Differences From Artifact [e84cacd6262f93a7]:
- File
src/gui.d
- 2012-07-15 11:17:59 - part of checkin [ff0ab77d3d] on branch trunk - new game class. (user: kinaba) [annotate]
To Artifact [d4577900b4db97c1]:
- File
src/gui.d
- 2012-07-15 02:37:41 - part of checkin [c2c105fda0] on branch trunk - Support 'G' at any timing. (user: kinaba) [annotate]
- 2012-07-15 12:14:10 - part of checkin [e02668367d] on branch trunk - Revert redesign in the trunk. (user: kinaba) [annotate]
4 4 import driver;
5 5
6 6 class GUI(Solver) : Form, GameObserver
7 7 {
8 8 this(in Game g)
9 9 {
10 10 this.solver = new Solver(g);
11 - setup_size(g.W, g.H);
11 + setup_size(g.map.W, g.map.H);
12 12 setup_resources(g);
13 13 draw(g);
14 14 }
15 15
16 16 private void delegate(char c) fn;
17 17 void set_fn(F)(F f) { this.fn = f; }
18 18
................................................................................
79 79 this.render['\\'] = "λ";
80 80 this.render['R'] = "☃";
81 81 this.render['d'] = "☠";
82 82 this.render['L'] = "☒";
83 83 this.render['O'] = "☐";
84 84 this.render['W'] = "ꔣ";
85 85 this.render['!'] = "✄";
86 - foreach(char c; 'A'..'J') this.render[c] = [cast(dchar)('☢'+g.trampoline(c)-'1')].to!string();
86 + foreach(c,tp; g.map.tr_target) {
87 + char d = g.map[tp];
88 + this.render[c] = [cast(dchar)('☢'+d-'1')].to!string();
89 + }
87 90 foreach(char c; '1'..':') this.render[c] = [cast(dchar)('☢'+c-'1')].to!string();
88 91 this.paint ~= (Control c, PaintEventArgs ev) {
89 92 graphicContext.copyTo(ev.graphics, Rect(0,0,this.clientSize.width,this.clientSize.height));
90 93 };
91 94 }
92 95
93 96 void draw(in Game g)
................................................................................
99 102 graphicContext.fillRectangle(this.backColor, Rect(0,0,scrW,scrH));
100 103
101 104 // Fill water.
102 105 int w = g.water_level();
103 106 graphicContext.fillRectangle(this.colors['w'], Rect(0, scrH-cell*w-1, scrW, cell*w+1));
104 107
105 108 // Paint map.
106 - for(int y=1; y<=g.H; ++y)
107 - for(int x=1; x<=g.W; ++x) {
109 + for(int y=1; y<=g.map.H; ++y)
110 + for(int x=1; x<=g.map.W; ++x) {
108 111 Rect r = Rect(cell*(x-1), scrH-cell*y, cell, cell);
109 - char c = g[y,x];
112 + char c = g.map[y,x];
110 113 if( c != ' ' ) {
111 114 if( c == 'R' && g.dead )
112 115 c = 'd';
113 116 graphicContext.drawText(this.render[c], font, this.colors[c], r);
114 117 }
115 118 }
116 119
117 120 // Update textual info.
118 121 this.text = .text(
119 122 "Score: ", g.score,
120 123 " Air: ", g.hp,
121 124 " Tide: ", g.water_until_rise,
122 125 " Wadler: ", g.hige_until_rise,
123 - " Razor: ", g.num_razor);
126 + " Razor: ", g.map.razor);
124 127 invalidate();
125 128 }
126 129
127 130 private:
128 131 void setup_keyhandling()
129 132 {
130 133 noMessageFilter();