Check-in [a03584f1c6]
Not logged in
Overview
SHA1 Hash:a03584f1c6113f95aa6638f25ee7dccb18282989
Date: 2012-07-15 21:01:04
User: kinaba
Comment:Refactored.
Timelines: family | ancestors | descendants | both | trunk
Diffs: redesign
Downloads: Tarball | ZIP archive
Other Links: files | file ages | manifest
Tags And Properties
Changes

Modified src/game.d from [9428bbab7d2bc9a8] to [eaa7866c864bed8a].

542 542 air_left_ = max_air_; 543 543 } 544 544 545 545 @property const { 546 546 int H() { return H_; } 547 547 int W() { return W_; } 548 548 char trampoline(char c) { return (c in trampoline_ ? trampoline_[c] : 0); } 549 + const(Pos)[] trampoline_rev(char c) { 550 + const(Pos)[] pp; 551 + if(c in trampoline_rev_) { 552 + foreach(ch; trampoline_rev_[c]) 553 + pp ~= trampoline_pos_[ch]; 554 + } 555 + return pp; 556 + } 549 557 int water_level() { 550 558 return water_pace_ ? water_base_ + turn_/water_pace_ : water_base_; 551 559 } 552 560 int water_until_rise() { 553 561 return water_pace_ ? water_pace_ - turn_%water_pace_ : int.max; 554 562 } 555 563 int hige_until_rise() { ................................................................................ 559 567 return hige_pace_ ? turn_%hige_pace_ == hige_pace_-1 : false; 560 568 } 561 569 int hp() { return air_left_; } 562 570 int num_razor() { return num_razor_; } 563 571 bool cleared() { return cleared_; } 564 572 bool dead() { return dead_; } 565 573 long score() { return num_lambda_*(dead_ ? 25L : cleared_ ? 75L : 50L) - turn_; } 574 + const(Pos) robot() { return robot_pos_; } 575 + const(Pos) lift() { return lift_pos_; } 576 + Pos[] lambdas() { 577 + Pos[] pp; 578 + foreach(p; lambda_pos_) 579 + pp ~= p.clone(); 580 + return pp; 581 + } 582 + Pos[] razors() { 583 + Pos[] pp; 584 + foreach(p; razor_pos_) 585 + pp ~= p.clone(); 586 + return pp; 587 + } 588 + const(Pos)[] higes() { 589 + const(Pos)[] pp; 590 + foreach(p,c; dynamic_objects_) 591 + if(c=='W') 592 + pp ~= p; 593 + return pp; 594 + } 566 595 } 567 596 const { 568 597 char opIndex(in Pos p) { return opIndex(p.y, p.x); } 569 598 char opIndex(int y, int x) { return map_get(y, x); } 570 599 } 571 600 572 601 public: ................................................................................ 578 607 if(c == 'U') command_move(+1, 0); 579 608 if(c == 'D') command_move(-1, 0); 580 609 if(c == 'L') command_move(0, -1); 581 610 if(c == 'R') command_move(0, +1); 582 611 if(c == 'S') use_razor(); 583 612 if(c == 'W') {} 584 613 585 - if(cleared) 586 - return; 587 - 588 - map_update(); 589 - water_update(); 614 + if(!cleared) 615 + { 616 + map_update(); 617 + water_update(); 618 + } 590 619 turn_ ++; 591 620 } 592 621 593 622 void command_move(int dy, int dx) 594 623 { 595 624 int y = robot_pos_.y, x = robot_pos_.x; 596 625 char c = this[y+dy, x+dx]; ................................................................................ 787 816 788 817 void map_set_empty(int y, int x) 789 818 { 790 819 if( y<1 || H<y || x<1 || W<x ) return; 791 820 if( x<0 || raw_data_[y].length<=x ) return; 792 821 raw_data_[y][x] = ' '; 793 822 } 823 + 824 +public: 825 + Game clone() const { return new Game(this); } 826 + this(in Game g) { 827 + H_ = g.H_; 828 + W_ = g.W_; 829 + raw_data_ = new char[][g.raw_data_.length]; 830 + foreach(i,d; g.raw_data_) raw_data_[i] = d.dup; 831 + trampoline_pos_ = cast(Pos[char]) g.trampoline_pos_; 832 + razor_pos_ = (cast(Game)g).razor_pos_.dup; 833 + lambda_pos_ = (cast(Game)g).lambda_pos_.dup; 834 + lift_pos_ = g.lift_pos_.clone(); 835 + robot_pos_ = g.robot_pos_.clone(); 836 + dynamic_objects_ = dup(g.dynamic_objects_); 837 + trampoline_ = (cast(Game)g).trampoline_; 838 + trampoline_rev_ = (cast(Game)g).trampoline_rev_; 839 + water_base_ = g.water_base_; 840 + water_pace_ = g.water_pace_; 841 + max_air_ = g.max_air_; 842 + hige_pace_ = g.hige_pace_; 843 + num_razor_ = g.num_razor_; 844 + num_lambda_ = g.num_lambda_; 845 + turn_ = g.turn_; 846 + air_left_ = g.air_left_; 847 + cleared_ = g.cleared_; 848 + dead_ = g.dead_; 849 + may_update_ = dup(g.may_update_); 850 + } 851 + 852 + V[K] dup(V,K)(in V[K] aa) { 853 + V[K] aa2; 854 + foreach(k,v; aa) aa2[k] = v; 855 + return aa2; 856 + } 794 857 795 858 private: 796 859 int H_; 797 860 int W_; 798 861 char[][] raw_data_; 799 862 Pos[char] trampoline_pos_; 800 863 Pos[] razor_pos_;

Modified src/gui_main.d from [372bc7cd7d19e082] to [05082d0f328d756c].

5 5 import std.stdio; 6 6 pragma(lib, "dfl.lib"); 7 7 8 8 void main(string[] args) 9 9 { 10 10 Driver d = new Driver(stdin); 11 11 d.addObserver!(GuardedOutput)(); 12 -// auto g = d.addObserver!(GUI!MainSolver)(); 13 - auto g = d.addObserver!(GUI!Solver_0)(); 12 + auto g = d.addObserver!(GUI!MainSolver)(); 14 13 g.set_fn(&d.command); 15 14 g.run(); 16 15 }

Modified src/solver.d from [42b4ef037737dcd0] to [22c356ff1975e92f].

3 3 4 4 class Solver_0 5 5 { 6 6 this(in Game g) {} 7 7 char single_step() { return 'W'; } 8 8 void force(char c) {} 9 9 } 10 -/* 10 + 11 11 class Solver_1 12 12 { 13 13 int wait_count = 0; 14 14 int choke_count = 0; 15 15 16 16 Game g; 17 17 this(in Game g) 18 18 { 19 19 this.g = g.clone(); 20 - forbidden_cell = new bool[][](g.map.H+2, g.map.W+2); 20 + forbidden_cell = new bool[][](g.H+2, g.W+2); 21 21 } 22 22 23 23 char single_step() 24 24 { 25 25 Tuple!(string,int) de = death_move(g); 26 26 char c = act(g, de[0], de[1]); 27 27 force(c); ................................................................................ 39 39 string death; 40 40 int choice = 0; 41 41 foreach(char c; "UDLRW") { 42 42 Game gg = g.clone(); 43 43 gg.command(c); 44 44 if( !gg.cleared && gg.dead ) 45 45 death ~= c; 46 - else if( gg.map.robot != g.map.robot ) 46 + else if( gg.robot != g.robot ) 47 47 choice++; 48 48 else if( c != 'W' ) // meaningless move 49 49 death ~= c; 50 50 } 51 51 return tuple(death, choice); 52 52 } 53 53 54 54 Tuple!(Pos, int)[] log; 55 55 bool[][] forbidden_cell; 56 56 57 57 char act(const(Game) g, string death, int breath) 58 58 { 59 - const Pos ro = g.map.robot; 60 - const Pos li = g.map.lift; 61 - Pos[] la = g.map.lambdas(); 59 + const Pos ro = g.robot; 60 + const Pos li = g.lift; 61 + Pos[] la = g.lambdas(); 62 62 sort!((Pos a,Pos b){ 63 63 int ad=abs(a.y-li.y)+abs(a.x-li.x); 64 64 int bd=abs(b.y-li.y)+abs(b.x-li.x); 65 65 return ad>bd;; 66 66 })(la); 67 - Pos[] ra = g.map.razors(); 68 - const(Pos)[] hi = g.map.objects('W'); 67 + Pos[] ra = g.razors(); 68 + const(Pos)[] hi = g.higes(); 69 69 70 70 Tuple!(char,int)[] cand; 71 71 char c = 'W'; 72 72 if( la.empty ) { 73 73 cand = search(g, ro, [li], death); 74 74 } else { 75 75 cand ~= search(g, ro, la~ra, death); 76 76 } 77 77 78 78 // 'higesori' mode 79 - if( !hi.empty && g.map.razor>0 ) { 79 + if( !hi.empty && g.num_razor>0 ) { 80 80 int his = 0; 81 81 for(int dy=-1; dy<=+1; ++dy) 82 82 for(int dx=-1; dx<=+1; ++dx) 83 - if(g.map[ro.y+dy,ro.x+dx] == 'W') 83 + if(g[ro.y+dy,ro.x+dx] == 'W') 84 84 his++; 85 85 86 86 if(his>=2 || his==hi.length) 87 87 cand = [tuple('S',int.max)]; 88 88 if(cand.empty) { 89 89 const(Pos)[] tgt; 90 - for(int y=1; y<=g.map.H; ++y) 91 - for(int x=1; x<=g.map.W; ++x) 92 - if(g.map[y,x]=='.'||g.map[y,x]==' ') { 90 + for(int y=1; y<=g.H; ++y) 91 + for(int x=1; x<=g.W; ++x) 92 + if(g[y,x]=='.'||g[y,x]==' ') { 93 93 his = 0; 94 94 for(int dy=-1; dy<=+1; ++dy) 95 95 for(int dx=-1; dx<=+1; ++dx) 96 - if(g.map[y+dy,x+dx] == 'W') 96 + if(g[y+dy,x+dx] == 'W') 97 97 his++; 98 98 if(his>=2) 99 99 tgt ~= new Pos(y,x); 100 100 } 101 101 cand ~= search(g, ro, tgt, death, true); 102 102 } 103 103 } 104 104 105 105 // 'dig' mode 106 106 if(cand.empty) { 107 107 const(Pos)[] tgt; 108 - for(int y=1; y<=g.map.H; ++y) 109 - for(int x=1; x<=g.map.W; ++x) 110 - if(g.map[y,x]=='.') 111 - if(g.map[y+1,x]=='*'||g.map[y+1,x-1]=='*'||g.map[y+1,x+1]=='*' 112 - ||g.map[y,x+1]=='*'||g.map[y,x-1]=='*') 108 + for(int y=1; y<=g.H; ++y) 109 + for(int x=1; x<=g.W; ++x) 110 + if(g[y,x]=='.') 111 + if(g[y+1,x]=='*'||g[y+1,x-1]=='*'||g[y+1,x+1]=='*' 112 + ||g[y,x+1]=='*'||g[y,x-1]=='*') 113 113 tgt ~= new Pos(y,x); 114 114 cand ~= search(g, ro, tgt, death, true); 115 115 } 116 116 117 117 if(cand.empty) { 118 118 choke_count++; 119 119 cand ~= tuple('W',int.max); ................................................................................ 133 133 } 134 134 } 135 135 136 136 if(c == 'W') 137 137 wait_count++; 138 138 else 139 139 wait_count = 0; 140 - if(choke_count >= g.map.H) 140 + if(choke_count >= g.H) 141 141 c = 'A'; 142 142 143 143 bool[char] choice; 144 144 foreach(t; cand) 145 145 choice[t[0]] = true; 146 146 log ~= tuple(ro.clone(), cast(int)choice.length); 147 147 if(log.length > 5) ................................................................................ 157 157 return c; 158 158 } 159 159 160 160 Tuple!(char,int)[] search(in Game g, in Pos s, in Pos[] gs, string death, bool danger_ok=false) 161 161 { 162 162 bool danger(int y, int x) 163 163 { 164 - if(g.map[y,x] == ' ' || g.map[y,x] == 'R') 164 + if(g[y,x] == ' ' || g[y,x] == 'R') 165 165 return false; 166 - if(g.map[y+1,x] == '*') 166 + if(g[y+1,x] == '*') 167 + return true; 168 + if(g[y+1,x-1]=='*' && (g[y,x-1]=='\\'||g[y,x-1]=='*') && (g[y+1,x]==' '||g[y+1,x]=='R')) 167 169 return true; 168 - if(g.map[y+1,x-1]=='*' && (g.map[y,x-1]=='\\'||g.map[y,x-1]=='*') && (g.map[y+1,x]==' '||g.map[y+1,x]=='R')) 170 + if(g[y+1,x+1]=='*' && (g[y,x+1]=='*') && (g[y+1,x]==' '||g[y+1,x]=='R')) 169 171 return true; 170 - if(g.map[y+1,x+1]=='*' && (g.map[y,x+1]=='*') && (g.map[y+1,x]==' '||g.map[y+1,x]=='R')) 172 + if(g[y,x-1]=='*' && (g[y-1,x-1]=='\\'||g[y-1,x-1]=='*') && (g[y-1,x]==' '||g[y-1,x]=='R')) 171 173 return true; 172 - if(g.map[y,x-1]=='*' && (g.map[y-1,x-1]=='\\'||g.map[y-1,x-1]=='*') && (g.map[y-1,x]==' '||g.map[y-1,x]=='R')) 173 - return true; 174 - if(g.map[y,x+1]=='*' && (g.map[y-1,x+1]=='*') && (g.map[y-1,x]==' '||g.map[y-1,x]=='R')) 174 + if(g[y,x+1]=='*' && (g[y-1,x+1]=='*') && (g[y-1,x]==' '||g[y-1,x]=='R')) 175 175 return true; 176 176 return false; 177 177 } 178 178 179 179 // avoid directly below '*' 180 180 Tuple!(char,int)[] tryA() { 181 181 const(Pos)[] q; 182 182 foreach(p; gs) 183 183 if(!danger(p.y,p.x)) 184 184 q ~= p; 185 - bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 185 + bool[][] v = new bool[][](g.H+2, g.W+2); 186 186 foreach(p; q) v[p.y][p.x]=true; 187 187 for(int step=1; q.length; ++step) { 188 188 Pos[] q2; 189 189 foreach(p; q) { 190 190 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 191 191 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 192 192 for(int i=0; i<yyy.length; ++i) { 193 193 int y = yyy[i]; 194 194 int x = xxx[i]; 195 - if('1'<=g.map[y,x]&&g.map[y,x]<='9') { 196 - foreach(ppp; g.map.tr_source[g.map[y,x]]) { 195 + if('1'<=g[y,x]&&g[y,x]<='9') { 196 + foreach(ppp; g.trampoline_rev(g[y,x])) { 197 197 yyy ~= ppp.y; 198 198 xxx ~= ppp.x; 199 199 } 200 200 continue; 201 201 } 202 202 if(v[y][x]) continue; 203 203 if(y==s.y && x==s.x && i<4) { 204 204 char c = "UDRL"[i]; 205 205 if( death.count(c) == 0 ) 206 206 return [tuple(c,step)]; 207 207 } else if(forbidden_cell[y][x]){ 208 - } else if(g.map[y,x]==' '||g.map[y,x]=='\\'||g.map[y,x]=='.'||g.map[y,x]=='!'||i>=4) { 208 + } else if(g[y,x]==' '||g[y,x]=='\\'||g[y,x]=='.'||g[y,x]=='!'||i>=4) { 209 209 if(danger(y,x)) 210 210 continue; 211 211 q2 ~= new Pos(y,x); 212 212 v[y][x]=true; 213 213 } 214 214 } 215 215 } ................................................................................ 218 218 return []; 219 219 } 220 220 221 221 // any empty space is my ground 222 222 Tuple!(char,int)[] tryB() { 223 223 const(Pos)[] q; 224 224 foreach(p; gs) q ~= p; 225 - bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 225 + bool[][] v = new bool[][](g.H+2, g.W+2); 226 226 foreach(p; q) v[p.y][p.x]=true; 227 227 for(int step=10; q.length; ++step) { 228 228 Pos[] q2; 229 229 foreach(p; q) { 230 230 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 231 231 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 232 232 for(int i=0; i<yyy.length; ++i) { 233 233 int y = yyy[i]; 234 234 int x = xxx[i]; 235 - if('1'<=g.map[y,x]&&g.map[y,x]<='9') { 236 - foreach(ppp; g.map.tr_source[g.map[y,x]]) { 235 + if('1'<=g[y,x]&&g[y,x]<='9') { 236 + foreach(ppp; g.trampoline_rev(g[y,x])) { 237 237 yyy ~= ppp.y; 238 238 xxx ~= ppp.x; 239 239 } 240 240 continue; 241 241 } 242 242 if(v[y][x]) continue; 243 243 if(y==s.y && x==s.x && i<4) { 244 244 char c = "UDRL"[i]; 245 245 if( death.count(c) == 0 ) 246 246 return [tuple(c,step)]; 247 247 } else if(forbidden_cell[y][x]){ 248 - } else if(g.map[y,x]==' '||g.map[y,x]=='\\'||g.map[y,x]=='.'||g.map[y,x]=='!'||i>=4) { 248 + } else if(g[y,x]==' '||g[y,x]=='\\'||g[y,x]=='.'||g[y,x]=='!'||i>=4) { 249 249 q2 ~= new Pos(y,x); 250 250 v[y][x]=true; 251 251 } 252 252 } 253 253 } 254 254 q = q2; 255 255 } ................................................................................ 256 256 return []; 257 257 } 258 258 259 259 // push rocks! 260 260 Tuple!(char,int)[] tryC() { 261 261 const(Pos)[] q; 262 262 foreach(p; gs) q ~= p; 263 - bool[][] v = new bool[][](g.map.H+2, g.map.W+2); 263 + bool[][] v = new bool[][](g.H+2, g.W+2); 264 264 foreach(p; q) v[p.y][p.x]=true; 265 265 for(int step=20; q.length; ++step) { 266 266 Pos[] q2; 267 267 foreach(p; q) { 268 268 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 269 269 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 270 270 for(int i=0; i<yyy.length; ++i) { 271 271 int y = yyy[i]; 272 272 int x = xxx[i]; 273 - if(g.map[p] == '*') { 273 + if(g[p] == '*') { 274 274 if(i>=4)continue; 275 275 if(y!=p.y)continue; 276 - if(g.map[y,p.x+(p.x-x)]!=' '&&g.map[y,p.x+(p.x-x)]!='R')continue; 276 + if(g[y,p.x+(p.x-x)]!=' '&&g[y,p.x+(p.x-x)]!='R')continue; 277 277 } 278 - if('1'<=g.map[y,x]&&g.map[y,x]<='9') { 279 - foreach(ppp; g.map.tr_source[g.map[y,x]]) { 278 + if('1'<=g[y,x]&&g[y,x]<='9') { 279 + foreach(ppp; g.trampoline_rev(g[y,x])) { 280 280 yyy ~= ppp.y; 281 281 xxx ~= ppp.x; 282 282 } 283 283 continue; 284 284 } 285 285 if(v[y][x]) continue; 286 286 if(y==s.y && x==s.x && i<4) { 287 287 char c = "UDRL"[i]; 288 288 if( death.count(c) == 0 ) 289 289 return [tuple(c,step)]; 290 290 } else if(forbidden_cell[y][x]){ 291 - } else if(g.map[y,x]==' '||g.map[y,x]=='\\'||g.map[y,x]=='.'||g.map[y,x]=='*'||g.map[y,x]=='!'||i>=4) { 291 + } else if(g[y,x]==' '||g[y,x]=='\\'||g[y,x]=='.'||g[y,x]=='*'||g[y,x]=='!'||i>=4) { 292 292 q2 ~= new Pos(y,x); 293 293 v[y][x]=true; 294 294 } 295 295 } 296 296 } 297 297 q = q2; 298 298 } ................................................................................ 314 314 make_plan(g); 315 315 } 316 316 317 317 Tuple!(Solver,string) run_sub_solver(in Game g) 318 318 { 319 319 string log; 320 320 auto s = new Solver(g); 321 - while(!g.cleared && !g.dead && plan.length<=g.map.H*g.map.W) { 321 + while(!g.cleared && !g.dead && plan.length<=g.H*g.W) { 322 322 char c = s.single_step(); 323 323 if( c == 'A' ) 324 324 break; 325 325 log ~= c; 326 326 } 327 327 while(log.length>0 && log[$-1]=='W') 328 328 log.length--; ................................................................................ 383 383 plan_broken = true; 384 384 } 385 385 else 386 386 plan = plan[1..$]; 387 387 } 388 388 } 389 389 390 -//alias Solver_2!(Solver_1) MainSolver; 391 -alias Solver_1 MainSolver; 392 -*/ 390 +alias Solver_2!(Solver_1) MainSolver; 391 +//alias Solver_1 MainSolver;