import util;
import game;
import output;
int g_wc = 0;
void act(Game g)
{
Pos ro = g.map.robot;
Pos[] la = g.map.lambdas();
Pos li = g.map.lift;
char c = 'W';
if( la.empty ) {
auto r = search(g, ro, li);
c = r[0];
} else {
Tuple!(char,int)[] cand;
foreach(lam; la)
cand ~= search(g, ro, lam);
sort!((Tuple!(char,int) c1, Tuple!(char,int) c2){
if(c1[1] != c2[1])
return c1[1] < c2[1];
return c1[0] < c2[0];
})(cand);
c = cand[0][0];
}
if(c=='W') {
g_wc++;
if(g_wc > 10)
c = 'A';
}
else
g_wc = 0;
g.command(c);
}
Tuple!(char,int) search(Game g, Pos s, Pos o)
{
Pos[] q = [o];
bool[][] v = new bool[][](g.map.H+2, g.map.W+2);
for(int step=1; q.length; ++step) {
Pos[] q2;
foreach(p; q) {
int[] dy=[-1,+1,0,0];
int[] dx=[0,0,-1,+1];
for(int i=0; i<4; ++i) {
int y = p.y+dy[i];
int x = p.x+dx[i];
if(v[y][x]) continue;
if(y==s.y && x==s.x) {
if(i==0) return tuple('U',step);
if(i==1) return tuple('D',step);
if(i==2) return tuple('R',step);
if(i==3) return tuple('L',step);
} else if(g.map[y,x]==' '||g.map[y,x]=='\\') {
q2 ~= new Pos(y,x);
v[y][x]=true;
} else if(g.map[y,x]=='.' && g.map[y-1,x]!='*') {
q2 ~= new Pos(y,x);
v[y][x]=true;
}
}
}
q = q2;
}
q = [o];
v = new bool[][](g.map.H+2, g.map.W+2);
for(int step=1000; q.length; ++step) {
Pos[] q2;
foreach(p; q) {
int[] dy=[-1,+1,0,0];
int[] dx=[0,0,-1,+1];
for(int i=0; i<4; ++i) {
int y = p.y+dy[i];
int x = p.x+dx[i];
if(v[y][x]) continue;
if(y==s.y && x==s.x) {
if(i==0) return tuple('U',step);
if(i==1) return tuple('D',step);
if(i==2) return tuple('R',step);
if(i==3) return tuple('L',step);
} else if(g.map[y,x]==' '||g.map[y,x]=='\\') {
q2 ~= new Pos(y,x);
v[y][x]=true;
} else if(g.map[y,x]=='.'/* && g[y-1,x]!='*'*/) {
q2 ~= new Pos(y,x);
v[y][x]=true;
}
}
}
q = q2;
}
return tuple('W', int.max);
}
void main(string[] args)
{
auto g = Game.load(stdin);
g.set_output(new GuardedOutput(g));
while(!g.dead && !g.cleared)
act(g);
}