Overview
SHA1 Hash: | 1110e2f932810bea823cd7a783dbdbf1f5df331c |
---|---|
Date: | 2012-07-16 13:17:22 |
User: | kinaba |
Comment: | Migrated to no-clone deathmove |
Timelines: | family | ancestors | descendants | both | trunk |
Diffs: | redesign |
Downloads: | Tarball | ZIP archive |
Other Links: | files | file ages | manifest |
Tags And Properties
- branch=trunk inherited from [16f0b5784f]
- sym-trunk inherited from [16f0b5784f]
Changes
Modified src/solver.d from [3413d0e80fd69f87] to [7de11f2564488051].
1 1 import util; 2 2 import game; 3 3 4 -bool rocky(char c){ return c=='*'||c=='@'; } 4 +bool is_spacy(char c) 5 +{ 6 + return c==' ' || c=='.' || c=='R' || c=='!' || c=='\\' || c=='O'; 7 +} 8 + 9 +bool is_rocky(char c) 10 +{ 11 + return c=='*' || c=='@'; 12 +} 13 + 14 +bool is_true_space(char c) 15 +{ 16 + return c==' '; 17 +} 18 + 19 +bool is_trampoline_source(char c) 20 +{ 21 + return 'A'<=c && c<='I'; 22 +} 23 + 24 +bool is_rocklambda(char c) 25 +{ 26 + return is_rocky(c) || c=='\\'; 27 +} 28 + 29 +Tuple!(string,int) death_move(in Game g) 30 +{ 31 + // TODO: S 32 + 33 + string death; 34 + int breath; 35 + int y = g.map.robot.y; 36 + int x = g.map.robot.x; 37 + int[5] dy_=[+1,-1,0,0,0]; 38 + int[5] dx_=[0,0,-1,+1,0]; 39 + char[] ds=['U','D','L','R','W']; 40 + for(int i=0; i<5; ++i) 41 + { 42 + bool after_move_death(int y, int x, char tr_tgt) 43 + { 44 + bool is_spacy_t(char c) { 45 + if(is_true_space(c) || c=='R' || c==tr_tgt) 46 + return true; 47 + return ('A'<=c && c<='I' && g.tr.target_of(c)==tr_tgt); 48 + } 49 + 50 + // check water 51 + if( g.map[y,x]!='O' && g.hp==0 && y<=g.water_level ) 52 + return true; 53 + 54 + // check falling rock. 55 + int yy=y+1, xx=x; 56 + if( is_spacy_t(g.map[yy, xx]) ) 57 + { 58 + if( is_rocky(g.map[yy+1,xx]) ) 59 + return true; 60 + if( is_spacy_t(g.map[yy+1,xx]) && is_rocky(g.map[yy+1,xx+1]) && is_rocky(g.map[yy,xx+1]) ) { 61 + if( is_spacy_t(g.map[yy+1,xx+2]) && is_spacy_t(g.map[yy,xx+2]) ) 62 + return false; 63 + return true; 64 + } 65 + if( is_spacy_t(g.map[yy+1,xx]) && is_rocky(g.map[yy+1,xx-1]) && is_rocklambda(g.map[yy,xx-1]) ) { 66 + if(g.hige_until_rise == 1 && g.map[yy+1,xx+1]=='W') 67 + return false; 68 + return true; 69 + } 70 + } 71 + return false; 72 + } 73 + 74 + int dy=dy_[i], dx=dx_[i]; 75 + if( is_spacy(g.map[y+dy,x+dx]) || dy==0 && is_rocky(g.map[y,x+dx]) && is_true_space(g.map[y,x+2*dx]) ) 76 + { 77 + if( after_move_death(y+dy, x+dx, char.init) ) 78 + death ~= ds[i]; 79 + else if(ds[i] != 'W') 80 + breath ++; 81 + } 82 + else if( is_trampoline_source(g.map[y+dy,x+dx]) ) 83 + { 84 + Pos p = g.tr.target_pos(g.map[y+dy,x+dx]); 85 + if( after_move_death(p.y, p.x, g.tr.target_of(g.map[y+dy,x+dx])) ) 86 + death ~= ds[i]; 87 + else 88 + breath ++; 89 + } 90 + else 91 + { 92 + death ~= ds[i]; 93 + } 94 + } 95 + 96 + return tuple(death, breath); 97 +} 5 98 6 99 interface Solver 7 100 { 8 101 // this(in Game g); 9 102 char single_step(); 10 103 void force(char c); 11 104 } ................................................................................ 39 132 40 133 void force(char c) 41 134 { 42 135 if(c != 'A') 43 136 g.command(c); 44 137 } 45 138 46 - Tuple!(string,int) death_move(const(Game) g) 47 - { 48 - string death; 49 - int choice = 0; 50 - foreach(char c; "UDLRW") { 51 - Game gg = g.clone(); 52 - gg.command(c); 53 - if( !gg.cleared && gg.dead ) 54 - death ~= c; 55 - else if( gg.map.robot != g.map.robot ) 56 - choice++; 57 - else if( c != 'W' ) // meaningless move 58 - death ~= c; 59 - } 60 - return tuple(death, choice); 61 - } 62 - 63 139 Tuple!(Pos, int)[] log; 64 140 bool[][] forbidden_cell; 65 141 66 142 char act(const(Game) g, string death, int breath) 67 143 { 68 144 const Pos ro = g.map.robot; 69 145 const Pos li = g.map.lift; ................................................................................ 113 189 114 190 // 'dig' mode 115 191 if(cand.empty) { 116 192 const(Pos)[] tgt; 117 193 for(int y=1; y<=g.map.H; ++y) 118 194 for(int x=1; x<=g.map.W; ++x) 119 195 if(g.map[y,x]=='.') 120 - if(rocky(g.map[y+1,x])||rocky(g.map[y+1,x-1])||rocky(g.map[y+1,x+1]) 121 - ||rocky(g.map[y,x+1])||rocky(g.map[y,x-1])) 196 + if(is_rocky(g.map[y+1,x])||is_rocky(g.map[y+1,x-1])||is_rocky(g.map[y+1,x+1]) 197 + ||is_rocky(g.map[y,x+1])||is_rocky(g.map[y,x-1])) 122 198 tgt ~= new Pos(y,x); 123 199 cand ~= search(g, ro, tgt, death, true); 124 200 } 125 201 126 202 if(cand.empty) { 127 203 choke_count++; 128 204 cand ~= tuple('W',int.max); ................................................................................ 170 246 171 247 Tuple!(char,int)[] search(in Game g, in Pos s, in Pos[] gs, string death, bool danger_ok=false) 172 248 { 173 249 bool danger(int y, int x) 174 250 { 175 251 if(g.map[y,x] == ' ' || g.map[y,x] == 'R') 176 252 return false; 177 - if(rocky(g.map[y+1,x])) 253 + if(is_rocky(g.map[y+1,x])) 178 254 return true; 179 - if(rocky(g.map[y+1,x-1]) && (g.map[y,x-1]=='\\'||rocky(g.map[y,x-1])) 255 + if(is_rocky(g.map[y+1,x-1]) && (g.map[y,x-1]=='\\'||is_rocky(g.map[y,x-1])) 180 256 && (g.map[y+1,x]==' '||g.map[y+1,x]=='R')) 181 257 return true; 182 - if(rocky(g.map[y+1,x+1]) && rocky(g.map[y,x+1]) && (g.map[y+1,x]==' '||g.map[y+1,x]=='R')) 258 + if(is_rocky(g.map[y+1,x+1]) && is_rocky(g.map[y,x+1]) && (g.map[y+1,x]==' '||g.map[y+1,x]=='R')) 183 259 return true; 184 - if(rocky(g.map[y,x-1]) && (g.map[y-1,x-1]=='\\'||rocky(g.map[y-1,x-1])) 260 + if(is_rocky(g.map[y,x-1]) && (g.map[y-1,x-1]=='\\'||is_rocky(g.map[y-1,x-1])) 185 261 && (g.map[y-1,x]==' '||g.map[y-1,x]=='R')) 186 262 return true; 187 - if(rocky(g.map[y,x+1]) && rocky(g.map[y-1,x+1]) && (g.map[y-1,x]==' '||g.map[y-1,x]=='R')) 263 + if(is_rocky(g.map[y,x+1]) && is_rocky(g.map[y-1,x+1]) && (g.map[y-1,x]==' '||g.map[y-1,x]=='R')) 188 264 return true; 189 265 return false; 190 266 } 191 267 192 268 // avoid directly below '*' 193 269 Tuple!(char,int)[] tryA() { 194 270 const(Pos)[] q; ................................................................................ 279 355 Pos[] q2; 280 356 foreach(p; q) { 281 357 int[] yyy=[p.y-1,p.y+1,p.y,p.y]; 282 358 int[] xxx=[p.x,p.x,p.x-1,p.x+1]; 283 359 for(int i=0; i<yyy.length; ++i) { 284 360 int y = yyy[i]; 285 361 int x = xxx[i]; 286 - if(rocky(g.map[p])) { 362 + if(is_rocky(g.map[p])) { 287 363 if(i>=4)continue; 288 364 if(y!=p.y)continue; 289 365 if(g.map[y,p.x+(p.x-x)]!=' '&&g.map[y,p.x+(p.x-x)]!='R')continue; 290 366 } 291 367 if('1'<=g.map[y,x]&&g.map[y,x]<='9') { 292 368 foreach(ppp; g.tr.source_pos(g.map[y,x])) { 293 369 yyy ~= ppp.y; ................................................................................ 297 373 } 298 374 if(v[y][x]) continue; 299 375 if(y==s.y && x==s.x && i<4) { 300 376 char c = "UDRL"[i]; 301 377 if( death.count(c) == 0 ) 302 378 return [tuple(c,step)]; 303 379 } else if(forbidden_cell[y][x]){ 304 - } else if(g.map[y,x]==' '||g.map[y,x]=='\\'||g.map[y,x]=='.'||rocky(g.map[y,x])||g.map[y,x]=='!'||i>=4) { 380 + } else if(g.map[y,x]==' '||g.map[y,x]=='\\'||g.map[y,x]=='.'||is_rocky(g.map[y,x])||g.map[y,x]=='!'||i>=4) { 305 381 q2 ~= new Pos(y,x); 306 382 v[y][x]=true; 307 383 } 308 384 } 309 385 } 310 386 q = q2; 311 387 } ................................................................................ 536 612 if(c != 'A') 537 613 g.command(c); 538 614 return c; 539 615 } 540 616 541 617 void force(char c) 542 618 { 543 -stderr.writeln(death_move(g)); 544 619 if(c != 'A') 545 620 g.command(c); 546 621 } 547 622 548 - bool is_spacy(char c) { 549 - return c==' ' || c=='.' || c=='R' || c=='!' || c=='\\' || c=='O'; 550 - } 551 - bool is_rocky(char c) { 552 - return c=='*' || c=='@'; 553 - } 554 - bool is_true_space(char c) { 555 - return c==' '; 556 - } 557 - bool is_trampoline_source(char c) { 558 - return 'A'<=c && c<='I'; 559 - } 560 - bool is_rocklambda(char c) { 561 - return is_rocky(c) || c=='\\'; 562 - } 563 - 564 - string death_move(in Game g) 565 - { 566 - // TODO: S 567 - string death; 568 - int y = g.map.robot.y; 569 - int x = g.map.robot.x; 570 - int[5] dy_=[-1,+1,0,0,0]; 571 - int[5] dx_=[0,0,-1,+1,0]; 572 - char[] ds=['D','U','L','R','W']; 573 - for(int i=0; i<5; ++i) 574 - { 575 - bool after_move_death(int y, int x, char tr_tgt) 576 - { 577 - bool is_spacy_t(char c) { 578 - if(is_spacy(c) || c==tr_tgt) 579 - return true; 580 - return ('A'<=c && c<='I' && g.tr.target_of(c)==tr_tgt); 581 - } 582 - 583 - // check water 584 - if( g.hp==0 && y<=g.water_level ) 585 - return true; 586 - 587 - // check falling rock. 588 - int yy=y+1, xx=x; 589 - if( is_spacy_t(g.map[yy, xx]) ) 590 - { 591 - if( is_rocky(g.map[yy+1,xx]) ) 592 - return true; 593 - if( is_spacy_t(g.map[yy+1,xx]) && is_rocky(g.map[yy+1,xx+1]) && is_rocky(g.map[yy,xx+1]) ) { 594 - if( is_spacy_t(g.map[yy+1,xx+2]) && is_spacy_t(g.map[yy,xx+2]) ) 595 - return false; 596 - return true; 597 - } 598 - if( is_spacy_t(g.map[yy+1,xx]) && is_rocky(g.map[yy+1,xx-1]) && is_rocklambda(g.map[yy,xx-1]) ) { 599 - if(g.hige_until_rise == 1 && g.map[yy+1,xx+1]=='W') 600 - return false; 601 - return true; 602 - } 603 - } 604 - return false; 605 - } 606 - 607 - int dy=dy_[i], dx=dx_[i]; 608 - if( is_spacy(g.map[y+dy,x+dx]) 609 - || dy==0 && is_rocky(g.map[y,x+dx]) && is_true_space(g.map[y,x+2*dx]) ) 610 - { 611 - if( after_move_death(y+dy, x+dx, char.init) ) 612 - death ~= ds[i]; 613 - } 614 - else if( is_trampoline_source(g.map[y+dy,x+dx]) ) 615 - { 616 - Pos p = g.tr.target_pos(g.map[y+dy,x+dx]); 617 - if( after_move_death(p.y, p.x, g.tr.target_of(g.map[y+dy,x+dx])) ) 618 - death ~= ds[i]; 619 - } 620 - else 621 - { 622 - death ~= ds[i]; 623 - } 624 - } 625 - return death; 626 - } 627 - 628 623 char think(in Game g) 629 624 { 630 - string s = death_move(g); 631 - stderr.writeln(s); 632 625 633 626 auto Q = new Queue!(Tuple!(Pos,Pos)); 634 627 Q.push(tuple(g.map.robot.clone(), g.map.robot.clone()), 0); 635 628 Pos[][] V = new Pos[][](g.map.H+2, g.map.W+2); 636 629 while(!Q.empty) { 637 630 auto tup = Q.pop(); 638 631 Pos p = tup[0][0]; ................................................................................ 668 661 } 669 662 } 670 663 } 671 664 return 'A'; 672 665 } 673 666 } 674 667 675 -alias Solver_3 MainSolver; 676 -//alias Solver_2!(Solver_1) MainSolver; 668 +//alias Solver_3 MainSolver; 669 +alias Solver_2!(Solver_1) MainSolver; 677 670 //alias Solver_1 MainSolver; 678 671 //alias Solver_0 MainSolver;