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Difference From:

[86489420ef] Avoid ICE. (user: kinaba, tags: trunk, date: 2012-07-15 06:03:56)

To:

[fc9286dad1] uum (user: kinaba, tags: redesign, date: 2012-07-15 12:11:33)

Modified score_memo.txt from [51d1bbd9a3dc8805] to [95f0626c958d6d31].

1 -contest1 212! DLRDDUULLLDDL 2 -contest2 179 UURRURRLULLLDDDDRRRRUA 3 -contest3 275! LDDDRRRRDDLLLLLDRRURURRUR 4 -contest4 561? DRDRDRDRRLUURUUULURDDDLLLLLUURRDDRRRUUR 5 -contest5 1281? LLUURUUURRRRRRLUULDLLULLRRDRDDDDDDUURRURRDDDLLRRUUULLLLUUUULDDDDDRDDD 6 -contest6 737 RUULRRRRRRRRRRUUURUURUUULULLULLLLLLLLDDLDDDDDDUUUUUUUURRRDDRRRDA 7 -contest7 867? RDRRRDDLLLDDLLRRURURRRDDRRRLLLULL 8 -contest8 1245 RRRRRLLLLLUULLLDLLLLRRRRRURUUUUUUUUUULLLLUUULLLLRRDDDDDDLRDDDDLLRRUUULLRRUUUUUUURRRRRRRDDDDDRRRRRDRRDDDDLA 9 -contest9 3041 LRUURRRDUDUDULLLDDRRRRRRRRRUUURRRLDDRLDRRRRRRRRRRRUULLLDLULLRDDLLULULLLUULLRUULLLUULLLRRURUULDRRRRRUUUURLLLDLLRURRRRRDDDRRRRDDRRURRDDULLLLLLLUULLLDDDLLLLULLRULLDLLLRURRRRRRRRRUUULULLLU 10 -contest10 2976 UUUUULLLLLLUUUUULLUULLLRDDUUUUUUURRRUDLLUUURRRDRRRRLLUURRRRLLLLLLLLLLLLLLLLLLLDDLLLDRULLLDUURLLDDDDDLRRRUULDDDDDLDDLDDDDRRRRRLLDDDRRRRULLLLURRRRRRRURRDDRDRRRRRRDDDRRUURRRLLLUA 11 -flood1 569 LLLLDDDRRRDRDRUUULLLLLURRRRRDRRA 12 -flood2 45 RRRRUA 13 -flood3 716 LLUURUUURRRRRRLUULDLLULLRRDRDDDDDDA 14 -flood4 970 DDDDLRRRRDDUUUUUUUULLLLLULLLLLLLLUUDRRURUULDRDLLLLLLDDDDLLRRRRRRUURRRRRRRRRRRRRRRUUUUUDDDDDDDDDRRRRDDDRRRRRRRUUURRLLDLLLLRRUUUULLLA 15 -flood5 561? DRDRDRDRRLUURUUULURDDDLLLLLUURRDDRRRUUR 16 -trampoline1 291 LDLLLLURRA 17 -trampoline2 1728? ULLLLLRRRRDRRULULRRLLLLLLLDLWWRULLLDDLLLURRLLUULURURRLLUULLDLLLDLLRRRRRR 18 -trampoline3 698 RRRRDDLDDDDDDRDRRRRRRRUUUURRUDRRRRUUURRRDDRRRRRRRRRRA 19 -beard1 856? RRRURRRDDULLLLLLDLDRURRDDDLLDDLUURDRSRRRRRUR 20 -beard2 2716 RRDDRRRRRRRRRRRRRRRRRRRRRRRRDDRDDLLDDDDLLLLLLLLLLLLLLLLLLLLLLLRUURUULDRRRRLDDRDRRUURRRUUULLLRRRUURRRDDULULLLLLDRRRDRLDRRLLDLLLLLLLLLUUA 21 -beard3 811 RRRRULULRRURRURRRLDDSLDDLDLDDLLLUULDDDDA 22 -beard4 677 LLRDDDDDDRRLLDDLLLLLLLLA 23 - 24 - 1 +contest1 212! 2 +contest2 280? 3 +contest3 275! 4 +contest4 561? 5 +contest5 1281? 6 +contest6 737 // deadend trap 7 +contest7 867? 8 +contest8 1245 // tricky 9 +contest9 3042? 10 +contest10 2076 // * on lambda, must move * first 11 +flood1 569 // too slow, because of 1-left danger lambda 12 +flood2 280? 13 +flood3 802 // too slow, drown 14 +flood4 970 // incorrect order of digging 15 +flood5 561? 16 +trampoline1 291 // * on trampoline. must move * first 17 +trampoline2 1728? 18 +trampoline3 698 // * on trampoline target. must move * first. 19 +beard1 856? 20 +beard2 2792 // hutsu-ni muzui 21 +beard3 811 // tricky. must hurry to cut hige. 22 +beard4 677 // deadend trap

Added src/Makefile version [01a4f7a0531dae71]

1 +# To build, the following packages are needed. 2 +# wget http://ftp.digitalmars.com/dmd_2.059-0_i386.deb 3 +# sudo apt-get install gcc gcc-multilib 4 +# sudo pkg -i dmd_2.059-0_i386.deb 5 + 6 +all: 7 + dmd -O -release -inline -oflifter cui_auto_main.d driver.d game.d output.d solver.d util.d

Added src/driver.d version [3d15ff20e76164b8]

1 +import game; 2 +import util; 3 + 4 +interface GameObserver 5 +{ 6 + // this(in Game g); 7 + void on_game_changed(char c, in Game g, bool finished); 8 +} 9 + 10 +class Driver 11 +{ 12 + this(Game g) { this.game = g; } 13 + this(File game_data) { this(new Game(game_data)); } 14 + 15 + void command(char c) 16 + { 17 + if( finished ) 18 + return; 19 + if( c == 'A' ) 20 + aborted = true; 21 + else 22 + game.command(c); 23 + foreach(ob; observers) 24 + ob.on_game_changed(c, game, finished); 25 + } 26 + 27 + T addObserver(T)() 28 + { 29 + T t = new T(game); 30 + observers ~= t; 31 + return t; 32 + } 33 + 34 + @property bool finished() 35 + { 36 + return game.cleared || game.dead || aborted; 37 + } 38 + 39 +private: 40 + Game game; 41 + GameObserver[] observers; 42 + bool aborted = false; 43 +} 44 + 45 +unittest 46 +{ 47 + static class MockGame : Game { 48 + this() { super(null,null,null); } 49 + string log; 50 + void command(char c) { log ~= c; } 51 + } 52 + static class MockObserver : GameObserver { 53 + string log; 54 + this(in Game g) {} 55 + void on_game_changed(char c, in Game g, bool fin) { log~=c; if(fin)log~="$"; } 56 + } 57 + 58 + auto g = new MockGame; 59 + auto d = new Driver(g); 60 + auto o = d.addObserver!MockObserver(); 61 + foreach(char c; "UDLRSAUDLRSA") 62 + d.command(c); 63 + assert(g.log == "UDLRS"); 64 + assert(o.log == "UDLRSA$"); 65 +}

Modified src/game.d from [0eb850e277f37179] to [fc05481901940844].

349 349 } 350 350 } 351 351 352 352 //////////////////////////////////////////////////////////////////////////////// 353 353 354 354 class Game 355 355 { 356 - mixin DeriveShow; 357 - 358 - static Game load(File input) 356 +public: 357 + this(File input) 359 358 { 360 - string[] raw_data; 361 - string[string] params; 362 - 363 - // Raw map data; read until empty line. 359 + // Read map data 360 + string[] map_data_lines; 364 361 for(string line; !(line=input.readln().chomp()).empty; ) 365 - raw_data ~= line; 362 + map_data_lines ~= line; 366 363 367 - // Additional commands; read until EOF. 368 - char[char] trampo; 369 - for(string line; !(line=input.readln()).empty; ) { 364 + // H*W 365 + H_ = map_data_lines.length; 366 + W_ = 0; 367 + foreach(mdl; map_data_lines) 368 + W_ = max(W_, mdl.length); 369 + 370 + // Copy to modifiable buffer and adjust coordinates. 371 + raw_data_ = new char[][H_+1]; 372 + foreach(i,mdl; map_data_lines) { 373 + char[] buf = new char[mdl.length+1]; 374 + buf[0] = '#'; 375 + buf[1..$] = mdl[]; 376 + raw_data_[H_-i] = buf; 377 + } 378 + 379 + // Detect objects 380 + for(int y=1; y<=H_; ++y) 381 + for(int x=1; x<raw_data_[y].length; ++x) 382 + { 383 + char c = raw_data_[y][x]; 384 + switch(c) 385 + { 386 + case '#': 387 + case '.': 388 + case ' ': 389 + break; 390 + case 'L': 391 + case 'O': 392 + lift_pos_ = new Pos(y,x); 393 + break; 394 + case 'A': .. case 'I': 395 + case '1': .. case '9': 396 + trampoline_pos_[c] = new Pos(y,x); 397 + break; 398 + case '!': 399 + razor_pos_ ~= new Pos(y,x); 400 + break; 401 + case '\\': 402 + lambda_pos_ ~= new Pos(y,x); 403 + break; 404 + 405 + // Moving objects are erased from raw_data_ 406 + case 'R': 407 + robot_pos_ = new Pos(y,x); 408 + raw_data_[y][x] = ' '; 409 + break; 410 + case '*': 411 + case 'W': 412 + dynamic_objects_[new Pos(y,x)] = c; 413 + raw_data_[y][x] = ' '; 414 + if(c=='*') 415 + may_update_[new Pos(y,x)] = true; 416 + break; 417 + default: 418 + assert(false); 419 + } 420 + } 421 + 422 + // Read other parameters 423 + for(string line; !(line=input.readln()).empty; ) 424 + { 370 425 string[] ss = line.split(); 371 426 if( ss.length == 2 ) 372 - params[ss[0]] = ss[1]; 427 + switch(ss[0]) 428 + { 429 + case "Water": water_base_ = ss[1].to!int(); break; 430 + case "Flooding": water_pace_ = ss[1].to!int(); break; 431 + case "Waterproof": max_air_ = ss[1].to!int(); break; 432 + case "Growth": hige_pace_ = ss[1].to!int(); break; 433 + case "Razors": num_razor_ = ss[1].to!int(); break; 434 + default: assert(false); 435 + } 373 436 if( ss.length == 4 && ss[0]=="Trampoline" && ss[2]=="targets" ) 374 - trampo[ss[1][0]] = ss[3][0]; 375 - } 376 - 377 - return load(raw_data, params, trampo); 378 - } 379 - 380 - static Game load(string[] raw_data, string[string] params, char[char] trampo = null) 381 - { 382 - return new Game(raw_data, params, trampo); 383 - } 384 - 385 - this(string[] raw_data, string[string] params, char[char] trampo) 386 - { 387 - this.map = Map.load(raw_data, params, trampo); 388 - this.water = Water.load(params); 389 - } 390 - 391 - Game clone() const { return new Game(this); } 392 - this(in Game g) { 393 - map = g.map.clone(); 394 - water = g.water.clone(); 395 - turn = g.turn; 396 - dead = g.dead; 397 - lambda = g.lambda; 398 - cleared = g.cleared; 399 - under_water = g.under_water; 400 - } 401 - 402 - void command(char c) 403 - { 404 - assert(c != 'A'); 405 - if(dead || cleared) 406 - return; 407 - 408 - // TODO: clarify the event order 409 - Tuple!(int,bool) ld = map.command(c, turn); 410 - if( map.cleared() ) { 411 - cleared = true; 412 - } 413 - else { 414 - lambda += ld[0]; 415 - if( ld[1] ) 416 - dead = true; 417 - } 418 - if( map.robot.y <= water_level ) 419 - ++under_water; 420 - else 421 - under_water = 0; 422 - if( under_water > map.waterproof ) 423 - dead = true; 424 - turn += 1; 425 - } 426 - 427 - Map map; 428 - Water water; 429 - int turn = 0; 430 - bool dead = false; 431 - int lambda = 0; 432 - int under_water = 0; 433 - bool cleared = false; 434 - // TODO: when adding members, take care of clone(). 435 - // TODO: fix this poor design. 437 + { 438 + char fr=ss[1][0], to=ss[3][0]; 439 + trampoline_[fr] = to; 440 + if(to !in trampoline_rev_) trampoline_rev_[to] = []; 441 + trampoline_rev_[to] ~= fr; 442 + } 443 + } 444 + 445 + air_left_ = max_air_; 446 + } 436 447 437 448 @property const { 438 - long score() { return lambda*(dead ? 25L : cleared ? 75L : 50L) - turn; } 439 - int water_level() { return water.level(turn); } 440 - int water_until_rise() { return water.until_rise(turn); } 441 - int hige_until_rise() { return map.hige.until_rise(turn); } 442 - int hp() { return map.waterproof - under_water; } 449 + int H() { return H_; } 450 + int W() { return W_; } 451 + char trampoline(char c) { return (c in trampoline_ ? trampoline_[c] : 0); } 452 + const(Pos)[] trampoline_rev(char c) { 453 + const(Pos)[] pp; 454 + if(c in trampoline_rev_) { 455 + foreach(ch; trampoline_rev_[c]) 456 + pp ~= trampoline_pos_[ch]; 457 + } 458 + return pp; 459 + } 460 + int water_level() { 461 + return water_pace_ ? water_base_ + turn_/water_pace_ : water_base_; 462 + } 463 + int water_until_rise() { 464 + return water_pace_ ? water_pace_ - turn_%water_pace_ : int.max; 465 + } 466 + int hige_until_rise() { 467 + return hige_pace_ ? hige_pace_ - turn_%hige_pace_ : int.max; 468 + } 469 + bool is_hige_turn() { 470 + return hige_pace_ ? turn_%hige_pace_ == hige_pace_-1 : false; 471 + } 472 + int hp() { return air_left_; } 473 + int num_razor() { return num_razor_; } 474 + bool cleared() { return cleared_; } 475 + bool dead() { return dead_; } 476 + long score() { return num_lambda_*(dead_ ? 25L : cleared_ ? 75L : 50L) - turn_; } 477 + const(Pos) robot() { return robot_pos_; } 478 + const(Pos) lift() { return lift_pos_; } 479 + Pos[] lambdas() { 480 + Pos[] pp; 481 + foreach(p; lambda_pos_) 482 + pp ~= p.clone(); 483 + return pp; 484 + } 485 + Pos[] razors() { 486 + Pos[] pp; 487 + foreach(p; razor_pos_) 488 + pp ~= p.clone(); 489 + return pp; 490 + } 491 + const(Pos)[] higes() { 492 + const(Pos)[] pp; 493 + foreach(p,c; dynamic_objects_) 494 + if(c=='W') 495 + pp ~= p; 496 + return pp; 497 + } 498 + } 499 + const { 500 + char opIndex(in Pos p) { return opIndex(p.y, p.x); } 501 + char opIndex(int y, int x) { return map_get(y, x); } 502 + } 503 + 504 +public: 505 + void command(char c) 506 + { 507 + if(dead || cleared) 508 + return; 509 + 510 + if(c == 'U') command_move(+1, 0); 511 + if(c == 'D') command_move(-1, 0); 512 + if(c == 'L') command_move(0, -1); 513 + if(c == 'R') command_move(0, +1); 514 + if(c == 'S') use_razor(); 515 + if(c == 'W') {} 516 + 517 + if(!cleared) 518 + { 519 + map_update(); 520 + water_update(); 521 + } 522 + turn_ ++; 523 + } 524 + 525 + void command_move(int dy, int dx) 526 + { 527 + int y = robot_pos_.y, x = robot_pos_.x; 528 + char c = this[y+dy, x+dx]; 529 + Pos p = new Pos(y+dy, x+dx); 530 + 531 + switch(c){ 532 + case 'O': 533 + cleared_ = true; 534 + move_robot_to(p); 535 + break; 536 + case '\\': 537 + take_lambda_at(p); 538 + move_robot_to(p); 539 + break; 540 + case '!': 541 + take_razor_at(p); 542 + move_robot_to(p); 543 + break; 544 + case 'A': .. case 'I': 545 + enter_trampoline_at(p, c); 546 + break; 547 + case ' ': 548 + case '.': 549 + move_robot_to(p); 550 + break; 551 + case '*': 552 + if(dy!=0 || this[y,x+dx*2]!=' ') 553 + break; 554 + move_robot_to(p); 555 + push_rock(p, new Pos(y,x+dx*2)); 556 + break; 557 + default: 558 + break; 559 + } 560 + } 561 + 562 + void use_razor() 563 + { 564 + if(num_razor_ == 0) 565 + return; 566 + num_razor_ --; 567 + 568 + for(int dy=-1; dy<=+1; ++dy) 569 + for(int dx=-1; dx<=+1; ++dx) if(dy||dx) 570 + { 571 + Pos p = new Pos(robot_pos_.y+dy, robot_pos_.x+dx); 572 + if(auto it = p in dynamic_objects_) 573 + if(*it == 'W') { 574 + something_gone(p); 575 + dynamic_objects_.remove(p); 576 + } 577 + } 578 + } 579 + 580 + void take_lambda_at(Pos p) 581 + { 582 + map_set_empty(p); 583 + num_lambda_ ++; 584 + lambda_pos_ = lambda_pos_.erase(p); 585 + } 586 + 587 + void take_razor_at(Pos p) 588 + { 589 + map_set_empty(p); 590 + num_razor_ ++; 591 + razor_pos_ = razor_pos_.erase(p); 592 + } 593 + 594 + void enter_trampoline_at(Pos p, char c) 595 + { 596 + char d = trampoline(c); 597 + foreach(cc; trampoline_rev_[d]) { 598 + Pos pp = trampoline_pos_[cc]; 599 + something_gone(pp); 600 + map_set_empty(pp); 601 + } 602 + move_robot_to(trampoline_pos_[d]); 603 + } 604 + 605 + void move_robot_to(Pos p) 606 + { 607 + something_gone(robot_pos_); 608 + map_set_empty(p.y, p.x); 609 + robot_pos_ = p; 610 + } 611 + 612 + void push_rock(Pos fr, Pos to) 613 + { 614 + dynamic_objects_.remove(fr); 615 + dynamic_objects_[to] = '*'; 616 + may_update_[to] = true; 617 + } 618 + 619 + void something_gone(Pos p) 620 + { 621 + for(int dy=0; dy<=+1; ++dy) 622 + for(int dx=-1; dx<=+1; ++dx) if(dy||dx) 623 + may_update_[new Pos(p.y+dy,p.x+dx)] = true; 624 + } 625 + 626 + void map_update() 627 + { 628 + Pos[] may_update_list; 629 + foreach(p,_; may_update_) 630 + if(this[p] == '*') 631 + may_update_list ~= p; 632 + may_update_ = null; 633 + 634 + if( is_hige_turn() ) 635 + foreach(p,c; dynamic_objects_) 636 + if(c == 'W') 637 + may_update_list ~= p; 638 + 639 + sort(may_update_list); 640 + char[Pos] to_be_written; 641 + foreach(p; may_update_list) 642 + if(is_hige_turn() && this[p]=='W') 643 + { 644 + for(int dy=-1; dy<=+1; ++dy) 645 + for(int dx=-1; dx<=+1; ++dx) { 646 + Pos q = new Pos(p.y+dy,p.x+dx); 647 + if( this[q] == ' ' ) 648 + to_be_written[q] = 'W'; 649 + } 650 + } 651 + else 652 + { 653 + int y = p.y; 654 + int x = p.x; 655 + char below = this[y-1,x]; 656 + // * 657 + // _ 658 + if(below==' ') { 659 + Pos q = new Pos(y-1,x); 660 + to_be_written[p] = ' '; 661 + to_be_written[q] = '*'; 662 + may_update_[q] = true; 663 + } 664 + // *_ *_ 665 + // *_ or \_ 666 + else if((below=='*'||below=='\\')&&this[y-1,x+1]==' '&&this[y,x+1]==' ') { 667 + Pos q = new Pos(y-1,x+1); 668 + to_be_written[p] = ' '; 669 + to_be_written[q] = '*'; 670 + may_update_[q] = true; 671 + } 672 + // _* 673 + // _* 674 + else if(below=='*'&&this[y-1,x-1]==' '&&this[y,x-1]==' ') { 675 + Pos q = new Pos(y-1,x-1); 676 + to_be_written[p] = ' '; 677 + to_be_written[q] = '*'; 678 + may_update_[q] = true; 679 + } 680 + } 681 + 682 + foreach(p,c; to_be_written) { 683 + dynamic_objects_[p] = c; 684 + if(c=='*' && p.y==robot_pos_.y+1 && p.x==robot_pos_.x) 685 + dead_ = true; 686 + } 687 + 688 + if(lambda_pos_.empty) 689 + raw_data_[lift_pos_.y][lift_pos_.x] = 'O'; 690 + } 691 + 692 + void water_update() 693 + { 694 + if( robot_pos_.y <= water_level() ) 695 + air_left_ --; 696 + else 697 + air_left_ = max_air_; 698 + if( air_left_ < 0 ) 699 + dead_ = true; 700 + } 701 + 702 +private: 703 + char map_get(int y, int x) const 704 + { 705 + if( y<1 || H<y || x<1 || W<x ) return '#'; 706 + Pos p = new Pos(y,x); 707 + if(p == robot_pos_) 708 + return 'R'; 709 + if(auto it = (p in dynamic_objects_)) 710 + return *it; 711 + if( x<0 || raw_data_[y].length<=x ) return ' '; 712 + return raw_data_[y][x]; 713 + } 714 + 715 + void map_set_empty(in Pos p) 716 + { 717 + return map_set_empty(p.y, p.x); 718 + } 719 + 720 + void map_set_empty(int y, int x) 721 + { 722 + if( y<1 || H<y || x<1 || W<x ) return; 723 + if( x<0 || raw_data_[y].length<=x ) return; 724 + raw_data_[y][x] = ' '; 725 + } 726 + 727 +public: 728 + Game clone() const { return new Game(this); } 729 + this(in Game g) { 730 + H_ = g.H_; 731 + W_ = g.W_; 732 + raw_data_ = new char[][g.raw_data_.length]; 733 + foreach(i,d; g.raw_data_) raw_data_[i] = d.dup; 734 + trampoline_pos_ = cast(Pos[char]) g.trampoline_pos_; 735 + razor_pos_ = (cast(Game)g).razor_pos_.dup; 736 + lambda_pos_ = (cast(Game)g).lambda_pos_.dup; 737 + lift_pos_ = g.lift_pos_.clone(); 738 + robot_pos_ = g.robot_pos_.clone(); 739 + dynamic_objects_ = dup(g.dynamic_objects_); 740 + trampoline_ = (cast(Game)g).trampoline_; 741 + trampoline_rev_ = (cast(Game)g).trampoline_rev_; 742 + water_base_ = g.water_base_; 743 + water_pace_ = g.water_pace_; 744 + max_air_ = g.max_air_; 745 + hige_pace_ = g.hige_pace_; 746 + num_razor_ = g.num_razor_; 747 + num_lambda_ = g.num_lambda_; 748 + turn_ = g.turn_; 749 + air_left_ = g.air_left_; 750 + cleared_ = g.cleared_; 751 + dead_ = g.dead_; 752 + may_update_ = dup(g.may_update_); 753 + } 754 + 755 + V[K] dup(V,K)(in V[K] aa) { 756 + V[K] aa2; 757 + foreach(k,v; aa) aa2[k] = v; 758 + return aa2; 443 759 } 760 + 761 +private: 762 + int H_; 763 + int W_; 764 + char[][] raw_data_; 765 + Pos[char] trampoline_pos_; 766 + Pos[] razor_pos_; 767 + Pos[] lambda_pos_; 768 + Pos lift_pos_; 769 + Pos robot_pos_; 770 + char[Pos] dynamic_objects_; 771 + char[char] trampoline_; 772 + char[][char] trampoline_rev_; 773 + int water_base_ = 0; 774 + int water_pace_ = 0; 775 + int max_air_ = 10; 776 + int hige_pace_ = 25; 777 + int num_razor_ = 0; 778 + int num_lambda_ = 0; 779 + 780 + int turn_ = 0; 781 + int air_left_ = 0; 782 + bool cleared_ = false; 783 + bool dead_ = false; 784 + bool[Pos] may_update_; 444 785 }

Modified src/gui.d from [d4577900b4db97c1] to [e84cacd6262f93a7].

4 4 import driver; 5 5 6 6 class GUI(Solver) : Form, GameObserver 7 7 { 8 8 this(in Game g) 9 9 { 10 10 this.solver = new Solver(g); 11 - setup_size(g.map.W, g.map.H); 11 + setup_size(g.W, g.H); 12 12 setup_resources(g); 13 13 draw(g); 14 14 } 15 15 16 16 private void delegate(char c) fn; 17 17 void set_fn(F)(F f) { this.fn = f; } 18 18 ................................................................................ 79 79 this.render['\\'] = "λ"; 80 80 this.render['R'] = "☃"; 81 81 this.render['d'] = "☠"; 82 82 this.render['L'] = "☒"; 83 83 this.render['O'] = "☐"; 84 84 this.render['W'] = "ꔣ"; 85 85 this.render['!'] = "✄"; 86 - foreach(c,tp; g.map.tr_target) { 87 - char d = g.map[tp]; 88 - this.render[c] = [cast(dchar)('☢'+d-'1')].to!string(); 89 - } 86 + foreach(char c; 'A'..'J') this.render[c] = [cast(dchar)('☢'+g.trampoline(c)-'1')].to!string(); 90 87 foreach(char c; '1'..':') this.render[c] = [cast(dchar)('☢'+c-'1')].to!string(); 91 88 this.paint ~= (Control c, PaintEventArgs ev) { 92 89 graphicContext.copyTo(ev.graphics, Rect(0,0,this.clientSize.width,this.clientSize.height)); 93 90 }; 94 91 } 95 92 96 93 void draw(in Game g) ................................................................................ 102 99 graphicContext.fillRectangle(this.backColor, Rect(0,0,scrW,scrH)); 103 100 104 101 // Fill water. 105 102 int w = g.water_level(); 106 103 graphicContext.fillRectangle(this.colors['w'], Rect(0, scrH-cell*w-1, scrW, cell*w+1)); 107 104 108 105 // Paint map. 109 - for(int y=1; y<=g.map.H; ++y) 110 - for(int x=1; x<=g.map.W; ++x) { 106 + for(int y=1; y<=g.H; ++y) 107 + for(int x=1; x<=g.W; ++x) { 111 108 Rect r = Rect(cell*(x-1), scrH-cell*y, cell, cell); 112 - char c = g.map[y,x]; 109 + char c = g[y,x]; 113 110 if( c != ' ' ) { 114 111 if( c == 'R' && g.dead ) 115 112 c = 'd'; 116 113 graphicContext.drawText(this.render[c], font, this.colors[c], r); 117 114 } 118 115 } 119 116 120 117 // Update textual info. 121 118 this.text = .text( 122 119 "Score: ", g.score, 123 120 " Air: ", g.hp, 124 121 " Tide: ", g.water_until_rise, 125 122 " Wadler: ", g.hige_until_rise, 126 - " Razor: ", g.map.razor); 123 + " Razor: ", g.num_razor); 127 124 invalidate(); 128 125 } 129 126 130 127 private: 131 128 void setup_keyhandling() 132 129 { 133 130 noMessageFilter();

Modified src/output.d from [ef5cfcc2ac51c863] to [e2d0d7db868c3a44].

31 31 override void on_game_changed(char c, in Game g, bool finished) 32 32 { 33 33 if(flushed) 34 34 return; 35 35 36 36 log ~= c; 37 37 score_log ~= g.score; 38 - if(finished || log.length+1==g.map.W*g.map.H) 38 + if(finished || log.length+1==g.W*g.H) 39 39 flush(); 40 40 } 41 41 42 42 private: 43 43 string log; 44 44 long[] score_log; 45 45 bool flushed; 46 46 47 47 void flush() 48 48 { 49 + if(flushed) 50 + return; 51 + 49 52 Tuple!(long, int) cand; 50 53 cand[0] = long.min; 51 54 52 55 for(int i=0; i<score_log.length; ++i) 53 56 if(cand[0] < score_log[i]) 54 57 cand = tuple(score_log[i],i); 55 58

Modified src/solver.d from [dca9b6f10b63ba61] to [22c356ff1975e92f].

13 13 int wait_count = 0; 14 14 int choke_count = 0; 15 15 16 16 Game g; 17 17 this(in Game g) 18 18 { 19 19 this.g = g.clone(); 20 - forbidden_cell = new bool[][](g.map.H+2, g.map.W+2); 20 + forbidden_cell = new bool[][](g.H+2, g.W+2); 21 21 } 22 22 23 23 char single_step() 24 24 { 25 25 Tuple!(string,int) de = death_move(g); 26 26 char c = act(g, de[0], de[1]); 27 27 force(c); ................................................................................ 39 39 string death; 40 40 int choice = 0; 41 41 foreach(char c; "UDLRW") { 42 42 Game gg = g.clone(); 43 43 gg.command(c); 44 44 if( !gg.cleared && gg.dead ) 45 45 death ~= c; 46 - else if( gg.map.robot != g.map.robot ) 46 + else if( gg.robot != g.robot ) 47 47 choice++; 48 48 else if( c != 'W' ) // meaningless move 49 49 death ~= c; 50 50 } 51 51 return tuple(death, choice); 52 52 } 53 53 54 54 Tuple!(Pos, int)[] log; 55 55 bool[][] forbidden_cell; 56 56 57 57 char act(const(Game) g, string death, int breath) 58 58 { 59 - const Pos ro = g.map.robot; 60 - const Pos[] la = g.map.lambdas(); 61 - const Pos[] ra = g.map.razors(); 62 - const Pos li = g.map.lift; 63 - const Pos[] hi = g.map.objects('W'); 59 + const Pos ro = g.robot; 60 + const Pos li = g.lift; 61 + Pos[] la = g.lambdas(); 62 + sort!((Pos a,Pos b){ 63 + int ad=abs(a.y-li.y)+abs(a.x-li.x); 64 + int bd=abs(b.y-li.y)+abs(b.x-li.x); 65 + return ad>bd;; 66 + })(la); 67 + Pos[] ra = g.razors(); 68 + const(Pos)[] hi = g.higes(); 64 69 65 70 Tuple!(char,int)[] cand; 66 71 char c = 'W'; 67 72 if( la.empty ) { 68 73 cand = search(g, ro, [li], death); 69 74 } else { 70 75 cand ~= search(g, ro, la~ra, death); 71 76 } 72 77 73 78 // 'higesori' mode 74 - if( !hi.empty && g.map.razor>0 ) { 79 + if( !hi.empty && g.num_razor>0 ) { 75 80 int his = 0; 76 81 for(int dy=-1; dy<=+1; ++dy) 77 82 for(int dx=-1; dx<=+1; ++dx) 78 - if(g.map[ro.y+dy,ro.x+dx] == 'W') 83 + if(g[ro.y+dy,ro.x+dx] == 'W') 79 84 his++; 80 85 81 86 if(his>=2 || his==hi.length) 82 87 cand = [tuple('S',int.max)]; 83 88 if(cand.empty) { 84 89 const(Pos)[] tgt; 85 - for(int y=1; y<=g.map.H; ++y) 86 - for(int x=1; x<=g.map.W; ++x) 87 - if(g.map[y,x]=='.'||g.map[y,x]==' ') { 90 + for(int y=1; y<=g.H; ++y) 91 + for(int x=1; x<=g.W; ++x) 92 + if(g[y,x]=='.'||g[y,x]==' ') { 88 93 his = 0; 89 94 for(int dy=-1; dy<=+1; ++dy) 90 95 for(int dx=-1; dx<=+1; ++dx) 91 - if(g.map[y+dy,x+dx] == 'W') 96 + if(g[y+dy,x+dx] == 'W') 92 97 his++; 93 98 if(his>=2) 94 99 tgt ~= new Pos(y,x); 95 100 } 96 101 cand ~= search(g, ro, tgt, death, true); 97 102 } 98 103 } 99 104 100 105 // 'dig' mode 101 106 if(cand.empty) { 102 107 const(Pos)[] tgt; 103 - for(int y=1; y<=g.map.H; ++y) 104 - for(int x=1; x<=g.map.W; ++x) 105 - if(g.map[y,x]=='.') 106 - if(g.map[y+1,x]=='*'||g.map[y+1,x-1]=='*'||g.map[y+1,x+1]=='*' 107 - ||g.map[y,x+1]=='*'||g.map[y,x-1]=='*') 108 + for(int y=1; y<=g.H; ++y) 109 + for(int x=1; x<=g.W; ++x) 110 + if(g[y,x]=='.') 111 + if(g[y+1,x]=='*'||g[y+1,x-1]=='*'||g[y+1,x+1]=='*' 112 + ||g[y,x+1]=='*'||g[y,x-1]=='*') 108 113 tgt ~= new Pos(y,x); 109 114 cand ~= search(g, ro, tgt, death, true); 110 115 } 111 116 112 117 if(cand.empty) { 113 118 choke_count++; 114 119 cand ~= tuple('W',int.max); ................................................................................ 128 133 } 129 134 } 130 135 131 136 if(c == 'W') 132 137 wait_count++; 133 138 else 134 139 wait_count = 0; 135 - if(choke_count >= g.map.H) 140 + if(choke_count >= g.H) 136 141 c = 'A'; 137 142 138 143 bool[char] choice; 139 144 foreach(t; cand) 140 145 choice[t[0]] = true; 141 146 log ~= tuple(ro.clone(), cast(int)choice.length); 142 147 if(log.length > 5) ................................................................................ 152 157 return c; 153 158 } 154 159 155 160 Tuple!(char,int)[] search(in Game g, in Pos s, in Pos[] gs, string death, bool danger_ok=false) 156 161 { 157 162 bool danger(int y, int x) 158 163 { 159 - if(g.map[y,x] == ' ' || g.map[y,x] == 'R') 164 + if(g[y,x] == ' ' || g[y,x] == 'R') 160 165 return false; 161 - if(g.map[y+1,x] == '*') 166 + if(g[y+1,x] == '*') 167 + return true; 168 + if(g[y+1,x-1]=='*' && (g[y,x-1]=='\\'||g[y,x-1]=='*') && (g[y+1,x]==' '||g[y+1,x]=='R')) 162 169 return true; 163 - if(g.map[y+1,x-1]=='*' && (g.map[y,x-1]=='\\'||g.map[y,x-1]=='*') && (g.map[y+1,x]==' '||g.map[y+1,x]=='R')) 170 + if(g[y+1,x+1]=='*' && (g[y,x+1]=='*') && (g[y+1,x]==' '||g[y+1,x]=='R')) 164 171 return true; 165 - if(g.map[y+1,x+1]=='*' && (g.map[y,x+1]=='*') && (g.map[y+1,x]==' '||g.map[y+1,x]=='R')) 172 + if(g[y,x-1]=='*' && (g[y-1,x-1]=='\\'||g[y-1,x-1]=='*') && (g[y-1,x]==' '||g[y-1,x]=='R')) 166 173 return true; 167 - if(g.map[y,x-1]=='*' && (g.map[y-1,x-1]=='\\'||g.map[y-1,x-1]=='*') && (g.map[y-1,x]==' '||g.map[y-1,x]=='R')) 168 - return true; 169 - if(g.map[y,x+1]=='*' && (g.map[y-1,x+1]=='*') && (g.map[y-1,x]==' '||g.map[y-1,x]=='R')) 174 + if(g[y,x+1]=='*' && (g[y-1,x+1]=='*') && (g[y-1,x]==' '||g[y-1,x]=='R')) 170 175 return true; 171 176 return false; 172 177 } 173 178 174 179 // avoid directly below '*' 175 180 Tuple!(char,int)[] tryA() { 176 181 const(Pos)[] q; 177 182 foreach(p; gs) 178 183 if(!danger(p.y,p.x)) 179 184 q ~= p; 180 - bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 185 + bool[][] v = new bool[][](g.H+2, g.W+2); 181 186 foreach(p; q) v[p.y][p.x]=true; 182 187 for(int step=1; q.length; ++step) { 183 188 Pos[] q2; 184 189 foreach(p; q) { 185 190 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 186 191 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 187 192 for(int i=0; i<yyy.length; ++i) { 188 193 int y = yyy[i]; 189 194 int x = xxx[i]; 190 - if('1'<=g.map[y,x]&&g.map[y,x]<='9') { 191 - foreach(ppp; g.map.tr_source[g.map[y,x]]) { 195 + if('1'<=g[y,x]&&g[y,x]<='9') { 196 + foreach(ppp; g.trampoline_rev(g[y,x])) { 192 197 yyy ~= ppp.y; 193 198 xxx ~= ppp.x; 194 199 } 195 200 continue; 196 201 } 197 202 if(v[y][x]) continue; 198 203 if(y==s.y && x==s.x && i<4) { 199 204 char c = "UDRL"[i]; 200 205 if( death.count(c) == 0 ) 201 206 return [tuple(c,step)]; 202 207 } else if(forbidden_cell[y][x]){ 203 - } else if(g.map[y,x]==' '||g.map[y,x]=='\\'||g.map[y,x]=='.'||g.map[y,x]=='!'||i>=4) { 208 + } else if(g[y,x]==' '||g[y,x]=='\\'||g[y,x]=='.'||g[y,x]=='!'||i>=4) { 204 209 if(danger(y,x)) 205 210 continue; 206 211 q2 ~= new Pos(y,x); 207 212 v[y][x]=true; 208 213 } 209 214 } 210 215 } ................................................................................ 213 218 return []; 214 219 } 215 220 216 221 // any empty space is my ground 217 222 Tuple!(char,int)[] tryB() { 218 223 const(Pos)[] q; 219 224 foreach(p; gs) q ~= p; 220 - bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 225 + bool[][] v = new bool[][](g.H+2, g.W+2); 221 226 foreach(p; q) v[p.y][p.x]=true; 222 227 for(int step=10; q.length; ++step) { 223 228 Pos[] q2; 224 229 foreach(p; q) { 225 230 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 226 231 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 227 232 for(int i=0; i<yyy.length; ++i) { 228 233 int y = yyy[i]; 229 234 int x = xxx[i]; 230 - if('1'<=g.map[y,x]&&g.map[y,x]<='9') { 231 - foreach(ppp; g.map.tr_source[g.map[y,x]]) { 235 + if('1'<=g[y,x]&&g[y,x]<='9') { 236 + foreach(ppp; g.trampoline_rev(g[y,x])) { 232 237 yyy ~= ppp.y; 233 238 xxx ~= ppp.x; 234 239 } 235 240 continue; 236 241 } 237 242 if(v[y][x]) continue; 238 243 if(y==s.y && x==s.x && i<4) { 239 244 char c = "UDRL"[i]; 240 245 if( death.count(c) == 0 ) 241 246 return [tuple(c,step)]; 242 247 } else if(forbidden_cell[y][x]){ 243 - } else if(g.map[y,x]==' '||g.map[y,x]=='\\'||g.map[y,x]=='.'||g.map[y,x]=='!'||i>=4) { 248 + } else if(g[y,x]==' '||g[y,x]=='\\'||g[y,x]=='.'||g[y,x]=='!'||i>=4) { 244 249 q2 ~= new Pos(y,x); 245 250 v[y][x]=true; 246 251 } 247 252 } 248 253 } 249 254 q = q2; 250 255 } ................................................................................ 251 256 return []; 252 257 } 253 258 254 259 // push rocks! 255 260 Tuple!(char,int)[] tryC() { 256 261 const(Pos)[] q; 257 262 foreach(p; gs) q ~= p; 258 - bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 263 + bool[][] v = new bool[][](g.H+2, g.W+2); 259 264 foreach(p; q) v[p.y][p.x]=true; 260 265 for(int step=20; q.length; ++step) { 261 266 Pos[] q2; 262 267 foreach(p; q) { 263 268 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 264 269 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 265 270 for(int i=0; i<yyy.length; ++i) { 266 271 int y = yyy[i]; 267 272 int x = xxx[i]; 268 - if(g.map[p] == '*') { 273 + if(g[p] == '*') { 269 274 if(i>=4)continue; 270 275 if(y!=p.y)continue; 271 - if(g.map[y,p.x+(p.x-x)]!=' '&&g.map[y,p.x+(p.x-x)]!='R')continue; 276 + if(g[y,p.x+(p.x-x)]!=' '&&g[y,p.x+(p.x-x)]!='R')continue; 272 277 } 273 - if('1'<=g.map[y,x]&&g.map[y,x]<='9') { 274 - foreach(ppp; g.map.tr_source[g.map[y,x]]) { 278 + if('1'<=g[y,x]&&g[y,x]<='9') { 279 + foreach(ppp; g.trampoline_rev(g[y,x])) { 275 280 yyy ~= ppp.y; 276 281 xxx ~= ppp.x; 277 282 } 278 283 continue; 279 284 } 280 285 if(v[y][x]) continue; 281 286 if(y==s.y && x==s.x && i<4) { 282 287 char c = "UDRL"[i]; 283 288 if( death.count(c) == 0 ) 284 289 return [tuple(c,step)]; 285 290 } else if(forbidden_cell[y][x]){ 286 - } else if(g.map[y,x]==' '||g.map[y,x]=='\\'||g.map[y,x]=='.'||g.map[y,x]=='*'||g.map[y,x]=='!'||i>=4) { 291 + } else if(g[y,x]==' '||g[y,x]=='\\'||g[y,x]=='.'||g[y,x]=='*'||g[y,x]=='!'||i>=4) { 287 292 q2 ~= new Pos(y,x); 288 293 v[y][x]=true; 289 294 } 290 295 } 291 296 } 292 297 q = q2; 293 298 } ................................................................................ 296 301 return (danger_ok ? [] : tryA()) ~ tryB() ~ tryC(); 297 302 } 298 303 } 299 304 300 305 class Solver_2(Solver) 301 306 { 302 307 string plan; 308 + bool plan_broken = true; 303 309 304 310 Game g; 305 311 this(in Game g) 306 312 { 307 313 this.g = g.clone(); 308 314 make_plan(g); 309 315 } 310 316 311 317 Tuple!(Solver,string) run_sub_solver(in Game g) 312 318 { 313 319 string log; 314 320 auto s = new Solver(g); 315 - while(!g.cleared && !g.dead && plan.length<=g.map.H*g.map.W) { 321 + while(!g.cleared && !g.dead && plan.length<=g.H*g.W) { 316 322 char c = s.single_step(); 317 323 if( c == 'A' ) 318 324 break; 319 325 log ~= c; 320 326 } 321 327 while(log.length>0 && log[$-1]=='W') 322 328 log.length--; 323 329 return tuple(s, log); 324 330 } 325 331 326 332 void make_plan(in Game g) { 333 + plan_broken = false; 327 334 Tuple!(Solver,string) x = run_sub_solver(g); 328 335 plan = x[1]; 329 336 if(x[0].g.cleared) 330 337 return; 331 338 modify_plan(g, x[0].g.score); 332 339 } 333 340 ................................................................................ 335 342 { 336 343 int bp = max(0, (cast(int)plan.length)-10); 337 344 Game g = ini.clone(); 338 345 for(int i=0; i<bp; ++i) g.command(plan[i]); 339 346 340 347 Tuple!(string,long) cand = tuple(plan, unmod); 341 348 for(int i=bp; i<plan.length; ++i) { 342 - foreach(char c; "UDLR") 343 - if(c != plan[i]) { 349 + foreach(string c; ["U","D","L","R","UD","DU","LR","RL"]) 350 + if(c[0] != plan[i]) { 344 351 Tuple!(string,long) zz = try_plan(c, g); 345 352 if(cand[1]<zz[1]) 346 353 cand = tuple(plan[0..i]~c~zz[0], zz[1]); 347 354 } 348 355 g.command(plan[i]); 349 356 } 350 357 plan = cand[0]; 351 358 } 352 359 353 - Tuple!(string,long) try_plan(char c, in Game g) 360 + Tuple!(string,long) try_plan(string c, in Game g) 354 361 { 355 362 Game gg = g.clone(); 356 - gg.command(c); 363 + foreach(cc;c)gg.command(cc); 357 364 Tuple!(Solver, string) x = run_sub_solver(gg); 358 365 return tuple(x[1], x[0].g.score); 359 366 } 360 367 361 368 char single_step() { 369 + if(plan_broken) 370 + make_plan(g); 362 371 if(plan.empty) 363 372 return 'A'; 364 373 char c = plan[0]; 365 374 plan = plan[1..$]; 366 375 g.command(c); 367 376 return c; 368 377 } 369 378 370 379 void force(char c) { 371 380 g.command(c); 372 - make_plan(g); 381 + if(plan.length==0 || plan[0]!=c) { 382 + plan = ""; 383 + plan_broken = true; 384 + } 385 + else 386 + plan = plan[1..$]; 373 387 } 374 388 } 375 389 376 390 alias Solver_2!(Solver_1) MainSolver; 391 +//alias Solver_1 MainSolver;

Modified src/util.d from [3ea557146e66a2fa] to [b76be1f6ad977d56].

1 1 public import std.algorithm; 2 2 public import std.array; 3 3 public import std.conv; 4 4 public import std.range; 5 5 public import std.stdio; 6 6 public import std.string; 7 7 public import std.typecons; 8 +public import std.math; 8 9 import std.c.stdlib; 10 + 11 +T[] erase(T,V)(T[] xs, V y) 12 +{ 13 + foreach(i,x; xs) 14 + if(x == y) 15 + return xs[0..i]~xs[i+1..$]; 16 + return xs; 17 +} 9 18 10 19 // To avoide the following ICE: 11 20 // src\phobos\std\algorithm.d(4552): 12 21 // Error: function std.algorithm.count!("a == b",string,char).count 13 22 // compiler error, parameter 'value', bugzilla 2962? 14 23 // Assertion failure: '0' on line 717 in file 'glue.c' 15 24 int count(T,V)(T[] a, V v)