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Difference From:

[0e9ec945bb] horock gui. (user: kinaba, tags: trunk, date: 2012-07-15 12:20:17)

To:

[fc9286dad1] uum (user: kinaba, tags: redesign, date: 2012-07-15 12:11:33)

Deleted maps/horock1.map version [7e25f07bad607ab0]

1 -#####L###### 2 -#....R....A# 3 -#..........# 4 -#\. #@\ ..# 5 -#\...#* ### 6 -#\.........# 7 -#\..*.@....# 8 -####@@. ..# 9 -#....#.. ### 10 -#....#..**.# 11 -#.1..# .\\# 12 -############ 13 - 14 -Trampoline A targets 1

Deleted maps/horock2.map version [2fb25272ef9314ea]

1 -################# 2 -#A .@@@@@@# 3 -# .. #*...*1# 4 -# .##########*## 5 -# ..@ \\\\#* # 6 -# ..# #####*.# 7 -# .##### * # 8 -#LR ....... . # 9 -################# 10 - 11 -Trampoline A targets 1 12 -Flooding 10 13 -Water 0

Deleted maps/horock3.map version [d80af0f6153d8208]

1 -################# 2 -# \\\\# * * # 3 -# ## !!#..@. #### 4 -#* @...####.....# 5 -#\\ \@...........# 6 -#\ # .\@ # #.######## 7 -#\ # ..\@ # .. # 8 -#\ # .. \@ # .. # 9 -#\ # *.. \@ ####### # 10 -#\ # ### \@ # #W # 11 -### # \@ # ##L# 12 -#...#@@**@@**\@ # 13 -#R ..........!\## 14 -################# 15 - 16 -Growth 25

Modified score_memo.txt from [d46da9814cb8619d] to [95f0626c958d6d31].

1 1 contest1 212! 2 2 contest2 280? 3 3 contest3 275! 4 4 contest4 561? 5 5 contest5 1281? 6 -contest6 737 6 +contest6 737 // deadend trap 7 7 contest7 867? 8 -contest8 1245 8 +contest8 1245 // tricky 9 9 contest9 3042? 10 -contest10 2076 11 -flood1 569 10 +contest10 2076 // * on lambda, must move * first 11 +flood1 569 // too slow, because of 1-left danger lambda 12 12 flood2 280? 13 -flood3 802 14 -flood4 970 13 +flood3 802 // too slow, drown 14 +flood4 970 // incorrect order of digging 15 15 flood5 561? 16 -trampoline1 291 16 +trampoline1 291 // * on trampoline. must move * first 17 17 trampoline2 1728? 18 -trampoline3 698 18 +trampoline3 698 // * on trampoline target. must move * first. 19 19 beard1 856? 20 -beard2 2792 21 -beard3 811 22 -beard4 677 20 +beard2 2792 // hutsu-ni muzui 21 +beard3 811 // tricky. must hurry to cut hige. 22 +beard4 677 // deadend trap

Modified src/driver.d from [cf90fae27c74ab2c] to [3d15ff20e76164b8].

6 6 // this(in Game g); 7 7 void on_game_changed(char c, in Game g, bool finished); 8 8 } 9 9 10 10 class Driver 11 11 { 12 12 this(Game g) { this.game = g; } 13 - this(File game_data) { this(Game.load(game_data)); } 13 + this(File game_data) { this(new Game(game_data)); } 14 14 15 15 void command(char c) 16 16 { 17 17 if( finished ) 18 18 return; 19 19 if( c == 'A' ) 20 20 aborted = true;

Modified src/game.d from [e25c75ea96d80507] to [fc05481901940844].

349 349 } 350 350 } 351 351 352 352 //////////////////////////////////////////////////////////////////////////////// 353 353 354 354 class Game 355 355 { 356 - mixin DeriveShow; 357 - 358 - static Game load(File input) 356 +public: 357 + this(File input) 359 358 { 360 - string[] raw_data; 361 - string[string] params; 362 - 363 - // Raw map data; read until empty line. 359 + // Read map data 360 + string[] map_data_lines; 364 361 for(string line; !(line=input.readln().chomp()).empty; ) 365 - raw_data ~= line; 362 + map_data_lines ~= line; 366 363 367 - // Additional commands; read until EOF. 368 - char[char] trampo; 369 - for(string line; !(line=input.readln()).empty; ) { 364 + // H*W 365 + H_ = map_data_lines.length; 366 + W_ = 0; 367 + foreach(mdl; map_data_lines) 368 + W_ = max(W_, mdl.length); 369 + 370 + // Copy to modifiable buffer and adjust coordinates. 371 + raw_data_ = new char[][H_+1]; 372 + foreach(i,mdl; map_data_lines) { 373 + char[] buf = new char[mdl.length+1]; 374 + buf[0] = '#'; 375 + buf[1..$] = mdl[]; 376 + raw_data_[H_-i] = buf; 377 + } 378 + 379 + // Detect objects 380 + for(int y=1; y<=H_; ++y) 381 + for(int x=1; x<raw_data_[y].length; ++x) 382 + { 383 + char c = raw_data_[y][x]; 384 + switch(c) 385 + { 386 + case '#': 387 + case '.': 388 + case ' ': 389 + break; 390 + case 'L': 391 + case 'O': 392 + lift_pos_ = new Pos(y,x); 393 + break; 394 + case 'A': .. case 'I': 395 + case '1': .. case '9': 396 + trampoline_pos_[c] = new Pos(y,x); 397 + break; 398 + case '!': 399 + razor_pos_ ~= new Pos(y,x); 400 + break; 401 + case '\\': 402 + lambda_pos_ ~= new Pos(y,x); 403 + break; 404 + 405 + // Moving objects are erased from raw_data_ 406 + case 'R': 407 + robot_pos_ = new Pos(y,x); 408 + raw_data_[y][x] = ' '; 409 + break; 410 + case '*': 411 + case 'W': 412 + dynamic_objects_[new Pos(y,x)] = c; 413 + raw_data_[y][x] = ' '; 414 + if(c=='*') 415 + may_update_[new Pos(y,x)] = true; 416 + break; 417 + default: 418 + assert(false); 419 + } 420 + } 421 + 422 + // Read other parameters 423 + for(string line; !(line=input.readln()).empty; ) 424 + { 370 425 string[] ss = line.split(); 371 426 if( ss.length == 2 ) 372 - params[ss[0]] = ss[1]; 427 + switch(ss[0]) 428 + { 429 + case "Water": water_base_ = ss[1].to!int(); break; 430 + case "Flooding": water_pace_ = ss[1].to!int(); break; 431 + case "Waterproof": max_air_ = ss[1].to!int(); break; 432 + case "Growth": hige_pace_ = ss[1].to!int(); break; 433 + case "Razors": num_razor_ = ss[1].to!int(); break; 434 + default: assert(false); 435 + } 373 436 if( ss.length == 4 && ss[0]=="Trampoline" && ss[2]=="targets" ) 374 - trampo[ss[1][0]] = ss[3][0]; 375 - } 376 - 377 - return load(raw_data, params, trampo); 378 - } 379 - 380 - static Game load(string[] raw_data, string[string] params, char[char] trampo = null) 381 - { 382 - return new Game(raw_data, params, trampo); 383 - } 384 - 385 - this(string[] raw_data, string[string] params, char[char] trampo) 386 - { 387 - this.map = Map.load(raw_data, params, trampo); 388 - this.water = Water.load(params); 389 - } 390 - 391 - Game clone() const { return new Game(this); } 392 - this(in Game g) { 393 - map = g.map.clone(); 394 - water = g.water.clone(); 395 - turn = g.turn; 396 - dead = g.dead; 397 - lambda = g.lambda; 398 - cleared = g.cleared; 399 - under_water = g.under_water; 400 - } 401 - 402 - void command(char c) 403 - { 404 - assert(c != 'A'); 405 - if(dead || cleared) 406 - return; 407 - 408 - // TODO: clarify the event order 409 - Tuple!(int,bool) ld = map.command(c, turn); 410 - if( map.cleared() ) { 411 - cleared = true; 412 - } 413 - else { 414 - lambda += ld[0]; 415 - if( ld[1] ) 416 - dead = true; 417 - } 418 - if(!cleared) { 419 - if( map.robot.y <= water_level ) 420 - ++under_water; 421 - else 422 - under_water = 0; 423 - if( under_water > map.waterproof ) 424 - dead = true; 425 - } 426 - turn += 1; 427 - } 428 - 429 - Map map; 430 - Water water; 431 - int turn = 0; 432 - bool dead = false; 433 - int lambda = 0; 434 - int under_water = 0; 435 - bool cleared = false; 436 - // TODO: when adding members, take care of clone(). 437 - // TODO: fix this poor design. 437 + { 438 + char fr=ss[1][0], to=ss[3][0]; 439 + trampoline_[fr] = to; 440 + if(to !in trampoline_rev_) trampoline_rev_[to] = []; 441 + trampoline_rev_[to] ~= fr; 442 + } 443 + } 444 + 445 + air_left_ = max_air_; 446 + } 438 447 439 448 @property const { 440 - long score() { return lambda*(dead ? 25L : cleared ? 75L : 50L) - turn; } 441 - int water_level() { return water.level(turn); } 442 - int water_until_rise() { return water.until_rise(turn); } 443 - int hige_until_rise() { return map.hige.until_rise(turn); } 444 - int hp() { return map.waterproof - under_water; } 449 + int H() { return H_; } 450 + int W() { return W_; } 451 + char trampoline(char c) { return (c in trampoline_ ? trampoline_[c] : 0); } 452 + const(Pos)[] trampoline_rev(char c) { 453 + const(Pos)[] pp; 454 + if(c in trampoline_rev_) { 455 + foreach(ch; trampoline_rev_[c]) 456 + pp ~= trampoline_pos_[ch]; 457 + } 458 + return pp; 459 + } 460 + int water_level() { 461 + return water_pace_ ? water_base_ + turn_/water_pace_ : water_base_; 462 + } 463 + int water_until_rise() { 464 + return water_pace_ ? water_pace_ - turn_%water_pace_ : int.max; 465 + } 466 + int hige_until_rise() { 467 + return hige_pace_ ? hige_pace_ - turn_%hige_pace_ : int.max; 468 + } 469 + bool is_hige_turn() { 470 + return hige_pace_ ? turn_%hige_pace_ == hige_pace_-1 : false; 471 + } 472 + int hp() { return air_left_; } 473 + int num_razor() { return num_razor_; } 474 + bool cleared() { return cleared_; } 475 + bool dead() { return dead_; } 476 + long score() { return num_lambda_*(dead_ ? 25L : cleared_ ? 75L : 50L) - turn_; } 477 + const(Pos) robot() { return robot_pos_; } 478 + const(Pos) lift() { return lift_pos_; } 479 + Pos[] lambdas() { 480 + Pos[] pp; 481 + foreach(p; lambda_pos_) 482 + pp ~= p.clone(); 483 + return pp; 484 + } 485 + Pos[] razors() { 486 + Pos[] pp; 487 + foreach(p; razor_pos_) 488 + pp ~= p.clone(); 489 + return pp; 490 + } 491 + const(Pos)[] higes() { 492 + const(Pos)[] pp; 493 + foreach(p,c; dynamic_objects_) 494 + if(c=='W') 495 + pp ~= p; 496 + return pp; 497 + } 498 + } 499 + const { 500 + char opIndex(in Pos p) { return opIndex(p.y, p.x); } 501 + char opIndex(int y, int x) { return map_get(y, x); } 502 + } 503 + 504 +public: 505 + void command(char c) 506 + { 507 + if(dead || cleared) 508 + return; 509 + 510 + if(c == 'U') command_move(+1, 0); 511 + if(c == 'D') command_move(-1, 0); 512 + if(c == 'L') command_move(0, -1); 513 + if(c == 'R') command_move(0, +1); 514 + if(c == 'S') use_razor(); 515 + if(c == 'W') {} 516 + 517 + if(!cleared) 518 + { 519 + map_update(); 520 + water_update(); 521 + } 522 + turn_ ++; 523 + } 524 + 525 + void command_move(int dy, int dx) 526 + { 527 + int y = robot_pos_.y, x = robot_pos_.x; 528 + char c = this[y+dy, x+dx]; 529 + Pos p = new Pos(y+dy, x+dx); 530 + 531 + switch(c){ 532 + case 'O': 533 + cleared_ = true; 534 + move_robot_to(p); 535 + break; 536 + case '\\': 537 + take_lambda_at(p); 538 + move_robot_to(p); 539 + break; 540 + case '!': 541 + take_razor_at(p); 542 + move_robot_to(p); 543 + break; 544 + case 'A': .. case 'I': 545 + enter_trampoline_at(p, c); 546 + break; 547 + case ' ': 548 + case '.': 549 + move_robot_to(p); 550 + break; 551 + case '*': 552 + if(dy!=0 || this[y,x+dx*2]!=' ') 553 + break; 554 + move_robot_to(p); 555 + push_rock(p, new Pos(y,x+dx*2)); 556 + break; 557 + default: 558 + break; 559 + } 560 + } 561 + 562 + void use_razor() 563 + { 564 + if(num_razor_ == 0) 565 + return; 566 + num_razor_ --; 567 + 568 + for(int dy=-1; dy<=+1; ++dy) 569 + for(int dx=-1; dx<=+1; ++dx) if(dy||dx) 570 + { 571 + Pos p = new Pos(robot_pos_.y+dy, robot_pos_.x+dx); 572 + if(auto it = p in dynamic_objects_) 573 + if(*it == 'W') { 574 + something_gone(p); 575 + dynamic_objects_.remove(p); 576 + } 577 + } 578 + } 579 + 580 + void take_lambda_at(Pos p) 581 + { 582 + map_set_empty(p); 583 + num_lambda_ ++; 584 + lambda_pos_ = lambda_pos_.erase(p); 585 + } 586 + 587 + void take_razor_at(Pos p) 588 + { 589 + map_set_empty(p); 590 + num_razor_ ++; 591 + razor_pos_ = razor_pos_.erase(p); 592 + } 593 + 594 + void enter_trampoline_at(Pos p, char c) 595 + { 596 + char d = trampoline(c); 597 + foreach(cc; trampoline_rev_[d]) { 598 + Pos pp = trampoline_pos_[cc]; 599 + something_gone(pp); 600 + map_set_empty(pp); 601 + } 602 + move_robot_to(trampoline_pos_[d]); 603 + } 604 + 605 + void move_robot_to(Pos p) 606 + { 607 + something_gone(robot_pos_); 608 + map_set_empty(p.y, p.x); 609 + robot_pos_ = p; 610 + } 611 + 612 + void push_rock(Pos fr, Pos to) 613 + { 614 + dynamic_objects_.remove(fr); 615 + dynamic_objects_[to] = '*'; 616 + may_update_[to] = true; 617 + } 618 + 619 + void something_gone(Pos p) 620 + { 621 + for(int dy=0; dy<=+1; ++dy) 622 + for(int dx=-1; dx<=+1; ++dx) if(dy||dx) 623 + may_update_[new Pos(p.y+dy,p.x+dx)] = true; 624 + } 625 + 626 + void map_update() 627 + { 628 + Pos[] may_update_list; 629 + foreach(p,_; may_update_) 630 + if(this[p] == '*') 631 + may_update_list ~= p; 632 + may_update_ = null; 633 + 634 + if( is_hige_turn() ) 635 + foreach(p,c; dynamic_objects_) 636 + if(c == 'W') 637 + may_update_list ~= p; 638 + 639 + sort(may_update_list); 640 + char[Pos] to_be_written; 641 + foreach(p; may_update_list) 642 + if(is_hige_turn() && this[p]=='W') 643 + { 644 + for(int dy=-1; dy<=+1; ++dy) 645 + for(int dx=-1; dx<=+1; ++dx) { 646 + Pos q = new Pos(p.y+dy,p.x+dx); 647 + if( this[q] == ' ' ) 648 + to_be_written[q] = 'W'; 649 + } 650 + } 651 + else 652 + { 653 + int y = p.y; 654 + int x = p.x; 655 + char below = this[y-1,x]; 656 + // * 657 + // _ 658 + if(below==' ') { 659 + Pos q = new Pos(y-1,x); 660 + to_be_written[p] = ' '; 661 + to_be_written[q] = '*'; 662 + may_update_[q] = true; 663 + } 664 + // *_ *_ 665 + // *_ or \_ 666 + else if((below=='*'||below=='\\')&&this[y-1,x+1]==' '&&this[y,x+1]==' ') { 667 + Pos q = new Pos(y-1,x+1); 668 + to_be_written[p] = ' '; 669 + to_be_written[q] = '*'; 670 + may_update_[q] = true; 671 + } 672 + // _* 673 + // _* 674 + else if(below=='*'&&this[y-1,x-1]==' '&&this[y,x-1]==' ') { 675 + Pos q = new Pos(y-1,x-1); 676 + to_be_written[p] = ' '; 677 + to_be_written[q] = '*'; 678 + may_update_[q] = true; 679 + } 680 + } 681 + 682 + foreach(p,c; to_be_written) { 683 + dynamic_objects_[p] = c; 684 + if(c=='*' && p.y==robot_pos_.y+1 && p.x==robot_pos_.x) 685 + dead_ = true; 686 + } 687 + 688 + if(lambda_pos_.empty) 689 + raw_data_[lift_pos_.y][lift_pos_.x] = 'O'; 690 + } 691 + 692 + void water_update() 693 + { 694 + if( robot_pos_.y <= water_level() ) 695 + air_left_ --; 696 + else 697 + air_left_ = max_air_; 698 + if( air_left_ < 0 ) 699 + dead_ = true; 700 + } 701 + 702 +private: 703 + char map_get(int y, int x) const 704 + { 705 + if( y<1 || H<y || x<1 || W<x ) return '#'; 706 + Pos p = new Pos(y,x); 707 + if(p == robot_pos_) 708 + return 'R'; 709 + if(auto it = (p in dynamic_objects_)) 710 + return *it; 711 + if( x<0 || raw_data_[y].length<=x ) return ' '; 712 + return raw_data_[y][x]; 713 + } 714 + 715 + void map_set_empty(in Pos p) 716 + { 717 + return map_set_empty(p.y, p.x); 718 + } 719 + 720 + void map_set_empty(int y, int x) 721 + { 722 + if( y<1 || H<y || x<1 || W<x ) return; 723 + if( x<0 || raw_data_[y].length<=x ) return; 724 + raw_data_[y][x] = ' '; 725 + } 726 + 727 +public: 728 + Game clone() const { return new Game(this); } 729 + this(in Game g) { 730 + H_ = g.H_; 731 + W_ = g.W_; 732 + raw_data_ = new char[][g.raw_data_.length]; 733 + foreach(i,d; g.raw_data_) raw_data_[i] = d.dup; 734 + trampoline_pos_ = cast(Pos[char]) g.trampoline_pos_; 735 + razor_pos_ = (cast(Game)g).razor_pos_.dup; 736 + lambda_pos_ = (cast(Game)g).lambda_pos_.dup; 737 + lift_pos_ = g.lift_pos_.clone(); 738 + robot_pos_ = g.robot_pos_.clone(); 739 + dynamic_objects_ = dup(g.dynamic_objects_); 740 + trampoline_ = (cast(Game)g).trampoline_; 741 + trampoline_rev_ = (cast(Game)g).trampoline_rev_; 742 + water_base_ = g.water_base_; 743 + water_pace_ = g.water_pace_; 744 + max_air_ = g.max_air_; 745 + hige_pace_ = g.hige_pace_; 746 + num_razor_ = g.num_razor_; 747 + num_lambda_ = g.num_lambda_; 748 + turn_ = g.turn_; 749 + air_left_ = g.air_left_; 750 + cleared_ = g.cleared_; 751 + dead_ = g.dead_; 752 + may_update_ = dup(g.may_update_); 753 + } 754 + 755 + V[K] dup(V,K)(in V[K] aa) { 756 + V[K] aa2; 757 + foreach(k,v; aa) aa2[k] = v; 758 + return aa2; 445 759 } 760 + 761 +private: 762 + int H_; 763 + int W_; 764 + char[][] raw_data_; 765 + Pos[char] trampoline_pos_; 766 + Pos[] razor_pos_; 767 + Pos[] lambda_pos_; 768 + Pos lift_pos_; 769 + Pos robot_pos_; 770 + char[Pos] dynamic_objects_; 771 + char[char] trampoline_; 772 + char[][char] trampoline_rev_; 773 + int water_base_ = 0; 774 + int water_pace_ = 0; 775 + int max_air_ = 10; 776 + int hige_pace_ = 25; 777 + int num_razor_ = 0; 778 + int num_lambda_ = 0; 779 + 780 + int turn_ = 0; 781 + int air_left_ = 0; 782 + bool cleared_ = false; 783 + bool dead_ = false; 784 + bool[Pos] may_update_; 446 785 }

Modified src/gui.d from [9f0067d733f090c1] to [e84cacd6262f93a7].

4 4 import driver; 5 5 6 6 class GUI(Solver) : Form, GameObserver 7 7 { 8 8 this(in Game g) 9 9 { 10 10 this.solver = new Solver(g); 11 - setup_size(g.map.W, g.map.H); 11 + setup_size(g.W, g.H); 12 12 setup_resources(g); 13 13 draw(g); 14 14 } 15 15 16 16 private void delegate(char c) fn; 17 17 void set_fn(F)(F f) { this.fn = f; } 18 18 ................................................................................ 58 58 { 59 59 this.graphicContext = new MemoryGraphics(this.clientSize.width, this.clientSize.height); 60 60 this.setStyle(ControlStyles.OPAQUE, true); 61 61 this.font = new Font("MS Gothic", cell-2, GraphicsUnit.PIXEL); 62 62 this.backColor = Color(255,255,255); 63 63 this.colors['#'] = 64 64 this.colors['.'] = Color(255,191,127); 65 - this.colors['*'] = 66 - this.colors['@'] = Color(255,127,127); 65 + this.colors['*'] = Color(255,127,127); 67 66 this.colors['R'] = Color(128,128,0); 68 67 this.colors['d'] = Color(255,0,0); 69 68 this.colors['\\'] = 70 69 this.colors['L'] = 71 70 this.colors['O'] = Color(127,255,127); 72 71 this.colors['w'] = Color(204,229,255); 73 72 this.colors['W'] = 74 73 this.colors['!'] = Color(159,159,159); 75 74 foreach(char c; 'A'..'J') this.colors[c] = Color(142,142,255); 76 75 foreach(char c; '1'..':') this.colors[c] = Color(255,142,255); 77 76 this.render['#'] = "■"; 78 77 this.render['*'] = "✹"; 79 - this.render['@'] = "❁"; 80 78 this.render['.'] = "♒"; 81 79 this.render['\\'] = "λ"; 82 80 this.render['R'] = "☃"; 83 81 this.render['d'] = "☠"; 84 82 this.render['L'] = "☒"; 85 83 this.render['O'] = "☐"; 86 84 this.render['W'] = "ꔣ"; 87 85 this.render['!'] = "✄"; 88 - foreach(c,tp; g.map.tr_target) { 89 - char d = g.map[tp]; 90 - this.render[c] = [cast(dchar)('☢'+d-'1')].to!string(); 91 - } 86 + foreach(char c; 'A'..'J') this.render[c] = [cast(dchar)('☢'+g.trampoline(c)-'1')].to!string(); 92 87 foreach(char c; '1'..':') this.render[c] = [cast(dchar)('☢'+c-'1')].to!string(); 93 88 this.paint ~= (Control c, PaintEventArgs ev) { 94 89 graphicContext.copyTo(ev.graphics, Rect(0,0,this.clientSize.width,this.clientSize.height)); 95 90 }; 96 91 } 97 92 98 93 void draw(in Game g) ................................................................................ 104 99 graphicContext.fillRectangle(this.backColor, Rect(0,0,scrW,scrH)); 105 100 106 101 // Fill water. 107 102 int w = g.water_level(); 108 103 graphicContext.fillRectangle(this.colors['w'], Rect(0, scrH-cell*w-1, scrW, cell*w+1)); 109 104 110 105 // Paint map. 111 - for(int y=1; y<=g.map.H; ++y) 112 - for(int x=1; x<=g.map.W; ++x) { 106 + for(int y=1; y<=g.H; ++y) 107 + for(int x=1; x<=g.W; ++x) { 113 108 Rect r = Rect(cell*(x-1), scrH-cell*y, cell, cell); 114 - char c = g.map[y,x]; 109 + char c = g[y,x]; 115 110 if( c != ' ' ) { 116 111 if( c == 'R' && g.dead ) 117 112 c = 'd'; 118 113 graphicContext.drawText(this.render[c], font, this.colors[c], r); 119 114 } 120 115 } 121 116 122 117 // Update textual info. 123 118 this.text = .text( 124 119 "Score: ", g.score, 125 120 " Air: ", g.hp, 126 121 " Tide: ", g.water_until_rise, 127 122 " Wadler: ", g.hige_until_rise, 128 - " Razor: ", g.map.razor); 123 + " Razor: ", g.num_razor); 129 124 invalidate(); 130 125 } 131 126 132 127 private: 133 128 void setup_keyhandling() 134 129 { 135 130 noMessageFilter();

Modified src/output.d from [045b845268918546] to [e2d0d7db868c3a44].

31 31 override void on_game_changed(char c, in Game g, bool finished) 32 32 { 33 33 if(flushed) 34 34 return; 35 35 36 36 log ~= c; 37 37 score_log ~= g.score; 38 - if(finished || log.length+1==g.map.W*g.map.H) 38 + if(finished || log.length+1==g.W*g.H) 39 39 flush(); 40 40 } 41 41 42 42 private: 43 43 string log; 44 44 long[] score_log; 45 45 bool flushed;

Modified src/solver.d from [393baf841678f948] to [22c356ff1975e92f].

13 13 int wait_count = 0; 14 14 int choke_count = 0; 15 15 16 16 Game g; 17 17 this(in Game g) 18 18 { 19 19 this.g = g.clone(); 20 - forbidden_cell = new bool[][](g.map.H+2, g.map.W+2); 20 + forbidden_cell = new bool[][](g.H+2, g.W+2); 21 21 } 22 22 23 23 char single_step() 24 24 { 25 25 Tuple!(string,int) de = death_move(g); 26 26 char c = act(g, de[0], de[1]); 27 27 force(c); ................................................................................ 39 39 string death; 40 40 int choice = 0; 41 41 foreach(char c; "UDLRW") { 42 42 Game gg = g.clone(); 43 43 gg.command(c); 44 44 if( !gg.cleared && gg.dead ) 45 45 death ~= c; 46 - else if( gg.map.robot != g.map.robot ) 46 + else if( gg.robot != g.robot ) 47 47 choice++; 48 48 else if( c != 'W' ) // meaningless move 49 49 death ~= c; 50 50 } 51 51 return tuple(death, choice); 52 52 } 53 53 54 54 Tuple!(Pos, int)[] log; 55 55 bool[][] forbidden_cell; 56 56 57 57 char act(const(Game) g, string death, int breath) 58 58 { 59 - const Pos ro = g.map.robot; 60 - const Pos li = g.map.lift; 61 - Pos[] la = g.map.lambdas(); 59 + const Pos ro = g.robot; 60 + const Pos li = g.lift; 61 + Pos[] la = g.lambdas(); 62 62 sort!((Pos a,Pos b){ 63 63 int ad=abs(a.y-li.y)+abs(a.x-li.x); 64 64 int bd=abs(b.y-li.y)+abs(b.x-li.x); 65 65 return ad>bd;; 66 66 })(la); 67 - Pos[] ra = g.map.razors(); 68 - const(Pos)[] hi = g.map.objects('W'); 67 + Pos[] ra = g.razors(); 68 + const(Pos)[] hi = g.higes(); 69 69 70 70 Tuple!(char,int)[] cand; 71 71 char c = 'W'; 72 72 if( la.empty ) { 73 73 cand = search(g, ro, [li], death); 74 74 } else { 75 75 cand ~= search(g, ro, la~ra, death); 76 76 } 77 77 78 78 // 'higesori' mode 79 - if( !hi.empty && g.map.razor>0 ) { 79 + if( !hi.empty && g.num_razor>0 ) { 80 80 int his = 0; 81 81 for(int dy=-1; dy<=+1; ++dy) 82 82 for(int dx=-1; dx<=+1; ++dx) 83 - if(g.map[ro.y+dy,ro.x+dx] == 'W') 83 + if(g[ro.y+dy,ro.x+dx] == 'W') 84 84 his++; 85 85 86 86 if(his>=2 || his==hi.length) 87 87 cand = [tuple('S',int.max)]; 88 88 if(cand.empty) { 89 89 const(Pos)[] tgt; 90 - for(int y=1; y<=g.map.H; ++y) 91 - for(int x=1; x<=g.map.W; ++x) 92 - if(g.map[y,x]=='.'||g.map[y,x]==' ') { 90 + for(int y=1; y<=g.H; ++y) 91 + for(int x=1; x<=g.W; ++x) 92 + if(g[y,x]=='.'||g[y,x]==' ') { 93 93 his = 0; 94 94 for(int dy=-1; dy<=+1; ++dy) 95 95 for(int dx=-1; dx<=+1; ++dx) 96 - if(g.map[y+dy,x+dx] == 'W') 96 + if(g[y+dy,x+dx] == 'W') 97 97 his++; 98 98 if(his>=2) 99 99 tgt ~= new Pos(y,x); 100 100 } 101 101 cand ~= search(g, ro, tgt, death, true); 102 102 } 103 103 } 104 104 105 105 // 'dig' mode 106 106 if(cand.empty) { 107 107 const(Pos)[] tgt; 108 - for(int y=1; y<=g.map.H; ++y) 109 - for(int x=1; x<=g.map.W; ++x) 110 - if(g.map[y,x]=='.') 111 - if(g.map[y+1,x]=='*'||g.map[y+1,x-1]=='*'||g.map[y+1,x+1]=='*' 112 - ||g.map[y,x+1]=='*'||g.map[y,x-1]=='*') 108 + for(int y=1; y<=g.H; ++y) 109 + for(int x=1; x<=g.W; ++x) 110 + if(g[y,x]=='.') 111 + if(g[y+1,x]=='*'||g[y+1,x-1]=='*'||g[y+1,x+1]=='*' 112 + ||g[y,x+1]=='*'||g[y,x-1]=='*') 113 113 tgt ~= new Pos(y,x); 114 114 cand ~= search(g, ro, tgt, death, true); 115 115 } 116 116 117 117 if(cand.empty) { 118 118 choke_count++; 119 119 cand ~= tuple('W',int.max); ................................................................................ 133 133 } 134 134 } 135 135 136 136 if(c == 'W') 137 137 wait_count++; 138 138 else 139 139 wait_count = 0; 140 - if(choke_count >= g.map.H) 140 + if(choke_count >= g.H) 141 141 c = 'A'; 142 142 143 143 bool[char] choice; 144 144 foreach(t; cand) 145 145 choice[t[0]] = true; 146 146 log ~= tuple(ro.clone(), cast(int)choice.length); 147 147 if(log.length > 5) ................................................................................ 157 157 return c; 158 158 } 159 159 160 160 Tuple!(char,int)[] search(in Game g, in Pos s, in Pos[] gs, string death, bool danger_ok=false) 161 161 { 162 162 bool danger(int y, int x) 163 163 { 164 - if(g.map[y,x] == ' ' || g.map[y,x] == 'R') 164 + if(g[y,x] == ' ' || g[y,x] == 'R') 165 165 return false; 166 - if(g.map[y+1,x] == '*') 166 + if(g[y+1,x] == '*') 167 + return true; 168 + if(g[y+1,x-1]=='*' && (g[y,x-1]=='\\'||g[y,x-1]=='*') && (g[y+1,x]==' '||g[y+1,x]=='R')) 167 169 return true; 168 - if(g.map[y+1,x-1]=='*' && (g.map[y,x-1]=='\\'||g.map[y,x-1]=='*') && (g.map[y+1,x]==' '||g.map[y+1,x]=='R')) 170 + if(g[y+1,x+1]=='*' && (g[y,x+1]=='*') && (g[y+1,x]==' '||g[y+1,x]=='R')) 169 171 return true; 170 - if(g.map[y+1,x+1]=='*' && (g.map[y,x+1]=='*') && (g.map[y+1,x]==' '||g.map[y+1,x]=='R')) 172 + if(g[y,x-1]=='*' && (g[y-1,x-1]=='\\'||g[y-1,x-1]=='*') && (g[y-1,x]==' '||g[y-1,x]=='R')) 171 173 return true; 172 - if(g.map[y,x-1]=='*' && (g.map[y-1,x-1]=='\\'||g.map[y-1,x-1]=='*') && (g.map[y-1,x]==' '||g.map[y-1,x]=='R')) 173 - return true; 174 - if(g.map[y,x+1]=='*' && (g.map[y-1,x+1]=='*') && (g.map[y-1,x]==' '||g.map[y-1,x]=='R')) 174 + if(g[y,x+1]=='*' && (g[y-1,x+1]=='*') && (g[y-1,x]==' '||g[y-1,x]=='R')) 175 175 return true; 176 176 return false; 177 177 } 178 178 179 179 // avoid directly below '*' 180 180 Tuple!(char,int)[] tryA() { 181 181 const(Pos)[] q; 182 182 foreach(p; gs) 183 183 if(!danger(p.y,p.x)) 184 184 q ~= p; 185 - bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 185 + bool[][] v = new bool[][](g.H+2, g.W+2); 186 186 foreach(p; q) v[p.y][p.x]=true; 187 187 for(int step=1; q.length; ++step) { 188 188 Pos[] q2; 189 189 foreach(p; q) { 190 190 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 191 191 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 192 192 for(int i=0; i<yyy.length; ++i) { 193 193 int y = yyy[i]; 194 194 int x = xxx[i]; 195 - if('1'<=g.map[y,x]&&g.map[y,x]<='9') { 196 - foreach(ppp; g.map.tr_source[g.map[y,x]]) { 195 + if('1'<=g[y,x]&&g[y,x]<='9') { 196 + foreach(ppp; g.trampoline_rev(g[y,x])) { 197 197 yyy ~= ppp.y; 198 198 xxx ~= ppp.x; 199 199 } 200 200 continue; 201 201 } 202 202 if(v[y][x]) continue; 203 203 if(y==s.y && x==s.x && i<4) { 204 204 char c = "UDRL"[i]; 205 205 if( death.count(c) == 0 ) 206 206 return [tuple(c,step)]; 207 207 } else if(forbidden_cell[y][x]){ 208 - } else if(g.map[y,x]==' '||g.map[y,x]=='\\'||g.map[y,x]=='.'||g.map[y,x]=='!'||i>=4) { 208 + } else if(g[y,x]==' '||g[y,x]=='\\'||g[y,x]=='.'||g[y,x]=='!'||i>=4) { 209 209 if(danger(y,x)) 210 210 continue; 211 211 q2 ~= new Pos(y,x); 212 212 v[y][x]=true; 213 213 } 214 214 } 215 215 } ................................................................................ 218 218 return []; 219 219 } 220 220 221 221 // any empty space is my ground 222 222 Tuple!(char,int)[] tryB() { 223 223 const(Pos)[] q; 224 224 foreach(p; gs) q ~= p; 225 - bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 225 + bool[][] v = new bool[][](g.H+2, g.W+2); 226 226 foreach(p; q) v[p.y][p.x]=true; 227 227 for(int step=10; q.length; ++step) { 228 228 Pos[] q2; 229 229 foreach(p; q) { 230 230 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 231 231 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 232 232 for(int i=0; i<yyy.length; ++i) { 233 233 int y = yyy[i]; 234 234 int x = xxx[i]; 235 - if('1'<=g.map[y,x]&&g.map[y,x]<='9') { 236 - foreach(ppp; g.map.tr_source[g.map[y,x]]) { 235 + if('1'<=g[y,x]&&g[y,x]<='9') { 236 + foreach(ppp; g.trampoline_rev(g[y,x])) { 237 237 yyy ~= ppp.y; 238 238 xxx ~= ppp.x; 239 239 } 240 240 continue; 241 241 } 242 242 if(v[y][x]) continue; 243 243 if(y==s.y && x==s.x && i<4) { 244 244 char c = "UDRL"[i]; 245 245 if( death.count(c) == 0 ) 246 246 return [tuple(c,step)]; 247 247 } else if(forbidden_cell[y][x]){ 248 - } else if(g.map[y,x]==' '||g.map[y,x]=='\\'||g.map[y,x]=='.'||g.map[y,x]=='!'||i>=4) { 248 + } else if(g[y,x]==' '||g[y,x]=='\\'||g[y,x]=='.'||g[y,x]=='!'||i>=4) { 249 249 q2 ~= new Pos(y,x); 250 250 v[y][x]=true; 251 251 } 252 252 } 253 253 } 254 254 q = q2; 255 255 } ................................................................................ 256 256 return []; 257 257 } 258 258 259 259 // push rocks! 260 260 Tuple!(char,int)[] tryC() { 261 261 const(Pos)[] q; 262 262 foreach(p; gs) q ~= p; 263 - bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 263 + bool[][] v = new bool[][](g.H+2, g.W+2); 264 264 foreach(p; q) v[p.y][p.x]=true; 265 265 for(int step=20; q.length; ++step) { 266 266 Pos[] q2; 267 267 foreach(p; q) { 268 268 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 269 269 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 270 270 for(int i=0; i<yyy.length; ++i) { 271 271 int y = yyy[i]; 272 272 int x = xxx[i]; 273 - if(g.map[p] == '*') { 273 + if(g[p] == '*') { 274 274 if(i>=4)continue; 275 275 if(y!=p.y)continue; 276 - if(g.map[y,p.x+(p.x-x)]!=' '&&g.map[y,p.x+(p.x-x)]!='R')continue; 276 + if(g[y,p.x+(p.x-x)]!=' '&&g[y,p.x+(p.x-x)]!='R')continue; 277 277 } 278 - if('1'<=g.map[y,x]&&g.map[y,x]<='9') { 279 - foreach(ppp; g.map.tr_source[g.map[y,x]]) { 278 + if('1'<=g[y,x]&&g[y,x]<='9') { 279 + foreach(ppp; g.trampoline_rev(g[y,x])) { 280 280 yyy ~= ppp.y; 281 281 xxx ~= ppp.x; 282 282 } 283 283 continue; 284 284 } 285 285 if(v[y][x]) continue; 286 286 if(y==s.y && x==s.x && i<4) { 287 287 char c = "UDRL"[i]; 288 288 if( death.count(c) == 0 ) 289 289 return [tuple(c,step)]; 290 290 } else if(forbidden_cell[y][x]){ 291 - } else if(g.map[y,x]==' '||g.map[y,x]=='\\'||g.map[y,x]=='.'||g.map[y,x]=='*'||g.map[y,x]=='!'||i>=4) { 291 + } else if(g[y,x]==' '||g[y,x]=='\\'||g[y,x]=='.'||g[y,x]=='*'||g[y,x]=='!'||i>=4) { 292 292 q2 ~= new Pos(y,x); 293 293 v[y][x]=true; 294 294 } 295 295 } 296 296 } 297 297 q = q2; 298 298 } ................................................................................ 314 314 make_plan(g); 315 315 } 316 316 317 317 Tuple!(Solver,string) run_sub_solver(in Game g) 318 318 { 319 319 string log; 320 320 auto s = new Solver(g); 321 - while(!g.cleared && !g.dead && plan.length<=g.map.H*g.map.W) { 321 + while(!g.cleared && !g.dead && plan.length<=g.H*g.W) { 322 322 char c = s.single_step(); 323 323 if( c == 'A' ) 324 324 break; 325 325 log ~= c; 326 326 } 327 327 while(log.length>0 && log[$-1]=='W') 328 328 log.length--;

Modified src/util.d from [41ba420d0c49ce8d] to [b76be1f6ad977d56].

3 3 public import std.conv; 4 4 public import std.range; 5 5 public import std.stdio; 6 6 public import std.string; 7 7 public import std.typecons; 8 8 public import std.math; 9 9 import std.c.stdlib; 10 + 11 +T[] erase(T,V)(T[] xs, V y) 12 +{ 13 + foreach(i,x; xs) 14 + if(x == y) 15 + return xs[0..i]~xs[i+1..$]; 16 + return xs; 17 +} 10 18 11 19 // To avoide the following ICE: 12 20 // src\phobos\std\algorithm.d(4552): 13 21 // Error: function std.algorithm.count!("a == b",string,char).count 14 22 // compiler error, parameter 'value', bugzilla 2962? 15 23 // Assertion failure: '0' on line 717 in file 'glue.c' 16 24 int count(T,V)(T[] a, V v)