==g.W*g.H) 40 flush(); 39 flush(); 41 } 40 } 42 41 43 private: 42 private: 44 string log; 43 string log; 45 long[] score_log; 44 long[] score_log; 46 long[] ideal_log; < 47 bool flushed; 45 bool flushed; 48 46 49 void flush() 47 void flush() 50 { 48 { > 49 if(flushed) > 50 return; > 51 51 Tuple!(long, int, int) cand; | 52 Tuple!(long, int) cand; 52 cand[0] = long.min; 53 cand[0] = long.min; 53 54 54 for(int i=0; i<score_log.length; ++i) 55 for(int i=0; i<score_log.length; ++i) 55 if(cand[0] < score_log[i]) 56 if(cand[0] < score_log[i]) 56 cand = tuple(score_log[i],i,0); | 57 cand = tuple(score_log[i],i); 57 for(int i=0; i<ideal_log.length; ++i) < 58 if(cand[0] < ideal_log[i]) < 59 cand = tuple(ideal_log[i],i,1); < 60 58 61 if(cand[2]==0) { < 62 string str = log[0..cand[1]+1]; < 63 std.c.stdio.printf("%.*s\n", str.length, str.ptr); < 64 } else { < 65 string str = log[0..cand[1]]; < 66 std.c.stdio.printf("%.*sA\n", str.length, str.ptr); | 59 std.c.stdio.printf("%.*sA\n", cand[1], log.ptr); 67 } < 68 std.c.stdio.fflush(std.c.stdio.stdout); 60 std.c.stdio.fflush(std.c.stdio.stdout); 69 flushed = true; 61 flushed = true; 70 } 62 } 71 63 72 private: 64 private: 73 static __gshared GuardedOutput g_output; 65 static __gshared GuardedOutput g_output; 74 66

Modified src/solver.d from [98744373e0968733] to [22c356ff1975e92f].

1 import util; 1 import util; 2 import game; 2 import game; 3 3 4 class Solver_0 4 class Solver_0 5 { 5 { 6 this(const(Game) g) {} | 6 this(in Game g) {} 7 char single_step() { return 'W'; } 7 char single_step() { return 'W'; } 8 void force(char c) {} 8 void force(char c) {} 9 } 9 } 10 10 11 class Solver_1 11 class Solver_1 12 { 12 { 13 int wait_count = 0; 13 int wait_count = 0; 14 int choke_count = 0; 14 int choke_count = 0; 15 15 16 Game g; 16 Game g; 17 this(const(Game) g) | 17 this(in Game g) 18 { 18 { 19 this.g = g.clone(); 19 this.g = g.clone(); 20 forbidden_cell = new bool[][](g.map.H+2, g.map.W+2); | 20 forbidden_cell = new bool[][](g.H+2, g.W+2); 21 } 21 } 22 22 23 char single_step() 23 char single_step() 24 { 24 { 25 Tuple!(string,int) de = death_move(g); 25 Tuple!(string,int) de = death_move(g); 26 char c = act(g, de[0], de[1]); 26 char c = act(g, de[0], de[1]); 27 g.command(c); | 27 force(c); 28 return c; 28 return c; 29 } 29 } 30 30 31 void force(char c) 31 void force(char c) 32 { 32 { > 33 if(c != 'A') 33 g.command(c); | 34 g.command(c); 34 } 35 } 35 36 36 Tuple!(string,int) death_move(const(Game) g) 37 Tuple!(string,int) death_move(const(Game) g) 37 { 38 { 38 string death; 39 string death; 39 int choice = 0; 40 int choice = 0; 40 foreach(char c; "UDLRW") { 41 foreach(char c; "UDLRW") { 41 Game gg = g.clone(); 42 Game gg = g.clone(); 42 gg.command(c); 43 gg.command(c); 43 if( !gg.cleared && gg.dead ) 44 if( !gg.cleared && gg.dead ) 44 death ~= c; 45 death ~= c; 45 else if( gg.map.robot != g.map.robot ) | 46 else if( gg.robot != g.robot ) 46 choice++; 47 choice++; 47 else if( c != 'W' ) // meaningless move 48 else if( c != 'W' ) // meaningless move 48 death ~= c; 49 death ~= c; 49 } 50 } 50 return tuple(death, choice); 51 return tuple(death, choice); 51 } 52 } 52 53 53 Tuple!(Pos, int)[] log; 54 Tuple!(Pos, int)[] log; 54 bool[][] forbidden_cell; 55 bool[][] forbidden_cell; 55 56 56 char act(const(Game) g, string death, int breath) 57 char act(const(Game) g, string death, int breath) 57 { 58 { 58 const Pos ro = g.map.robot; | 59 const Pos ro = g.robot; > 60 const Pos li = g.lift; 59 const Pos[] la = g.map.lambdas(); | 61 Pos[] la = g.lambdas(); > 62 sort!((Pos a,Pos b){ > 63 int ad=abs(a.y-li.y)+abs(a.x-li.x); > 64 int bd=abs(b.y-li.y)+abs(b.x-li.x); > 65 return ad>bd;; > 66 })(la); 60 const Pos[] ra = g.map.razors(); | 67 Pos[] ra = g.razors(); 61 const Pos li = g.map.lift; < 62 const Pos[] hi = g.map.objects('W'); < > 68 const(Pos)[] hi = g.higes(); 63 69 64 Tuple!(char,int)[] cand; 70 Tuple!(char,int)[] cand; 65 char c = 'W'; 71 char c = 'W'; 66 if( la.empty ) { 72 if( la.empty ) { 67 cand = search(g, ro, [li], death); 73 cand = search(g, ro, [li], death); 68 } else { 74 } else { 69 cand ~= search(g, ro, la~ra, death); 75 cand ~= search(g, ro, la~ra, death); 70 } 76 } 71 77 72 // 'higesori' mode 78 // 'higesori' mode 73 if( !hi.empty && g.map.razor>0 ) { | 79 if( !hi.empty && g.num_razor>0 ) { 74 int his = 0; 80 int his = 0; 75 for(int dy=-1; dy<=+1; ++dy) 81 for(int dy=-1; dy<=+1; ++dy) 76 for(int dx=-1; dx<=+1; ++dx) 82 for(int dx=-1; dx<=+1; ++dx) 77 if(g.map[ro.y+dy,ro.x+dx] == 'W') | 83 if(g[ro.y+dy,ro.x+dx] == 'W') 78 his++; 84 his++; 79 85 80 if(his>=2 || his==hi.length) 86 if(his>=2 || his==hi.length) 81 cand = [tuple('S',int.max)]; 87 cand = [tuple('S',int.max)]; 82 if(cand.empty) { 88 if(cand.empty) { 83 const(Pos)[] tgt; 89 const(Pos)[] tgt; 84 for(int y=1; y<=g.map.H; ++y) | 90 for(int y=1; y<=g.H; ++y) 85 for(int x=1; x<=g.map.W; ++x) | 91 for(int x=1; x<=g.W; ++x) 86 if(g.map[y,x]=='.'||g.map[y,x]==' ') { | 92 if(g[y,x]=='.'||g[y,x]==' ') { 87 his = 0; 93 his = 0; 88 for(int dy=-1; dy<=+1; ++dy) 94 for(int dy=-1; dy<=+1; ++dy) 89 for(int dx=-1; dx<=+1; ++dx) 95 for(int dx=-1; dx<=+1; ++dx) 90 if(g.map[y+dy,x+dx] == ' | 96 if(g[y+dy,x+dx] == 'W') 91 his++; 97 his++; 92 if(his>=2) 98 if(his>=2) 93 tgt ~= new Pos(y,x); 99 tgt ~= new Pos(y,x); 94 } 100 } 95 cand ~= search(g, ro, tgt, death, true); 101 cand ~= search(g, ro, tgt, death, true); 96 } 102 } 97 } 103 } 98 104 99 // 'dig' mode 105 // 'dig' mode 100 if(cand.empty) { 106 if(cand.empty) { 101 const(Pos)[] tgt; 107 const(Pos)[] tgt; 102 for(int y=1; y<=g.map.H; ++y) | 108 for(int y=1; y<=g.H; ++y) 103 for(int x=1; x<=g.map.W; ++x) | 109 for(int x=1; x<=g.W; ++x) 104 if(g.map[y,x]=='.') | 110 if(g[y,x]=='.') 105 if(g.map[y+1,x]=='*'||g.map[y+1,x-1]=='* | 111 if(g[y+1,x]=='*'||g[y+1,x-1]=='*'||g[y+1 106 ||g.map[y,x+1]=='*'||g.map[y,x-1]=='*') | 112 ||g[y,x+1]=='*'||g[y,x-1]=='*') 107 tgt ~= new Pos(y,x); 113 tgt ~= new Pos(y,x); 108 cand ~= search(g, ro, tgt, death, true); 114 cand ~= search(g, ro, tgt, death, true); 109 } 115 } 110 116 111 if(cand.empty) { 117 if(cand.empty) { 112 choke_count++; 118 choke_count++; 113 cand ~= tuple('W',int.max); 119 cand ~= tuple('W',int.max); ................................................................................................................................................................................ 127 } 133 } 128 } 134 } 129 135 130 if(c == 'W') 136 if(c == 'W') 131 wait_count++; 137 wait_count++; 132 else 138 else 133 wait_count = 0; 139 wait_count = 0; 134 if(choke_count >= g.map.H) | 140 if(choke_count >= g.H) 135 c = 'A'; 141 c = 'A'; 136 142 137 bool[char] choice; 143 bool[char] choice; 138 foreach(t; cand) 144 foreach(t; cand) 139 choice[t[0]] = true; 145 choice[t[0]] = true; 140 log ~= tuple(ro.clone(), cast(int)choice.length); 146 log ~= tuple(ro.clone(), cast(int)choice.length); 141 if(log.length > 5) 147 if(log.length > 5) ................................................................................................................................................................................ 151 return c; 157 return c; 152 } 158 } 153 159 154 Tuple!(char,int)[] search(in Game g, in Pos s, in Pos[] gs, string death 160 Tuple!(char,int)[] search(in Game g, in Pos s, in Pos[] gs, string death 155 { 161 { 156 bool danger(int y, int x) 162 bool danger(int y, int x) 157 { 163 { 158 if(g.map[y,x] == ' ' || g.map[y,x] == 'R') | 164 if(g[y,x] == ' ' || g[y,x] == 'R') 159 return false; 165 return false; 160 if(g.map[y+1,x] == '*') | 166 if(g[y+1,x] == '*') > 167 return true; > 168 if(g[y+1,x-1]=='*' && (g[y,x-1]=='\\'||g[y,x-1]=='*') && 161 return true; 169 return true; 162 if(g.map[y+1,x-1]=='*' && (g.map[y,x-1]=='\\'||g.map[y,x | 170 if(g[y+1,x+1]=='*' && (g[y,x+1]=='*') && (g[y+1,x]==' '| 163 return true; 171 return true; 164 if(g.map[y+1,x+1]=='*' && (g.map[y,x+1]=='*') && (g.map[ | 172 if(g[y,x-1]=='*' && (g[y-1,x-1]=='\\'||g[y-1,x-1]=='*') 165 return true; 173 return true; 166 if(g.map[y,x-1]=='*' && (g.map[y-1,x-1]=='\\'||g.map[y-1 | 174 if(g[y,x+1]=='*' && (g[y-1,x+1]=='*') && (g[y-1,x]==' '| 167 return true; < 168 if(g.map[y,x+1]=='*' && (g.map[y-1,x+1]=='*') && (g.map[ < 169 return true; 175 return true; 170 return false; 176 return false; 171 } 177 } 172 178 173 // avoid directly below '*' 179 // avoid directly below '*' 174 Tuple!(char,int)[] tryA() { 180 Tuple!(char,int)[] tryA() { 175 const(Pos)[] q; 181 const(Pos)[] q; 176 foreach(p; gs) 182 foreach(p; gs) 177 if(!danger(p.y,p.x)) 183 if(!danger(p.y,p.x)) 178 q ~= p; 184 q ~= p; 179 bool[][] v = new bool[][](g.map.H+2, g.map.W+2); | 185 bool[][] v = new bool[][](g.H+2, g.W+2); 180 foreach(p; q) v[p.y][p.x]=true; 186 foreach(p; q) v[p.y][p.x]=true; 181 for(int step=1; q.length; ++step) { 187 for(int step=1; q.length; ++step) { 182 Pos[] q2; 188 Pos[] q2; 183 foreach(p; q) { 189 foreach(p; q) { 184 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 190 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 185 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 191 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 186 for(int i=0; i<yyy.length; ++i) { 192 for(int i=0; i<yyy.length; ++i) { 187 int y = yyy[i]; 193 int y = yyy[i]; 188 int x = xxx[i]; 194 int x = xxx[i]; 189 if('1'<=g.map[y,x]&&g.map[y,x]<= | 195 if('1'<=g[y,x]&&g[y,x]<='9') { 190 foreach(ppp; g.map.tr_so | 196 foreach(ppp; g.trampolin 191 yyy ~= ppp.y; 197 yyy ~= ppp.y; 192 xxx ~= ppp.x; 198 xxx ~= ppp.x; 193 } 199 } 194 continue; 200 continue; 195 } 201 } 196 if(v[y][x]) continue; 202 if(v[y][x]) continue; 197 if(y==s.y && x==s.x && i<4) { 203 if(y==s.y && x==s.x && i<4) { 198 char c = "UDRL"[i]; 204 char c = "UDRL"[i]; 199 if( death.count(c) == 0 205 if( death.count(c) == 0 200 return [tuple(c, 206 return [tuple(c, 201 } else if(forbidden_cell[y][x]){ 207 } else if(forbidden_cell[y][x]){ 202 } else if(g.map[y,x]==' '||g.map | 208 } else if(g[y,x]==' '||g[y,x]==' 203 if(danger(y,x)) 209 if(danger(y,x)) 204 continue; 210 continue; 205 q2 ~= new Pos(y,x); 211 q2 ~= new Pos(y,x); 206 v[y][x]=true; 212 v[y][x]=true; 207 } 213 } 208 } 214 } 209 } 215 } ................................................................................................................................................................................ 212 return []; 218 return []; 213 } 219 } 214 220 215 // any empty space is my ground 221 // any empty space is my ground 216 Tuple!(char,int)[] tryB() { 222 Tuple!(char,int)[] tryB() { 217 const(Pos)[] q; 223 const(Pos)[] q; 218 foreach(p; gs) q ~= p; 224 foreach(p; gs) q ~= p; 219 bool[][] v = new bool[][](g.map.H+2, g.map.W+2); | 225 bool[][] v = new bool[][](g.H+2, g.W+2); 220 foreach(p; q) v[p.y][p.x]=true; 226 foreach(p; q) v[p.y][p.x]=true; 221 for(int step=10; q.length; ++step) { 227 for(int step=10; q.length; ++step) { 222 Pos[] q2; 228 Pos[] q2; 223 foreach(p; q) { 229 foreach(p; q) { 224 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 230 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 225 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 231 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 226 for(int i=0; i<yyy.length; ++i) { 232 for(int i=0; i<yyy.length; ++i) { 227 int y = yyy[i]; 233 int y = yyy[i]; 228 int x = xxx[i]; 234 int x = xxx[i]; 229 if('1'<=g.map[y,x]&&g.map[y,x]<= | 235 if('1'<=g[y,x]&&g[y,x]<='9') { 230 foreach(ppp; g.map.tr_so | 236 foreach(ppp; g.trampolin 231 yyy ~= ppp.y; 237 yyy ~= ppp.y; 232 xxx ~= ppp.x; 238 xxx ~= ppp.x; 233 } 239 } 234 continue; 240 continue; 235 } 241 } 236 if(v[y][x]) continue; 242 if(v[y][x]) continue; 237 if(y==s.y && x==s.x && i<4) { 243 if(y==s.y && x==s.x && i<4) { 238 char c = "UDRL"[i]; 244 char c = "UDRL"[i]; 239 if( death.count(c) == 0 245 if( death.count(c) == 0 240 return [tuple(c, 246 return [tuple(c, 241 } else if(forbidden_cell[y][x]){ 247 } else if(forbidden_cell[y][x]){ 242 } else if(g.map[y,x]==' '||g.map | 248 } else if(g[y,x]==' '||g[y,x]==' 243 q2 ~= new Pos(y,x); 249 q2 ~= new Pos(y,x); 244 v[y][x]=true; 250 v[y][x]=true; 245 } 251 } 246 } 252 } 247 } 253 } 248 q = q2; 254 q = q2; 249 } 255 } ................................................................................................................................................................................ 250 return []; 256 return []; 251 } 257 } 252 258 253 // push rocks! 259 // push rocks! 254 Tuple!(char,int)[] tryC() { 260 Tuple!(char,int)[] tryC() { 255 const(Pos)[] q; 261 const(Pos)[] q; 256 foreach(p; gs) q ~= p; 262 foreach(p; gs) q ~= p; 257 bool[][] v = new bool[][](g.map.H+2, g.map.W+2); | 263 bool[][] v = new bool[][](g.H+2, g.W+2); 258 foreach(p; q) v[p.y][p.x]=true; 264 foreach(p; q) v[p.y][p.x]=true; 259 for(int step=20; q.length; ++step) { 265 for(int step=20; q.length; ++step) { 260 Pos[] q2; 266 Pos[] q2; 261 foreach(p; q) { 267 foreach(p; q) { 262 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 268 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 263 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 269 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 264 for(int i=0; i<yyy.length; ++i) { 270 for(int i=0; i<yyy.length; ++i) { 265 int y = yyy[i]; 271 int y = yyy[i]; 266 int x = xxx[i]; 272 int x = xxx[i]; 267 if(g.map[p] == '*') { | 273 if(g[p] == '*') { 268 if(i>=4)continue; 274 if(i>=4)continue; 269 if(y!=p.y)continue; 275 if(y!=p.y)continue; 270 if(g.map[y,p.x+(p.x-x)]! | 276 if(g[y,p.x+(p.x-x)]!=' ' 271 } 277 } 272 if('1'<=g.map[y,x]&&g.map[y,x]<= | 278 if('1'<=g[y,x]&&g[y,x]<='9') { 273 foreach(ppp; g.map.tr_so | 279 foreach(ppp; g.trampolin 274 yyy ~= ppp.y; 280 yyy ~= ppp.y; 275 xxx ~= ppp.x; 281 xxx ~= ppp.x; 276 } 282 } 277 continue; 283 continue; 278 } 284 } 279 if(v[y][x]) continue; 285 if(v[y][x]) continue; 280 if(y==s.y && x==s.x && i<4) { 286 if(y==s.y && x==s.x && i<4) { 281 char c = "UDRL"[i]; 287 char c = "UDRL"[i]; 282 if( death.count(c) == 0 288 if( death.count(c) == 0 283 return [tuple(c, 289 return [tuple(c, 284 } else if(forbidden_cell[y][x]){ 290 } else if(forbidden_cell[y][x]){ 285 } else if(g.map[y,x]==' '||g.map | 291 } else if(g[y,x]==' '||g[y,x]==' 286 q2 ~= new Pos(y,x); 292 q2 ~= new Pos(y,x); 287 v[y][x]=true; 293 v[y][x]=true; 288 } 294 } 289 } 295 } 290 } 296 } 291 q = q2; 297 q = q2; 292 } 298 } 293 return []; 299 return []; 294 } 300 } 295 return (danger_ok ? [] : tryA()) ~ tryB() ~ tryC(); 301 return (danger_ok ? [] : tryA()) ~ tryB() ~ tryC(); 296 } 302 } 297 } 303 } 298 304 > 305 class Solver_2(Solver) > 306 { > 307 string plan; > 308 bool plan_broken = true; > 309 > 310 Game g; > 311 this(in Game g) > 312 { > 313 this.g = g.clone(); > 314 make_plan(g); > 315 } > 316 > 317 Tuple!(Solver,string) run_sub_solver(in Game g) > 318 { > 319 string log; > 320 auto s = new Solver(g); > 321 while(!g.cleared && !g.dead && plan.length<=g.H*g.W) { > 322 char c = s.single_step(); > 323 if( c == 'A' ) > 324 break; > 325 log ~= c; > 326 } > 327 while(log.length>0 && log[$-1]=='W') > 328 log.length--; > 329 return tuple(s, log); > 330 } > 331 > 332 void make_plan(in Game g) { > 333 plan_broken = false; > 334 Tuple!(Solver,string) x = run_sub_solver(g); > 335 plan = x[1]; > 336 if(x[0].g.cleared) > 337 return; > 338 modify_plan(g, x[0].g.score); > 339 } > 340 > 341 void modify_plan(in Game ini, long unmod) > 342 { > 343 int bp = max(0, (cast(int)plan.length)-10); > 344 Game g = ini.clone(); > 345 for(int i=0; i<bp; ++i) g.command(plan[i]); > 346 > 347 Tuple!(string,long) cand = tuple(plan, unmod); > 348 for(int i=bp; i<plan.length; ++i) { > 349 foreach(string c; ["U","D","L","R","UD","DU","LR","RL"]) > 350 if(c[0] != plan[i]) { > 351 Tuple!(string,long) zz = try_plan(c, g); > 352 if(cand[1]<zz[1]) > 353 cand = tuple(plan[0..i]~c~zz[0], > 354 } > 355 g.command(plan[i]); > 356 } > 357 plan = cand[0]; > 358 } > 359 > 360 Tuple!(string,long) try_plan(string c, in Game g) > 361 { > 362 Game gg = g.clone(); > 363 foreach(cc;c)gg.command(cc); > 364 Tuple!(Solver, string) x = run_sub_solver(gg); > 365 return tuple(x[1], x[0].g.score); > 366 } > 367 > 368 char single_step() { > 369 if(plan_broken) > 370 make_plan(g); > 371 if(plan.empty) > 372 return 'A'; > 373 char c = plan[0]; > 374 plan = plan[1..$]; > 375 g.command(c); > 376 return c; > 377 } > 378 > 379 void force(char c) { > 380 g.command(c); > 381 if(plan.length==0 || plan[0]!=c) { > 382 plan = ""; > 383 plan_broken = true; > 384 } > 385 else > 386 plan = plan[1..$]; > 387 } > 388 } > 389 > 390 alias Solver_2!(Solver_1) MainSolver; 299 alias Solver_1 MainSolver; | 391 //alias Solver_1 MainSolver;

Modified src/util.d from [0665970b47ba63ed] to [b76be1f6ad977d56].

1 public import std.algorithm; 1 public import std.algorithm; 2 public import std.array; 2 public import std.array; 3 public import std.conv; 3 public import std.conv; 4 public import std.range; 4 public import std.range; 5 public import std.stdio; 5 public import std.stdio; 6 public import std.string; 6 public import std.string; 7 public import std.typecons; 7 public import std.typecons; > 8 public import std.math; 8 import std.c.stdlib; 9 import std.c.stdlib; > 10 > 11 T[] erase(T,V)(T[] xs, V y) > 12 { > 13 foreach(i,x; xs) > 14 if(x == y) > 15 return xs[0..i]~xs[i+1..$]; > 16 return xs; > 17 } > 18 > 19 // To avoide the following ICE: > 20 // src\phobos\std\algorithm.d(4552): > 21 // Error: function std.algorithm.count!("a == b",string,char).count > 22 // compiler error, parameter 'value', bugzilla 2962? > 23 // Assertion failure: '0' on line 717 in file 'glue.c' > 24 int count(T,V)(T[] a, V v) > 25 { > 26 int cnt = 0; > 27 foreach(e; a) > 28 if(e == v) > 29 ++cnt; > 30 return cnt; > 31 } 9 32 10 void application_exit() 33 void application_exit() 11 { 34 { 12 std.c.stdlib.exit(0); 35 std.c.stdlib.exit(0); 13 } 36 } 14 37 15 template DeriveCreate() 38 template DeriveCreate()