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Difference From:

[9f1a8c70cd] Razor using solver. (user: kinaba, tags: trunk, date: 2012-07-15 02:24:14)

To:

[fc9286dad1] uum (user: kinaba, tags: redesign, date: 2012-07-15 12:11:33)

Added maps/40x40.map version [06dc362ef16f425d]

> 1 ######################################## > 2 #L\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# > 3 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# > 4 #.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*# > 5 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# > 6 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# > 7 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# > 8 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# > 9 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# > 10 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# > 11 #.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*# > 12 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# > 13 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# > 14 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# > 15 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# > 16 #.\.\.\.\.\.\.\.\.\W\.\.\.\.\.\.\.\.\.\# > 17 #.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*# > 18 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# > 19 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# > 20 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# > 21 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# > 22 #.\.\.\.\!\.\.\.\.\.\.\.\W\.\.\.\.\.\.\# > 23 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# > 24 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# > 25 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# > 26 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# > 27 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# > 28 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# > 29 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# > 30 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# > 31 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\!\.\.# > 32 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# > 33 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# > 34 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\# > 35 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\!\.\.# > 36 #.\.\.\.\.\.\.\.\W\.\.\.\.\.\.\.\.\.\.\# > 37 #\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.# > 38 #.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.R# > 39 ######################################## > 40 > 41 Flooding 80

Modified score_memo.txt from [22ab3eee296a505c] to [95f0626c958d6d31].

1 contest1 212! DLRDDUULLLDDL | 1 contest1 212! 2 contest2 45 RRRRUA | 2 contest2 280? 3 contest3 275! LDDDRRRRDDLLLLLDRRURURRUR | 3 contest3 275! 4 contest4 561? DRDRDRDRRLUURUUULURDDDLLLLLUURRDDRRRUUR | 4 contest4 561? 5 contest5 1281? LLUURUUURRRRRRLUULDLLULLRRDRDDDDDDUURRURRDDDLLRRUUULLLLUUUULDD | 5 contest5 1281? 6 contest6 737 RUULRRRRRRRRRRUUURUURUUULULLULLLLLLLLDDLDDDDDDUUUUUUUURRRDDRRR | 6 contest6 737 // deadend trap 7 contest7 867? RDRRRDDLLLDDLLRRURURRRDDRRRLLLULL | 7 contest7 867? 8 contest8 1245 RRRRRLLLLLUULLLDLLLLRRRRRURUUUUUUUUUULLLLUUULLLLRRDDDDDDLRDDDD | 8 contest8 1245 // tricky 9 contest9 1990 LRUURRRDUDUDULLLDDRRRRRRRRRUUURRRLDDRLDRRRRRRRRRRRUULLLDLULLRD | 9 contest9 3042? 10 contest10 2976 UUUUULLLLLLUUUUULLUULLLRDDUUUUUUURRRUDLLUUURRRDRRRRLLUURRRRLLL | 10 contest10 2076 // * on lambda, must move * first 11 flood1 569 LLLLDDDRRRDRDRUUULLLLLURRRRRDRRA | 11 flood1 569 // too slow, because of 1-left danger lambda 12 flood2 45 RRRRUA | 12 flood2 280? 13 flood3 716 LLUURUUURRRRRRLUULDLLULLRRDRDDDDDDA | 13 flood3 802 // too slow, drown 14 flood4 970 DDDDLRRRRDDUUUUUUUULLLLLULLLLLLLLUUDRRURUULDRDLLLLLLDDDDLLRRRR | 14 flood4 970 // incorrect order of digging 15 flood5 561? DRDRDRDRRLUURUUULURDDDLLLLLUURRDDRRRUUR | 15 flood5 561? 16 trampoline1 291 LDLLLLURRA | 16 trampoline1 291 // * on trampoline. must move * first 17 trampoline2 1728? ULLLLLRRRRDRRULULRRLLLLLLLDLWWRULLLDDLLLURRLLUULURURRLLUULLDLL | 17 trampoline2 1728? 18 trampoline3 698 RRRRDDLDDDDDDRDRRRRRRRUUUURRUDRRRRUUURRRDDRRRRRRRRRRA | 18 trampoline3 698 // * on trampoline target. must move * first. > 19 beard1 856? > 20 beard2 2792 // hutsu-ni muzui > 21 beard3 811 // tricky. must hurry to cut hige. > 22 beard4 677 // deadend trap

Added src/Makefile version [01a4f7a0531dae71]

> 1 # To build, the following packages are needed. > 2 # wget http://ftp.digitalmars.com/dmd_2.059-0_i386.deb > 3 # sudo apt-get install gcc gcc-multilib > 4 # sudo pkg -i dmd_2.059-0_i386.deb > 5 > 6 all: > 7 dmd -O -release -inline -oflifter cui_auto_main.d driver.d game.d output

Added src/driver.d version [3d15ff20e76164b8]

> 1 import game; > 2 import util; > 3 > 4 interface GameObserver > 5 { > 6 // this(in Game g); > 7 void on_game_changed(char c, in Game g, bool finished); > 8 } > 9 > 10 class Driver > 11 { > 12 this(Game g) { this.game = g; } > 13 this(File game_data) { this(new Game(game_data)); } > 14 > 15 void command(char c) > 16 { > 17 if( finished ) > 18 return; > 19 if( c == 'A' ) > 20 aborted = true; > 21 else > 22 game.command(c); > 23 foreach(ob; observers) > 24 ob.on_game_changed(c, game, finished); > 25 } > 26 > 27 T addObserver(T)() > 28 { > 29 T t = new T(game); > 30 observers ~= t; > 31 return t; > 32 } > 33 > 34 @property bool finished() > 35 { > 36 return game.cleared || game.dead || aborted; > 37 } > 38 > 39 private: > 40 Game game; > 41 GameObserver[] observers; > 42 bool aborted = false; > 43 } > 44 > 45 unittest > 46 { > 47 static class MockGame : Game { > 48 this() { super(null,null,null); } > 49 string log; > 50 void command(char c) { log ~= c; } > 51 } > 52 static class MockObserver : GameObserver { > 53 string log; > 54 this(in Game g) {} > 55 void on_game_changed(char c, in Game g, bool fin) { log~=c; if(f > 56 } > 57 > 58 auto g = new MockGame; > 59 auto d = new Driver(g); > 60 auto o = d.addObserver!MockObserver(); > 61 foreach(char c; "UDLRSAUDLRSA") > 62 d.command(c); > 63 assert(g.log == "UDLRS"); > 64 assert(o.log == "UDLRSA$"); > 65 }

Modified src/game.d from [5d6b45c159e125db] to [fc05481901940844].

45 mixin DeriveCreate; 45 mixin DeriveCreate; 46 mixin DeriveCompare; 46 mixin DeriveCompare; 47 mixin DeriveShow; 47 mixin DeriveShow; 48 Water clone() const { return cast(Water)this; } 48 Water clone() const { return cast(Water)this; } 49 49 50 static load(string[string] params) 50 static load(string[string] params) 51 { 51 { 52 return new Water( < 53 params.get("Water", "0").to!int(), | 52 return new Water(params.get("Water", "0").to!int(), 54 params.get("Flooding", "0").to!int() | 53 params.get("Flooding", "0").to!int()); 55 ); < 56 } 54 } 57 55 58 int level(int number_of_update) const 56 int level(int number_of_update) const 59 { 57 { 60 return pace ? base+(number_of_update/pace) : base; 58 return pace ? base+(number_of_update/pace) : base; 61 } 59 } 62 60 ................................................................................................................................................................................ 124 return new Map(raw_data, params, trampo); 122 return new Map(raw_data, params, trampo); 125 } 123 } 126 124 127 char[][] data; 125 char[][] data; 128 Pos robot; 126 Pos robot; 129 Pos lift; 127 Pos lift; 130 int waterproof; 128 int waterproof; 131 // TODO: immutable < 132 Pos[char] tr_target; 129 Pos[char] tr_target; 133 Pos[][char] tr_source; 130 Pos[][char] tr_source; 134 const(Hige) hige; 131 const(Hige) hige; 135 int razor; 132 int razor; 136 133 137 Map clone() const { return new Map(this); } 134 Map clone() const { return new Map(this); } 138 this(in Map m) { 135 this(in Map m) { ................................................................................................................................................................................ 352 } 349 } 353 } 350 } 354 351 355 //////////////////////////////////////////////////////////////////////////////// 352 //////////////////////////////////////////////////////////////////////////////// 356 353 357 class Game 354 class Game 358 { 355 { 359 mixin DeriveShow; | 356 public: 360 < 361 static Game load(File input) | 357 this(File input) 362 { 358 { 363 string[] raw_data; | 359 // Read map data 364 string[string] params; | 360 string[] map_data_lines; 365 < 366 // Raw map data; read until empty line. < 367 for(string line; !(line=input.readln().chomp()).empty; ) 361 for(string line; !(line=input.readln().chomp()).empty; ) 368 raw_data ~= line; | 362 map_data_lines ~= line; 369 363 370 // Additional commands; read until EOF. | 364 // H*W 371 char[char] trampo; | 365 H_ = map_data_lines.length; > 366 W_ = 0; > 367 foreach(mdl; map_data_lines) > 368 W_ = max(W_, mdl.length); > 369 > 370 // Copy to modifiable buffer and adjust coordinates. > 371 raw_data_ = new char[][H_+1]; > 372 foreach(i,mdl; map_data_lines) { > 373 char[] buf = new char[mdl.length+1]; > 374 buf[0] = '#'; > 375 buf[1..$] = mdl[]; > 376 raw_data_[H_-i] = buf; > 377 } > 378 > 379 // Detect objects > 380 for(int y=1; y<=H_; ++y) > 381 for(int x=1; x<raw_data_[y].length; ++x) > 382 { > 383 char c = raw_data_[y][x]; > 384 switch(c) > 385 { > 386 case '#': > 387 case '.': > 388 case ' ': > 389 break; > 390 case 'L': > 391 case 'O': > 392 lift_pos_ = new Pos(y,x); > 393 break; > 394 case 'A': .. case 'I': > 395 case '1': .. case '9': > 396 trampoline_pos_[c] = new Pos(y,x); > 397 break; > 398 case '!': > 399 razor_pos_ ~= new Pos(y,x); > 400 break; > 401 case '\\': > 402 lambda_pos_ ~= new Pos(y,x); > 403 break; > 404 > 405 // Moving objects are erased from raw_data_ > 406 case 'R': > 407 robot_pos_ = new Pos(y,x); > 408 raw_data_[y][x] = ' '; > 409 break; > 410 case '*': > 411 case 'W': > 412 dynamic_objects_[new Pos(y,x)] = c; > 413 raw_data_[y][x] = ' '; > 414 if(c=='*') > 415 may_update_[new Pos(y,x)] = true; > 416 break; > 417 default: > 418 assert(false); > 419 } > 420 } > 421 > 422 // Read other parameters 372 for(string line; !(line=input.readln()).empty; ) { | 423 for(string line; !(line=input.readln()).empty; ) > 424 { 373 string[] ss = line.split(); 425 string[] ss = line.split(); 374 if( ss.length == 2 ) 426 if( ss.length == 2 ) 375 params[ss[0]] = ss[1]; | 427 switch(ss[0]) > 428 { > 429 case "Water": water_base_ = ss[1].to!int(); > 430 case "Flooding": water_pace_ = ss[1].to!int(); > 431 case "Waterproof": max_air_ = ss[1].to!int(); > 432 case "Growth": hige_pace_ = ss[1].to!int(); > 433 case "Razors": num_razor_ = ss[1].to!int(); > 434 default: assert(false); > 435 } 376 if( ss.length == 4 && ss[0]=="Trampoline" && ss[2]=="tar 436 if( ss.length == 4 && ss[0]=="Trampoline" && ss[2]=="tar 377 trampo[ss[1][0]] = ss[3][0]; < > 437 { > 438 char fr=ss[1][0], to=ss[3][0]; > 439 trampoline_[fr] = to; > 440 if(to !in trampoline_rev_) trampoline_rev_[to] = > 441 trampoline_rev_[to] ~= fr; > 442 } > 443 } > 444 > 445 air_left_ = max_air_; > 446 } > 447 > 448 @property const { > 449 int H() { return H_; } > 450 int W() { return W_; } > 451 char trampoline(char c) { return (c in trampoline_ ? trampoline_ > 452 const(Pos)[] trampoline_rev(char c) { > 453 const(Pos)[] pp; > 454 if(c in trampoline_rev_) { > 455 foreach(ch; trampoline_rev_[c]) > 456 pp ~= trampoline_pos_[ch]; > 457 } > 458 return pp; > 459 } > 460 int water_level() { > 461 return water_pace_ ? water_base_ + turn_/water_pace_ : w > 462 } > 463 int water_until_rise() { > 464 return water_pace_ ? water_pace_ - turn_%water_pace_ : i > 465 } > 466 int hige_until_rise() { > 467 return hige_pace_ ? hige_pace_ - turn_%hige_pace_ : int. > 468 } > 469 bool is_hige_turn() { > 470 return hige_pace_ ? turn_%hige_pace_ == hige_pace_-1 : f > 471 } > 472 int hp() { return air_left_; } > 473 int num_razor() { return num_razor_; } > 474 bool cleared() { return cleared_; } > 475 bool dead() { return dead_; } > 476 long score() { return num_lambda_*(dead_ ? 25L : cleared_ ? 75L > 477 const(Pos) robot() { return robot_pos_; } > 478 const(Pos) lift() { return lift_pos_; } > 479 Pos[] lambdas() { > 480 Pos[] pp; > 481 foreach(p; lambda_pos_) > 482 pp ~= p.clone(); > 483 return pp; > 484 } > 485 Pos[] razors() { > 486 Pos[] pp; > 487 foreach(p; razor_pos_) > 488 pp ~= p.clone(); > 489 return pp; > 490 } > 491 const(Pos)[] higes() { > 492 const(Pos)[] pp; > 493 foreach(p,c; dynamic_objects_) > 494 if(c=='W') > 495 pp ~= p; > 496 return pp; 378 } 497 } 379 | 498 } 380 return load(raw_data, params, trampo); | 499 const { > 500 char opIndex(in Pos p) { return opIndex(p.y, p.x); } > 501 char opIndex(int y, int x) { return map_get(y, x); } 381 } 502 } 382 503 383 static Game load(string[] raw_data, string[string] params, char[char] tr | 504 public: 384 { < 385 return new Game(raw_data, params, trampo); < 386 } < 387 < 388 this(string[] raw_data, string[string] params, char[char] trampo) < 389 { < 390 this.map = Map.load(raw_data, params, trampo); < 391 this.water = Water.load(params); < 392 } < 393 < 394 Game clone() const { return new Game(this); } < 395 this(in Game g) { < 396 map = g.map.clone(); < 397 water = g.water.clone(); < 398 turn = g.turn; < 399 dead = g.dead; < 400 lambda = g.lambda; < 401 exit_bonus = g.exit_bonus; < 402 under_water = g.under_water; < 403 } < 404 < 405 void command(char c) 505 void command(char c) 406 { 506 { 407 if(dead || cleared) 507 if(dead || cleared) 408 return; 508 return; 409 509 > 510 if(c == 'U') command_move(+1, 0); > 511 if(c == 'D') command_move(-1, 0); > 512 if(c == 'L') command_move(0, -1); > 513 if(c == 'R') command_move(0, +1); > 514 if(c == 'S') use_razor(); 410 if(c == 'A') | 515 if(c == 'W') {} > 516 > 517 if(!cleared) 411 { 518 { 412 exit_bonus = 1; | 519 map_update(); > 520 water_update(); > 521 } > 522 turn_ ++; > 523 } > 524 > 525 void command_move(int dy, int dx) > 526 { > 527 int y = robot_pos_.y, x = robot_pos_.x; > 528 char c = this[y+dy, x+dx]; > 529 Pos p = new Pos(y+dy, x+dx); > 530 > 531 switch(c){ > 532 case 'O': > 533 cleared_ = true; > 534 move_robot_to(p); > 535 break; > 536 case '\\': > 537 take_lambda_at(p); > 538 move_robot_to(p); > 539 break; > 540 case '!': > 541 take_razor_at(p); > 542 move_robot_to(p); > 543 break; > 544 case 'A': .. case 'I': > 545 enter_trampoline_at(p, c); > 546 break; > 547 case ' ': > 548 case '.': > 549 move_robot_to(p); > 550 break; > 551 case '*': > 552 if(dy!=0 || this[y,x+dx*2]!=' ') > 553 break; > 554 move_robot_to(p); > 555 push_rock(p, new Pos(y,x+dx*2)); > 556 break; > 557 default: > 558 break; > 559 } > 560 } > 561 > 562 void use_razor() > 563 { > 564 if(num_razor_ == 0) 413 return; 565 return; > 566 num_razor_ --; > 567 > 568 for(int dy=-1; dy<=+1; ++dy) > 569 for(int dx=-1; dx<=+1; ++dx) if(dy||dx) > 570 { > 571 Pos p = new Pos(robot_pos_.y+dy, robot_pos_.x+dx); > 572 if(auto it = p in dynamic_objects_) > 573 if(*it == 'W') { > 574 something_gone(p); > 575 dynamic_objects_.remove(p); > 576 } 414 } 577 } > 578 } 415 579 416 // TODO: clarify the event order | 580 void take_lambda_at(Pos p) 417 Tuple!(int,bool) ld = map.command(c, turn); < > 581 { 418 if( map.cleared() ) { | 582 map_set_empty(p); 419 exit_bonus = 2; | 583 num_lambda_ ++; > 584 lambda_pos_ = lambda_pos_.erase(p); > 585 } > 586 > 587 void take_razor_at(Pos p) > 588 { > 589 map_set_empty(p); > 590 num_razor_ ++; > 591 razor_pos_ = razor_pos_.erase(p); > 592 } > 593 > 594 void enter_trampoline_at(Pos p, char c) > 595 { > 596 char d = trampoline(c); > 597 foreach(cc; trampoline_rev_[d]) { > 598 Pos pp = trampoline_pos_[cc]; > 599 something_gone(pp); > 600 map_set_empty(pp); 420 } 601 } > 602 move_robot_to(trampoline_pos_[d]); > 603 } > 604 > 605 void move_robot_to(Pos p) > 606 { > 607 something_gone(robot_pos_); > 608 map_set_empty(p.y, p.x); > 609 robot_pos_ = p; > 610 } > 611 > 612 void push_rock(Pos fr, Pos to) > 613 { > 614 dynamic_objects_.remove(fr); > 615 dynamic_objects_[to] = '*'; > 616 may_update_[to] = true; > 617 } > 618 > 619 void something_gone(Pos p) > 620 { > 621 for(int dy=0; dy<=+1; ++dy) > 622 for(int dx=-1; dx<=+1; ++dx) if(dy||dx) > 623 may_update_[new Pos(p.y+dy,p.x+dx)] = true; > 624 } > 625 > 626 void map_update() > 627 { > 628 Pos[] may_update_list; > 629 foreach(p,_; may_update_) > 630 if(this[p] == '*') > 631 may_update_list ~= p; > 632 may_update_ = null; > 633 > 634 if( is_hige_turn() ) > 635 foreach(p,c; dynamic_objects_) > 636 if(c == 'W') > 637 may_update_list ~= p; > 638 > 639 sort(may_update_list); > 640 char[Pos] to_be_written; > 641 foreach(p; may_update_list) > 642 if(is_hige_turn() && this[p]=='W') > 643 { > 644 for(int dy=-1; dy<=+1; ++dy) > 645 for(int dx=-1; dx<=+1; ++dx) { > 646 Pos q = new Pos(p.y+dy,p.x+dx); > 647 if( this[q] == ' ' ) > 648 to_be_written[q] = 'W'; > 649 } > 650 } 421 else { | 651 else 422 lambda += ld[0]; < 423 if( ld[1] ) { < > 652 { > 653 int y = p.y; > 654 int x = p.x; > 655 char below = this[y-1,x]; > 656 // * > 657 // _ > 658 if(below==' ') { > 659 Pos q = new Pos(y-1,x); > 660 to_be_written[p] = ' '; > 661 to_be_written[q] = '*'; 424 dead = true; | 662 may_update_[q] = true; > 663 } > 664 // *_ *_ > 665 // *_ or \_ > 666 else if((below=='*'||below=='\\')&&this[y-1,x+1] > 667 Pos q = new Pos(y-1,x+1); > 668 to_be_written[p] = ' '; > 669 to_be_written[q] = '*'; > 670 may_update_[q] = true; > 671 } > 672 // _* > 673 // _* > 674 else if(below=='*'&&this[y-1,x-1]==' '&&this[y,x > 675 Pos q = new Pos(y-1,x-1); > 676 to_be_written[p] = ' '; > 677 to_be_written[q] = '*'; > 678 may_update_[q] = true; > 679 } 425 } 680 } > 681 > 682 foreach(p,c; to_be_written) { > 683 dynamic_objects_[p] = c; > 684 if(c=='*' && p.y==robot_pos_.y+1 && p.x==robot_pos_.x) > 685 dead_ = true; 426 } 686 } > 687 > 688 if(lambda_pos_.empty) > 689 raw_data_[lift_pos_.y][lift_pos_.x] = 'O'; > 690 } > 691 > 692 void water_update() > 693 { 427 if( map.robot.y <= water_level ) | 694 if( robot_pos_.y <= water_level() ) 428 ++under_water; < > 695 air_left_ --; 429 else 696 else 430 under_water = 0; | 697 air_left_ = max_air_; 431 if( under_water > map.waterproof ) | 698 if( air_left_ < 0 ) 432 dead = true; | 699 dead_ = true; > 700 } > 701 > 702 private: > 703 char map_get(int y, int x) const > 704 { > 705 if( y<1 || H<y || x<1 || W<x ) return '#'; > 706 Pos p = new Pos(y,x); > 707 if(p == robot_pos_) 433 turn += 1; | 708 return 'R'; > 709 if(auto it = (p in dynamic_objects_)) > 710 return *it; > 711 if( x<0 || raw_data_[y].length<=x ) return ' '; > 712 return raw_data_[y][x]; > 713 } > 714 > 715 void map_set_empty(in Pos p) > 716 { > 717 return map_set_empty(p.y, p.x); > 718 } > 719 > 720 void map_set_empty(int y, int x) > 721 { > 722 if( y<1 || H<y || x<1 || W<x ) return; > 723 if( x<0 || raw_data_[y].length<=x ) return; > 724 raw_data_[y][x] = ' '; > 725 } > 726 > 727 public: > 728 Game clone() const { return new Game(this); } > 729 this(in Game g) { > 730 H_ = g.H_; > 731 W_ = g.W_; > 732 raw_data_ = new char[][g.raw_data_.length]; > 733 foreach(i,d; g.raw_data_) raw_data_[i] = d.dup; > 734 trampoline_pos_ = cast(Pos[char]) g.trampoline_pos_; > 735 razor_pos_ = (cast(Game)g).razor_pos_.dup; > 736 lambda_pos_ = (cast(Game)g).lambda_pos_.dup; > 737 lift_pos_ = g.lift_pos_.clone(); > 738 robot_pos_ = g.robot_pos_.clone(); > 739 dynamic_objects_ = dup(g.dynamic_objects_); > 740 trampoline_ = (cast(Game)g).trampoline_; > 741 trampoline_rev_ = (cast(Game)g).trampoline_rev_; > 742 water_base_ = g.water_base_; > 743 water_pace_ = g.water_pace_; > 744 max_air_ = g.max_air_; > 745 hige_pace_ = g.hige_pace_; > 746 num_razor_ = g.num_razor_; > 747 num_lambda_ = g.num_lambda_; > 748 turn_ = g.turn_; > 749 air_left_ = g.air_left_; > 750 cleared_ = g.cleared_; > 751 dead_ = g.dead_; > 752 may_update_ = dup(g.may_update_); > 753 } > 754 > 755 V[K] dup(V,K)(in V[K] aa) { > 756 V[K] aa2; > 757 foreach(k,v; aa) aa2[k] = v; > 758 return aa2; 434 } 759 } 435 760 436 Map map; | 761 private: 437 Water water; | 762 int H_; 438 int turn = 0; | 763 int W_; 439 bool dead = false; | 764 char[][] raw_data_; > 765 Pos[char] trampoline_pos_; > 766 Pos[] razor_pos_; 440 int lambda = 0; | 767 Pos[] lambda_pos_; 441 int exit_bonus = 0; < 442 int under_water = 0; < 443 // TODO: when adding members, take care of clone(). | 768 Pos lift_pos_; 444 // TODO: fix this poor design. | 769 Pos robot_pos_; > 770 char[Pos] dynamic_objects_; > 771 char[char] trampoline_; > 772 char[][char] trampoline_rev_; > 773 int water_base_ = 0; > 774 int water_pace_ = 0; > 775 int max_air_ = 10; > 776 int hige_pace_ = 25; > 777 int num_razor_ = 0; > 778 int num_lambda_ = 0; 445 779 446 @property const { | 780 int turn_ = 0; 447 long score() { return lambda*25L*(1+exit_bonus) - turn; } | 781 int air_left_ = 0; 448 int water_level() { return water.level(turn); } < 449 int water_until_rise() { return water.until_rise(turn); } < 450 int hige_until_rise() { return map.hige.until_rise(turn); } < 451 bool cleared() { return exit_bonus>0; } | 782 bool cleared_ = false; 452 int hp() { return map.waterproof - under_water; } < 453 long score_if_abort_now() { return lambda*25*(1+max(1,exit_bonus < 454 } < > 783 bool dead_ = false; > 784 bool[Pos] may_update_; 455 } 785 }

Modified src/gui.d from [b071b446f6e834b9] to [e84cacd6262f93a7].

4 import driver; 4 import driver; 5 5 6 class GUI(Solver) : Form, GameObserver 6 class GUI(Solver) : Form, GameObserver 7 { 7 { 8 this(in Game g) 8 this(in Game g) 9 { 9 { 10 this.solver = new Solver(g); 10 this.solver = new Solver(g); 11 setup_size(g.map.W, g.map.H); | 11 setup_size(g.W, g.H); 12 setup_resources(g); 12 setup_resources(g); 13 draw(g); 13 draw(g); 14 } 14 } 15 15 16 private void delegate(char c) fn; 16 private void delegate(char c) fn; 17 void set_fn(F)(F f) { this.fn = f; } 17 void set_fn(F)(F f) { this.fn = f; } 18 18 ................................................................................................................................................................................ 79 this.render['\\'] = "λ"; 79 this.render['\\'] = "λ"; 80 this.render['R'] = "☃"; 80 this.render['R'] = "☃"; 81 this.render['d'] = "☠"; 81 this.render['d'] = "☠"; 82 this.render['L'] = "☒"; 82 this.render['L'] = "☒"; 83 this.render['O'] = "☐"; 83 this.render['O'] = "☐"; 84 this.render['W'] = "ꔣ"; 84 this.render['W'] = "ꔣ"; 85 this.render['!'] = "✄"; 85 this.render['!'] = "✄"; 86 foreach(c,tp; g.map.tr_target) { < 87 char d = g.map[tp]; < 88 this.render[c] = [cast(dchar)('☢'+d-'1')].to!string(); | 86 foreach(char c; 'A'..'J') this.render[c] = [cast(dchar)('☢'+g.tr 89 } < 90 foreach(char c; '1'..':') this.render[c] = [cast(dchar)('☢'+c-'1 87 foreach(char c; '1'..':') this.render[c] = [cast(dchar)('☢'+c-'1 91 this.paint ~= (Control c, PaintEventArgs ev) { 88 this.paint ~= (Control c, PaintEventArgs ev) { 92 graphicContext.copyTo(ev.graphics, Rect(0,0,this.clientS 89 graphicContext.copyTo(ev.graphics, Rect(0,0,this.clientS 93 }; 90 }; 94 } 91 } 95 92 96 void draw(in Game g) 93 void draw(in Game g) ................................................................................................................................................................................ 102 graphicContext.fillRectangle(this.backColor, Rect(0,0,scrW,scrH) 99 graphicContext.fillRectangle(this.backColor, Rect(0,0,scrW,scrH) 103 100 104 // Fill water. 101 // Fill water. 105 int w = g.water_level(); 102 int w = g.water_level(); 106 graphicContext.fillRectangle(this.colors['w'], Rect(0, scrH-cell 103 graphicContext.fillRectangle(this.colors['w'], Rect(0, scrH-cell 107 104 108 // Paint map. 105 // Paint map. 109 for(int y=1; y<=g.map.H; ++y) | 106 for(int y=1; y<=g.H; ++y) 110 for(int x=1; x<=g.map.W; ++x) { | 107 for(int x=1; x<=g.W; ++x) { 111 Rect r = Rect(cell*(x-1), scrH-cell*y, cell, cell); 108 Rect r = Rect(cell*(x-1), scrH-cell*y, cell, cell); 112 char c = g.map[y,x]; | 109 char c = g[y,x]; 113 if( c != ' ' ) { 110 if( c != ' ' ) { 114 if( c == 'R' && g.dead ) 111 if( c == 'R' && g.dead ) 115 c = 'd'; 112 c = 'd'; 116 graphicContext.drawText(this.render[c], font, th 113 graphicContext.drawText(this.render[c], font, th 117 } 114 } 118 } 115 } 119 116 120 // Update textual info. 117 // Update textual info. 121 this.text = .text( 118 this.text = .text( 122 "Score: ", g.score, 119 "Score: ", g.score, 123 " Air: ", g.hp, 120 " Air: ", g.hp, 124 " Tide: ", g.water_until_rise, 121 " Tide: ", g.water_until_rise, 125 " Wadler: ", g.hige_until_rise, 122 " Wadler: ", g.hige_until_rise, 126 " Razor: ", g.map.razor); | 123 " Razor: ", g.num_razor); 127 invalidate(); 124 invalidate(); 128 } 125 } 129 126 130 private: 127 private: 131 void setup_keyhandling() 128 void setup_keyhandling() 132 { 129 { 133 noMessageFilter(); 130 noMessageFilter(); 134 this.keyDown ~= &my_keydown; 131 this.keyDown ~= &my_keydown; 135 } 132 } > 133 > 134 void do_manual_command(char c) > 135 { > 136 solver.force(c); > 137 fn(c); > 138 } 136 139 137 void my_keydown(Control c, KeyEventArgs ev) 140 void my_keydown(Control c, KeyEventArgs ev) 138 { 141 { 139 switch(ev.keyCode) 142 switch(ev.keyCode) 140 { 143 { 141 case Keys.DOWN: fn('D'); break; | 144 case Keys.DOWN: do_manual_command('D'); break; 142 case Keys.UP: fn('U'); break; | 145 case Keys.UP: do_manual_command('U'); break; 143 case Keys.LEFT: fn('L'); break; | 146 case Keys.LEFT: do_manual_command('L'); break; 144 case Keys.RIGHT: fn('R'); break; | 147 case Keys.RIGHT: do_manual_command('R'); break; 145 case Keys.W: fn('W'); break; | 148 case Keys.W: do_manual_command('W'); break; 146 case Keys.S: fn('S'); break; | 149 case Keys.S: do_manual_command('S'); break; 147 case Keys.A: fn('A'); break; | 150 case Keys.A: do_manual_command('A'); break; 148 case Keys.G: fn(solver.single_step()); break; 151 case Keys.G: fn(solver.single_step()); break; 149 default: break; 152 default: break; 150 } 153 } 151 } 154 } 152 155 153 Solver solver; 156 Solver solver; 154 } 157 }

Modified src/output.d from [62e6040714438eff] to [e2d0d7db868c3a44].

20 } 20 } 21 21 22 class GuardedOutput : GameObserver 22 class GuardedOutput : GameObserver 23 { 23 { 24 this(in Game g) 24 this(in Game g) 25 { 25 { 26 setup_sigint_handling(); 26 setup_sigint_handling(); 27 ideal_log ~= g.score_if_abort_now; | 27 score_log ~= g.score; 28 flushed = false; 28 flushed = false; 29 } 29 } 30 30 31 override void on_game_changed(char c, in Game g, bool finished) 31 override void on_game_changed(char c, in Game g, bool finished) 32 { 32 { 33 if(flushed) 33 if(flushed) 34 return; 34 return; 35 35 36 log ~= c; 36 log ~= c; 37 score_log ~= g.score; 37 score_log ~= g.score; 38 ideal_log ~= g.score_if_abort_now; < 39 if(finished || log.length+1==g.map.W*g.map.H) | 38 if(finished || log.length+1==g.W*g.H) 40 flush(); 39 flush(); 41 } 40 } 42 41 43 private: 42 private: 44 string log; 43 string log; 45 long[] score_log; 44 long[] score_log; 46 long[] ideal_log; < 47 bool flushed; 45 bool flushed; 48 46 49 void flush() 47 void flush() 50 { 48 { > 49 if(flushed) > 50 return; > 51 51 Tuple!(long, int, int) cand; | 52 Tuple!(long, int) cand; 52 cand[0] = long.min; 53 cand[0] = long.min; 53 54 54 for(int i=0; i<score_log.length; ++i) 55 for(int i=0; i<score_log.length; ++i) 55 if(cand[0] < score_log[i]) 56 if(cand[0] < score_log[i]) 56 cand = tuple(score_log[i],i,0); | 57 cand = tuple(score_log[i],i); 57 for(int i=0; i<ideal_log.length; ++i) < 58 if(cand[0] < ideal_log[i]) < 59 cand = tuple(ideal_log[i],i,1); < 60 58 61 if(cand[2]==0) { < 62 string str = log[0..cand[1]+1]; < 63 std.c.stdio.printf("%.*s\n", str.length, str.ptr); < 64 } else { < 65 string str = log[0..cand[1]]; < 66 std.c.stdio.printf("%.*sA\n", str.length, str.ptr); | 59 std.c.stdio.printf("%.*sA\n", cand[1], log.ptr); 67 } < 68 std.c.stdio.fflush(std.c.stdio.stdout); 60 std.c.stdio.fflush(std.c.stdio.stdout); 69 flushed = true; 61 flushed = true; 70 } 62 } 71 63 72 private: 64 private: 73 static __gshared GuardedOutput g_output; 65 static __gshared GuardedOutput g_output; 74 66

Modified src/solver.d from [df1ca9c8d7e8adb9] to [22c356ff1975e92f].

1 import util; 1 import util; 2 import game; 2 import game; 3 3 4 class Solver_0 4 class Solver_0 5 { 5 { 6 this(const(Game) g) {} | 6 this(in Game g) {} 7 char single_step() { return 'W'; } 7 char single_step() { return 'W'; } > 8 void force(char c) {} 8 } 9 } 9 10 10 class Solver_1 11 class Solver_1 11 { 12 { 12 int wait_count = 0; 13 int wait_count = 0; 13 int choke_count = 0; 14 int choke_count = 0; 14 15 15 Game g; 16 Game g; 16 this(const(Game) g) | 17 this(in Game g) 17 { 18 { 18 this.g = g.clone(); 19 this.g = g.clone(); 19 forbidden_cell = new bool[][](g.map.H+2, g.map.W+2); | 20 forbidden_cell = new bool[][](g.H+2, g.W+2); 20 } 21 } 21 22 22 char single_step() 23 char single_step() 23 { 24 { 24 Tuple!(string,int) de = death_move(g); 25 Tuple!(string,int) de = death_move(g); 25 char c = act(g, de[0], de[1]); 26 char c = act(g, de[0], de[1]); 26 g.command(c); | 27 force(c); 27 return c; 28 return c; 28 } 29 } > 30 > 31 void force(char c) > 32 { > 33 if(c != 'A') > 34 g.command(c); > 35 } 29 36 30 Tuple!(string,int) death_move(const(Game) g) 37 Tuple!(string,int) death_move(const(Game) g) 31 { 38 { 32 string death; 39 string death; 33 int choice = 0; 40 int choice = 0; 34 foreach(char c; "UDLRW") { 41 foreach(char c; "UDLRW") { 35 Game gg = g.clone(); 42 Game gg = g.clone(); 36 gg.command(c); 43 gg.command(c); 37 if( !gg.cleared && gg.dead ) 44 if( !gg.cleared && gg.dead ) 38 death ~= c; 45 death ~= c; 39 else if( gg.map.robot != g.map.robot ) | 46 else if( gg.robot != g.robot ) 40 choice++; 47 choice++; 41 else if( c != 'W' ) // meaningless move 48 else if( c != 'W' ) // meaningless move 42 death ~= c; 49 death ~= c; 43 } 50 } 44 return tuple(death, choice); 51 return tuple(death, choice); 45 } 52 } 46 53 47 Tuple!(Pos, int)[] log; 54 Tuple!(Pos, int)[] log; 48 bool[][] forbidden_cell; 55 bool[][] forbidden_cell; 49 56 50 char act(const(Game) g, string death, int breath) 57 char act(const(Game) g, string death, int breath) 51 { 58 { 52 const Pos ro = g.map.robot; | 59 const Pos ro = g.robot; > 60 const Pos li = g.lift; 53 const Pos[] la = g.map.lambdas(); | 61 Pos[] la = g.lambdas(); > 62 sort!((Pos a,Pos b){ > 63 int ad=abs(a.y-li.y)+abs(a.x-li.x); > 64 int bd=abs(b.y-li.y)+abs(b.x-li.x); > 65 return ad>bd;; > 66 })(la); 54 const Pos[] ra = g.map.razors(); | 67 Pos[] ra = g.razors(); 55 const Pos li = g.map.lift; < 56 const Pos[] hi = g.map.objects('W'); < > 68 const(Pos)[] hi = g.higes(); 57 69 58 Tuple!(char,int)[] cand; 70 Tuple!(char,int)[] cand; 59 char c = 'W'; 71 char c = 'W'; 60 if( la.empty ) { 72 if( la.empty ) { 61 cand = search(g, ro, [li], death); 73 cand = search(g, ro, [li], death); 62 } else { 74 } else { 63 cand ~= search(g, ro, la~ra, death); 75 cand ~= search(g, ro, la~ra, death); 64 } 76 } 65 77 66 // 'higesori' mode 78 // 'higesori' mode 67 if( !hi.empty && g.map.razor>0 ) { | 79 if( !hi.empty && g.num_razor>0 ) { 68 int his = 0; 80 int his = 0; 69 for(int dy=-1; dy<=+1; ++dy) 81 for(int dy=-1; dy<=+1; ++dy) 70 for(int dx=-1; dx<=+1; ++dx) 82 for(int dx=-1; dx<=+1; ++dx) 71 if(g.map[ro.y+dy,ro.x+dx] == 'W') | 83 if(g[ro.y+dy,ro.x+dx] == 'W') 72 his++; 84 his++; 73 85 74 if(his>=2 || his==hi.length) 86 if(his>=2 || his==hi.length) 75 cand = [tuple('S',int.max)]; 87 cand = [tuple('S',int.max)]; 76 if(cand.empty) { 88 if(cand.empty) { 77 const(Pos)[] tgt; 89 const(Pos)[] tgt; 78 for(int y=1; y<=g.map.H; ++y) | 90 for(int y=1; y<=g.H; ++y) 79 for(int x=1; x<=g.map.W; ++x) | 91 for(int x=1; x<=g.W; ++x) 80 if(g.map[y,x]=='.'||g.map[y,x]==' ') { | 92 if(g[y,x]=='.'||g[y,x]==' ') { 81 his = 0; 93 his = 0; 82 for(int dy=-1; dy<=+1; ++dy) 94 for(int dy=-1; dy<=+1; ++dy) 83 for(int dx=-1; dx<=+1; ++dx) 95 for(int dx=-1; dx<=+1; ++dx) 84 if(g.map[y+dy,x+dx] == ' | 96 if(g[y+dy,x+dx] == 'W') 85 his++; 97 his++; 86 if(his>=2) 98 if(his>=2) 87 tgt ~= new Pos(y,x); 99 tgt ~= new Pos(y,x); 88 } 100 } 89 cand ~= search(g, ro, tgt, death, true); 101 cand ~= search(g, ro, tgt, death, true); 90 } 102 } 91 } 103 } 92 104 93 // 'dig' mode 105 // 'dig' mode 94 if(cand.empty) { 106 if(cand.empty) { 95 const(Pos)[] tgt; 107 const(Pos)[] tgt; 96 for(int y=1; y<=g.map.H; ++y) | 108 for(int y=1; y<=g.H; ++y) 97 for(int x=1; x<=g.map.W; ++x) | 109 for(int x=1; x<=g.W; ++x) 98 if(g.map[y,x]=='.') | 110 if(g[y,x]=='.') 99 if(g.map[y+1,x]=='*'||g.map[y+1,x-1]=='* | 111 if(g[y+1,x]=='*'||g[y+1,x-1]=='*'||g[y+1 100 ||g.map[y,x+1]=='*'||g.map[y,x-1]=='*') | 112 ||g[y,x+1]=='*'||g[y,x-1]=='*') 101 tgt ~= new Pos(y,x); 113 tgt ~= new Pos(y,x); 102 cand ~= search(g, ro, tgt, death, true); 114 cand ~= search(g, ro, tgt, death, true); 103 } 115 } 104 116 105 if(cand.empty) { 117 if(cand.empty) { 106 choke_count++; 118 choke_count++; 107 cand ~= tuple('W',int.max); 119 cand ~= tuple('W',int.max); ................................................................................................................................................................................ 121 } 133 } 122 } 134 } 123 135 124 if(c == 'W') 136 if(c == 'W') 125 wait_count++; 137 wait_count++; 126 else 138 else 127 wait_count = 0; 139 wait_count = 0; 128 if(choke_count >= g.map.H) | 140 if(choke_count >= g.H) 129 c = 'A'; 141 c = 'A'; 130 142 131 bool[char] choice; 143 bool[char] choice; 132 foreach(t; cand) 144 foreach(t; cand) 133 choice[t[0]] = true; 145 choice[t[0]] = true; 134 log ~= tuple(ro.clone(), cast(int)choice.length); 146 log ~= tuple(ro.clone(), cast(int)choice.length); 135 if(log.length > 5) 147 if(log.length > 5) ................................................................................................................................................................................ 145 return c; 157 return c; 146 } 158 } 147 159 148 Tuple!(char,int)[] search(in Game g, in Pos s, in Pos[] gs, string death 160 Tuple!(char,int)[] search(in Game g, in Pos s, in Pos[] gs, string death 149 { 161 { 150 bool danger(int y, int x) 162 bool danger(int y, int x) 151 { 163 { 152 if(g.map[y,x] == ' ' || g.map[y,x] == 'R') | 164 if(g[y,x] == ' ' || g[y,x] == 'R') 153 return false; 165 return false; 154 if(g.map[y+1,x] == '*') | 166 if(g[y+1,x] == '*') > 167 return true; > 168 if(g[y+1,x-1]=='*' && (g[y,x-1]=='\\'||g[y,x-1]=='*') && 155 return true; 169 return true; 156 if(g.map[y+1,x-1]=='*' && (g.map[y,x-1]=='\\'||g.map[y,x | 170 if(g[y+1,x+1]=='*' && (g[y,x+1]=='*') && (g[y+1,x]==' '| 157 return true; 171 return true; 158 if(g.map[y+1,x+1]=='*' && (g.map[y,x+1]=='*') && (g.map[ | 172 if(g[y,x-1]=='*' && (g[y-1,x-1]=='\\'||g[y-1,x-1]=='*') 159 return true; 173 return true; 160 if(g.map[y,x-1]=='*' && (g.map[y-1,x-1]=='\\'||g.map[y-1 | 174 if(g[y,x+1]=='*' && (g[y-1,x+1]=='*') && (g[y-1,x]==' '| 161 return true; < 162 if(g.map[y,x+1]=='*' && (g.map[y-1,x+1]=='*') && (g.map[ < 163 return true; 175 return true; 164 return false; 176 return false; 165 } 177 } 166 178 167 // avoid directly below '*' 179 // avoid directly below '*' 168 Tuple!(char,int)[] tryA() { 180 Tuple!(char,int)[] tryA() { 169 const(Pos)[] q; 181 const(Pos)[] q; 170 foreach(p; gs) 182 foreach(p; gs) 171 if(!danger(p.y,p.x)) 183 if(!danger(p.y,p.x)) 172 q ~= p; 184 q ~= p; 173 bool[][] v = new bool[][](g.map.H+2, g.map.W+2); | 185 bool[][] v = new bool[][](g.H+2, g.W+2); 174 foreach(p; q) v[p.y][p.x]=true; 186 foreach(p; q) v[p.y][p.x]=true; 175 for(int step=1; q.length; ++step) { 187 for(int step=1; q.length; ++step) { 176 Pos[] q2; 188 Pos[] q2; 177 foreach(p; q) { 189 foreach(p; q) { 178 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 190 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 179 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 191 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 180 for(int i=0; i<yyy.length; ++i) { 192 for(int i=0; i<yyy.length; ++i) { 181 int y = yyy[i]; 193 int y = yyy[i]; 182 int x = xxx[i]; 194 int x = xxx[i]; 183 if('1'<=g.map[y,x]&&g.map[y,x]<= | 195 if('1'<=g[y,x]&&g[y,x]<='9') { 184 foreach(ppp; g.map.tr_so | 196 foreach(ppp; g.trampolin 185 yyy ~= ppp.y; 197 yyy ~= ppp.y; 186 xxx ~= ppp.x; 198 xxx ~= ppp.x; 187 } 199 } 188 continue; 200 continue; 189 } 201 } 190 if(v[y][x]) continue; 202 if(v[y][x]) continue; 191 if(y==s.y && x==s.x && i<4) { 203 if(y==s.y && x==s.x && i<4) { 192 char c = "UDRL"[i]; 204 char c = "UDRL"[i]; 193 if( death.count(c) == 0 205 if( death.count(c) == 0 194 return [tuple(c, 206 return [tuple(c, 195 } else if(forbidden_cell[y][x]){ 207 } else if(forbidden_cell[y][x]){ 196 } else if(g.map[y,x]==' '||g.map | 208 } else if(g[y,x]==' '||g[y,x]==' 197 if(danger(y,x)) 209 if(danger(y,x)) 198 continue; 210 continue; 199 q2 ~= new Pos(y,x); 211 q2 ~= new Pos(y,x); 200 v[y][x]=true; 212 v[y][x]=true; 201 } 213 } 202 } 214 } 203 } 215 } ................................................................................................................................................................................ 206 return []; 218 return []; 207 } 219 } 208 220 209 // any empty space is my ground 221 // any empty space is my ground 210 Tuple!(char,int)[] tryB() { 222 Tuple!(char,int)[] tryB() { 211 const(Pos)[] q; 223 const(Pos)[] q; 212 foreach(p; gs) q ~= p; 224 foreach(p; gs) q ~= p; 213 bool[][] v = new bool[][](g.map.H+2, g.map.W+2); | 225 bool[][] v = new bool[][](g.H+2, g.W+2); 214 foreach(p; q) v[p.y][p.x]=true; 226 foreach(p; q) v[p.y][p.x]=true; 215 for(int step=10; q.length; ++step) { 227 for(int step=10; q.length; ++step) { 216 Pos[] q2; 228 Pos[] q2; 217 foreach(p; q) { 229 foreach(p; q) { 218 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 230 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 219 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 231 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 220 for(int i=0; i<yyy.length; ++i) { 232 for(int i=0; i<yyy.length; ++i) { 221 int y = yyy[i]; 233 int y = yyy[i]; 222 int x = xxx[i]; 234 int x = xxx[i]; 223 if('1'<=g.map[y,x]&&g.map[y,x]<= | 235 if('1'<=g[y,x]&&g[y,x]<='9') { 224 foreach(ppp; g.map.tr_so | 236 foreach(ppp; g.trampolin 225 yyy ~= ppp.y; 237 yyy ~= ppp.y; 226 xxx ~= ppp.x; 238 xxx ~= ppp.x; 227 } 239 } 228 continue; 240 continue; 229 } 241 } 230 if(v[y][x]) continue; 242 if(v[y][x]) continue; 231 if(y==s.y && x==s.x && i<4) { 243 if(y==s.y && x==s.x && i<4) { 232 char c = "UDRL"[i]; 244 char c = "UDRL"[i]; 233 if( death.count(c) == 0 245 if( death.count(c) == 0 234 return [tuple(c, 246 return [tuple(c, 235 } else if(forbidden_cell[y][x]){ 247 } else if(forbidden_cell[y][x]){ 236 } else if(g.map[y,x]==' '||g.map | 248 } else if(g[y,x]==' '||g[y,x]==' 237 q2 ~= new Pos(y,x); 249 q2 ~= new Pos(y,x); 238 v[y][x]=true; 250 v[y][x]=true; 239 } 251 } 240 } 252 } 241 } 253 } 242 q = q2; 254 q = q2; 243 } 255 } ................................................................................................................................................................................ 244 return []; 256 return []; 245 } 257 } 246 258 247 // push rocks! 259 // push rocks! 248 Tuple!(char,int)[] tryC() { 260 Tuple!(char,int)[] tryC() { 249 const(Pos)[] q; 261 const(Pos)[] q; 250 foreach(p; gs) q ~= p; 262 foreach(p; gs) q ~= p; 251 bool[][] v = new bool[][](g.map.H+2, g.map.W+2); | 263 bool[][] v = new bool[][](g.H+2, g.W+2); 252 foreach(p; q) v[p.y][p.x]=true; 264 foreach(p; q) v[p.y][p.x]=true; 253 for(int step=20; q.length; ++step) { 265 for(int step=20; q.length; ++step) { 254 Pos[] q2; 266 Pos[] q2; 255 foreach(p; q) { 267 foreach(p; q) { 256 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 268 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 257 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 269 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 258 for(int i=0; i<yyy.length; ++i) { 270 for(int i=0; i<yyy.length; ++i) { 259 int y = yyy[i]; 271 int y = yyy[i]; 260 int x = xxx[i]; 272 int x = xxx[i]; 261 if(g.map[p] == '*') { | 273 if(g[p] == '*') { 262 if(i>=4)continue; 274 if(i>=4)continue; 263 if(y!=p.y)continue; 275 if(y!=p.y)continue; 264 if(g.map[y,p.x+(p.x-x)]! | 276 if(g[y,p.x+(p.x-x)]!=' ' 265 } 277 } 266 if('1'<=g.map[y,x]&&g.map[y,x]<= | 278 if('1'<=g[y,x]&&g[y,x]<='9') { 267 foreach(ppp; g.map.tr_so | 279 foreach(ppp; g.trampolin 268 yyy ~= ppp.y; 280 yyy ~= ppp.y; 269 xxx ~= ppp.x; 281 xxx ~= ppp.x; 270 } 282 } 271 continue; 283 continue; 272 } 284 } 273 if(v[y][x]) continue; 285 if(v[y][x]) continue; 274 if(y==s.y && x==s.x && i<4) { 286 if(y==s.y && x==s.x && i<4) { 275 char c = "UDRL"[i]; 287 char c = "UDRL"[i]; 276 if( death.count(c) == 0 288 if( death.count(c) == 0 277 return [tuple(c, 289 return [tuple(c, 278 } else if(forbidden_cell[y][x]){ 290 } else if(forbidden_cell[y][x]){ 279 } else if(g.map[y,x]==' '||g.map | 291 } else if(g[y,x]==' '||g[y,x]==' 280 q2 ~= new Pos(y,x); 292 q2 ~= new Pos(y,x); 281 v[y][x]=true; 293 v[y][x]=true; 282 } 294 } 283 } 295 } 284 } 296 } 285 q = q2; 297 q = q2; 286 } 298 } 287 return []; 299 return []; 288 } 300 } 289 return (danger_ok ? [] : tryA()) ~ tryB() ~ tryC(); 301 return (danger_ok ? [] : tryA()) ~ tryB() ~ tryC(); 290 } 302 } 291 } 303 } 292 304 > 305 class Solver_2(Solver) > 306 { > 307 string plan; > 308 bool plan_broken = true; > 309 > 310 Game g; > 311 this(in Game g) > 312 { > 313 this.g = g.clone(); > 314 make_plan(g); > 315 } > 316 > 317 Tuple!(Solver,string) run_sub_solver(in Game g) > 318 { > 319 string log; > 320 auto s = new Solver(g); > 321 while(!g.cleared && !g.dead && plan.length<=g.H*g.W) { > 322 char c = s.single_step(); > 323 if( c == 'A' ) > 324 break; > 325 log ~= c; > 326 } > 327 while(log.length>0 && log[$-1]=='W') > 328 log.length--; > 329 return tuple(s, log); > 330 } > 331 > 332 void make_plan(in Game g) { > 333 plan_broken = false; > 334 Tuple!(Solver,string) x = run_sub_solver(g); > 335 plan = x[1]; > 336 if(x[0].g.cleared) > 337 return; > 338 modify_plan(g, x[0].g.score); > 339 } > 340 > 341 void modify_plan(in Game ini, long unmod) > 342 { > 343 int bp = max(0, (cast(int)plan.length)-10); > 344 Game g = ini.clone(); > 345 for(int i=0; i<bp; ++i) g.command(plan[i]); > 346 > 347 Tuple!(string,long) cand = tuple(plan, unmod); > 348 for(int i=bp; i<plan.length; ++i) { > 349 foreach(string c; ["U","D","L","R","UD","DU","LR","RL"]) > 350 if(c[0] != plan[i]) { > 351 Tuple!(string,long) zz = try_plan(c, g); > 352 if(cand[1]<zz[1]) > 353 cand = tuple(plan[0..i]~c~zz[0], > 354 } > 355 g.command(plan[i]); > 356 } > 357 plan = cand[0]; > 358 } > 359 > 360 Tuple!(string,long) try_plan(string c, in Game g) > 361 { > 362 Game gg = g.clone(); > 363 foreach(cc;c)gg.command(cc); > 364 Tuple!(Solver, string) x = run_sub_solver(gg); > 365 return tuple(x[1], x[0].g.score); > 366 } > 367 > 368 char single_step() { > 369 if(plan_broken) > 370 make_plan(g); > 371 if(plan.empty) > 372 return 'A'; > 373 char c = plan[0]; > 374 plan = plan[1..$]; > 375 g.command(c); > 376 return c; > 377 } > 378 > 379 void force(char c) { > 380 g.command(c); > 381 if(plan.length==0 || plan[0]!=c) { > 382 plan = ""; > 383 plan_broken = true; > 384 } > 385 else > 386 plan = plan[1..$]; > 387 } > 388 } > 389 > 390 alias Solver_2!(Solver_1) MainSolver; 293 alias Solver_1 MainSolver; | 391 //alias Solver_1 MainSolver;

Modified src/util.d from [0665970b47ba63ed] to [b76be1f6ad977d56].

1 public import std.algorithm; 1 public import std.algorithm; 2 public import std.array; 2 public import std.array; 3 public import std.conv; 3 public import std.conv; 4 public import std.range; 4 public import std.range; 5 public import std.stdio; 5 public import std.stdio; 6 public import std.string; 6 public import std.string; 7 public import std.typecons; 7 public import std.typecons; > 8 public import std.math; 8 import std.c.stdlib; 9 import std.c.stdlib; > 10 > 11 T[] erase(T,V)(T[] xs, V y) > 12 { > 13 foreach(i,x; xs) > 14 if(x == y) > 15 return xs[0..i]~xs[i+1..$]; > 16 return xs; > 17 } > 18 > 19 // To avoide the following ICE: > 20 // src\phobos\std\algorithm.d(4552): > 21 // Error: function std.algorithm.count!("a == b",string,char).count > 22 // compiler error, parameter 'value', bugzilla 2962? > 23 // Assertion failure: '0' on line 717 in file 'glue.c' > 24 int count(T,V)(T[] a, V v) > 25 { > 26 int cnt = 0; > 27 foreach(e; a) > 28 if(e == v) > 29 ++cnt; > 30 return cnt; > 31 } 9 32 10 void application_exit() 33 void application_exit() 11 { 34 { 12 std.c.stdlib.exit(0); 35 std.c.stdlib.exit(0); 13 } 36 } 14 37 15 template DeriveCreate() 38 template DeriveCreate()